Move throwforce up to atom/movable (#38689)
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@@ -2,7 +2,6 @@
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/obj
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var/crit_fail = FALSE
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animate_movement = 2
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var/throwforce = 0
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var/obj_flags = CAN_BE_HIT
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var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
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