Merge branch 'master' into TGUIs_Nexties

This commit is contained in:
Arturlang
2020-01-30 20:46:20 +02:00
committed by GitHub
418 changed files with 3862 additions and 4206 deletions
+6 -2
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@@ -136,8 +136,12 @@
#define ORGAN_SLOT_TESTICLES "testicles"
#define ORGAN_SLOT_BREASTS "breasts"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define G_MALE 1
#define G_FEMALE 2
#define G_PLURAL 3
#define G_NEUTER 4
+2 -2
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@@ -87,5 +87,5 @@
#define MAX_KEYPRESS_COMMANDLENGTH 16
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
///Length of held key rolling buffer
#define HELD_KEY_BUFFER_LENGTH 15
///Length of max held keys
#define MAX_HELD_KEYS 15
+2 -2
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@@ -184,7 +184,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
//We will round to this value in damage calculations.
#define DAMAGE_PRECISION 0.1
#define DAMAGE_PRECISION 0.01
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
@@ -202,4 +202,4 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
+1
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@@ -1,6 +1,7 @@
//config files
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
#define CONFIG_MAPS_FILE "maps.txt"
+6 -1
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@@ -8,7 +8,7 @@
#define REAGENT_PURITY_ACCURACY 0.001
#define DEFAULT_SPECIFIC_HEAT 200
// container_type defines
//reagents_holder_flags defines
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
@@ -29,6 +29,11 @@
#define PATCH 4 // patches
#define INJECT 5 // injection
//container_flags
#define PH_WEAK (1 << 0)
#define TEMP_WEAK (1 << 1)
#define APTFT_VERB (1 << 2) //APTFT stands for "amount per transfer from this"
#define APTFT_ALTCLICK (1 << 3)
//defines passed through to the on_reagent_change proc
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
+1 -1
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@@ -37,7 +37,7 @@
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role