Merge branch 'master' into TGUIs_Nexties
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@@ -136,8 +136,12 @@
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#define ORGAN_SLOT_TESTICLES "testicles"
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#define ORGAN_SLOT_BREASTS "breasts"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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#define G_NEUTER 4
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@@ -87,5 +87,5 @@
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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///Length of held key rolling buffer
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#define HELD_KEY_BUFFER_LENGTH 15
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///Length of max held keys
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#define MAX_HELD_KEYS 15
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@@ -184,7 +184,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.1
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#define DAMAGE_PRECISION 0.01
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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@@ -202,4 +202,4 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
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#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
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#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
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#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
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#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
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@@ -1,6 +1,7 @@
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//config files
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#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
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#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
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#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
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#define CONFIG_MAPS_FILE "maps.txt"
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@@ -8,7 +8,7 @@
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#define REAGENT_PURITY_ACCURACY 0.001
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#define DEFAULT_SPECIFIC_HEAT 200
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// container_type defines
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//reagents_holder_flags defines
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#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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@@ -29,6 +29,11 @@
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#define PATCH 4 // patches
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#define INJECT 5 // injection
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//container_flags
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#define PH_WEAK (1 << 0)
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#define TEMP_WEAK (1 << 1)
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#define APTFT_VERB (1 << 2) //APTFT stands for "amount per transfer from this"
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#define APTFT_ALTCLICK (1 << 3)
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//defines passed through to the on_reagent_change proc
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#define DEL_REAGENT 1 // reagent deleted (fully cleared)
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@@ -37,7 +37,7 @@
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#define ROLE_GANG "gangster"
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#define ROLE_BLOODSUCKER "bloodsucker"
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//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
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#define ROLE_GHOSTCAFE "ghostcafe"
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//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
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//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
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//(in game days played) to play that role
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