Merge branch 'master' into TGUIs_Nexties
This commit is contained in:
@@ -222,18 +222,23 @@
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/obj/effect/vr_clean_master/Initialize()
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. = ..()
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vr_area = get_area(src)
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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vr_area = get_base_area(src)
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if(!vr_area)
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return INITIALIZE_HINT_QDEL
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES, TIMER_LOOP)
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/obj/effect/vr_clean_master/proc/clean_up()
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if (vr_area)
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for (var/obj/item/ammo_casing/casing in vr_area)
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qdel(casing)
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for(var/obj/effect/decal/cleanable/C in vr_area)
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qdel(C)
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for (var/A in corpse_party)
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var/mob/M = A
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if(M && M.stat == DEAD && get_area(M) == vr_area)
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qdel(M)
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corpse_party -= M
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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if (!vr_area)
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qdel(src)
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return
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var/list/contents = get_sub_areas_contents(vr_area)
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for (var/obj/item/ammo_casing/casing in contents)
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qdel(casing)
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for(var/obj/effect/decal/cleanable/C in contents)
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qdel(C)
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for (var/A in corpse_party)
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var/mob/M = A
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if(!QDELETED(M) && (M in contents) && M.stat == DEAD)
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qdel(M)
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corpse_party -= M
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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@@ -408,7 +408,7 @@
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var/obj/item/organ/tail/cat/tail = new
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ears.Insert(H, drop_if_replaced=FALSE)
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tail.Insert(H, drop_if_replaced=FALSE)
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var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san")) //John Robust -> Robust-kun
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var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
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var/list/names = splittext(H.real_name," ")
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var/forename = names.len > 1 ? names[2] : names[1]
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var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
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@@ -845,7 +845,11 @@
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
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else
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'>Lavaland</a></td>"
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// Ghost cafe
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if(jobban_isbanned(M,ROLE_GHOSTCAFE))
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
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else
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'>Lavaland</a></td>"
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dat += "</tr></table>"
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//Antagonist (Orange)
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@@ -2878,6 +2882,8 @@
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return
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if(SSdbcore.Connect())
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var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
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if(!query_get_mentor.warn_execute())
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return
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if(query_get_mentor.NextRow())
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to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
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return
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@@ -541,7 +541,9 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_multiple_APCs = list()
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var/list/sub_areas_APC = list()
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var/list/areas_with_air_alarm = list()
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var/list/sub_areas_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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@@ -578,6 +580,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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if(!A)
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dat += "Skipped over [APC] in invalid location, [APC.loc]."
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continue
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LAZYSET(sub_areas_APC, A.type, get_sub_areas(A, FALSE))
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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else if(A.type in areas_all)
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@@ -585,10 +588,11 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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CHECK_TICK
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for(var/obj/machinery/airalarm/AA in GLOB.machines)
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var/area/A = get_area(AA)
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var/area/A = get_base_area(AA)
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if(!A) //Make sure the target isn't inside an object, which results in runtimes.
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dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
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continue
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LAZYSET(sub_areas_air_alarm, A.type, get_sub_areas(A, FALSE))
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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CHECK_TICK
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@@ -638,8 +642,8 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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areas_with_camera.Add(A.type)
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CHECK_TICK
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var/list/areas_without_APC = areas_all - areas_with_APC
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var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
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var/list/areas_without_APC = areas_all - (areas_with_APC + flatten_list(sub_areas_APC))
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var/list/areas_without_air_alarm = areas_all - (areas_with_air_alarm + flatten_list(sub_areas_air_alarm))
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var/list/areas_without_RC = areas_all - areas_with_RC
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var/list/areas_without_light = areas_all - areas_with_light
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var/list/areas_without_LS = areas_all - areas_with_LS
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@@ -656,12 +660,18 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
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for(var/areatype in areas_with_multiple_APCs)
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dat += "[areatype]<br>"
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if(sub_areas_APC[areatype])
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dat += " SUB-AREAS:<br> "
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dat += jointext(sub_areas_APC[areatype], "<br> ")
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CHECK_TICK
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if(areas_without_air_alarm.len)
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dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
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for(var/areatype in areas_without_air_alarm)
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dat += "[areatype]<br>"
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if(sub_areas_air_alarm[areatype])
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dat += " SUB-AREAS:<br> "
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dat += jointext(sub_areas_air_alarm[areatype], "<br> ")
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CHECK_TICK
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if(areas_without_RC.len)
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@@ -419,7 +419,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(record_found)//If they have a record we can determine a few things.
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new_character.real_name = record_found.fields["name"]
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new_character.gender = record_found.fields["sex"]
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new_character.gender = record_found.fields["gender"]
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new_character.age = record_found.fields["age"]
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new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], new record_found.fields["species"], record_found.fields["features"])
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else
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34
code/modules/antagonists/abductor/abductee/abductee.dm
Normal file
34
code/modules/antagonists/abductor/abductee/abductee.dm
Normal file
@@ -0,0 +1,34 @@
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/datum/antagonist/abductee
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name = "Abductee"
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roundend_category = "abductees"
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antagpanel_category = "Abductee"
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var/datum/brain_trauma/abductee/brain_trauma
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/datum/antagonist/abductee/on_gain()
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give_objective()
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. = ..()
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/datum/antagonist/abductee/greet()
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to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
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to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
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owner.announce_objectives()
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/datum/antagonist/abductee/proc/give_objective()
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var/mob/living/carbon/human/H = owner.current
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if(istype(H))
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H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
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var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
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var/datum/objective/abductee/O = new objtype()
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objectives += O
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/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
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update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
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var/mob/living/carbon/C = mob_override || owner?.current
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if(istype(C))
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if(brain_trauma)
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qdel(brain_trauma) //make sure there's no lingering trauma
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brain_trauma = C.gain_trauma(/datum/brain_trauma/abductee, TRAUMA_RESILIENCE_SURGERY)
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/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
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update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
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qdel(brain_trauma)
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@@ -18,7 +18,7 @@
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/datum/objective/abductee/paint/New()
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var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
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explanation_text+= " [color]!"
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explanation_text = " [color]!"
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/datum/objective/abductee/speech
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explanation_text = "Your brain is broken... you can only communicate in"
|
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|
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18
code/modules/antagonists/abductor/abductee/trauma.dm
Normal file
18
code/modules/antagonists/abductor/abductee/trauma.dm
Normal file
@@ -0,0 +1,18 @@
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/datum/brain_trauma/abductee
|
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name = "abductee mindsnapped"
|
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desc = "The patient's brain has been scrambled by experimental procedures."
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scan_desc = "brain scrambling"
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gain_text = "<span class='danger'>Your mind snaps.. you feel fragmented.</span>"
|
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lose_text = "<span class='boldnotice'>Your mind heals itself and you feel whole again.</span>"
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random_gain = FALSE
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clonable = TRUE
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/datum/brain_trauma/abductee/on_gain()
|
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. = ..()
|
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if(owner.mind)
|
||||
if(!owner.mind.has_antag_datum(/datum/antagonist/abductee))
|
||||
owner.mind.add_antag_datum(/datum/antagonist/abductee)
|
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|
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/datum/brain_trauma/abductee/on_lose()
|
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. = ..()
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||||
owner.mind?.remove_antag_datum(/datum/antagonist/abductee)
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@@ -159,35 +159,6 @@
|
||||
|
||||
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
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|
||||
/datum/antagonist/abductee
|
||||
name = "Abductee"
|
||||
roundend_category = "abductees"
|
||||
antagpanel_category = "Abductee"
|
||||
|
||||
/datum/antagonist/abductee/on_gain()
|
||||
give_objective()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductee/greet()
|
||||
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductee/proc/give_objective()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
|
||||
|
||||
// LANDMARKS
|
||||
/obj/effect/landmark/abductor
|
||||
var/team_number = 1
|
||||
|
||||
@@ -29,6 +29,11 @@
|
||||
var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
|
||||
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/Initialize()
|
||||
. = ..()
|
||||
stealth_armor = getArmor(arglist(stealth_armor))
|
||||
combat_armor = getArmor(arglist(combat_armor))
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
|
||||
|
||||
@@ -22,7 +22,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
layer = LOW_OBJ_LAYER
|
||||
layer = SIGIL_LAYER
|
||||
color = RUNE_COLOR_RED
|
||||
|
||||
var/invocation = "Aiy ele-mayo." //This is said by cultists when the rune is invoked.
|
||||
|
||||
@@ -275,7 +275,8 @@
|
||||
|
||||
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
toggle_cam(S, 0)
|
||||
if(!QDELETED(S)) //If it got blown up no need to turn it off.
|
||||
toggle_cam(S, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
|
||||
@@ -22,11 +22,19 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
|
||||
background_icon_state = "bg_tech_blue"
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
check_flags = AB_CHECK_CONSCIOUS //can't doomsday if dead.
|
||||
var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
|
||||
var/uses //If we have multiple uses of the same power
|
||||
var/auto_use_uses = TRUE //If we automatically use up uses on each activation
|
||||
var/cooldown_period //If applicable, the time in deciseconds we have to wait before using any more modules
|
||||
|
||||
|
||||
/datum/action/innate/ai/New()
|
||||
..()
|
||||
if(uses > 1)
|
||||
desc = "[desc] It has [uses] use\s remaining."
|
||||
button.desc = desc
|
||||
|
||||
/datum/action/innate/ai/Grant(mob/living/L)
|
||||
. = ..()
|
||||
if(!isAI(owner))
|
||||
@@ -38,7 +46,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
/datum/action/innate/ai/IsAvailable()
|
||||
. = ..()
|
||||
if(owner_AI && owner_AI.malf_cooldown > world.time)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/ai/Trigger()
|
||||
. = ..()
|
||||
@@ -49,12 +57,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/proc/adjust_uses(amt, silent)
|
||||
uses += amt
|
||||
if(!silent && uses)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
if(!uses)
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
qdel(src)
|
||||
if(uses)
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
desc = "[initial(desc)] It has [uses] use\s remaining."
|
||||
UpdateButtonIcon()
|
||||
return
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Framework for ranged abilities that can have different effects by left-clicking stuff.
|
||||
/datum/action/innate/ai/ranged
|
||||
@@ -74,13 +86,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/ranged/adjust_uses(amt, silent)
|
||||
uses += amt
|
||||
if(!silent && uses)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
if(!uses)
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
Remove(owner)
|
||||
QDEL_IN(src, 100) //let any active timers on us finish up
|
||||
if(uses)
|
||||
if(!silent)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
desc = "[initial(desc)] It has [uses] use\s remaining."
|
||||
UpdateButtonIcon()
|
||||
return
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
Remove(owner)
|
||||
QDEL_IN(src, 100) //let any active timers on us finish up
|
||||
|
||||
/datum/action/innate/ai/ranged/Destroy()
|
||||
QDEL_NULL(linked_ability)
|
||||
@@ -97,7 +112,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
var/datum/action/innate/ai/ranged/attached_action
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/Destroy()
|
||||
QDEL_NULL(attached_action)
|
||||
attached_action = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/proc/toggle(mob/user)
|
||||
@@ -185,6 +200,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
A.playsound_local(A, AM.unlock_sound, 50, 0)
|
||||
else //Adding uses to an existing module
|
||||
action.uses += initial(action.uses)
|
||||
action.desc = "[initial(action.desc)] It has [action.uses] use\s remaining."
|
||||
action.UpdateButtonIcon()
|
||||
temp = "Additional use[action.uses > 1 ? "s" : ""] added to [action.name]!"
|
||||
processing_time -= AM.cost
|
||||
|
||||
@@ -238,6 +255,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
return
|
||||
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
|
||||
return
|
||||
if (active)
|
||||
return //prevent the AI from activating an already active doomsday
|
||||
active = TRUE
|
||||
set_us_up_the_bomb(owner)
|
||||
|
||||
@@ -245,64 +264,64 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
set waitfor = FALSE
|
||||
to_chat(owner, "<span class='small boldannounce'>run -o -a 'selfdestruct'</span>")
|
||||
sleep(5)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Running executable 'selfdestruct'...</span>")
|
||||
sleep(rand(10, 30))
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
owner.playsound_local(owner, 'sound/misc/bloblarm.ogg', 50, 0)
|
||||
to_chat(owner, "<span class='userdanger'>!!! UNAUTHORIZED SELF-DESTRUCT ACCESS !!!</span>")
|
||||
to_chat(owner, "<span class='boldannounce'>This is a class-3 security violation. This incident will be reported to Central Command.</span>")
|
||||
for(var/i in 1 to 3)
|
||||
sleep(20)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldannounce'>Sending security report to Central Command.....[rand(0, 9) + (rand(20, 30) * i)]%</span>")
|
||||
sleep(3)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>auth 'akjv9c88asdf12nb' ******************</span>")
|
||||
owner.playsound_local(owner, 'sound/items/timer.ogg', 50, 0)
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Welcome, akjv9c88asdf12nb.</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
|
||||
sleep(5)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Arm self-destruct device? (Y/N)</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage1.ogg', 50, 0)
|
||||
sleep(20)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Y</span>")
|
||||
sleep(15)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Confirm arming of self-destruct device? (Y/N)</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
|
||||
sleep(10)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Y</span>")
|
||||
sleep(rand(15, 25))
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Please repeat password to confirm.</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
|
||||
sleep(14)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>******************</span>")
|
||||
sleep(40)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Transmitting arming signal...</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
|
||||
set_security_level("delta")
|
||||
@@ -724,9 +743,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/blackout
|
||||
name = "Blackout"
|
||||
desc = "Overloads lights across the station."
|
||||
desc = "Overloads random lights across the station."
|
||||
button_icon_state = "blackout"
|
||||
uses = 3
|
||||
auto_use_uses = FALSE
|
||||
|
||||
/datum/action/innate/ai/blackout/Activate()
|
||||
for(var/obj/machinery/power/apc/apc in GLOB.apcs_list)
|
||||
@@ -736,6 +756,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
apc.overload++
|
||||
to_chat(owner, "<span class='notice'>Overcurrent applied to the powernet.</span>")
|
||||
owner.playsound_local(owner, "sparks", 50, 0)
|
||||
adjust_uses(-1)
|
||||
|
||||
|
||||
//Disable Emergency Lights
|
||||
@@ -784,11 +805,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
auto_use_uses = FALSE
|
||||
cooldown_period = 30
|
||||
|
||||
/datum/action/innate/ai/reactivate_cameras/New()
|
||||
..()
|
||||
desc = "[desc] There are 30 reactivations remaining."
|
||||
button.desc = desc
|
||||
|
||||
/datum/action/innate/ai/reactivate_cameras/Activate()
|
||||
var/fixed_cameras = 0
|
||||
for(var/V in GLOB.cameranet.cameras)
|
||||
@@ -803,8 +819,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
to_chat(owner, "<span class='notice'>Diagnostic complete! Cameras reactivated: <b>[fixed_cameras]</b>. Reactivations remaining: <b>[uses]</b>.</span>")
|
||||
owner.playsound_local(owner, 'sound/items/wirecutter.ogg', 50, 0)
|
||||
adjust_uses(0, TRUE) //Checks the uses remaining
|
||||
if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
|
||||
desc = "[initial(desc)] There are [uses] reactivations remaining."
|
||||
|
||||
|
||||
//Upgrade Camera Network: EMP-proofs all cameras, in addition to giving them X-ray vision.
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
return FALSE
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
if(!H.shoes || !(H.shoes.body_parts_covered & FEET))
|
||||
affecting = H.get_bodypart(pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
H.Knockdown(60)
|
||||
if(BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND)
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
|
||||
|
||||
if(name == initial(name))
|
||||
name = "[get_area_name(src)] Air Alarm"
|
||||
name = "[get_area_name(src, get_base_area = TRUE)] Air Alarm"
|
||||
|
||||
power_change()
|
||||
set_frequency(frequency)
|
||||
@@ -250,7 +250,7 @@
|
||||
"danger_level" = danger_level,
|
||||
)
|
||||
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
data["atmos_alarm"] = A.atmosalm
|
||||
data["fire_alarm"] = A.fire
|
||||
|
||||
@@ -386,8 +386,10 @@
|
||||
send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
|
||||
. = TRUE
|
||||
if("set_external_pressure", "set_internal_pressure")
|
||||
|
||||
var/target = params["value"]
|
||||
if(!isnull(target))
|
||||
|
||||
send_signal(device_id, list("[action]" = target), usr)
|
||||
. = TRUE
|
||||
if("reset_external_pressure")
|
||||
@@ -419,12 +421,12 @@
|
||||
apply_mode()
|
||||
. = TRUE
|
||||
if("alarm")
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if(A.atmosalert(2, src))
|
||||
post_alert(2)
|
||||
. = TRUE
|
||||
if("reset")
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if(A.atmosalert(0, src))
|
||||
post_alert(0)
|
||||
. = TRUE
|
||||
@@ -455,7 +457,7 @@
|
||||
return 0
|
||||
|
||||
/obj/machinery/airalarm/proc/refresh_all()
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
for(var/id_tag in A.air_vent_names)
|
||||
var/list/I = A.air_vent_info[id_tag]
|
||||
if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
|
||||
@@ -506,7 +508,7 @@
|
||||
return "Flood"
|
||||
|
||||
/obj/machinery/airalarm/proc/apply_mode()
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
switch(mode)
|
||||
if(AALARM_MODE_SCRUBBING)
|
||||
for(var/device_id in A.air_scrub_names)
|
||||
@@ -644,7 +646,7 @@
|
||||
|
||||
icon_state = "alarm1"
|
||||
var/overlay_state = AALARM_OVERLAY_OFF
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
switch(max(danger_level, A.atmosalm))
|
||||
if(0)
|
||||
add_overlay(AALARM_OVERLAY_GREEN)
|
||||
@@ -714,7 +716,7 @@
|
||||
return
|
||||
|
||||
var/datum/signal/alert_signal = new(list(
|
||||
"zone" = get_area_name(src),
|
||||
"zone" = get_area_name(src, get_base_area = TRUE),
|
||||
"type" = "Atmospheric"
|
||||
))
|
||||
if(alert_level==2)
|
||||
@@ -727,7 +729,7 @@
|
||||
frequency.post_signal(src, alert_signal, range = -1)
|
||||
|
||||
/obj/machinery/airalarm/proc/apply_danger_level()
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
|
||||
var/new_area_danger_level = 0
|
||||
for(var/obj/machinery/airalarm/AA in A)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "relief_valve-t-map"
|
||||
can_unwrench = TRUE
|
||||
construction_type = /obj/item/pipe/binary
|
||||
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
var/opened = FALSE
|
||||
var/open_pressure = ONE_ATMOSPHERE * 3
|
||||
var/close_pressure = ONE_ATMOSPHERE
|
||||
@@ -50,9 +51,11 @@
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air_contents = airs[1]
|
||||
var/our_pressure = air_contents.return_pressure()
|
||||
if(opened && our_pressure < close_pressure)
|
||||
var/datum/gas_mixture/air_one = airs[1]
|
||||
var/datum/gas_mixture/air_two = airs[2]
|
||||
var/air_one_pressure = air_one.return_pressure()
|
||||
var/our_pressure = abs(air_one_pressure - air_two.return_pressure())
|
||||
if(opened && air_one_pressure < close_pressure)
|
||||
close()
|
||||
else if(!opened && our_pressure >= open_pressure)
|
||||
open()
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
underlays.Cut()
|
||||
|
||||
var/turf/T = loc
|
||||
if(level == 2 || !T.intact)
|
||||
if(level == 2 || (istype(T) && !T.intact))
|
||||
showpipe = TRUE
|
||||
plane = GAME_PLANE
|
||||
else
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon = 'icons/obj/atmospherics/components/relief_valve.dmi'
|
||||
icon_state = "relief_valve-e-map"
|
||||
can_unwrench = TRUE
|
||||
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
var/opened = FALSE
|
||||
var/open_pressure = ONE_ATMOSPHERE * 3
|
||||
var/close_pressure = ONE_ATMOSPHERE
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
id_tag = assign_uid_vents()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/Destroy()
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if (A)
|
||||
A.air_vent_names -= id_tag
|
||||
A.air_vent_info -= id_tag
|
||||
@@ -155,7 +155,7 @@
|
||||
"sigtype" = "status"
|
||||
))
|
||||
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if(!A.air_vent_names[id_tag])
|
||||
name = "\improper [A.name] vent pump #[A.air_vent_names.len + 1]"
|
||||
A.air_vent_names[id_tag] = name
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
filter_types += gas_id2path(f)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber/Destroy()
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if (A)
|
||||
A.air_scrub_names -= id_tag
|
||||
A.air_scrub_info -= id_tag
|
||||
@@ -112,7 +112,7 @@
|
||||
"sigtype" = "status"
|
||||
))
|
||||
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if(!A.air_scrub_names[id_tag])
|
||||
name = "\improper [A.name] air scrubber #[A.air_scrub_names.len + 1]"
|
||||
A.air_scrub_names[id_tag] = name
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//3-Way Manifold
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold
|
||||
icon_state = "manifold"
|
||||
icon = 'icons/obj/atmospherics/pipes/he-manifold.dmi'
|
||||
icon_state = "manifold-2"
|
||||
|
||||
name = "pipe manifold"
|
||||
desc = "A manifold composed of regular pipes."
|
||||
@@ -15,7 +16,7 @@
|
||||
|
||||
var/mutable_appearance/center
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/Initialize()
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/Initialize()
|
||||
icon_state = ""
|
||||
center = mutable_appearance(icon, "manifold_center")
|
||||
return ..()
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
#define AMMO_DROP_LIFETIME 300
|
||||
#define CTF_REQUIRED_PLAYERS 4
|
||||
|
||||
|
||||
|
||||
/obj/item/twohanded/ctf
|
||||
name = "banner"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
@@ -210,7 +208,6 @@
|
||||
toggle_all_ctf(user)
|
||||
return
|
||||
|
||||
|
||||
people_who_want_to_play |= user.ckey
|
||||
var/num = people_who_want_to_play.len
|
||||
var/remaining = CTF_REQUIRED_PLAYERS - num
|
||||
@@ -267,6 +264,8 @@
|
||||
M.key = new_team_member.key
|
||||
M.faction += team
|
||||
M.equipOutfit(ctf_gear)
|
||||
M.dna.species.punchdamagehigh = 25
|
||||
M.dna.species.punchdamagelow = 25
|
||||
spawned_mobs += M
|
||||
|
||||
/obj/machinery/capture_the_flag/Topic(href, href_list)
|
||||
@@ -371,6 +370,10 @@
|
||||
CTF.ctf_gear = initial(ctf_gear)
|
||||
CTF.respawn_cooldown = DEFAULT_RESPAWN
|
||||
|
||||
/proc/ctf_floor_vanish(atom/target)
|
||||
if(isturf(target.loc))
|
||||
qdel(target)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
|
||||
desc = "This looks like it could really hurt in melee."
|
||||
force = 75
|
||||
@@ -378,11 +381,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/m50/ctf
|
||||
ammo_type = /obj/item/ammo_casing/a50/ctf
|
||||
@@ -405,22 +404,14 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/laser/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/laser/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf
|
||||
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/ctf
|
||||
projectile_type = /obj/item/projectile/beam/ctf
|
||||
@@ -438,9 +429,9 @@
|
||||
. = FALSE
|
||||
if(istype(target, /obj/structure/barricade/security/ctf))
|
||||
. = TRUE
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/shielded/ctf))
|
||||
if(isliving(target))
|
||||
var/mob/living/H = target
|
||||
if((RED_TEAM in H.faction) || (BLUE_TEAM in H.faction))
|
||||
. = TRUE
|
||||
|
||||
// RED TEAM GUNS
|
||||
@@ -473,6 +464,19 @@
|
||||
icon_state = "bluelaser"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
|
||||
// MELEE GANG
|
||||
/obj/item/claymore/ctf
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
/obj/item/claymore/ctf/pre_attack(atom/target, mob/user, params)
|
||||
if(!is_ctf_target(target))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/datum/outfit/ctf
|
||||
name = "CTF"
|
||||
ears = /obj/item/radio/headset
|
||||
@@ -486,6 +490,7 @@
|
||||
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
|
||||
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
|
||||
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
|
||||
back = /obj/item/claymore/ctf
|
||||
|
||||
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
if(visualsOnly)
|
||||
|
||||
@@ -229,12 +229,12 @@
|
||||
/datum/export/gear/magboots
|
||||
cost = 50
|
||||
unit_name = "magboots"
|
||||
export_types = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos)
|
||||
export_types = list(/obj/item/clothing/shoes/magboots)
|
||||
|
||||
/datum/export/gear/nosellboots
|
||||
cost = -5000 //We DONT want scew antags
|
||||
unit_name = "error shipment stolen"
|
||||
export_types = list(/obj/item/clothing/shoes/magboots/advance, /obj/item/clothing/shoes/magboots/deathsquad)
|
||||
export_types = list(/obj/item/clothing/shoes/magboots/advance)
|
||||
|
||||
/datum/export/gear/syndamagboots
|
||||
cost = 250
|
||||
@@ -279,7 +279,7 @@
|
||||
/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults
|
||||
cost = 450
|
||||
unit_name = "magic shoes"
|
||||
export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo, /obj/item/clothing/shoes/sandal/slippers)
|
||||
export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Headsets/Ears
|
||||
@@ -585,8 +585,7 @@ datum/export/gear/glasses //glasses are not worth selling
|
||||
export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \
|
||||
/obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \
|
||||
/obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \
|
||||
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/wedding, /obj/item/clothing/under/aviatoruniform,\
|
||||
/obj/item/clothing/under/mega, /obj/item/clothing/under/cia, /obj/item/clothing/under/casualwear, /obj/item/clothing/under/rank)
|
||||
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/rank)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/armored_jumpsuit
|
||||
|
||||
@@ -201,22 +201,6 @@
|
||||
var/item = pick(contains)
|
||||
new item(C)
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusor
|
||||
name = "Stormhammer Spinfusor Crate"
|
||||
cost = 14000
|
||||
desc = "Got yourself a code red? Blob, nukies or even worst knocking on your door? Well with the Stormhammer Spinfusor you can stop crime in one shot, dont miss! Contains two Stormhammer Spinfusors (Note, guns may or may not be loaded). Requires Armory access to open."
|
||||
contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
|
||||
/obj/item/gun/ballistic/automatic/spinfusor)
|
||||
crate_name = "spinfusor crate"
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusorammo
|
||||
name = "Spinfusor Disk Crate"
|
||||
cost = 7000
|
||||
desc = "Need more ammo for a Stormhammer? Well we got some for a price! Contains two boxes of Spinfusor disks. Requires Armory access to open."
|
||||
contains = list(/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor)
|
||||
crate_name = "spinfusor disk crate"
|
||||
|
||||
/datum/supply_pack/security/armory/swat
|
||||
name = "SWAT Crate"
|
||||
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Costumes & Toys /////////////////////////////////
|
||||
////////////////////////////////// Toys //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/costumes_toys
|
||||
@@ -98,40 +98,6 @@
|
||||
/obj/item/ammo_box/magazine/toy/pistol)
|
||||
crate_name = "foam force crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/formalwear
|
||||
name = "Formalwear Crate"
|
||||
desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing."
|
||||
cost = 4750 //Lots of fancy clothing that can be sold back!
|
||||
contains = list(/obj/item/clothing/under/blacktango,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/lawyer/bluesuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer,
|
||||
/obj/item/clothing/under/lawyer/purpsuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/purple,
|
||||
/obj/item/clothing/under/lawyer/blacksuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/black,
|
||||
/obj/item/clothing/accessory/waistcoat,
|
||||
/obj/item/clothing/neck/tie/blue,
|
||||
/obj/item/clothing/neck/tie/red,
|
||||
/obj/item/clothing/neck/tie/black,
|
||||
/obj/item/clothing/head/bowler,
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/that,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/lipstick/random)
|
||||
crate_name = "formalwear crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/clownpin
|
||||
name = "Hilarious Firing Pin Crate"
|
||||
desc = "I uh... I'm not really sure what this does. Wanna buy it?"
|
||||
@@ -173,47 +139,6 @@
|
||||
contains = list(/obj/item/storage/box/lasertagpins)
|
||||
crate_name = "laser tag crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume_original
|
||||
name = "Original Costume Crate"
|
||||
desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!"
|
||||
cost = 1750
|
||||
contains = list(/obj/item/clothing/head/snowman,
|
||||
/obj/item/clothing/suit/snowman,
|
||||
/obj/item/clothing/head/chicken,
|
||||
/obj/item/clothing/suit/chickensuit,
|
||||
/obj/item/clothing/mask/gas/monkeymask,
|
||||
/obj/item/clothing/suit/monkeysuit,
|
||||
/obj/item/clothing/head/cardborg,
|
||||
/obj/item/clothing/suit/cardborg,
|
||||
/obj/item/clothing/head/xenos,
|
||||
/obj/item/clothing/suit/xenos,
|
||||
/obj/item/clothing/suit/hooded/ian_costume,
|
||||
/obj/item/clothing/suit/hooded/carp_costume,
|
||||
/obj/item/clothing/suit/hooded/bee_costume)
|
||||
crate_name = "original costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume
|
||||
name = "Standard Costume Crate"
|
||||
desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing."
|
||||
cost = 1300
|
||||
access = ACCESS_THEATRE
|
||||
contains = list(/obj/item/storage/backpack/clown,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/clothing/mask/gas/clown_hat,
|
||||
/obj/item/clothing/under/rank/clown,
|
||||
/obj/item/bikehorn,
|
||||
/obj/item/clothing/under/rank/mime,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/suit/suspenders,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/item/storage/backpack/mime)
|
||||
crate_name = "standard costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised/toys
|
||||
name = "Toy Crate"
|
||||
desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors."
|
||||
@@ -284,6 +209,86 @@
|
||||
crate_name = "plushie crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////// Costumes //////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/costumes_toys/formalwear
|
||||
name = "Formalwear Crate"
|
||||
desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing."
|
||||
cost = 4750 //Lots of fancy clothing that can be sold back!
|
||||
contains = list(/obj/item/clothing/under/blacktango,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/lawyer/bluesuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer,
|
||||
/obj/item/clothing/under/lawyer/purpsuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/purple,
|
||||
/obj/item/clothing/under/lawyer/blacksuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/black,
|
||||
/obj/item/clothing/accessory/waistcoat,
|
||||
/obj/item/clothing/neck/tie/blue,
|
||||
/obj/item/clothing/neck/tie/red,
|
||||
/obj/item/clothing/neck/tie/black,
|
||||
/obj/item/clothing/head/bowler,
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/that,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/lipstick/random)
|
||||
crate_name = "formalwear crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume_original
|
||||
name = "Original Costume Crate"
|
||||
desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!"
|
||||
cost = 1750
|
||||
contains = list(/obj/item/clothing/head/snowman,
|
||||
/obj/item/clothing/suit/snowman,
|
||||
/obj/item/clothing/head/chicken,
|
||||
/obj/item/clothing/suit/chickensuit,
|
||||
/obj/item/clothing/mask/gas/monkeymask,
|
||||
/obj/item/clothing/suit/monkeysuit,
|
||||
/obj/item/clothing/head/cardborg,
|
||||
/obj/item/clothing/suit/cardborg,
|
||||
/obj/item/clothing/head/xenos,
|
||||
/obj/item/clothing/suit/xenos,
|
||||
/obj/item/clothing/suit/hooded/ian_costume,
|
||||
/obj/item/clothing/suit/hooded/carp_costume,
|
||||
/obj/item/clothing/suit/hooded/bee_costume)
|
||||
crate_name = "original costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume
|
||||
name = "Standard Costume Crate"
|
||||
desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing."
|
||||
cost = 1300
|
||||
access = ACCESS_THEATRE
|
||||
contains = list(/obj/item/storage/backpack/clown,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/clothing/mask/gas/clown_hat,
|
||||
/obj/item/clothing/under/rank/clown,
|
||||
/obj/item/bikehorn,
|
||||
/obj/item/clothing/under/rank/mime,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/suit/suspenders,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/item/storage/backpack/mime)
|
||||
crate_name = "standard costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/wizard
|
||||
name = "Wizard Costume Crate"
|
||||
desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life."
|
||||
@@ -294,76 +299,3 @@
|
||||
/obj/item/clothing/head/wizard/fake)
|
||||
crate_name = "wizard costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/autodrobe
|
||||
name = "Autodrobe Supply Crate"
|
||||
desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/autodrobe)
|
||||
crate_name = "autodrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/cargo
|
||||
name = "Cargo Wardrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the CargoDrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe)
|
||||
crate_name = "cargo department supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/engineering
|
||||
name = "Engineering Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the EngiDrobe and AtmosDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/atmos_wardrobe)
|
||||
crate_name = "engineering department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/general
|
||||
name = "General Wardrobes Supply Crate"
|
||||
desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe."
|
||||
cost = 3750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/bar_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chef_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/jani_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chap_wardrobe)
|
||||
crate_name = "general wardrobes vendor refills"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/hydroponics
|
||||
name = "Hydrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the Hydrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe)
|
||||
crate_name = "hydrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/medical
|
||||
name = "Medical Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chem_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/gene_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/viro_wardrobe)
|
||||
crate_name = "medical department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/science
|
||||
name = "Science Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SciDrobe and RoboDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/science_wardrobe)
|
||||
crate_name = "science department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/security
|
||||
name = "Security Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SecDrobe and LawDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/law_wardrobe)
|
||||
crate_name = "security department supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/kinkmate
|
||||
name = "Kinkmate construction kit"
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
crate_name = "Kinkmate construction kit"
|
||||
|
||||
@@ -11,11 +11,13 @@
|
||||
|
||||
/datum/supply_pack/emergency/vehicle
|
||||
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
|
||||
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
|
||||
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, two cans of spraypaint, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
|
||||
cost = 2500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/vehicle/ridden/atv,
|
||||
/obj/item/key,
|
||||
/obj/item/toy/crayon/spraycan,
|
||||
/obj/item/toy/crayon/spraycan,
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat,
|
||||
/obj/item/clothing/gloves/color/black,
|
||||
/obj/item/clothing/head/soft,
|
||||
@@ -126,21 +128,6 @@
|
||||
crate_name = "emergency rcds"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/soft_suit
|
||||
name = "Emergency Space Suit"
|
||||
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suits for emergencies. Comes with air and masks."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile)
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/bomb
|
||||
name = "Explosive Emergency Crate"
|
||||
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)"
|
||||
@@ -208,7 +195,7 @@
|
||||
crate_name = "metal foam grenade crate"
|
||||
|
||||
/datum/supply_pack/emergency/mre
|
||||
name = "MRE supply kit (emergency rations)"
|
||||
name = "MRE Packs (Emergency Rations)"
|
||||
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/mre/menu1/safe,
|
||||
@@ -296,6 +283,21 @@
|
||||
crate_name = "space suit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/soft_suit
|
||||
name = "Space Suits (Fragile)"
|
||||
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suits for emergencies. Comes with air and masks."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile)
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/spacejets
|
||||
name = "Spare EVA Jetpacks"
|
||||
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Engineering /////////////////////////////////////
|
||||
///////////////////////////// Engineering ////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/engineering
|
||||
@@ -45,6 +45,7 @@
|
||||
/obj/item/clothing/glasses/meson/engine,
|
||||
/obj/item/clothing/glasses/meson/engine)
|
||||
crate_name = "engineering gear crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/engihardsuit
|
||||
name = "Engineering Hardsuit"
|
||||
@@ -55,6 +56,7 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine)
|
||||
crate_name = "engineering hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/atmoshardsuit
|
||||
name = "Atmospherics Hardsuit"
|
||||
@@ -114,6 +116,22 @@
|
||||
crate_name = "PACMAN generator crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/airpump
|
||||
name = "Portable Air Pump Crate"
|
||||
desc = "We all know you work in a high pressure workplace. Keep it that way with two additional air pumps!"
|
||||
cost = 3000
|
||||
contains = list(/obj/machinery/portable_atmospherics/pump,
|
||||
/obj/machinery/portable_atmospherics/pump)
|
||||
crate_name = "portable air pump crate"
|
||||
|
||||
/datum/supply_pack/engineering/airscrubber
|
||||
name = "Portable Scrubber Crate"
|
||||
desc = "Miasma got you down? Plasma in the vents? Freshen up with these two brand-new air scrubbers!"
|
||||
cost = 3000
|
||||
contains = list(/obj/machinery/portable_atmospherics/scrubber,
|
||||
/obj/machinery/portable_atmospherics/scrubber)
|
||||
crate_name = "portable scrubber crate"
|
||||
|
||||
/datum/supply_pack/engineering/power
|
||||
name = "Power Cell Crate"
|
||||
desc = "Looking for power overwhelming? Look no further. Contains three high-voltage power cells."
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
group = "Medical"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Equipment ////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/medical/bodybags
|
||||
name = "Bodybags"
|
||||
desc = "For when the bodies hit the floor. Contains 4 boxes of bodybags."
|
||||
@@ -20,24 +24,6 @@
|
||||
/obj/item/storage/box/bodybags,)
|
||||
crate_name = "bodybag crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidbruises
|
||||
name = "Bruise Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing bruises and broken bones."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/brute,
|
||||
/obj/item/storage/firstaid/brute,
|
||||
/obj/item/storage/firstaid/brute)
|
||||
crate_name = "brute treatment kit crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidburns
|
||||
name = "Burn Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing severe burns."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/fire,
|
||||
/obj/item/storage/firstaid/fire,
|
||||
/obj/item/storage/firstaid/fire)
|
||||
crate_name = "burn treatment kit crate"
|
||||
|
||||
/datum/supply_pack/medical/bloodpacks
|
||||
name = "Blood Pack Variety Crate"
|
||||
desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
|
||||
@@ -86,16 +72,6 @@
|
||||
/obj/item/defibrillator/loaded)
|
||||
crate_name = "defibrillator crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaid
|
||||
name = "First Aid Kit Crate"
|
||||
desc = "Contains four first aid kits for healing most types of wounds."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular)
|
||||
crate_name = "first aid kit crate"
|
||||
|
||||
/datum/supply_pack/medical/iv_drip
|
||||
name = "IV Drip Crate"
|
||||
desc = "Contains a single IV drip stand for intravenous delivery."
|
||||
@@ -140,13 +116,57 @@
|
||||
/obj/item/storage/pill_bottle/stimulant)
|
||||
crate_name = "medical supplies crate"
|
||||
|
||||
/datum/supply_pack/medical/vending
|
||||
name = "Medical Vending Crate"
|
||||
desc = "Contains refills for medical vending machines."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/vending_refill/medical,
|
||||
/obj/item/vending_refill/wallmed)
|
||||
crate_name = "medical vending crate"
|
||||
/datum/supply_pack/medical/adv_surgery_tools
|
||||
name = "Med-Co Advanced Surgery Tools"
|
||||
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
|
||||
cost = 5500
|
||||
access = ACCESS_SURGERY
|
||||
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/medspray/sterilizine)
|
||||
crate_name = "medco surgery tools"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/medical/surgery
|
||||
name = "Surgical Supplies Crate"
|
||||
desc = "Do you want to perform surgery, but don't have one of those fancy shmancy degrees? Just get started with this crate containing a medical duffelbag, Sterilizine spray and collapsible roller bed."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/storage/backpack/duffelbag/med/surgery,
|
||||
/obj/item/reagent_containers/medspray/sterilizine,
|
||||
/obj/item/roller)
|
||||
crate_name = "surgical supplies crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////// Medical Kits ///////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/medical/firstaidbruises
|
||||
name = "Bruise Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing bruises and broken bones."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/brute,
|
||||
/obj/item/storage/firstaid/brute,
|
||||
/obj/item/storage/firstaid/brute)
|
||||
crate_name = "brute treatment kit crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidburns
|
||||
name = "Burn Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing severe burns."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/fire,
|
||||
/obj/item/storage/firstaid/fire,
|
||||
/obj/item/storage/firstaid/fire)
|
||||
crate_name = "burn treatment kit crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaid
|
||||
name = "First Aid Kit Crate"
|
||||
desc = "Contains four first aid kits for healing most types of wounds."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/obj/item/storage/firstaid/regular)
|
||||
crate_name = "first aid kit crate"
|
||||
|
||||
/datum/supply_pack/medical/sprays
|
||||
name = "Medical Sprays"
|
||||
@@ -182,6 +202,15 @@
|
||||
/obj/item/storage/firstaid/o2)
|
||||
crate_name = "oxygen deprivation kit crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidtoxins
|
||||
name = "Toxin Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/toxin)
|
||||
crate_name = "toxin treatment kit crate"
|
||||
|
||||
/datum/supply_pack/medical/advrad
|
||||
name = "Radiation Treatment Crate Deluxe"
|
||||
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"
|
||||
@@ -195,23 +224,9 @@
|
||||
crate_name = "radiation protection crate"
|
||||
crate_type = /obj/structure/closet/crate/radiation
|
||||
|
||||
/datum/supply_pack/medical/surgery
|
||||
name = "Surgical Supplies Crate"
|
||||
desc = "Do you want to perform surgery, but don't have one of those fancy shmancy degrees? Just get started with this crate containing a medical duffelbag, Sterilizine spray and collapsible roller bed."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/storage/backpack/duffelbag/med/surgery,
|
||||
/obj/item/reagent_containers/medspray/sterilizine,
|
||||
/obj/item/roller)
|
||||
crate_name = "surgical supplies crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidtoxins
|
||||
name = "Toxin Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/toxin)
|
||||
crate_name = "toxin treatment kit crate"
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Virology ////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/medical/virus
|
||||
name = "Virus Crate"
|
||||
@@ -255,4 +270,4 @@
|
||||
/obj/item/storage/box/syringes,
|
||||
/obj/item/storage/box/beakers)
|
||||
crate_name = "virus containment unit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
@@ -13,16 +13,6 @@
|
||||
//////////////////// Paperwork and Writing Supplies //////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/abandonedcrate
|
||||
name = "Loot Box"
|
||||
desc = "Try your luck with these highly secure loot boxes! Solve the lock, win great prizes! WARNING: EXPLOSIVE FAILURE."
|
||||
contraband = TRUE
|
||||
cost = 15000
|
||||
contains = list(/obj/structure/closet/crate/secure/loot)
|
||||
crate_name = "abandoned crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/misc/artsupply
|
||||
name = "Art Supplies"
|
||||
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
|
||||
@@ -214,10 +204,70 @@
|
||||
for(var/i in 1 to 9)
|
||||
new /obj/item/coin/silver(.)
|
||||
|
||||
/datum/supply_pack/misc/dueling_stam
|
||||
name = "Dueling Pistols"
|
||||
desc = "Resolve all your quarrels with some nonlethal fun."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/lockbox/dueling/hugbox/stamina,
|
||||
/obj/item/storage/lockbox/dueling/hugbox/stamina,
|
||||
/obj/item/storage/lockbox/dueling/hugbox/stamina,
|
||||
/obj/item/storage/lockbox/dueling/hugbox/stamina,
|
||||
/obj/item/storage/lockbox/dueling/hugbox/stamina)
|
||||
crate_name = "dueling pistols"
|
||||
|
||||
/datum/supply_pack/misc/dueling_lethal
|
||||
name = "Lethal Dueling Pistols"
|
||||
desc = "Settle your differences the true spaceman way."
|
||||
cost = 3000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/storage/lockbox/dueling/hugbox,
|
||||
/obj/item/storage/lockbox/dueling/hugbox,
|
||||
/obj/item/storage/lockbox/dueling/hugbox)
|
||||
crate_name = "dueling pistols (lethal)"
|
||||
|
||||
/datum/supply_pack/misc/dueling_death
|
||||
name = "Elimination Dueling Pistols"
|
||||
desc = "It's high noon."
|
||||
cost = 5000
|
||||
hidden = TRUE
|
||||
contains = list(/obj/item/storage/lockbox/dueling)
|
||||
crate_name = "dueling pistols (elimination)"
|
||||
|
||||
/datum/supply_pack/misc/dirtymags
|
||||
name = "Dirty Magazines"
|
||||
desc = "Get your mind out of the gutter operative, you have work to do. Three items per order. Possible Results: .357 Speedloaders, Kitchen Gun Mags, Stetchkin Mags."
|
||||
hidden = TRUE
|
||||
cost = 12000
|
||||
var/num_contained = 3
|
||||
contains = list(/obj/item/ammo_box/a357,
|
||||
/obj/item/ammo_box/a357,
|
||||
/obj/item/ammo_box/a357,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm,
|
||||
/obj/item/ammo_box/magazine/m45/kitchengun,
|
||||
/obj/item/ammo_box/magazine/m45/kitchengun)
|
||||
crate_name = "crate"
|
||||
|
||||
/datum/supply_pack/misc/dirtymags/fill(obj/structure/closet/crate/C)
|
||||
var/list/L = contains.Copy()
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick_n_take(L)
|
||||
new item(C)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Misc Supplies ///////////////////////////////
|
||||
///////////////////////////////// Misc Supplies //////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/candles
|
||||
name = "Candle Crate"
|
||||
desc = "Set up a romantic dinner or host a séance with these extra candles and crayons."
|
||||
cost = 850
|
||||
contains = list(/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/storage/box/matches)
|
||||
crate_name = "candle crate"
|
||||
|
||||
/datum/supply_pack/misc/exoticfootwear
|
||||
name = "Exotic Footwear Crate"
|
||||
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
|
||||
@@ -234,14 +284,6 @@
|
||||
/obj/item/clothing/shoes/kindleKicks)
|
||||
crate_name = "footie crate"
|
||||
|
||||
/datum/supply_pack/misc/wrapping_paper
|
||||
name = "Festive Wrapping Paper Crate"
|
||||
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, or the Clown's severed head? You can do all that, with this crate full of wrapping paper."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/wrapping_paper)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "festive wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supplies"
|
||||
desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
|
||||
@@ -267,6 +309,16 @@
|
||||
contains = list(/obj/machinery/jukebox)
|
||||
crate_name = "Jukebox"
|
||||
|
||||
/datum/supply_pack/misc/abandonedcrate
|
||||
name = "Loot Box"
|
||||
desc = "Try your luck with these highly secure loot boxes! Solve the lock, win great prizes! WARNING: EXPLOSIVE FAILURE."
|
||||
contraband = TRUE
|
||||
cost = 15000
|
||||
contains = list(/obj/structure/closet/crate/secure/loot)
|
||||
crate_name = "abandoned crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/misc/potted_plants
|
||||
name = "Potted Plants Crate"
|
||||
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
|
||||
|
||||
@@ -3,22 +3,47 @@
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Organic /////////////////////////////////////////
|
||||
//////////////////////////////// Organic /////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic
|
||||
group = "Food & Hydroponics"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/randomized
|
||||
var/num_contained = 15
|
||||
|
||||
/datum/supply_pack/organic/randomized/fill(obj/structure/closet/crate/C)
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick(contains)
|
||||
new item(C)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Food /////////////////////////////////////////
|
||||
//////////////////////////////// Meals ///////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/candy/randomised
|
||||
/datum/supply_pack/organic/combomeal2
|
||||
name = "Burger Combo #2"
|
||||
desc = "We value our customers at the Greasy Griddle, so much so that we're willing to deliver -just for you.- This combo meal contains two burgers, a soda, fries, a toy, and some chicken nuggets."
|
||||
cost = 3200
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/burger/bigbite,
|
||||
/obj/item/reagent_containers/food/snacks/burger/cheese,
|
||||
/obj/item/reagent_containers/food/snacks/fries,
|
||||
/obj/item/reagent_containers/food/condiment/pack/ketchup,
|
||||
/obj/item/reagent_containers/food/condiment/pack/ketchup,
|
||||
/obj/item/reagent_containers/food/snacks/nugget,
|
||||
/obj/item/reagent_containers/food/snacks/nugget,
|
||||
/obj/item/reagent_containers/food/snacks/nugget,
|
||||
/obj/item/reagent_containers/food/snacks/nugget,
|
||||
/obj/item/toy/plush/random)
|
||||
crate_name = "combo meal w/toy"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/organic/randomized/candy
|
||||
name = "Candy Crate"
|
||||
desc = "For people that have an insatiable sweet tooth! Has ten candies to be eaten up.."
|
||||
cost = 2500
|
||||
var/num_contained = 10 //number of items picked to be contained in a randomised crate
|
||||
num_contained = 10
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/candy,
|
||||
/obj/item/reagent_containers/food/snacks/lollipop,
|
||||
/obj/item/reagent_containers/food/snacks/gumball,
|
||||
@@ -47,97 +72,6 @@
|
||||
/obj/item/storage/fancy/donut_box)
|
||||
crate_name = "candy crate"
|
||||
|
||||
/datum/supply_pack/organic/candy/randomised/fill(obj/structure/closet/crate/C)
|
||||
var/list/L = contains.Copy()
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick_n_take(L)
|
||||
new item(C)
|
||||
|
||||
/datum/supply_pack/organic/randomized/chef
|
||||
name = "Excellent Meat Crate"
|
||||
desc = "The best cuts in the whole galaxy."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/killertomato,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
|
||||
/obj/item/reagent_containers/food/snacks/spiderleg,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human)
|
||||
crate_name = "food crate"
|
||||
|
||||
/datum/supply_pack/organic/randomized/chef/fill(obj/structure/closet/crate/C)
|
||||
for(var/i in 1 to 15)
|
||||
var/item = pick(contains)
|
||||
new item(C)
|
||||
|
||||
/datum/supply_pack/organic/exoticseeds
|
||||
name = "Exotic Seeds Crate"
|
||||
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/seeds/nettle,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/plump,
|
||||
/obj/item/seeds/liberty,
|
||||
/obj/item/seeds/amanita,
|
||||
/obj/item/seeds/reishi,
|
||||
/obj/item/seeds/banana,
|
||||
/obj/item/seeds/bamboo,
|
||||
/obj/item/seeds/eggplant/eggy,
|
||||
/obj/item/seeds/random,
|
||||
/obj/item/seeds/random)
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/food
|
||||
name = "Food Crate"
|
||||
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, an enzyme and sugar bottle, and three slabs of monkeymeat."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/reagent_containers/food/condiment/flour,
|
||||
/obj/item/reagent_containers/food/condiment/flour,
|
||||
/obj/item/reagent_containers/food/condiment/rice,
|
||||
/obj/item/reagent_containers/food/condiment/rice,
|
||||
/obj/item/reagent_containers/food/condiment/milk,
|
||||
/obj/item/reagent_containers/food/condiment/milk,
|
||||
/obj/item/reagent_containers/food/condiment/soymilk,
|
||||
/obj/item/reagent_containers/food/condiment/saltshaker,
|
||||
/obj/item/reagent_containers/food/condiment/peppermill,
|
||||
/obj/item/storage/fancy/egg_box,
|
||||
/obj/item/storage/fancy/egg_box,
|
||||
/obj/item/reagent_containers/food/condiment/enzyme,
|
||||
/obj/item/reagent_containers/food/condiment/sugar,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana)
|
||||
crate_name = "food crate"
|
||||
|
||||
/datum/supply_pack/organic/randomized/chef/fruits
|
||||
name = "Fruit Crate"
|
||||
desc = "Rich in vitamins, may contain oranges."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/watermelon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/apple,
|
||||
/obj/item/reagent_containers/food/snacks/grown/berries,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/pineapple,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries,
|
||||
/obj/item/reagent_containers/food/snacks/grown/grapes,
|
||||
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
|
||||
/obj/item/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry)
|
||||
crate_name = "food crate"
|
||||
|
||||
/datum/supply_pack/organic/fiestatortilla
|
||||
name = "Fiesta Crate"
|
||||
desc = "Spice up the kitchen with this fiesta themed food order! Contains 8 tortilla based food items, as well as a sombrero, moustache, and cloak!"
|
||||
@@ -157,102 +91,6 @@
|
||||
/obj/item/reagent_containers/glass/bottle/capsaicin)
|
||||
crate_name = "fiesta crate"
|
||||
|
||||
/datum/supply_pack/organic/grill
|
||||
name = "Grilling Starter Kit"
|
||||
desc = "Hey dad I'm Hungry. Hi Hungry I'm THE NEW GRILLING STARTER KIT ONLY 5000 BUX GET NOW! Contains a cooking grill and five fuel coal sheets."
|
||||
cost = 3000
|
||||
crate_type = /obj/structure/closet/crate
|
||||
contains = list(/obj/item/stack/sheet/mineral/coal/five,
|
||||
/obj/machinery/grill/unwrenched)
|
||||
crate_name = "grilling starter kit crate"
|
||||
|
||||
/datum/supply_pack/organic/grillfuel
|
||||
name = "Grilling Fuel Kit"
|
||||
desc = "Contains coal and coal accessories. (Note: only ten coal sheets.)"
|
||||
cost = 1000
|
||||
crate_type = /obj/structure/closet/crate
|
||||
contains = list(/obj/item/stack/sheet/mineral/coal/ten)
|
||||
crate_name = "grilling fuel kit crate"
|
||||
|
||||
/datum/supply_pack/organic/cream_piee
|
||||
name = "High-yield Clown-grade Cream Pie Crate"
|
||||
desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results."
|
||||
cost = 6000
|
||||
contains = list(/obj/item/storage/backpack/duffelbag/clown/cream_pie)
|
||||
crate_name = "party equipment crate"
|
||||
contraband = TRUE
|
||||
access = ACCESS_THEATRE
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/organic/fakemeat
|
||||
name = "Meat Crate"
|
||||
desc = "Run outta meat already? Keep the lizards content with this freezer filled with cruelty-free chemically compounded meat! Contains 12 slabs of meat product, and 4 slabs of *carp*."
|
||||
cost = 1200 // Buying 3 food crates nets you 9 meat for 900 points, plus like, 6 bags of rice, flour, and egg boxes. This is 12 for 500, but you -only- get meat and carp.
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation)
|
||||
crate_name = "meaty crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/monkeydripmeat
|
||||
name = "*Meat* Crate"
|
||||
desc = "Need some meat? With this do-it-yourself kit you'll be swimming in it! Contains a monkey cube, an IV drip, and some cryoxadone!"
|
||||
cost = 2150
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/monkeycube,
|
||||
/obj/item/restraints/handcuffs/cable,
|
||||
/obj/machinery/iv_drip,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone)
|
||||
crate_name = "monkey meat crate"
|
||||
|
||||
/datum/supply_pack/organic/mixedboxes
|
||||
name = "Mixed Ingredient Boxes"
|
||||
desc = "Get overwhelmed with inspiration by ordering these boxes of surprise ingredients! Get four boxes filled with an assortment of products!"
|
||||
cost = 2300
|
||||
contains = list(/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard)
|
||||
crate_name = "wildcard food crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/organic/pizza
|
||||
name = "Pizza Crate"
|
||||
desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!"
|
||||
@@ -287,9 +125,129 @@
|
||||
considered <b>\[REDACTED\]</b> and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
|
||||
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
|
||||
|
||||
/datum/supply_pack/organic/randomized/chef/vegetables
|
||||
name = "Vegetables Crate"
|
||||
desc = "Grown in vats."
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Raw Ingredients /////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/food
|
||||
name = "Food Crate"
|
||||
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, an enzyme and sugar bottle, and three slabs of monkeymeat."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/reagent_containers/food/condiment/flour,
|
||||
/obj/item/reagent_containers/food/condiment/flour,
|
||||
/obj/item/reagent_containers/food/condiment/rice,
|
||||
/obj/item/reagent_containers/food/condiment/rice,
|
||||
/obj/item/reagent_containers/food/condiment/milk,
|
||||
/obj/item/reagent_containers/food/condiment/milk,
|
||||
/obj/item/reagent_containers/food/condiment/soymilk,
|
||||
/obj/item/reagent_containers/food/condiment/saltshaker,
|
||||
/obj/item/reagent_containers/food/condiment/peppermill,
|
||||
/obj/item/storage/fancy/egg_box,
|
||||
/obj/item/storage/fancy/egg_box,
|
||||
/obj/item/reagent_containers/food/condiment/enzyme,
|
||||
/obj/item/reagent_containers/food/condiment/sugar,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana)
|
||||
crate_name = "food crate"
|
||||
|
||||
/datum/supply_pack/organic/randomized/fruits
|
||||
name = "Fruit Crate"
|
||||
desc = "Rich in vitamins and possibly sugar. Contains 15 assorted fruits."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/watermelon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/apple,
|
||||
/obj/item/reagent_containers/food/snacks/grown/berries,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/pineapple,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries,
|
||||
/obj/item/reagent_containers/food/snacks/grown/grapes,
|
||||
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
|
||||
/obj/item/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry)
|
||||
crate_name = "fruit crate"
|
||||
|
||||
/datum/supply_pack/organic/cream_piee
|
||||
name = "High-yield Clown-grade Cream Pie Crate"
|
||||
desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results."
|
||||
cost = 6000
|
||||
contains = list(/obj/item/storage/backpack/duffelbag/clown/cream_pie)
|
||||
crate_name = "party equipment crate"
|
||||
contraband = TRUE
|
||||
access = ACCESS_THEATRE
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/organic/randomized
|
||||
name = "Meat Crate (Exotic)"
|
||||
desc = "The best cuts in the whole galaxy. Contains 15 assorted exotic meats."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/killertomato,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
|
||||
/obj/item/reagent_containers/food/snacks/spiderleg,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human)
|
||||
crate_name = "exotic meat crate"
|
||||
|
||||
/datum/supply_pack/organic/monkeydripmeat
|
||||
name = "Meat Crate (Fresh)"
|
||||
desc = "Need some meat? With this do-it-yourself kit you'll be swimming in it! Contains a monkey cube, an IV drip, and some cryoxadone!"
|
||||
cost = 2150
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/monkeycube,
|
||||
/obj/item/restraints/handcuffs/cable,
|
||||
/obj/machinery/iv_drip,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone)
|
||||
crate_name = "monkey meat crate"
|
||||
|
||||
/datum/supply_pack/organic/fakemeat
|
||||
name = "Meat Crate 'Synthetic'"
|
||||
desc = "Run outta meat already? Keep the lizards content with this freezer filled with cruelty-free chemically compounded meat! Contains 12 slabs of meat product, and 4 slabs of *carp*."
|
||||
cost = 1200 // Buying 3 food crates nets you 9 meat for 900 points, plus like, 6 bags of rice, flour, and egg boxes. This is 12 for 500, but you -only- get meat and carp.
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation)
|
||||
crate_name = "meaty crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/mixedboxes
|
||||
name = "Mixed Ingredient Boxes"
|
||||
desc = "Get overwhelmed with inspiration by ordering these boxes of surprise ingredients! Get four boxes filled with an assortment of products!"
|
||||
cost = 2300
|
||||
contains = list(/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard)
|
||||
crate_name = "wildcard food crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/randomized/vegetables
|
||||
name = "Vegetable Crate"
|
||||
desc = "Grown in vats. Contains 15 assorted vegetables."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/grown/chili,
|
||||
/obj/item/reagent_containers/food/snacks/grown/corn,
|
||||
@@ -299,7 +257,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
|
||||
/obj/item/reagent_containers/food/snacks/grown/onion,
|
||||
/obj/item/reagent_containers/food/snacks/grown/pumpkin)
|
||||
crate_name = "food crate"
|
||||
crate_name = "veggie crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Hydroponics /////////////////////////////////////
|
||||
@@ -331,25 +289,6 @@
|
||||
crate_name = "beekeeping starter crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/exoticseeds
|
||||
name = "Exotic Seeds Crate"
|
||||
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/seeds/nettle,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/plump,
|
||||
/obj/item/seeds/liberty,
|
||||
/obj/item/seeds/amanita,
|
||||
/obj/item/seeds/reishi,
|
||||
/obj/item/seeds/banana,
|
||||
/obj/item/seeds/eggplant/eggy,
|
||||
/obj/item/seeds/random,
|
||||
/obj/item/seeds/random)
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/hydrotank
|
||||
name = "Hydroponics Backpack Crate"
|
||||
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
|
||||
@@ -402,10 +341,30 @@
|
||||
/obj/item/seeds/sunflower,
|
||||
/obj/item/seeds/chanter,
|
||||
/obj/item/seeds/potato,
|
||||
/obj/item/seeds/sugarcane)
|
||||
/obj/item/seeds/sugarcane,
|
||||
/obj/item/seeds/ambrosia)
|
||||
crate_name = "seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/exoticseeds
|
||||
name = "Seeds Crate (Exotic)"
|
||||
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/seeds/nettle,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/plump,
|
||||
/obj/item/seeds/liberty,
|
||||
/obj/item/seeds/amanita,
|
||||
/obj/item/seeds/reishi,
|
||||
/obj/item/seeds/banana,
|
||||
/obj/item/seeds/eggplant/eggy,
|
||||
/obj/item/seeds/random,
|
||||
/obj/item/seeds/random)
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////// Misc /////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@@ -426,6 +385,29 @@
|
||||
crate_name = "sporting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
|
||||
|
||||
/datum/supply_pack/organic/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/organic/vday
|
||||
name = "Surplus Valentine Crate"
|
||||
desc = "Turns out we got warehouses of this love-y dove-y crap. We're sending out small bargain buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
crate_name = "alien bro alloy crate"
|
||||
|
||||
/datum/supply_pack/science/beakers
|
||||
name = "Chemistry Beackers Crate"
|
||||
name = "Chemistry Beakers Crate"
|
||||
desc = "Glassware for any chemistry lab! Contains four small beakers, three large, two plastic, and one metamaterial. As well as three droppers and two pairs of latex gloves."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/reagent_containers/glass/beaker,
|
||||
@@ -82,7 +82,7 @@
|
||||
crate_name = "circuitry starter pack crate"
|
||||
|
||||
/datum/supply_pack/science/glasswork
|
||||
name = "Glass blower kit Crate"
|
||||
name = "Glass Blower Kit Crate"
|
||||
desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/glasswork/glasskit,
|
||||
@@ -91,17 +91,6 @@
|
||||
/obj/item/glasswork/blowing_rod)
|
||||
crate_name = "glassblower gear crate"
|
||||
|
||||
/datum/supply_pack/science/adv_surgery_tools
|
||||
name = "Med-Co Advanced surgery tools"
|
||||
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
|
||||
cost = 5500
|
||||
access = ACCESS_SURGERY
|
||||
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/medspray/sterilizine)
|
||||
crate_name = "medco newest surgery tools"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/science/monkey
|
||||
name = "Monkey Cube Crate"
|
||||
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
|
||||
|
||||
@@ -163,13 +163,6 @@
|
||||
/obj/item/storage/box/handcuffs)
|
||||
crate_name = "security supply crate"
|
||||
|
||||
/datum/supply_pack/security/vending/security
|
||||
name = "SecTech Supply Crate"
|
||||
desc = "Officer Paul bought all the donuts? Then refill the security vendor with ths crate."
|
||||
cost = 1500
|
||||
contains = list(/obj/machinery/vending/security)
|
||||
crate_name = "SecTech supply crate"
|
||||
|
||||
/datum/supply_pack/security/firingpins
|
||||
name = "Standard Firing Pins Crate"
|
||||
desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open."
|
||||
|
||||
@@ -10,9 +10,24 @@
|
||||
group = "Service"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Cargo ////////////////////////////////////////
|
||||
//////////////////////////////// Cargo ///////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/wrapping_paper
|
||||
name = "Cargo Packaging Crate"
|
||||
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, or the Clown's severed head? You can do all that, with this crate full of festive (and normal) wrapping paper. Also contains a hand labeler and a destination tagger for easy shipping!"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/wrapping_paper,
|
||||
/obj/item/stack/wrapping_paper,
|
||||
/obj/item/stack/wrapping_paper,
|
||||
/obj/item/stack/packageWrap,
|
||||
/obj/item/stack/packageWrap,
|
||||
/obj/item/stack/packageWrap,
|
||||
/obj/item/destTagger,
|
||||
/obj/item/hand_labeler)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/service/cargo_supples
|
||||
name = "Cargo Supplies Crate"
|
||||
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping. Now with extra toner cartidges!"
|
||||
@@ -101,6 +116,23 @@
|
||||
crate_name = "ice cream vat crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/grill
|
||||
name = "Grilling Starter Kit"
|
||||
desc = "Hey dad I'm Hungry. Hi Hungry I'm THE NEW GRILLING STARTER KIT ONLY 5000 BUX GET NOW! Contains a cooking grill and five fuel coal sheets."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/stack/sheet/mineral/coal/five,
|
||||
/obj/machinery/grill/unwrenched)
|
||||
crate_name = "grilling starter kit crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/grillfuel
|
||||
name = "Grilling Fuel Kit"
|
||||
desc = "Contains coal and coal accessories. (Note: only ten coal sheets.)"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/sheet/mineral/coal/ten)
|
||||
crate_name = "grilling fuel kit crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/cutlery
|
||||
name = "Kitchen Cutlery Deluxe Set"
|
||||
desc = "Need to slice and dice away those \"Tomatoes\"? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
|
||||
@@ -240,45 +272,3 @@
|
||||
crate_name = "janitorial cart crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Vendor Refills //////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/vending/bartending
|
||||
name = "Bartending Supply Crate"
|
||||
desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/vending_refill/boozeomat,
|
||||
/obj/item/vending_refill/coffee,
|
||||
/obj/item/book/granter/action/drink_fling)
|
||||
crate_name = "bartending supply crate"
|
||||
|
||||
/datum/supply_pack/service/vending/cigarette
|
||||
name = "Cigarette Supply Crate"
|
||||
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/cigarette)
|
||||
crate_name = "cigarette supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/vending/games
|
||||
name = "Games Supply Crate"
|
||||
desc = "Get your game on with this game vending machine refill."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/vending_refill/games)
|
||||
crate_name = "games supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/vending/snack
|
||||
name = "Snack Supply Crate"
|
||||
desc = "One vending machine refill of cavity-bringin' goodness! The number one dentist recommended order!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/snack)
|
||||
crate_name = "snacks supply crate"
|
||||
|
||||
/datum/supply_pack/service/vending/cola
|
||||
name = "Softdrinks Supply Crate"
|
||||
desc = "Got whacked by a toolbox, but you still have those pesky teeth? Get rid of those pearly whites with this soda machine refill, today!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/cola)
|
||||
crate_name = "soft drinks supply crate"
|
||||
|
||||
148
code/modules/cargo/packs/vending.dm
Normal file
148
code/modules/cargo/packs/vending.dm
Normal file
@@ -0,0 +1,148 @@
|
||||
|
||||
//Reminders-
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Vending //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/vending
|
||||
group = "Vending"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////// Service, Medical, Sec //////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/vending/bartending
|
||||
name = "Bartending Supply Crate"
|
||||
desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/vending_refill/boozeomat,
|
||||
/obj/item/vending_refill/coffee,
|
||||
/obj/item/book/granter/action/drink_fling)
|
||||
crate_name = "bartending supply crate"
|
||||
|
||||
/datum/supply_pack/vending/cigarette
|
||||
name = "Cigarette Supply Crate"
|
||||
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/cigarette)
|
||||
crate_name = "cigarette supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/games
|
||||
name = "Games Supply Crate"
|
||||
desc = "Get your game on with this game vending machine refill."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/vending_refill/games)
|
||||
crate_name = "games supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/kinkmate
|
||||
name = "Kinkmate Supply and Construction Kit"
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
crate_name = "Kinkmate construction kit"
|
||||
|
||||
/datum/supply_pack/vending/medical
|
||||
name = "Medical Vending Crate"
|
||||
desc = "Contains refills for medical vending machines."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/vending_refill/medical,
|
||||
/obj/item/vending_refill/wallmed)
|
||||
crate_name = "medical vending crate"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/vending/security
|
||||
name = "SecTech Supply Crate"
|
||||
desc = "Officer Paul bought all the donuts? Then refill the security vendor with ths crate. Requires Security Access to open."
|
||||
cost = 1500
|
||||
access = ACCESS_SECURITY
|
||||
contains = list(/obj/machinery/vending/security)
|
||||
crate_name = "SecTech supply crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/gear
|
||||
|
||||
/datum/supply_pack/vending/snack
|
||||
name = "Snack Supply Crate"
|
||||
desc = "One vending machine refill of cavity-bringin' goodness! The number one dentist recommended order!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/snack)
|
||||
crate_name = "snacks supply crate"
|
||||
|
||||
/datum/supply_pack/vending/cola
|
||||
name = "Softdrinks Supply Crate"
|
||||
desc = "Got whacked by a toolbox, but you still have those pesky teeth? Get rid of those pearly whites with this soda machine refill, today!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/cola)
|
||||
crate_name = "soft drinks supply crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Wardrobe Vendors ////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/autodrobe
|
||||
name = "Autodrobe Supply Crate"
|
||||
desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/autodrobe)
|
||||
crate_name = "autodrobe supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/cargo
|
||||
name = "Cargo Wardrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the CargoDrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe)
|
||||
crate_name = "cargo department supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/engineering
|
||||
name = "Engineering Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the EngiDrobe and AtmosDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/atmos_wardrobe)
|
||||
crate_name = "engineering department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/general
|
||||
name = "General Wardrobes Supply Crate"
|
||||
desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe."
|
||||
cost = 3750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/bar_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chef_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/jani_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chap_wardrobe)
|
||||
crate_name = "general wardrobes vendor refills"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/hydroponics
|
||||
name = "Hydrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the Hydrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe)
|
||||
crate_name = "hydrobe supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/medical
|
||||
name = "Medical Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chem_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/gene_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/viro_wardrobe)
|
||||
crate_name = "medical department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/science
|
||||
name = "Science Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SciDrobe and RoboDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/science_wardrobe)
|
||||
crate_name = "science department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/vending/wardrobes/security
|
||||
name = "Security Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SecDrobe and LawDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/law_wardrobe)
|
||||
crate_name = "security department supply crate"
|
||||
@@ -465,7 +465,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"scanner" = 'icons/pda_icons/pda_scanner.png',
|
||||
"signaler" = 'icons/pda_icons/pda_signaler.png',
|
||||
"status" = 'icons/pda_icons/pda_status.png',
|
||||
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
|
||||
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
|
||||
"emoji" = 'icons/pda_icons/pda_emoji.png'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/paper
|
||||
|
||||
@@ -482,12 +482,20 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(gender == MALE)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
||||
else
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
|
||||
else if(gender == FEMALE)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
|
||||
else
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
/client/verb/display_ping(time as num)
|
||||
set instant = TRUE
|
||||
set name = ".display_ping"
|
||||
to_chat(src, "<span class='notice'>Round trip ping took [round(pingfromtime(time),1)]ms</span>")
|
||||
to_chat(src, "<span class='notice'>Round trip ping took [round(pingfromtime(time),1)]ms (Avg: [round(avgping, 1)]ms])</span>")
|
||||
|
||||
/client/verb/ping()
|
||||
set name = "Ping"
|
||||
set category = "OOC"
|
||||
winset(src, null, "command=.display_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
|
||||
winset(src, null, "command=.display_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
|
||||
//VG rip
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/purple
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes, and the colored lenses let you see the world in purple."
|
||||
name = "purple sunglasses"
|
||||
icon_state = "sun_purple"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/star
|
||||
name = "star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses, both lenses are in the shape of a star."
|
||||
icon_state = "sun_star"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/rockstar
|
||||
name = "red star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses with a fancy silver frame and two red-tinted star-shaped lenses. You should probably stomp on them and get a pair of normal ones."
|
||||
icon_state = "sun_star_silver"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/welding/superior
|
||||
name = "superior welding goggles"
|
||||
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes. Allows for better vision than normal goggles.."
|
||||
icon_state = "rwelding-g"
|
||||
item_state = "rwelding-g"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flash_protect = 2
|
||||
tint = 1
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
flags_cover = GLASSESCOVERSEYES
|
||||
visor_flags_inv = HIDEEYES
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
@@ -1,70 +0,0 @@
|
||||
|
||||
/obj/item/clothing/gloves/batmangloves
|
||||
desc = "Used for handling all things bat related."
|
||||
name = "batgloves"
|
||||
icon_state = "bmgloves"
|
||||
item_state = "bmgloves"
|
||||
item_color = "bmgloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
obj/item/clothing/gloves/bikergloves
|
||||
name = "Biker's Gloves"
|
||||
icon_state = "biker-gloves"
|
||||
item_state = "biker-gloves"
|
||||
item_color = "bikergloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/megagloves
|
||||
desc = "Uncomfortably bulky armored gloves."
|
||||
name = "DRN-001 Gloves"
|
||||
icon_state = "megagloves"
|
||||
item_state = "megagloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/protogloves
|
||||
desc = "Funcionally identical to the DRN-001 model's, but in red!"
|
||||
name = "Prototype Gloves"
|
||||
icon_state = "protogloves"
|
||||
item_state = "protogloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/megaxgloves
|
||||
desc = "An upgrade to the DRN-001's gauntlets, retains the uncomfortable armor, but comes with white gloves!"
|
||||
name = "Maverick Hunter gloves"
|
||||
icon_state = "megaxgloves"
|
||||
item_state = "megaxgloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/joegloves
|
||||
desc = "Large grey gloves, very similar to the Prototype's."
|
||||
name = "Sniper Gloves"
|
||||
icon_state = "joegloves"
|
||||
item_state = "joegloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/doomguy
|
||||
desc = ""
|
||||
name = "Doomguy's gloves"
|
||||
icon_state = "doom"
|
||||
item_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/anchor_arms
|
||||
name = "Anchor Arms"
|
||||
desc = "When you're a jerk, everybody loves you."
|
||||
icon_state = "anchorarms"
|
||||
item_state = "anchorarms"
|
||||
|
||||
/obj/item/clothing/gloves/neorussian
|
||||
name = "neo-Russian gloves"
|
||||
desc = "Utilizes a non-slip technology that allows you to never drop your precious bottles of vodka."
|
||||
icon_state = "nr_gloves"
|
||||
item_state = "nr_gloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/neorussian/fingerless
|
||||
name = "neo-Russian fingerless gloves"
|
||||
desc = "For these tense combat situations when you just have to pick your nose."
|
||||
icon_state = "nr_fgloves"
|
||||
item_state = "nr_fgloves"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
@@ -423,3 +423,15 @@
|
||||
desc = "A security cowboy hat, perfect for any true lawman"
|
||||
icon_state = "cowboyhat_sec"
|
||||
item_state= "cowboyhat_sec"
|
||||
|
||||
/obj/item/clothing/head/squatter_hat
|
||||
name = "slav squatter hat"
|
||||
icon_state = "squatter_hat"
|
||||
item_state = "squatter_hat"
|
||||
desc = "Cyka blyat."
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
||||
icon_state = "russobluecamohat"
|
||||
item_state = "russobluecamohat"
|
||||
|
||||
@@ -1,155 +0,0 @@
|
||||
/obj/item/clothing/head/helmet/dredd
|
||||
name = "Judge Helmet"
|
||||
desc = "Judge, Jury, and Executioner."
|
||||
icon_state = "dredd-helmet"
|
||||
item_state = "dredd-helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 50, acid = 50)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
strip_delay = 80
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/helmet/aviatorhelmet
|
||||
name = "Aviator Helmet"
|
||||
desc = "Help the Bombardier!"
|
||||
armor = list(melee = 25, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
item_state = "aviator_helmet"
|
||||
icon_state = "aviator_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/biker
|
||||
name = "Biker's Helmet"
|
||||
desc = "This helmet should protect you from russians and masked vigilantes."
|
||||
armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
icon_state = "biker_helmet"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/richard
|
||||
name = "Richard"
|
||||
desc = "Do you like hurting people?"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
icon_state = "richard"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/megahelmet
|
||||
name = "DRN-001 Helmet"
|
||||
desc = "The helmet of the DRN-001 model. A simple, sturdy blue helmet."
|
||||
icon_state = "megahelmet"
|
||||
item_state = "megahelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/protohelmet
|
||||
name = "Prototype Helmet"
|
||||
desc = "Shiny red helmet with white accents and a built in shaded visor that does absolutely nothing, nothing but look rad as hell."
|
||||
icon_state = "protohelmet"
|
||||
item_state = "protohelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/megaxhelmet
|
||||
name = "Maverick Hunter Helmet"
|
||||
desc = "Heavily armored upgrade to the DRN-001 model's helmet, now comes with a pointless red crystal thing!"
|
||||
icon_state = "megaxhelmet"
|
||||
item_state = "megaxhelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/joehelmet
|
||||
name = "Sniper Helmet"
|
||||
desc = "Helmet belonging to one of the many mass produced 'Joe' type robots."
|
||||
icon_state = "joehelmet"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "joehelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/doomguy
|
||||
name = "Doomguy's helmet"
|
||||
desc = ""
|
||||
icon_state = "doom"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
armor = list(melee = 50, bullet = 40, laser = 40,energy = 40, bomb = 5, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/neorussian
|
||||
name = "neo-Russian helmet"
|
||||
desc = "This piece of equipment can double as a pillow, a bowl, an emergency toilet, and sometimes as a helmet."
|
||||
icon_state = "nr_helmet"
|
||||
item_state = "nr_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Panzer Cap"
|
||||
desc = "Command any mech in style."
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
||||
icon_state = "russobluecamohat"
|
||||
item_state = "russobluecamohat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/russofurhat
|
||||
name = "russian fur hat"
|
||||
desc = "Russian winter got you down? Maybe your enemy, but not you!"
|
||||
icon_state = "russofurhat"
|
||||
item_state = "russofurhat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/squatter_hat
|
||||
name = "slav squatter hat"
|
||||
icon_state = "squatter_hat"
|
||||
item_state = "squatter_hat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
desc = "Cyka blyat."
|
||||
|
||||
/obj/item/clothing/head/snake
|
||||
name = "snake head"
|
||||
desc = "Reenact acts of violence against reptiles, or sneak into a swamp unnoticed."
|
||||
icon_state = "snakehead"
|
||||
item_state = "snakehead"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
/obj/item/clothing/head/mummy_rags
|
||||
name = "mummy rags"
|
||||
desc = "Ancient rags taken off from some mummy."
|
||||
icon_state = "mummy"
|
||||
item_state = "mummy"
|
||||
item_color = "mummy"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/clownpiece
|
||||
name = "Clownpiece's jester hat"
|
||||
desc = "A purple polka-dotted jester's hat with yellow pompons."
|
||||
icon_state = "clownpiece"
|
||||
item_state = "clownpiece"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/mitre
|
||||
name = "mitre"
|
||||
desc = "A funny hat worn by extremely boring people."
|
||||
icon_state = "mitre"
|
||||
item_state = "mitre"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/tinfoil
|
||||
name = "tinfoil hat"
|
||||
desc = "There's no evidence that the security staff is NOT out to get you."
|
||||
icon_state = "foilhat"
|
||||
item_state = "paper"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
siemens_coefficient = 2
|
||||
|
||||
/obj/item/clothing/head/celtic
|
||||
name = "\improper Celtic crown"
|
||||
desc = "According to legend, Celtic kings would use crowns like this one to shield their subjects from harsh winters back on Earth."
|
||||
icon_state = "celtic_crown"
|
||||
item_state = "celtic_crown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
@@ -1,17 +0,0 @@
|
||||
/obj/item/clothing/mask/gas/clown_hat/wiz
|
||||
name = "purple clown wig and mask"
|
||||
desc = "Some pranksters are truly magical."
|
||||
icon_state = "wizzclown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/mask/chapmask
|
||||
name = "venetian mask"
|
||||
desc = "A plain porcelain mask that covers the entire face. Standard attire for particularly unspeakable religions. The eyes are wide shut."
|
||||
icon_state = "chapmask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/mask/neorussian
|
||||
name = "neo-Russian mask"
|
||||
desc = "Somehow, it makes you act and look way more polite than usual."
|
||||
icon_state = "nr_mask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
@@ -18,8 +18,9 @@
|
||||
R.freqlock = TRUE
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.registered_name = H.real_name
|
||||
W.update_label(W.registered_name, W.assignment)
|
||||
if(W)
|
||||
W.registered_name = H.real_name
|
||||
W.update_label(W.registered_name, W.assignment)
|
||||
|
||||
/datum/outfit/ert/commander
|
||||
name = "ERT Commander"
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
|
||||
/obj/item/clothing/shoes/leather
|
||||
name = "leather shoes"
|
||||
desc = "A sturdy pair of leather shoes."
|
||||
icon_state = "leather"
|
||||
item_color = "leather"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/magboots/deathsquad
|
||||
desc = "Very expensive and advanced magnetic boots, used only by the elite during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
name = "deathsquad magboots"
|
||||
icon_state = "DS-magboots0"
|
||||
magboot_state = "DS-magboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/magboots/atmos
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. These are painted in the colors of an atmospheric technician."
|
||||
name = "atmospherics magboots"
|
||||
icon_state = "atmosmagboots0"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
magboot_state = "atmosmagboots"
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/simonshoes
|
||||
name = "Simon's Shoes"
|
||||
desc = "Simon's Shoes."
|
||||
icon_state = "simonshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/kneesocks
|
||||
name = "kneesocks"
|
||||
desc = "A pair of girly knee-high socks."
|
||||
icon_state = "kneesock"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/jestershoes
|
||||
name = "Jester Shoes"
|
||||
desc = "As worn by the clowns of old."
|
||||
icon_state = "jestershoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/aviatorboots
|
||||
name = "Aviator Boots"
|
||||
desc = "Boots suitable for just about any occasion."
|
||||
icon_state = "aviator_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/libertyshoes
|
||||
name = "Liberty Shoes"
|
||||
desc = "Freedom isn't free, neither were these shoes."
|
||||
icon_state = "libertyshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/megaboots
|
||||
name = "DRN-001 Boots"
|
||||
desc = "Large armored boots, very weak to large spikes."
|
||||
icon_state = "megaboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/protoboots
|
||||
name = "Prototype Boots"
|
||||
desc = "Functionally identical to the DRN-001 model's boots, but in red."
|
||||
icon_state = "protoboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/megaxboots
|
||||
name = "Maverick Hunter boots"
|
||||
desc = "Regardless of how much stronger these boots are than the DRN-001 model's, they're still extremely easy to pierce with a large spike."
|
||||
icon_state = "megaxboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/joeboots
|
||||
name = "Sniper Boots"
|
||||
desc = "Nearly identical to the Prototype's boots, except in black."
|
||||
icon_state = "joeboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/doomguy
|
||||
name = "Doomguy's boots"
|
||||
desc = "If you look closely, you might see skull fragments still buried in these boots."
|
||||
icon_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/rottenshoes
|
||||
name = "rotten shoes"
|
||||
desc = "These shoes seem perfect for sneaking around."
|
||||
icon_state = "rottenshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/sandal/slippers
|
||||
name = "magic slippers"
|
||||
icon_state = "slippers"
|
||||
desc = "For the wizard that puts comfort first. Who's going to laugh?"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/slippers_worn
|
||||
name = "worn bunny slippers"
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/neorussian
|
||||
name = "neo-Russian boots"
|
||||
desc = "Tovarish, no one will realize you stepped on a pile of shit if your pair already looks like shit."
|
||||
icon_state = "nr_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
@@ -693,6 +693,29 @@
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
name = "soviet hardhelmet"
|
||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||
item_state = "rig0-soviet"
|
||||
item_color = "soviet"
|
||||
icon_state = "rig0-soviet"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet
|
||||
name = "soviet hardsuit"
|
||||
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
|
||||
item_state = "rig-soviet"
|
||||
icon_state = "rig-soviet"
|
||||
slowdown = 0.8
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet/Initialize()
|
||||
. = ..()
|
||||
allowed = GLOB.security_hardsuit_allowed
|
||||
|
||||
/////////////SHIELDED//////////////////////////////////
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
|
||||
//VG Ports
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
name = "soviet hardhelmet"
|
||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||
item_state = "hardsuit0-soviet"
|
||||
icon_state = "hardsuit0-soviet"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
item_color = "soviet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet
|
||||
name = "soviet hardsuit"
|
||||
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
|
||||
item_state = "hardsuit-soviet"
|
||||
icon_state = "hardsuit-soviet"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight
|
||||
name = "Space-Knight helm"
|
||||
desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
|
||||
icon_state = "hardsuit0-knight"
|
||||
item_state = "hardsuit0-knight"
|
||||
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
item_color="knight"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight
|
||||
name = "Space-Knight armour"
|
||||
desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
|
||||
icon_state = "hardsuit-knight"
|
||||
item_state = "hardsuit-knight"
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/gun,/obj/item/melee/baton,/obj/item/tank,/obj/item/shield/energy,/obj/item/claymore)
|
||||
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.5
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight/black
|
||||
name = "Black Knight's helm"
|
||||
desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
|
||||
icon_state = "hardsuit0-blackknight"
|
||||
item_state = "hardsuit0-blackknight"
|
||||
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
|
||||
item_color="blackknight"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight/black
|
||||
name = "Black Knight's armour"
|
||||
desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
|
||||
icon_state = "hardsuit-blackknight"
|
||||
item_state = "hardsuit-blackknight"
|
||||
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
|
||||
name = "Solar helm"
|
||||
desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
|
||||
icon_state = "hardsuit0-solaire"
|
||||
item_state = "hardsuit0-solaire"
|
||||
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
|
||||
item_color="solaire"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight/solaire
|
||||
name = "Solar armour"
|
||||
desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
|
||||
icon_state = "hardsuit-solaire"
|
||||
item_state = "hardsuit-solaire"
|
||||
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/t51b
|
||||
name = "T-51b Power Armor"
|
||||
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
|
||||
icon_state = "hardsuit0-t51b"
|
||||
item_state = "hardsuit0-t51b"
|
||||
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
|
||||
item_color="t51b"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/t51b
|
||||
name = "T-51b Power Armor"
|
||||
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
|
||||
icon_state = "hardsuit-t51b"
|
||||
item_state = "hardsuit-t51b"
|
||||
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/bomberman
|
||||
name = "Bomberman head"
|
||||
desc = "Terrorism has never looked so adorable."
|
||||
icon_state = "bomberman"
|
||||
item_state = "bomberman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
obj/item/clothing/suit/space/bomberman
|
||||
name = "Bomberman's suit"
|
||||
desc = "Doesn't actually make you immune to bombs!"
|
||||
icon_state = "bomberman"
|
||||
item_state = "bomberman"
|
||||
slowdown = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
@@ -81,7 +81,7 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/drake
|
||||
name = "drake helm"
|
||||
@@ -90,4 +90,4 @@
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/xcomsquaddie
|
||||
name = "Squaddie Armor"
|
||||
desc = "A suit of armor with heavy padding to protect against projectile and laser attacks. Distributed to shadow organization squaddies."
|
||||
icon_state = "xcomarmor2"
|
||||
item_state = "xcomarmor2"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
|
||||
siemens_coefficient = 0.5
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/armor/xcomsquaddie/dredd
|
||||
name = "Judge Armor"
|
||||
desc = "A large suit of heavy armor, fit for a Judge."
|
||||
icon_state = "dredd-suit"
|
||||
item_state = "dredd-suit"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/xcomarmor
|
||||
name = "Mysterious Armor"
|
||||
desc = "A suit of armor with heavy plating to protect against melee attacks. Distributed to shadow organization squaddies."
|
||||
icon_state = "xcomarmor1"
|
||||
item_state = "xcomarmor1"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
|
||||
slowdown = 1
|
||||
siemens_coefficient = 0.5
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/neorussian
|
||||
name = "neo-Russian vest"
|
||||
desc = "The narkotiki camo pattern will come useful for botany raids."
|
||||
icon_state = "nr_vest"
|
||||
item_state = "nr_vest"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/armor/doomguy
|
||||
name = "Doomguy's armor"
|
||||
desc = ""
|
||||
icon_state = "doom"
|
||||
item_state = "doom"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
slowdown = 0
|
||||
armor = list(melee = 50, bullet = 30, laser = 20, energy = 20, bomb = 30, bio = 0, rad = 0)
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/kaminacape
|
||||
name = "Kamina's Cape"
|
||||
desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
|
||||
icon_state = "kaminacape"
|
||||
body_parts_covered = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/officercoat
|
||||
name = "Officer's Coat"
|
||||
desc = "Ein Mantel gemacht, um die Juden zu bestrafen."
|
||||
icon_state = "officersuit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/soldiercoat
|
||||
name = "Soldier's Coat"
|
||||
desc = "Und das heißt: Erika."
|
||||
icon_state = "soldiersuit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/russofurcoat
|
||||
name = "russian fur coat"
|
||||
desc = "Let the land do the fighting for you."
|
||||
icon_state = "russofurcoat"
|
||||
allowed = list(/obj/item/gun)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/doshjacket
|
||||
name = "Plasterer's Jacket"
|
||||
desc = "Perfect for doing up the house."
|
||||
icon_state = "doshjacket"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/maidapron
|
||||
name = "Apron"
|
||||
desc = "Simple white apron."
|
||||
icon_state = "maidapron"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/clownpiece
|
||||
name = "small fairy wings"
|
||||
desc = "Some small and translucid insect-like wings."
|
||||
icon_state = "clownpiece"
|
||||
body_parts_covered = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/clownpiece/flying
|
||||
name = "small fairy wings"
|
||||
desc = "Some small and translucid insect-like wings. Looks like these are the real deal!"
|
||||
icon_state = "clownpiece-fly"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/raincoat
|
||||
name = "Raincoat"
|
||||
desc = "Do you like Huey Lewis and the News?"
|
||||
icon_state = "raincoat"
|
||||
body_parts_covered =CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
@@ -945,4 +945,144 @@
|
||||
icon_state = "christmasfemaleg"
|
||||
item_state = "christmasfemaleg"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
can_adjust = FALSE
|
||||
|
||||
// Lunar Clothes
|
||||
/obj/item/clothing/under/lunar/qipao
|
||||
name = "Black Qipao"
|
||||
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is black."
|
||||
icon_state = "qipao"
|
||||
item_state = "qipao"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/lunar/qipao/white
|
||||
name = "White Qipao"
|
||||
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is white."
|
||||
icon_state = "qipao_white"
|
||||
item_state = "qipao_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/lunar/qipao/red
|
||||
name = "Red Qipao"
|
||||
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is red."
|
||||
icon_state = "qipao_red"
|
||||
item_state = "qipao_red"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/lunar/cheongsam
|
||||
name = "Black Cheongsam"
|
||||
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is black."
|
||||
icon_state = "cheong"
|
||||
item_state = "cheong"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/lunar/cheongsam/white
|
||||
name = "White Cheongsam"
|
||||
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is white."
|
||||
icon_state = "cheongw"
|
||||
item_state = "cheongw"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/lunar/cheongsam/red
|
||||
name = "Red Cheongsam"
|
||||
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is red.."
|
||||
icon_state = "cheongr"
|
||||
item_state = "cheongr"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/squatter_outfit
|
||||
name = "slav squatter tracksuit"
|
||||
desc = "Cyka blyat."
|
||||
icon_state = "squatteroutfit"
|
||||
item_state = "squatteroutfit"
|
||||
item_color = "squatteroutfit"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/russobluecamooutfit
|
||||
name = "russian blue camo"
|
||||
desc = "Drop and give me dvadtsat!"
|
||||
icon_state = "russobluecamo"
|
||||
item_state = "russobluecamo"
|
||||
item_color = "russobluecamo"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/keyholesweater
|
||||
name = "keyhole sweater"
|
||||
desc = "What is the point of this, anyway?"
|
||||
icon_state = "keyholesweater"
|
||||
item_state = "keyholesweater"
|
||||
item_color = "keyholesweater"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/stripper_pink
|
||||
name = "pink stripper outfit"
|
||||
icon_state = "stripper_p"
|
||||
item_state = "stripper_p"
|
||||
item_color = "stripper_p"
|
||||
|
||||
/obj/item/clothing/under/stripper_green
|
||||
name = "green stripper outfit"
|
||||
icon_state = "stripper_g"
|
||||
item_state = "stripper_g"
|
||||
item_color = "stripper_g"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/mankini
|
||||
name = "pink mankini"
|
||||
icon_state = "mankini"
|
||||
item_state = "mankini"
|
||||
item_color = "mankini"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding
|
||||
name = "white wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
item_state = "bride_white"
|
||||
item_color = "bride_white"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/orange
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "bride_orange"
|
||||
item_color = "bride_orange"
|
||||
|
||||
/obj/item/clothing/under/wedding/purple
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
item_state = "bride_purple"
|
||||
item_color = "bride_purple"
|
||||
|
||||
/obj/item/clothing/under/wedding/blue
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
item_state = "bride_blue"
|
||||
item_color = "bride_blue"
|
||||
|
||||
/obj/item/clothing/under/wedding/red
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
item_state = "bride_red"
|
||||
item_color = "bride_red"
|
||||
|
||||
@@ -1,436 +0,0 @@
|
||||
// Fixed to work with Citadel code. Apparently none of them had NO_MUTANTRACE flags.
|
||||
// I was pissy when I realised how to fix this because it's so fucking easy and nobody apparently had done it.
|
||||
|
||||
/obj/item/clothing/under/stripper_pink
|
||||
name = "pink stripper outfit"
|
||||
icon_state = "stripper_p"
|
||||
item_state = "stripper_p"
|
||||
item_color = "stripper_p"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/stripper_green
|
||||
name = "green stripper outfit"
|
||||
icon_state = "stripper_g"
|
||||
item_state = "stripper_g"
|
||||
item_color = "stripper_g"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_orange
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "bride_orange"
|
||||
item_color = "bride_orange"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_purple
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
item_state = "bride_purple"
|
||||
item_color = "bride_purple"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_blue
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
item_state = "bride_blue"
|
||||
item_color = "bride_blue"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_red
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
item_state = "bride_red"
|
||||
item_color = "bride_red"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_white
|
||||
name = "white wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
item_state = "bride_white"
|
||||
item_color = "bride_white"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/mankini
|
||||
name = "pink mankini"
|
||||
icon_state = "mankini"
|
||||
item_state = "mankini"
|
||||
item_color = "mankini"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
/*
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
icon_state = "psysuit"
|
||||
item_state = "psysuit"
|
||||
item_color = "psysuit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/under/officeruniform
|
||||
name = "officer's uniform"
|
||||
desc = "Bestraft die Juden fur ihre Verbrechen."
|
||||
icon_state = "officeruniform"
|
||||
item_state = "officeruniform"
|
||||
item_color = "officeruniform"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/under/soldieruniform
|
||||
name = "soldier's uniform"
|
||||
desc = "Bestraft die Verbundeten fur ihren Widerstand."
|
||||
icon_state = "soldieruniform"
|
||||
item_state = "soldieruniform"
|
||||
item_color = "soldieruniform"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
|
||||
*/
|
||||
/obj/item/clothing/under/squatter_outfit
|
||||
name = "slav squatter tracksuit"
|
||||
desc = "Cyka blyat."
|
||||
icon_state = "squatteroutfit"
|
||||
item_state = "squatteroutfit"
|
||||
item_color = "squatteroutfit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/russobluecamooutfit
|
||||
name = "russian blue camo"
|
||||
desc = "Drop and give me dvadtsat!"
|
||||
icon_state = "russobluecamo"
|
||||
item_state = "russobluecamo"
|
||||
item_color = "russobluecamo"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/stilsuit
|
||||
name = "stillsuit"
|
||||
desc = "Designed to preserve bodymoisture."
|
||||
icon_state = "stilsuit"
|
||||
item_state = "stilsuit"
|
||||
item_color = "stilsuit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/aviatoruniform
|
||||
name = "aviator uniform"
|
||||
desc = "Now you can look absolutely dashing!"
|
||||
icon_state = "aviator_uniform"
|
||||
item_state = "aviator_uniform"
|
||||
item_color = "aviator_uniform"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/bikersuit
|
||||
name = "biker's outfit"
|
||||
icon_state = "biker"
|
||||
item_state = "biker"
|
||||
item_color = "biker"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/jacketsuit
|
||||
name = "richard's outfit"
|
||||
desc = "Do you know what time it is?"
|
||||
icon_state = "jacket"
|
||||
item_state = "jacket"
|
||||
item_color = "jacket"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
obj/item/clothing/under/mega
|
||||
name = "\improper DRN-001 suit"
|
||||
desc = "The original. Simple, yet very adaptable."
|
||||
icon_state = "mega"
|
||||
item_state = "mega"
|
||||
item_color = "mega"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/proto
|
||||
name = "The Prototype Suit"
|
||||
desc = "Even robots know scarves are the perfect accessory for a brooding rival."
|
||||
icon_state = "proto"
|
||||
item_state = "proto"
|
||||
item_color = "proto"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/megax
|
||||
name = "\improper Maverick Hunter regalia"
|
||||
desc = "The best outfit for taking out rogue borgs."
|
||||
icon_state = "megax"
|
||||
item_state = "megax"
|
||||
item_color = "megax"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/joe
|
||||
name = "The Sniper Suit"
|
||||
desc = "Mass produced combat robots with a rather unfitting name."
|
||||
icon_state = "joe"
|
||||
item_state = "joe"
|
||||
item_color = "joe"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/roll
|
||||
name = "\improper DRN-002 Dress"
|
||||
desc = "A simple red dress, the good doctor's second robot wasn't quite as exciting as the first."
|
||||
icon_state = "roll"
|
||||
item_state = "roll"
|
||||
item_color = "roll"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/gokugidown
|
||||
name = "turtle hermit undershirt"
|
||||
desc = "Something seems oddly familiar about this outfit..."
|
||||
icon_state = "gokugidown"
|
||||
item_state = "gokugidown"
|
||||
item_color = "gokugidown"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/gokugi
|
||||
name = "turtle hermit outfit"
|
||||
desc = "An outfit from one trained by the great Turtle Hermit."
|
||||
icon_state = "gokugi"
|
||||
item_state = "gokugi"
|
||||
item_color = "gokugi"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/doomguy
|
||||
name = "\improper Doomguy's pants"
|
||||
desc = ""
|
||||
icon_state = "doom"
|
||||
item_state = "doom"
|
||||
item_color = "doom"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/vault13
|
||||
name = "vault 13 Jumpsuit"
|
||||
desc = "Oddly similar to the station's usual jumpsuits, but with a rustic charm to it. Has a large thirteen emblazened on the back."
|
||||
icon_state = "v13-jumpsuit"
|
||||
item_state = "v13-jumpsuit"
|
||||
item_color = "v13-jumpsuit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/vault
|
||||
name = "vault jumpsuit"
|
||||
desc = "Oddly similar to the station's usual jumpsuits, but with a rustic charm to it."
|
||||
icon_state = "v-jumpsuit"
|
||||
item_state = "v-jumpsuit"
|
||||
item_color = "v-jumpsuit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/clownpiece
|
||||
name = "Clownpiece's Pierrot suit"
|
||||
desc = "A female-sized set of leggings and shirt with a pattern similar to the American flag, featuring a frilled collar."
|
||||
icon_state = "clownpiece"
|
||||
item_state = "clownpiece"
|
||||
item_color = "clownpiece"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/cia
|
||||
name = "casual IAA outfit"
|
||||
desc = "Just looking at this makes you feel in charge."
|
||||
icon_state = "cia"
|
||||
item_state = "cia"
|
||||
item_color = "cia"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/greaser
|
||||
name = "greaser outfit"
|
||||
desc = "The one that you want!"
|
||||
icon_state = "greaser_default"
|
||||
item_state = "greaser_default"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/greaser/New()
|
||||
var/greaser_colour = "default"
|
||||
switch(rand(1,4))
|
||||
if(1)
|
||||
greaser_colour = "default"
|
||||
if(2)
|
||||
greaser_colour = "cult"
|
||||
if(3)
|
||||
greaser_colour = "spider"
|
||||
if(4)
|
||||
greaser_colour = "snakes"
|
||||
desc = "Tunnel Snakes Rule!"
|
||||
icon_state = "greaser_[greaser_colour]"
|
||||
item_state = "greaser_[greaser_colour]"
|
||||
item_color = "greaser_[greaser_colour]"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
/obj/item/clothing/under/wintercasualwear
|
||||
name = "winter casualwear"
|
||||
desc = "Perfect for winter!"
|
||||
icon_state = "shizunewinter"
|
||||
item_state = "shizunewinter"
|
||||
item_color = "shizunewinter"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/casualwear
|
||||
name = "spring casualwear"
|
||||
desc = "Perfect for spring!"
|
||||
icon_state = "shizunenormal"
|
||||
item_state = "shizunenormal"
|
||||
item_color = "shizunenormal"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/keyholesweater
|
||||
name = "keyhole sweater"
|
||||
desc = "What is the point of this, anyway?"
|
||||
icon_state = "keyholesweater"
|
||||
item_state = "keyholesweater"
|
||||
item_color = "keyholesweater"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/casualhoodie
|
||||
name = "casual hoodie"
|
||||
desc = "Pefect for lounging about in."
|
||||
icon_state = "hoodiejeans"
|
||||
item_state = "hoodiejeans"
|
||||
item_color = "hoodiejeans"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/casualhoodie/skirt
|
||||
icon_state = "hoodieskirt"
|
||||
item_state = "hoodieskirt"
|
||||
item_color = "hoodieskirt"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/*
|
||||
/obj/item/clothing/under/mummy_rags
|
||||
name = "mummy rags"
|
||||
desc = "Ancient rags taken off from some mummy."
|
||||
icon_state = "mummy"
|
||||
item_state = "mummy"
|
||||
item_color = "mummy"
|
||||
can_adjust = 0
|
||||
has_sensor = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/under/neorussian
|
||||
name = "neo-Russian uniform"
|
||||
desc = "Employs a special toshnit pattern, will render you invisible when you eat a potato on an empty stomach."
|
||||
icon_state = "nr_uniform"
|
||||
item_state = "nr_uniform"
|
||||
item_color = "nr_uniform"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rottensuit
|
||||
name = "rotten suit"
|
||||
desc = "This suit seems perfect for wearing underneath a disguise."
|
||||
icon_state = "rottensuit"
|
||||
item_state = "rottensuit"
|
||||
item_color = "rottensuit"
|
||||
can_adjust = 0
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/proc/emoji_parse(text)
|
||||
/proc/emoji_parse(text) //turns :ai: into an emoji in text.
|
||||
. = text
|
||||
if(!CONFIG_GET(flag/emojis))
|
||||
return
|
||||
@@ -30,3 +30,24 @@
|
||||
break
|
||||
return parsed
|
||||
|
||||
/proc/emoji_sanitize(text) //cuts any text that would not be parsed as an emoji
|
||||
. = text
|
||||
if(!CONFIG_GET(flag/emojis))
|
||||
return
|
||||
var/static/list/emojis = icon_states(icon('icons/emoji.dmi'))
|
||||
var/final = "" //only tags are added to this
|
||||
var/pos = 1
|
||||
var/search = 0
|
||||
while(1)
|
||||
search = findtext(text, ":", pos)
|
||||
if(search)
|
||||
pos = search
|
||||
search = findtext(text, ":", pos+1)
|
||||
if(search)
|
||||
var/word = lowertext(copytext(text, pos+1, search))
|
||||
if(word in emojis)
|
||||
final += lowertext(copytext(text, pos, search+1))
|
||||
pos = search + 1
|
||||
continue
|
||||
break
|
||||
return final
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
announceWhen = 1
|
||||
var/list/wave_type
|
||||
var/wave_name = "normal"
|
||||
var/direction
|
||||
|
||||
/datum/round_event/meteor_wave/setup()
|
||||
announceWhen = 1
|
||||
@@ -26,7 +27,6 @@
|
||||
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
|
||||
endWhen = startWhen + 60
|
||||
|
||||
|
||||
/datum/round_event/meteor_wave/New()
|
||||
..()
|
||||
if(!wave_type)
|
||||
@@ -38,6 +38,8 @@
|
||||
"normal" = 50,
|
||||
"threatening" = 40,
|
||||
"catastrophic" = 10))
|
||||
if(!direction)
|
||||
direction = pick(GLOB.cardinals)
|
||||
switch(wave_name)
|
||||
if("normal")
|
||||
wave_type = GLOB.meteors_normal
|
||||
@@ -59,11 +61,21 @@
|
||||
kill()
|
||||
|
||||
/datum/round_event/meteor_wave/announce(fake)
|
||||
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", "meteors")
|
||||
var/directionstring
|
||||
switch(direction)
|
||||
if(NORTH)
|
||||
directionstring = " towards the fore"
|
||||
if(SOUTH)
|
||||
directionstring = " towards the aft"
|
||||
if(EAST)
|
||||
directionstring = " towards starboard"
|
||||
if(WEST)
|
||||
directionstring = " towards port"
|
||||
priority_announce("Meteors have been detected on collision course with the station[directionstring]. Estimated time until impact: [round((startWhen * SSevents.wait) / 10, 0.1)] seconds.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", "meteors")
|
||||
|
||||
/datum/round_event/meteor_wave/tick()
|
||||
if(ISMULTIPLE(activeFor, 3))
|
||||
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
|
||||
spawn_meteors(5, wave_type, direction) //meteor list types defined in gamemode/meteor/meteors.dm
|
||||
|
||||
/datum/round_event_control/meteor_wave/threatening
|
||||
name = "Meteor Wave: Threatening"
|
||||
|
||||
@@ -186,8 +186,8 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
product_name = parent.myseed.plantname
|
||||
if(getYield() >= 1)
|
||||
SSblackbox.record_feedback("tally", "food_harvested", getYield(), product_name)
|
||||
parent.investigate_log("[user] harvested [getYield()] of [src], with seed traits [english_list(genes)] and reagents_add [english_list(reagents_add)] and potency [potency].", INVESTIGATE_BOTANY)
|
||||
parent.update_tray(user)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
|
||||
@@ -15,4 +15,4 @@
|
||||
movement_dir &= ~(NORTH|SOUTH)
|
||||
if((movement_dir & EAST) && (movement_dir & WEST))
|
||||
movement_dir &= ~(EAST|WEST)
|
||||
user.Move(get_step(src, movement_dir), movement_dir)
|
||||
user.Move(get_step(src, movement_dir), movement_dir)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
set hidden = TRUE
|
||||
|
||||
client_keysend_amount += 1
|
||||
|
||||
|
||||
var/cache = client_keysend_amount
|
||||
|
||||
if(keysend_tripped && next_keysend_trip_reset <= world.time)
|
||||
@@ -20,7 +20,7 @@
|
||||
//don't want to kick people if a lag spike results in a huge flood of commands being sent
|
||||
if(cache >= MAX_KEYPRESS_AUTOKICK)
|
||||
if(!keysend_tripped)
|
||||
keysend_tripped = TRUE
|
||||
keysend_tripped = TRUE
|
||||
next_keysend_trip_reset = world.time + (2 SECONDS)
|
||||
else
|
||||
log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
|
||||
@@ -35,11 +35,10 @@
|
||||
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
//offset by 1 because the buffer address is 0 indexed because the math was simpler
|
||||
keys_held[current_key_address + 1] = _key
|
||||
//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
|
||||
keys_held[_key] = world.time
|
||||
current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
|
||||
|
||||
if(length(keys_held) > MAX_HELD_KEYS)
|
||||
keys_held.Cut(1,2)
|
||||
keys_held[_key] = TRUE
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
|
||||
next_move_dir_add |= movement
|
||||
@@ -70,11 +69,7 @@
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
//Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
if(keys_held[i] == _key)
|
||||
keys_held[i] = null
|
||||
break
|
||||
keys_held -= _key
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_add & movement))
|
||||
next_move_dir_sub |= movement
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/client
|
||||
/// A rolling buffer of any keys held currently
|
||||
/// Keys currently held
|
||||
var/list/keys_held = list()
|
||||
///used to keep track of the current rolling buffer position
|
||||
var/current_key_address = 0
|
||||
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
/// Because discarding that input makes the game less responsive.
|
||||
/// On next move, add this dir to the move that would otherwise be done
|
||||
@@ -36,10 +34,7 @@
|
||||
/client/proc/set_macros()
|
||||
set waitfor = FALSE
|
||||
|
||||
//Reset and populate the rolling buffer
|
||||
keys_held.Cut()
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
keys_held += null
|
||||
|
||||
erase_all_macros()
|
||||
|
||||
|
||||
@@ -599,6 +599,10 @@
|
||||
name = "Scully"
|
||||
icon_state = "hair_scully"
|
||||
|
||||
/datum/sprite_accessory/hair/shaggy
|
||||
name = "Shaggy"
|
||||
icon_state = "hair_shaggy"
|
||||
|
||||
/datum/sprite_accessory/hair/shaved
|
||||
name = "Shaved"
|
||||
icon_state = "hair_shaved"
|
||||
|
||||
@@ -389,6 +389,7 @@
|
||||
if(resilience)
|
||||
actual_trauma.resilience = resilience
|
||||
SSblackbox.record_feedback("tally", "traumas", 1, actual_trauma.type)
|
||||
return actual_trauma
|
||||
|
||||
//Add a random trauma of a certain subtype
|
||||
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject()
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
dna.species.spec_death(gibbed, src)
|
||||
if(!QDELETED(dna)) //The gibbed param is bit redundant here since dna won't exist at this point if they got deleted.
|
||||
dna.species.spec_death(gibbed, src)
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
SSblackbox.ReportDeath(src)
|
||||
|
||||
@@ -385,20 +385,17 @@
|
||||
else if(isobserver(user) && traitstring)
|
||||
. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
|
||||
|
||||
if(print_flavor_text())
|
||||
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
||||
. += "...?"
|
||||
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
|
||||
. += "...?"
|
||||
else
|
||||
. += "[print_flavor_text()]"
|
||||
if(print_flavor_text_2())
|
||||
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
||||
. += "...?"
|
||||
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
|
||||
. += "...?"
|
||||
else
|
||||
. += "[print_flavor_text_2()]"
|
||||
//No flavor text unless the face can be seen. Prevents certain metagaming with impersonation.
|
||||
var/invisible_man = skipface || get_visible_name() == "Unknown"
|
||||
if(invisible_man)
|
||||
. += "...?"
|
||||
else
|
||||
var/flavor = print_flavor_text()
|
||||
if(flavor)
|
||||
. += flavor
|
||||
var/temp_flavor = print_flavor_text_2()
|
||||
if(temp_flavor)
|
||||
. += temp_flavor
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
|
||||
@@ -336,7 +336,8 @@
|
||||
if(bomb_armor < EXPLODE_GIB_THRESHOLD) //gibs the mob if their bomb armor is lower than EXPLODE_GIB_THRESHOLD
|
||||
for(var/I in contents)
|
||||
var/atom/A = I
|
||||
A.ex_act(severity)
|
||||
if(!QDELETED(A))
|
||||
A.ex_act(severity)
|
||||
gib()
|
||||
return
|
||||
else
|
||||
|
||||
@@ -849,6 +849,8 @@
|
||||
linked_mobs.Add(M)
|
||||
if(!selflink)
|
||||
to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
|
||||
RegisterSignal(M, COMSIG_MOB_DEATH , .proc/unlink_mob)
|
||||
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/unlink_mob)
|
||||
var/datum/action/innate/linked_speech/action = new(src)
|
||||
linked_actions.Add(action)
|
||||
action.Grant(M)
|
||||
@@ -858,6 +860,7 @@
|
||||
var/link_id = linked_mobs.Find(M)
|
||||
if(!(link_id))
|
||||
return
|
||||
UnregisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING))
|
||||
var/datum/action/innate/linked_speech/action = linked_actions[link_id]
|
||||
action.Remove(M)
|
||||
to_chat(M, "<span class='notice'>You are no longer connected to [slimelink_owner.real_name]'s Slime Link.</span>")
|
||||
@@ -890,18 +893,11 @@
|
||||
Remove(H)
|
||||
return
|
||||
|
||||
if(QDELETED(H) || H.stat == DEAD)
|
||||
species.unlink_mob(H)
|
||||
return
|
||||
|
||||
if(message)
|
||||
var/msg = "<i><font color=#008CA2>\[[species.slimelink_owner.real_name]'s Slime Link\] <b>[H]:</b> [message]</font></i>"
|
||||
log_directed_talk(H, species.slimelink_owner, msg, LOG_SAY, "slime link")
|
||||
for(var/X in species.linked_mobs)
|
||||
var/mob/living/M = X
|
||||
if(QDELETED(M) || M.stat == DEAD)
|
||||
species.unlink_mob(M)
|
||||
continue
|
||||
to_chat(M, msg)
|
||||
|
||||
for(var/X in GLOB.dead_mob_list)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
..()
|
||||
|
||||
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/current_job = J.title
|
||||
var/current_job = J?.title
|
||||
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
|
||||
switch(current_job)
|
||||
if("Chaplain")
|
||||
|
||||
@@ -382,9 +382,6 @@ There are several things that need to be remembered:
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
var/item_level_support = FALSE // LISTEN! If you must degrade the code with further snowflake checks, at least keep it compatible with worn non-clothing items!
|
||||
if(!istype(S))
|
||||
item_level_support = TRUE
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
@@ -400,7 +397,7 @@ There are several things that need to be remembered:
|
||||
if("taur" in dna.species.mutant_bodyparts)
|
||||
T = GLOB.taur_list[dna.features["taur"]]
|
||||
|
||||
if(!item_level_support && S.mutantrace_variation)
|
||||
if(S.mutantrace_variation)
|
||||
if(T?.taur_mode)
|
||||
var/init_worn_icon = worn_icon
|
||||
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
||||
|
||||
@@ -30,6 +30,9 @@
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
if(radiation)
|
||||
if(radiation > RAD_MOB_MUTATE && prob((radiation - RAD_MOB_MUTATE) / 25))
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!IsKnockdown())
|
||||
emote("collapse")
|
||||
@@ -41,10 +44,6 @@
|
||||
randmutb()
|
||||
emote("gasp")
|
||||
domutcheck()
|
||||
|
||||
if(radiation > RAD_MOB_MUTATE * 2 && prob(50))
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
|
||||
vomit(10, TRUE)
|
||||
return ..()
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
return ret
|
||||
|
||||
// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general.
|
||||
/mob/living/proc/can_inject()
|
||||
/mob/living/proc/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/is_injectable(allowmobs = TRUE)
|
||||
|
||||
@@ -53,11 +53,11 @@
|
||||
if(NONE)
|
||||
return FALSE
|
||||
if(POWER_REQ_ALL)
|
||||
return !T || !A || ((!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
return !T || !A || ((!A.powered(EQUIP) || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
if(POWER_REQ_CLOCKCULT)
|
||||
for(var/obj/effect/clockwork/sigil/transmission/ST in range(src, SIGIL_ACCESS_RANGE))
|
||||
return FALSE
|
||||
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.powered(EQUIP) || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
@@ -100,7 +100,7 @@
|
||||
sleep(50)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/AIarea = get_area(src)
|
||||
if(AIarea && AIarea.power_equip)
|
||||
if(AIarea && AIarea.powered(EQUIP))
|
||||
if(!isspaceturf(T))
|
||||
ai_restore_power()
|
||||
return
|
||||
@@ -120,7 +120,7 @@
|
||||
var/PRP //like ERP with the code, at least this stuff is no more 4x sametext
|
||||
for (PRP=1, PRP<=4, PRP++)
|
||||
T = get_turf(src)
|
||||
AIarea = get_area(src)
|
||||
AIarea = get_base_area(src)
|
||||
if(AIarea)
|
||||
for (var/obj/machinery/power/apc/APC in AIarea)
|
||||
if (!(APC.stat & BROKEN))
|
||||
@@ -134,7 +134,7 @@
|
||||
to_chat(src, "Lost connection with the APC!")
|
||||
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
|
||||
return
|
||||
if(AIarea.power_equip)
|
||||
if(AIarea.powered(EQUIP))
|
||||
if(!isspaceturf(T))
|
||||
ai_restore_power()
|
||||
return
|
||||
|
||||
@@ -438,7 +438,7 @@
|
||||
if(1)
|
||||
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
if(medicalActive1 in GLOB.data_core.general)
|
||||
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nSex: [medicalActive1.fields["sex"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
|
||||
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nGender: [medicalActive1.fields["gender"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
|
||||
else
|
||||
. += "<pre>Requested medical record not found.</pre><BR>"
|
||||
if(medicalActive2 in GLOB.data_core.medical)
|
||||
@@ -460,7 +460,7 @@
|
||||
if(1)
|
||||
. += "<h3>Security Record</h3>"
|
||||
if(securityActive1 in GLOB.data_core.general)
|
||||
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
|
||||
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nGender: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["gender"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
|
||||
else
|
||||
. += "<pre>Requested security record not found,</pre><BR>"
|
||||
if(securityActive2 in GLOB.data_core.security)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
for(var/key in alarm_types_clear)
|
||||
alarm_types_clear[key] = 0
|
||||
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg)
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
|
||||
if(error_msg)
|
||||
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -207,7 +207,11 @@
|
||||
|
||||
switch(add_to)
|
||||
if("collar")
|
||||
add_collar(usr.get_active_held_item(), usr)
|
||||
var/obj/item/clothing/neck/petcollar/P = usr.get_active_held_item()
|
||||
if(!istype(P))
|
||||
to_chat(usr,"<span class='warning'>That's not a collar.</span>")
|
||||
return
|
||||
add_collar(P, usr)
|
||||
update_corgi_fluff()
|
||||
|
||||
if(BODY_ZONE_HEAD)
|
||||
|
||||
@@ -479,31 +479,33 @@ Difficulty: Very Hard
|
||||
NewTerrainTables = /obj/structure/table/abductor
|
||||
|
||||
/obj/machinery/anomalous_crystal/theme_warp/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
var/area/A = get_area(src)
|
||||
if(!A.outdoors && !(A in affected_targets))
|
||||
for(var/atom/Stuff in A)
|
||||
if(isturf(Stuff))
|
||||
var/turf/T = Stuff
|
||||
if((isspaceturf(T) || isfloorturf(T)) && NewTerrainFloors)
|
||||
var/turf/open/O = T.ChangeTurf(NewTerrainFloors, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(prob(florachance) && NewFlora.len && !is_blocked_turf(O, TRUE))
|
||||
var/atom/Picked = pick(NewFlora)
|
||||
new Picked(O)
|
||||
continue
|
||||
if(iswallturf(T) && NewTerrainWalls)
|
||||
T.ChangeTurf(NewTerrainWalls)
|
||||
continue
|
||||
if(istype(Stuff, /obj/structure/chair) && NewTerrainChairs)
|
||||
var/obj/structure/chair/Original = Stuff
|
||||
var/obj/structure/chair/C = new NewTerrainChairs(Original.loc)
|
||||
C.setDir(Original.dir)
|
||||
qdel(Stuff)
|
||||
continue
|
||||
if(istype(Stuff, /obj/structure/table) && NewTerrainTables)
|
||||
new NewTerrainTables(Stuff.loc)
|
||||
continue
|
||||
affected_targets += A
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
for(var/i in get_sub_areas(src))
|
||||
var/area/A = i
|
||||
if(A.outdoors || (A in affected_targets))
|
||||
continue
|
||||
affected_targets += A
|
||||
for(var/stuff in A)
|
||||
var/atom/target = stuff
|
||||
if(isturf(target))
|
||||
var/turf/T = target
|
||||
if((isspaceturf(T) || isfloorturf(T)) && NewTerrainFloors)
|
||||
var/turf/open/O = T.ChangeTurf(NewTerrainFloors, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(NewFlora.len && prob(florachance) && !is_blocked_turf(O, TRUE))
|
||||
var/atom/Picked = pick(NewFlora)
|
||||
new Picked(O)
|
||||
else if(iswallturf(T) && NewTerrainWalls)
|
||||
T.ChangeTurf(NewTerrainWalls)
|
||||
else if(NewTerrainChairs && istype(target, /obj/structure/chair))
|
||||
var/obj/structure/chair/Original = target
|
||||
var/obj/structure/chair/C = new NewTerrainChairs(Original.loc)
|
||||
C.setDir(Original.dir)
|
||||
qdel(target)
|
||||
else if(NewTerrainTables && istype(target, /obj/structure/table))
|
||||
new NewTerrainTables(target.loc)
|
||||
qdel(target)
|
||||
|
||||
/obj/machinery/anomalous_crystal/emitter //Generates a projectile when interacted with
|
||||
observer_desc = "This crystal generates a projectile when activated."
|
||||
|
||||
@@ -170,7 +170,7 @@ Difficulty: Medium
|
||||
to_chat(user, "<span class='warning'>The staff is still recharging!</span>")
|
||||
return
|
||||
|
||||
var/area/user_area = get_area(user)
|
||||
var/area/user_area = get_base_area(user)
|
||||
var/turf/user_turf = get_turf(user)
|
||||
if(!user_area || !user_turf || (user_area.type in excluded_areas))
|
||||
to_chat(user, "<span class='warning'>Something is preventing you from using the staff here.</span>")
|
||||
|
||||
@@ -456,8 +456,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
return
|
||||
|
||||
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(!ckey || !new_mob)
|
||||
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
|
||||
if(!new_mob || (!ckey && new_mob.ckey))
|
||||
CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
|
||||
if(!ckey)
|
||||
return
|
||||
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
|
||||
@@ -569,29 +571,23 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
M.show_inv(user)
|
||||
|
||||
/mob/proc/is_muzzled()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Status"))
|
||||
if (client)
|
||||
stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
|
||||
stat(null, "Map: [SSmapping.config?.map_name || "Loading..."]")
|
||||
var/datum/map_config/cached = SSmapping.next_map_config
|
||||
if(cached)
|
||||
stat(null, "Next Map: [cached.map_name]")
|
||||
stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
|
||||
stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
|
||||
stat(null, "Round Time: [WORLDTIME2TEXT("hh:mm:ss")]")
|
||||
stat(null, "Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]")
|
||||
stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
|
||||
if(SSshuttle.emergency)
|
||||
var/ETA = SSshuttle.emergency.getModeStr()
|
||||
if(ETA)
|
||||
stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
|
||||
//This is only called from client/Stat(), let's assume client exists.
|
||||
|
||||
if(client && client.holder)
|
||||
if(statpanel("Status"))
|
||||
var/list/L = list()
|
||||
L += "Ping: [round(client.lastping,1)]ms (Avg: [round(client.avgping,1)]ms)"
|
||||
L += SSmapping.stat_map_name
|
||||
L += "Round ID: [GLOB.round_id || "NULL"]"
|
||||
L += SStime_track.stat_time_text
|
||||
L += SSshuttle.emergency_shuttle_stat_text
|
||||
stat(null, "[L.Join("\n\n")]")
|
||||
|
||||
if(client.holder)
|
||||
if(statpanel("MC"))
|
||||
var/turf/T = get_turf(client.eye)
|
||||
stat("Location:", COORD(T))
|
||||
@@ -641,8 +637,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
if(A.IsObscured())
|
||||
continue
|
||||
statpanel(listed_turf.name, null, A)
|
||||
|
||||
|
||||
if(mind)
|
||||
add_spells_to_statpanel(mind.spell_list)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
@@ -964,4 +958,4 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
|
||||
/mob/setMovetype(newval)
|
||||
. = ..()
|
||||
update_movespeed(FALSE)
|
||||
update_movespeed(FALSE)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
var/computer_id = null
|
||||
var/list/logging = list()
|
||||
var/obj/machinery/machine = null
|
||||
var/atom/machine = null
|
||||
|
||||
var/next_move = null
|
||||
var/create_area_cooldown
|
||||
|
||||
@@ -9,37 +9,36 @@
|
||||
mob.dropItemToGround(mob.get_active_held_item())
|
||||
return
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
/client/proc/Move_object(direction)
|
||||
if(mob && mob.control_object)
|
||||
if(mob.control_object.density)
|
||||
step(mob.control_object,direct)
|
||||
step(mob.control_object,direction)
|
||||
if(!mob.control_object)
|
||||
return
|
||||
mob.control_object.setDir(direct)
|
||||
mob.control_object.setDir(direction)
|
||||
else
|
||||
mob.control_object.forceMove(get_step(mob.control_object,direct))
|
||||
mob.control_object.forceMove(get_step(mob.control_object,direction))
|
||||
|
||||
#define MOVEMENT_DELAY_BUFFER 0.75
|
||||
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
|
||||
|
||||
/client/Move(n, direct)
|
||||
/client/Move(n, direction)
|
||||
if(world.time < move_delay) //do not move anything ahead of this check please
|
||||
return FALSE
|
||||
else
|
||||
next_move_dir_add = 0
|
||||
next_move_dir_sub = 0
|
||||
next_move_dir_add = next_move_dir_sub = NONE
|
||||
var/old_move_delay = move_delay
|
||||
move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
|
||||
if(!mob || !mob.loc)
|
||||
return FALSE
|
||||
if(!n || !direct)
|
||||
if(!n || !direction || !mob?.loc)
|
||||
return FALSE
|
||||
//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
|
||||
if(mob.notransform)
|
||||
return FALSE //This is sota the goto stop mobs from moving var
|
||||
return FALSE
|
||||
|
||||
if(mob.control_object)
|
||||
return Move_object(direct)
|
||||
return Move_object(direction)
|
||||
if(!isliving(mob))
|
||||
return mob.Move(n, direct)
|
||||
return mob.Move(n, direction)
|
||||
if(mob.stat == DEAD)
|
||||
mob.ghostize()
|
||||
return FALSE
|
||||
@@ -48,29 +47,29 @@
|
||||
|
||||
var/mob/living/L = mob //Already checked for isliving earlier
|
||||
if(L.incorporeal_move) //Move though walls
|
||||
Process_Incorpmove(direct)
|
||||
Process_Incorpmove(direction)
|
||||
return FALSE
|
||||
|
||||
if(mob.remote_control) //we're controlling something, our movement is relayed to it
|
||||
return mob.remote_control.relaymove(mob, direct)
|
||||
return mob.remote_control.relaymove(mob, direction)
|
||||
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
return AIMove(n,direction,mob)
|
||||
|
||||
if(Process_Grab()) //are we restrained by someone's grip?
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, direct)
|
||||
return mob.buckled.relaymove(mob, direction)
|
||||
|
||||
if(!mob.canmove)
|
||||
return FALSE
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
return O.relaymove(mob, direction)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
if(!mob.Process_Spacemove(direction))
|
||||
return FALSE
|
||||
//We are now going to move
|
||||
var/add_delay = mob.movement_delay()
|
||||
@@ -85,16 +84,16 @@
|
||||
if(L.confused > 40)
|
||||
newdir = pick(GLOB.alldirs)
|
||||
else if(prob(L.confused * 1.5))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
|
||||
newdir = angle2dir(dir2angle(direction) + pick(90, -90))
|
||||
else if(prob(L.confused * 3))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
|
||||
newdir = angle2dir(dir2angle(direction) + pick(45, -45))
|
||||
if(newdir)
|
||||
direct = newdir
|
||||
n = get_step(L, direct)
|
||||
direction = newdir
|
||||
n = get_step(L, direction)
|
||||
|
||||
. = ..()
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
if((direction & (direction - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 2
|
||||
move_delay += add_delay
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
@@ -102,7 +101,7 @@
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob.user_movement_hooks)
|
||||
O.intercept_user_move(direct, mob, n, oldloc)
|
||||
O.intercept_user_move(direction, mob, n, oldloc)
|
||||
|
||||
var/atom/movable/P = mob.pulling
|
||||
if(P && !ismob(P) && P.density)
|
||||
@@ -126,22 +125,22 @@
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
///Allows mobs to run though walls
|
||||
/client/proc/Process_Incorpmove(direct)
|
||||
/client/proc/Process_Incorpmove(direction)
|
||||
var/turf/mobloc = get_turf(mob)
|
||||
if(!isliving(mob))
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
var/T = get_step(L,direct)
|
||||
var/T = get_step(L,direction)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
L.setDir(direction)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
switch(direct)
|
||||
switch(direction)
|
||||
if(NORTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y+2)
|
||||
@@ -175,12 +174,12 @@
|
||||
break
|
||||
else
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
var/T = get_step(L,direct)
|
||||
var/T = get_step(L,direction)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
L.setDir(direction)
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
var/turf/open/floor/stepTurf = get_step(L, direction)
|
||||
if(stepTurf)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
|
||||
@@ -197,7 +196,7 @@
|
||||
return
|
||||
|
||||
L.forceMove(stepTurf)
|
||||
L.setDir(direct)
|
||||
L.setDir(direction)
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2))
|
||||
for(var/C in all_components)
|
||||
var/obj/item/computer_hardware/H = all_components[C]
|
||||
if(QDELETED(H))
|
||||
return
|
||||
uninstall_component(H)
|
||||
H.forceMove(newloc)
|
||||
if(prob(25))
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(S.fields["com_[counter]"])
|
||||
@@ -159,7 +159,7 @@
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(M.fields["com_[counter]"])
|
||||
|
||||
@@ -34,7 +34,9 @@
|
||||
|
||||
/obj/item/paperplane/handle_atom_del(atom/A)
|
||||
if(A == internalPaper)
|
||||
var/obj/item/paper/P = internalPaper
|
||||
internalPaper = null
|
||||
P.moveToNullspace() //So we're not deleting it twice when deleting our contents.
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
return ..()
|
||||
|
||||
@@ -56,6 +56,8 @@
|
||||
integrity_failure = 50
|
||||
var/damage_deflection = 10
|
||||
resistance_flags = FIRE_PROOF
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
|
||||
|
||||
var/lon_range = 1.5
|
||||
@@ -148,12 +150,40 @@
|
||||
if(terminal)
|
||||
terminal.connect_to_network()
|
||||
|
||||
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
|
||||
if (!req_access)
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
if (!armor)
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
|
||||
..()
|
||||
/obj/machinery/power/apc/Initialize(mapload, ndir, building = FALSE)
|
||||
. = ..()
|
||||
var/area/A = get_base_area(src)
|
||||
if(!building)
|
||||
has_electronics = APC_ELECTRONICS_SECURED
|
||||
// is starting with a power cell installed, create it and set its charge level
|
||||
if(cell_type)
|
||||
cell = new cell_type
|
||||
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
|
||||
|
||||
//if area isn't specified use current
|
||||
if(areastring)
|
||||
area = get_area_instance_from_text(areastring)
|
||||
if(!area)
|
||||
area = A
|
||||
stack_trace("Bad areastring path for [src], [src.areastring]")
|
||||
else if(isarea(A) && !areastring)
|
||||
area = A
|
||||
if(auto_name)
|
||||
name = "\improper [A.name] APC"
|
||||
update_icon()
|
||||
|
||||
make_terminal()
|
||||
update_nightshift_auth_requirement()
|
||||
|
||||
else
|
||||
area = A
|
||||
opened = APC_COVER_OPENED
|
||||
operating = FALSE
|
||||
name = "\improper [A.name] APC"
|
||||
stat |= MAINT
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update), 5)
|
||||
|
||||
GLOB.apcs_list += src
|
||||
|
||||
wires = new /datum/wires/apc(src)
|
||||
@@ -164,9 +194,6 @@
|
||||
src.tdir = dir // to fix Vars bug
|
||||
setDir(SOUTH)
|
||||
|
||||
if(auto_name)
|
||||
name = "\improper [get_area(src)] APC"
|
||||
|
||||
switch(tdir)
|
||||
if(NORTH)
|
||||
pixel_y = 23
|
||||
@@ -176,14 +203,6 @@
|
||||
pixel_x = 24
|
||||
if(WEST)
|
||||
pixel_x = -25
|
||||
if (building)
|
||||
area = get_area(src)
|
||||
opened = APC_COVER_OPENED
|
||||
operating = FALSE
|
||||
name = "[area.name] APC"
|
||||
stat |= MAINT
|
||||
src.update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update), 5)
|
||||
|
||||
/obj/machinery/power/apc/Destroy()
|
||||
GLOB.apcs_list -= src
|
||||
@@ -217,33 +236,6 @@
|
||||
terminal.setDir(tdir)
|
||||
terminal.master = src
|
||||
|
||||
/obj/machinery/power/apc/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
has_electronics = APC_ELECTRONICS_SECURED
|
||||
// is starting with a power cell installed, create it and set its charge level
|
||||
if(cell_type)
|
||||
cell = new cell_type
|
||||
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
|
||||
|
||||
var/area/A = src.loc.loc
|
||||
|
||||
//if area isn't specified use current
|
||||
if(areastring)
|
||||
src.area = get_area_instance_from_text(areastring)
|
||||
if(!src.area)
|
||||
src.area = A
|
||||
stack_trace("Bad areastring path for [src], [src.areastring]")
|
||||
else if(isarea(A) && src.areastring == null)
|
||||
src.area = A
|
||||
update_icon()
|
||||
|
||||
make_terminal()
|
||||
update_nightshift_auth_requirement()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update), 5)
|
||||
|
||||
/obj/machinery/power/apc/examine(mob/user)
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
@@ -1432,7 +1424,7 @@
|
||||
return
|
||||
for(var/A in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/I = A
|
||||
if(get_area(I) == area)
|
||||
if(get_base_area(I) == area)
|
||||
return
|
||||
|
||||
failure_timer = max(failure_timer, round(duration))
|
||||
|
||||
@@ -193,9 +193,9 @@
|
||||
var/on = FALSE // 1 if on, 0 if off
|
||||
var/on_gs = FALSE
|
||||
var/static_power_used = 0
|
||||
var/brightness = 8 // luminosity when on, also used in power calculation
|
||||
var/brightness = 11 // luminosity when on, also used in power calculation
|
||||
var/bulb_power = 0.75 // basically the alpha of the emitted light source
|
||||
var/bulb_colour = "#FFEEDD" // befault colour of the light.
|
||||
var/bulb_colour = "#FFF6ED" // befault colour of the light.
|
||||
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
|
||||
var/flickering = FALSE
|
||||
var/light_type = /obj/item/light/tube // the type of light item
|
||||
@@ -231,7 +231,7 @@
|
||||
icon_state = "bulb"
|
||||
base_state = "bulb"
|
||||
fitting = "bulb"
|
||||
brightness = 4
|
||||
brightness = 6
|
||||
bulb_colour = "#FFDDBB"
|
||||
desc = "A small lighting fixture."
|
||||
light_type = /obj/item/light/bulb
|
||||
@@ -272,11 +272,11 @@
|
||||
spawn(2)
|
||||
switch(fitting)
|
||||
if("tube")
|
||||
brightness = 8
|
||||
brightness = 11
|
||||
if(prob(2))
|
||||
break_light_tube(1)
|
||||
if("bulb")
|
||||
brightness = 4
|
||||
brightness = 6
|
||||
if(prob(5))
|
||||
break_light_tube(1)
|
||||
spawn(1)
|
||||
@@ -294,7 +294,7 @@
|
||||
cut_overlays()
|
||||
switch(status) // set icon_states
|
||||
if(LIGHT_OK)
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if(emergency_mode || (A && A.fire))
|
||||
icon_state = "[base_state]_emergency"
|
||||
else
|
||||
@@ -323,7 +323,7 @@
|
||||
var/CO = bulb_colour
|
||||
if(color)
|
||||
CO = color
|
||||
var/area/A = get_area(src)
|
||||
var/area/A = get_base_area(src)
|
||||
if (A && A.fire)
|
||||
CO = bulb_emergency_colour
|
||||
else if (nightshift_enabled)
|
||||
@@ -351,11 +351,11 @@
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
active_power_usage = (brightness * 10)
|
||||
active_power_usage = (brightness * 7.2)
|
||||
if(on != on_gs)
|
||||
on_gs = on
|
||||
if(on)
|
||||
static_power_used = brightness * 20 //20W per unit luminosity
|
||||
static_power_used = brightness * 14.4 //20W per unit luminosity
|
||||
addStaticPower(static_power_used, STATIC_LIGHT)
|
||||
else
|
||||
removeStaticPower(static_power_used, STATIC_LIGHT)
|
||||
@@ -738,7 +738,7 @@
|
||||
icon_state = "ltube"
|
||||
base_state = "ltube"
|
||||
item_state = "c_tube"
|
||||
brightness = 8
|
||||
brightness = 11
|
||||
|
||||
/obj/item/light/tube/broken
|
||||
status = LIGHT_BROKEN
|
||||
@@ -751,7 +751,7 @@
|
||||
item_state = "contvapour"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
brightness = 4
|
||||
brightness = 6
|
||||
|
||||
/obj/item/light/bulb/broken
|
||||
status = LIGHT_BROKEN
|
||||
@@ -820,7 +820,7 @@
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
base_state = "floor" // base description and icon_state
|
||||
icon_state = "floor"
|
||||
brightness = 4
|
||||
brightness = 6
|
||||
layer = 2.5
|
||||
light_type = /obj/item/light/bulb
|
||||
fitting = "bulb"
|
||||
|
||||
@@ -382,6 +382,7 @@
|
||||
return null
|
||||
|
||||
/area/proc/get_apc()
|
||||
var/target = base_area ? base_area : src
|
||||
for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
|
||||
if(APC.area == src)
|
||||
if(APC.area == target)
|
||||
return APC
|
||||
@@ -237,7 +237,7 @@
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
|
||||
before_firing(target,user)
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
firing_burst = FALSE
|
||||
@@ -281,6 +281,7 @@
|
||||
else
|
||||
if(chambered)
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
|
||||
before_firing(target,user)
|
||||
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
return
|
||||
@@ -466,6 +467,10 @@
|
||||
qdel(pin)
|
||||
pin = new /obj/item/firing_pin
|
||||
|
||||
//Happens before the actual projectile creation
|
||||
/obj/item/gun/proc/before_firing(atom/target,mob/user)
|
||||
return
|
||||
|
||||
/////////////
|
||||
// ZOOMING //
|
||||
/////////////
|
||||
|
||||
@@ -96,15 +96,20 @@
|
||||
"Gold Trim" = "detective_gold",
|
||||
"The Peacemaker" = "detective_peacemaker"
|
||||
)
|
||||
var/list/safe_calibers
|
||||
|
||||
/obj/item/gun/ballistic/revolver/detective/Initialize()
|
||||
. = ..()
|
||||
safe_calibers = magazine.caliber
|
||||
|
||||
/obj/item/gun/ballistic/revolver/detective/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
if(magazine.caliber != initial(magazine.caliber))
|
||||
if(chambered && !(chambered.caliber in safe_calibers))
|
||||
if(prob(70 - (magazine.ammo_count() * 10))) //minimum probability of 10, maximum of 60
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
to_chat(user, "<span class='userdanger'>[src] blows up in your face!</span>")
|
||||
user.take_bodypart_damage(0,20)
|
||||
user.dropItemToGround(src)
|
||||
return 0
|
||||
return FALSE
|
||||
..()
|
||||
|
||||
/obj/item/gun/ballistic/revolver/detective/screwdriver_act(mob/living/user, obj/item/I)
|
||||
|
||||
375
code/modules/projectiles/guns/energy/dueling.dm
Normal file
375
code/modules/projectiles/guns/energy/dueling.dm
Normal file
@@ -0,0 +1,375 @@
|
||||
#define DUEL_IDLE 1
|
||||
#define DUEL_PREPARATION 2
|
||||
#define DUEL_READY 3
|
||||
#define DUEL_COUNTDOWN 4
|
||||
#define DUEL_FIRING 5
|
||||
|
||||
//paper rock scissors
|
||||
#define DUEL_SETTING_A "wide"
|
||||
#define DUEL_SETTING_B "cone"
|
||||
#define DUEL_SETTING_C "pinpoint"
|
||||
|
||||
#define DUEL_HUGBOX_NONE 0 //dismember head
|
||||
#define DUEL_HUGBOX_LETHAL 1 //200 damage to chest
|
||||
#define DUEL_HUGBOX_NONLETHAL 2 //stamcrit
|
||||
|
||||
/datum/duel
|
||||
var/obj/item/gun/energy/dueling/gun_A
|
||||
var/obj/item/gun/energy/dueling/gun_B
|
||||
var/state = DUEL_IDLE
|
||||
var/required_distance = 5
|
||||
var/list/confirmations = list()
|
||||
var/list/fired = list()
|
||||
var/countdown_length = 10
|
||||
var/countdown_step = 0
|
||||
|
||||
/datum/duel/proc/try_begin()
|
||||
//Check if both guns are held and if so begin.
|
||||
var/mob/living/A = get_duelist(gun_A)
|
||||
var/mob/living/B = get_duelist(gun_B)
|
||||
if(!A || !B)
|
||||
message_duelists("<span class='warning'>To begin the duel, both participants need to be holding paired dueling pistols.</span>")
|
||||
return
|
||||
begin()
|
||||
|
||||
/datum/duel/proc/begin()
|
||||
state = DUEL_PREPARATION
|
||||
confirmations.Cut()
|
||||
fired.Cut()
|
||||
countdown_step = countdown_length
|
||||
|
||||
message_duelists("<span class='notice'>Set your gun setting and move [required_distance] steps away from your opponent.</span>")
|
||||
|
||||
START_PROCESSING(SSobj,src)
|
||||
|
||||
/datum/duel/proc/get_duelist(obj/gun)
|
||||
var/mob/living/G = gun.loc
|
||||
if(!istype(G) || !G.is_holding(gun))
|
||||
return null
|
||||
return G
|
||||
|
||||
/datum/duel/proc/message_duelists(message)
|
||||
var/mob/living/LA = get_duelist(gun_A)
|
||||
if(LA)
|
||||
to_chat(LA,message)
|
||||
var/mob/living/LB = get_duelist(gun_B)
|
||||
if(LB)
|
||||
to_chat(LB,message)
|
||||
|
||||
/datum/duel/proc/other_gun(obj/item/gun/energy/dueling/G)
|
||||
return G == gun_A ? gun_B : gun_A
|
||||
|
||||
/datum/duel/proc/end()
|
||||
message_duelists("<span class='notice'>Duel finished. Re-engaging safety.</span>")
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
state = DUEL_IDLE
|
||||
|
||||
/datum/duel/process()
|
||||
switch(state)
|
||||
if(DUEL_PREPARATION)
|
||||
if(check_positioning())
|
||||
confirm_positioning()
|
||||
else if (!get_duelist(gun_A) && !get_duelist(gun_B))
|
||||
end()
|
||||
if(DUEL_READY)
|
||||
if(!check_positioning())
|
||||
back_to_prep()
|
||||
else if(confirmations.len == 2)
|
||||
confirm_ready()
|
||||
if(DUEL_COUNTDOWN)
|
||||
if(!check_positioning())
|
||||
back_to_prep()
|
||||
else
|
||||
countdown_step()
|
||||
if(DUEL_FIRING)
|
||||
if(check_fired())
|
||||
end()
|
||||
|
||||
/datum/duel/proc/back_to_prep()
|
||||
message_duelists("<span class='notice'>Positions invalid. Please move to valid positions [required_distance] steps aways from each other to continue.</span>")
|
||||
state = DUEL_PREPARATION
|
||||
confirmations.Cut()
|
||||
countdown_step = countdown_length
|
||||
|
||||
/datum/duel/proc/confirm_positioning()
|
||||
message_duelists("<span class='notice'>Position confirmed. Confirm readiness by pulling the trigger once.</span>")
|
||||
state = DUEL_READY
|
||||
|
||||
/datum/duel/proc/confirm_ready()
|
||||
message_duelists("<span class='notice'>Readiness confirmed. Starting countdown. Commence firing at zero mark.</span>")
|
||||
state = DUEL_COUNTDOWN
|
||||
|
||||
/datum/duel/proc/countdown_step()
|
||||
countdown_step--
|
||||
if(countdown_step == 0)
|
||||
state = DUEL_FIRING
|
||||
message_duelists("<span class='userdanger'>Fire!</span>")
|
||||
else
|
||||
message_duelists("<span class='userdanger'>[countdown_step]!</span>")
|
||||
|
||||
/datum/duel/proc/check_fired()
|
||||
if(fired.len == 2)
|
||||
return TRUE
|
||||
//Let's say if gun was dropped/stowed the user is finished
|
||||
if(!get_duelist(gun_A))
|
||||
return TRUE
|
||||
if(!get_duelist(gun_B))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/duel/proc/check_positioning()
|
||||
var/mob/living/A = get_duelist(gun_A)
|
||||
var/mob/living/B = get_duelist(gun_B)
|
||||
if(!A || !B)
|
||||
return FALSE
|
||||
if(!isturf(A.loc) || !isturf(B.loc))
|
||||
return FALSE
|
||||
if(get_dist(A,B) != required_distance)
|
||||
return FALSE
|
||||
for(var/turf/T in getline(get_turf(A),get_turf(B)))
|
||||
if(is_blocked_turf(T,TRUE))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/energy/dueling
|
||||
name = "dueling pistol"
|
||||
desc = "High-tech dueling pistol. Launches chaff and projectile according to preset settings."
|
||||
icon_state = "dueling_pistol"
|
||||
item_state = "gun"
|
||||
ammo_x_offset = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/duel)
|
||||
automatic_charge_overlays = FALSE
|
||||
var/unlocked = FALSE
|
||||
var/setting = DUEL_SETTING_A
|
||||
var/datum/duel/duel
|
||||
var/mutable_appearance/setting_overlay
|
||||
var/hugbox = DUEL_HUGBOX_NONE
|
||||
|
||||
/obj/item/gun/energy/dueling/hugbox
|
||||
hugbox = DUEL_HUGBOX_LETHAL
|
||||
|
||||
/obj/item/gun/energy/dueling/hugbox/stamina
|
||||
hugbox = DUEL_HUGBOX_NONLETHAL
|
||||
|
||||
/obj/item/gun/energy/dueling/Initialize()
|
||||
. = ..()
|
||||
setting_overlay = mutable_appearance(icon,setting_iconstate())
|
||||
add_overlay(setting_overlay)
|
||||
|
||||
/obj/item/gun/energy/dueling/proc/setting_iconstate()
|
||||
switch(setting)
|
||||
if(DUEL_SETTING_A)
|
||||
return "duel_red"
|
||||
if(DUEL_SETTING_B)
|
||||
return "duel_green"
|
||||
if(DUEL_SETTING_C)
|
||||
return "duel_blue"
|
||||
return "duel_red"
|
||||
|
||||
/obj/item/gun/energy/dueling/attack_self(mob/living/user)
|
||||
. = ..()
|
||||
if(duel.state == DUEL_IDLE)
|
||||
duel.try_begin()
|
||||
else
|
||||
toggle_setting(user)
|
||||
|
||||
/obj/item/gun/energy/dueling/proc/toggle_setting(mob/living/user)
|
||||
switch(setting)
|
||||
if(DUEL_SETTING_A)
|
||||
setting = DUEL_SETTING_B
|
||||
if(DUEL_SETTING_B)
|
||||
setting = DUEL_SETTING_C
|
||||
if(DUEL_SETTING_C)
|
||||
setting = DUEL_SETTING_A
|
||||
to_chat(user,"<span class='notice'>You switch [src] setting to [setting] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/energy/dueling/update_icon(force_update)
|
||||
. = ..()
|
||||
if(setting_overlay)
|
||||
cut_overlay(setting_overlay)
|
||||
setting_overlay.icon_state = setting_iconstate()
|
||||
add_overlay(setting_overlay)
|
||||
|
||||
/obj/item/gun/energy/dueling/Destroy()
|
||||
. = ..()
|
||||
if(duel.gun_A == src)
|
||||
duel.gun_A = null
|
||||
if(duel.gun_B == src)
|
||||
duel.gun_B = null
|
||||
duel = null
|
||||
|
||||
/obj/item/gun/energy/dueling/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
switch(duel.state)
|
||||
if(DUEL_FIRING)
|
||||
return . && !duel.fired[src]
|
||||
if(DUEL_READY)
|
||||
return .
|
||||
else
|
||||
to_chat(user,"<span class='warning'>[src] is locked. Wait for FIRE signal before shooting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/gun/energy/dueling/proc/is_duelist(mob/living/L)
|
||||
if(!istype(L))
|
||||
return FALSE
|
||||
if(!L.is_holding(duel.other_gun(src)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/energy/dueling/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
|
||||
if(duel.state == DUEL_READY)
|
||||
duel.confirmations[src] = TRUE
|
||||
to_chat(user,"<span class='notice'>You confirm your readiness.</span>")
|
||||
return
|
||||
else if(!is_duelist(target)) //I kinda want to leave this out just to see someone shoot a bystander or missing.
|
||||
to_chat(user,"<span class='warning'>[src] safety system prevents shooting anyone but your designated opponent.</span>")
|
||||
return
|
||||
else
|
||||
duel.fired[src] = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/energy/dueling/before_firing(target,user)
|
||||
var/obj/item/ammo_casing/energy/duel/D = chambered
|
||||
D.setting = setting
|
||||
D.hugbox = hugbox
|
||||
|
||||
/obj/effect/temp_visual/dueling_chaff
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "shield-old"
|
||||
duration = 30
|
||||
var/setting
|
||||
|
||||
/obj/effect/temp_visual/dueling_chaff/update_icon()
|
||||
. = ..()
|
||||
switch(setting)
|
||||
if(DUEL_SETTING_A)
|
||||
color = "red"
|
||||
if(DUEL_SETTING_B)
|
||||
color = "green"
|
||||
if(DUEL_SETTING_C)
|
||||
color = "blue"
|
||||
|
||||
//Casing
|
||||
|
||||
/obj/item/ammo_casing/energy/duel
|
||||
e_cost = 0
|
||||
projectile_type = /obj/item/projectile/energy/duel
|
||||
var/setting
|
||||
var/hugbox = DUEL_HUGBOX_NONE
|
||||
|
||||
/obj/item/ammo_casing/energy/duel/ready_proj(atom/target, mob/living/user, quiet, zone_override)
|
||||
. = ..()
|
||||
var/obj/item/projectile/energy/duel/D = BB
|
||||
D.setting = setting
|
||||
D.hugbox = hugbox
|
||||
D.update_icon()
|
||||
|
||||
/obj/item/ammo_casing/energy/duel/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
. = ..()
|
||||
var/obj/effect/temp_visual/dueling_chaff/C = new(get_turf(user))
|
||||
C.setting = setting
|
||||
C.update_icon()
|
||||
|
||||
//Projectile
|
||||
|
||||
/obj/item/projectile/energy/duel
|
||||
name = "dueling beam"
|
||||
icon_state = "declone"
|
||||
is_reflectable = FALSE
|
||||
homing = TRUE
|
||||
var/setting
|
||||
var/hugbox = DUEL_HUGBOX_NONE
|
||||
|
||||
/obj/item/projectile/energy/duel/update_icon()
|
||||
. = ..()
|
||||
switch(setting)
|
||||
if(DUEL_SETTING_A)
|
||||
color = "red"
|
||||
if(DUEL_SETTING_B)
|
||||
color = "green"
|
||||
if(DUEL_SETTING_C)
|
||||
color = "blue"
|
||||
|
||||
/obj/item/projectile/energy/duel/on_hit(atom/target, blocked)
|
||||
. = ..()
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/dueling_chaff/C = locate() in T
|
||||
if(C)
|
||||
var/counter_setting
|
||||
switch(setting)
|
||||
if(DUEL_SETTING_A)
|
||||
counter_setting = DUEL_SETTING_B
|
||||
if(DUEL_SETTING_B)
|
||||
counter_setting = DUEL_SETTING_C
|
||||
if(DUEL_SETTING_C)
|
||||
counter_setting = DUEL_SETTING_A
|
||||
if(C.setting == counter_setting)
|
||||
return BULLET_ACT_BLOCK
|
||||
|
||||
var/mob/living/L = target
|
||||
if(!istype(target))
|
||||
return BULLET_ACT_BLOCK
|
||||
|
||||
switch(hugbox)
|
||||
if(DUEL_HUGBOX_NONE)
|
||||
var/obj/item/bodypart/B = L.get_bodypart(BODY_ZONE_HEAD)
|
||||
B.dismember()
|
||||
qdel(B)
|
||||
if(DUEL_HUGBOX_LETHAL)
|
||||
L.adjustBruteLoss(180)
|
||||
L.death() //Die, powergamers.
|
||||
if(DUEL_HUGBOX_NONLETHAL)
|
||||
L.adjustStaminaLoss(200, forced = TRUE) //Die, powergamers x 2
|
||||
L.Knockdown(100, override_hardstun = 100) //For good measure.
|
||||
|
||||
//Storage case.
|
||||
/obj/item/storage/lockbox/dueling
|
||||
name = "dueling pistol case"
|
||||
desc = "Let's solve this like gentlespacemen."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
var/gun_type = /obj/item/gun/energy/dueling
|
||||
|
||||
/obj/item/storage/lockbox/dueling/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_items = 2
|
||||
STR.can_hold = typecacheof(/obj/item/gun/energy/dueling)
|
||||
|
||||
/obj/item/storage/lockbox/dueling/update_icon()
|
||||
cut_overlays()
|
||||
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
|
||||
if(locked)
|
||||
icon_state = "medalbox+l"
|
||||
else
|
||||
icon_state = "medalbox"
|
||||
if(open)
|
||||
icon_state += "open"
|
||||
if(broken)
|
||||
icon_state += "+b"
|
||||
|
||||
/obj/item/storage/lockbox/dueling/PopulateContents()
|
||||
. = ..()
|
||||
var/obj/item/gun/energy/dueling/gun_A = new gun_type(src)
|
||||
var/obj/item/gun/energy/dueling/gun_B = new gun_type(src)
|
||||
var/datum/duel/D = new
|
||||
gun_A.duel = D
|
||||
gun_B.duel = D
|
||||
D.gun_A = gun_A
|
||||
D.gun_B = gun_B
|
||||
|
||||
/obj/item/storage/lockbox/dueling/hugbox
|
||||
gun_type = /obj/item/gun/energy/dueling/hugbox
|
||||
|
||||
/obj/item/storage/lockbox/dueling/hugbox/stamina
|
||||
gun_type = /obj/item/gun/energy/dueling/hugbox/stamina
|
||||
@@ -374,14 +374,18 @@
|
||||
desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
|
||||
modifier = 2.5
|
||||
minebot_upgrade = FALSE
|
||||
var/decreased
|
||||
|
||||
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
KA.overheat_time -= modifier
|
||||
var/old = KA.overheat_time
|
||||
KA.overheat_time = max(0, KA.overheat_time - modifier)
|
||||
decreased = old - KA.overheat_time
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
KA.overheat_time += modifier
|
||||
KA.overheat_time += decreased
|
||||
..()
|
||||
|
||||
/obj/item/borg/upgrade/modkit/cooldown/minebot
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
|
||||
return master
|
||||
|
||||
/datum/reagents/proc/trans_to(obj/target, amount=1, multiplier=1, preserve_data=1, no_react = 0)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
|
||||
/datum/reagents/proc/trans_to(obj/target, amount = 1, multiplier = 1, preserve_data = 1, no_react = 0, log = FALSE)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
|
||||
var/list/cached_reagents = reagent_list
|
||||
if(!target || !total_volume)
|
||||
return
|
||||
@@ -188,17 +188,23 @@
|
||||
amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume)
|
||||
var/part = amount / src.total_volume
|
||||
var/trans_data = null
|
||||
var/list/transferred = list()
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/T = reagent
|
||||
var/transfer_amount = T.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = copy_data(T)
|
||||
|
||||
transferred += "[T] - [transfer_amount]"
|
||||
|
||||
R.add_reagent(T.type, transfer_amount * multiplier, trans_data, chem_temp, T.purity, pH, no_react = TRUE, ignore_pH = TRUE) //we only handle reaction after every reagent has been transfered.
|
||||
|
||||
remove_reagent(T.type, transfer_amount, ignore_pH = TRUE)
|
||||
|
||||
if(log && amount > 0)
|
||||
var/atom/us = my_atom
|
||||
var/atom/them = R.my_atom
|
||||
var/location_string = "FROM [(us && "[us] ([REF(us)]) [COORD(us)]") || "NULL"] TO [(them && "[them] ([REF(them)]) [COORD(them)]") || "NULL"]"
|
||||
log_reagent_transfer("[location_string] - [key_name(usr)][istext(log) ? " - [log]" : ""]: trans_to with arguments [target] [amount] [multiplier] [preserve_data] [no_react] and reagents [english_list(transferred)]")
|
||||
|
||||
update_total()
|
||||
R.update_total()
|
||||
if(!no_react)
|
||||
@@ -237,7 +243,7 @@
|
||||
src.handle_reactions()
|
||||
return amount
|
||||
|
||||
/datum/reagents/proc/trans_id_to(obj/target, reagent, amount=1, preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N
|
||||
/datum/reagents/proc/trans_id_to(obj/target, reagent, amount = 1, preserve_data = TRUE, log = FALSE)//Not sure why this proc didn't exist before. It does now! /N
|
||||
var/list/cached_reagents = reagent_list
|
||||
if (!target)
|
||||
return
|
||||
@@ -257,8 +263,12 @@
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
R.add_reagent(current_reagent.type, amount, trans_data, chem_temp, current_reagent.purity, pH, no_react = TRUE)
|
||||
|
||||
remove_reagent(current_reagent.type, amount, 1)
|
||||
if(log && amount > 0)
|
||||
var/atom/us = my_atom
|
||||
var/atom/them = R.my_atom
|
||||
var/location_string = "FROM [(us && "[us] ([REF(us)]) [COORD(us)]") || "NULL"] TO [(them && "[them] ([REF(them)]) [COORD(them)]") || "NULL"]"
|
||||
log_reagent_transfer("[location_string] - [key_name(usr)][istext(log) ? " - [log]" : ""]: trans_id_to with arguments [target] [reagent] [amount] [preserve_data]")
|
||||
break
|
||||
|
||||
src.update_total()
|
||||
|
||||
@@ -148,8 +148,8 @@
|
||||
|
||||
/obj/machinery/chem_master/on_deconstruction()
|
||||
var/atom/A = drop_location()
|
||||
beaker.forceMove(A)
|
||||
bottle.forceMove(A)
|
||||
beaker?.forceMove(A)
|
||||
bottle?.forceMove(A)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
|
||||
@@ -887,7 +887,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
/datum/reagent/consumable/ethanol/barefoot/on_mob_life(mob/living/carbon/M)
|
||||
if(ishuman(M)) //Barefoot causes the imbiber to quickly regenerate brute trauma if they're not wearing shoes.
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.shoes)
|
||||
if(!H.shoes || !(H.shoes.body_parts_covered & FEET))
|
||||
H.adjustBruteLoss(-3, 0)
|
||||
. = 1
|
||||
return ..() || .
|
||||
|
||||
@@ -153,20 +153,37 @@
|
||||
color = "#669900" // rgb: 102, 153, 0
|
||||
toxpwr = 0.5
|
||||
taste_description = "death"
|
||||
var/fakedeath_active = FALSE
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/toxin/zombiepowder/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
L.fakedeath(type)
|
||||
ADD_TRAIT(L, TRAIT_FAKEDEATH, type)
|
||||
|
||||
/datum/reagent/toxin/zombiepowder/on_mob_end_metabolize(mob/living/L)
|
||||
L.cure_fakedeath(type)
|
||||
..()
|
||||
|
||||
/datum/reagent/toxin/zombiepowder/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustOxyLoss(0.5*REM, 0)
|
||||
/datum/reagent/toxin/zombiepowder/reaction_mob(mob/living/L, method=TOUCH, reac_volume)
|
||||
L.adjustOxyLoss(0.5*REM, 0)
|
||||
if(method == INGEST)
|
||||
fakedeath_active = TRUE
|
||||
L.fakedeath(type)
|
||||
|
||||
/datum/reagent/toxin/zombiepowder/on_mob_life(mob/living/M)
|
||||
..()
|
||||
. = 1
|
||||
if(fakedeath_active)
|
||||
return TRUE
|
||||
switch(current_cycle)
|
||||
if(1 to 5)
|
||||
M.confused += 1
|
||||
M.drowsyness += 1
|
||||
M.slurring += 3
|
||||
if(5 to 8)
|
||||
M.adjustStaminaLoss(40, 0)
|
||||
if(9 to INFINITY)
|
||||
fakedeath_active = TRUE
|
||||
M.fakedeath(type)
|
||||
|
||||
/datum/reagent/toxin/ghoulpowder
|
||||
name = "Ghoul Powder"
|
||||
|
||||
@@ -70,6 +70,14 @@
|
||||
required_other = TRUE
|
||||
required_container = /obj/item/slime_extract/green
|
||||
|
||||
/datum/chemical_reaction/slime/slimemammal
|
||||
name = "Mammal Mutation Toxin"
|
||||
id = /datum/reagent/mutationtoxin/mammal
|
||||
results = list(/datum/reagent/mutationtoxin/mammal = 1)
|
||||
required_reagents = list(/datum/reagent/water = 1)
|
||||
required_other = TRUE
|
||||
required_container = /obj/item/slime_extract/green
|
||||
|
||||
//Metal
|
||||
/datum/chemical_reaction/slime/slimemetal
|
||||
name = "Slime Metal"
|
||||
|
||||
@@ -186,6 +186,7 @@ GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related
|
||||
var/datum/chemical_reaction/recipe = get_chemical_reaction(recipe_id)
|
||||
if(!recipe)
|
||||
info = "This recipe is illegible."
|
||||
return
|
||||
var/list/dat = list("<ul>")
|
||||
for(var/rid in recipe.required_reagents)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[rid]
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#define PH_WEAK (1 << 0)
|
||||
#define TEMP_WEAK (1 << 1)
|
||||
|
||||
/obj/item/reagent_containers
|
||||
name = "Container"
|
||||
desc = "..."
|
||||
@@ -9,14 +6,13 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/amount_per_transfer_from_this = 5
|
||||
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
|
||||
var/APTFT_altclick = TRUE //will the set amount_per_transfer_from_this proc be called on AltClick() ?
|
||||
var/volume = 30
|
||||
var/reagent_flags
|
||||
var/reagent_flags //used to determine the reagent holder flags on add_initial_reagents()
|
||||
var/list/list_reagents = null
|
||||
var/spawned_disease = null
|
||||
var/disease_amount = 20
|
||||
var/spillable = FALSE
|
||||
var/beaker_weakness_bitflag = NONE//Bitflag!
|
||||
var/container_flags = APTFT_ALTCLICK|APTFT_VERB //the container item flags
|
||||
var/container_HP = 2
|
||||
var/cached_icon
|
||||
|
||||
@@ -24,7 +20,7 @@
|
||||
. = ..()
|
||||
if(isnum(vol) && vol > 0)
|
||||
volume = vol
|
||||
if(length(possible_transfer_amounts))
|
||||
if(container_flags & APTFT_VERB && length(possible_transfer_amounts))
|
||||
verbs += /obj/item/reagent_containers/proc/set_APTFT
|
||||
create_reagents(volume, reagent_flags)
|
||||
if(spawned_disease)
|
||||
@@ -37,12 +33,12 @@
|
||||
. = ..()
|
||||
if(length(possible_transfer_amounts) > 1)
|
||||
. += "Currently transferring [amount_per_transfer_from_this] units per use."
|
||||
if(APTFT_altclick && user.Adjacent(src))
|
||||
if(container_flags & APTFT_ALTCLICK && user.Adjacent(src))
|
||||
. += "<span class='notice'>Alt-click it to set its transfer amount.</span>"
|
||||
|
||||
/obj/item/reagent_containers/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(APTFT_altclick && length(possible_transfer_amounts) > 1 && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(container_flags & APTFT_ALTCLICK && length(possible_transfer_amounts) > 1 && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
set_APTFT()
|
||||
return TRUE
|
||||
|
||||
@@ -108,10 +104,12 @@
|
||||
|
||||
/obj/item/reagent_containers/proc/bartender_check(atom/target)
|
||||
. = FALSE
|
||||
if(target.CanPass(src, get_turf(src)) && thrownby && thrownby.actions)
|
||||
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
|
||||
if(D.active)
|
||||
return TRUE
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions)
|
||||
return
|
||||
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
|
||||
if(D.active)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/proc/ForceResetRotation()
|
||||
transform = initial(transform)
|
||||
@@ -155,7 +153,7 @@
|
||||
//melts plastic beakers
|
||||
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
reagents.expose_temperature(1000)
|
||||
if(beaker_weakness_bitflag & TEMP_WEAK)
|
||||
if(container_flags & TEMP_WEAK)
|
||||
var/list/seen = viewers(5, get_turf(src))
|
||||
var/iconhtml = icon2html(src, seen)
|
||||
for(var/mob/H in seen)
|
||||
@@ -170,13 +168,13 @@
|
||||
temp_check()
|
||||
|
||||
/obj/item/reagent_containers/proc/temp_check()
|
||||
if(beaker_weakness_bitflag & TEMP_WEAK)
|
||||
if(container_flags & TEMP_WEAK)
|
||||
if(reagents.chem_temp >= 444)//assuming polypropylene
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
//melts glass beakers
|
||||
/obj/item/reagent_containers/proc/pH_check()
|
||||
if(beaker_weakness_bitflag & PH_WEAK)
|
||||
if(container_flags & PH_WEAK)
|
||||
if((reagents.pH < 1.5) || (reagents.pH > 12.5))
|
||||
START_PROCESSING(SSobj, src)
|
||||
else if((reagents.pH < -3) || (reagents.pH > 17))
|
||||
@@ -190,7 +188,7 @@
|
||||
cached_icon = icon_state
|
||||
var/damage
|
||||
var/cause
|
||||
if(beaker_weakness_bitflag & PH_WEAK)
|
||||
if(container_flags & PH_WEAK)
|
||||
if(reagents.pH < 2)
|
||||
damage = (2 - reagents.pH)/20
|
||||
cause = "from the extreme pH"
|
||||
@@ -201,7 +199,7 @@
|
||||
cause = "from the extreme pH"
|
||||
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
|
||||
if(beaker_weakness_bitflag & TEMP_WEAK)
|
||||
if(container_flags & TEMP_WEAK)
|
||||
if(reagents.chem_temp >= 444)
|
||||
if(damage)
|
||||
damage += (reagents.chem_temp/444)/5
|
||||
|
||||
@@ -21,13 +21,9 @@
|
||||
|
||||
if(istype(M))
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.type + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
var/R = reagents?.log_list()
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
@@ -35,7 +31,8 @@
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
var/self_fed = M == user
|
||||
if(!self_fed)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
@@ -48,7 +45,7 @@
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5, null, null, null, self_fed? "self swallowed" : "fed by [user]"), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
|
||||
@@ -65,7 +62,7 @@
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this, log = "reagentcontainer-glass afterattack transfer to")
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
@@ -77,7 +74,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, log = "reagentcontainer-glass afterattack fill from")
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
@@ -100,7 +97,7 @@
|
||||
to_chat(user, "<span class='notice'>[src] is full.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You break [E] in [src].</span>")
|
||||
E.reagents.trans_to(src, E.reagents.total_volume)
|
||||
E.reagents.trans_to(src, E.reagents.total_volume, log = "reagentcontainer-glass break egg in")
|
||||
qdel(E)
|
||||
return
|
||||
..()
|
||||
@@ -114,7 +111,7 @@
|
||||
item_state = "beaker"
|
||||
materials = list(MAT_GLASS=500)
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,60)
|
||||
beaker_weakness_bitflag = PH_WEAK
|
||||
container_flags = PH_WEAK|APTFT_ALTCLICK|APTFT_VERB
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/Initialize()
|
||||
. = ..()
|
||||
@@ -207,11 +204,7 @@
|
||||
volume = 180
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,180)
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/plastic/Initialize()
|
||||
beaker_weakness_bitflag &= ~PH_WEAK
|
||||
beaker_weakness_bitflag |= TEMP_WEAK
|
||||
. = ..()
|
||||
container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/plastic/update_icon()
|
||||
icon_state = "beakerlarge" // hack to lets us reuse the large beaker reagent fill states
|
||||
@@ -226,10 +219,7 @@
|
||||
volume = 240
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,200,240)
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/meta/Initialize() // why the fuck can't you just set the beaker weakness bitflags to nothing? fuck you
|
||||
beaker_weakness_bitflag &= ~PH_WEAK
|
||||
. = ..()
|
||||
container_flags = APTFT_ALTCLICK|APTFT_VERB
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/noreact
|
||||
name = "cryostasis beaker"
|
||||
@@ -240,13 +230,9 @@
|
||||
reagent_flags = OPENCONTAINER | NO_REACT
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
container_flags = APTFT_ALTCLICK|APTFT_VERB
|
||||
container_HP = 10//shouldn't be needed
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/noreact/Initialize()
|
||||
beaker_weakness_bitflag &= ~PH_WEAK
|
||||
. = ..()
|
||||
//reagents.set_reacting(FALSE) was this removed in a recent pr?
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/bluespace
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology \
|
||||
@@ -314,18 +300,15 @@
|
||||
SLOT_L_STORE, SLOT_R_STORE,\
|
||||
SLOT_GENERC_DEXTROUS_STORAGE
|
||||
)
|
||||
container_flags = APTFT_ALTCLICK|APTFT_VERB
|
||||
container_HP = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/Initialize()
|
||||
beaker_weakness_bitflag |= TEMP_WEAK
|
||||
. = ..()
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
to_chat(user, "<span class='warning'>[src] is out of water!</span>")
|
||||
else
|
||||
reagents.trans_to(O, 5)
|
||||
reagents.trans_to(O, 5, log = "reagentcontainer-bucket fill mop")
|
||||
to_chat(user, "<span class='notice'>You wet [O] in [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else if(isprox(O))
|
||||
@@ -369,12 +352,9 @@
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50)
|
||||
container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB
|
||||
container_HP = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
|
||||
beaker_weakness_bitflag |= TEMP_WEAK
|
||||
. = ..()
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle/empty
|
||||
list_reagents = list()
|
||||
|
||||
|
||||
@@ -362,30 +362,14 @@
|
||||
return
|
||||
|
||||
/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity)
|
||||
if(!vial)
|
||||
if(!vial || !proximity || !isliving(target))
|
||||
return
|
||||
var/mob/living/L = target
|
||||
|
||||
if(!L.reagents || !L.can_inject(user, TRUE, user.zone_selected, penetrates))
|
||||
return
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!ismob(target))
|
||||
return
|
||||
|
||||
var/mob/living/L
|
||||
if(isliving(target))
|
||||
L = target
|
||||
if(!penetrates && !L.can_inject(user, 1)) //This check appears another four times, since otherwise the penetrating sprays will break in do_mob.
|
||||
return
|
||||
|
||||
if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles
|
||||
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
to_chat(user, "<span class='notice'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
if(ishuman(L))
|
||||
if(iscarbon(L))
|
||||
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting)
|
||||
to_chat(user, "<span class='warning'>The limb is missing!</span>")
|
||||
@@ -394,84 +378,40 @@
|
||||
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
||||
return
|
||||
|
||||
//Always log attemped injections for admins
|
||||
var/contained = vial.reagents.log_list()
|
||||
log_combat(user, L, "attemped to inject", src, addition="which had [contained]")
|
||||
//Always log attemped injections for admins
|
||||
if(vial != null)
|
||||
switch(mode)
|
||||
if(HYPO_INJECT)
|
||||
if(L) //living mob
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] is trying to inject [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to inject [L] with [src]!</span>")
|
||||
if(!do_mob(user, L, inject_wait))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
||||
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
||||
else
|
||||
if(!do_mob(user, L, inject_self))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
||||
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
||||
vial.reagents.reaction(L, INJECT, fraction)
|
||||
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
||||
if(vial.amount_per_transfer_from_this >= 15)
|
||||
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
||||
if(vial.amount_per_transfer_from_this < 15)
|
||||
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You inject [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
||||
|
||||
if(HYPO_SPRAY)
|
||||
if(L) //living mob
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] is trying to spray [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to spray [L] with [src]!</span>")
|
||||
if(!do_mob(user, L, spray_wait))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
||||
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
||||
else
|
||||
if(!do_mob(user, L, spray_self))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
||||
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
||||
vial.reagents.reaction(L, PATCH, fraction)
|
||||
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
||||
if(vial.amount_per_transfer_from_this >= 15)
|
||||
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
||||
if(vial.amount_per_transfer_from_this < 15)
|
||||
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You spray [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] doesn't work here!</span>")
|
||||
if(!vial)
|
||||
to_chat(user, "<span class='notice'>[src] doesn't have any vial installed!</span>")
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>[src]'s vial is empty!</span>")
|
||||
return
|
||||
|
||||
var/fp_verb = mode == HYPO_SPRAY ? "spray" : "inject"
|
||||
var/method = mode == HYPO_SPRAY ? TOUCH : INJECT
|
||||
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] is trying to [fp_verb] [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to [fp_verb] you with [src]!</span>")
|
||||
if(!do_mob(user, L, inject_wait, extra_checks = CALLBACK(L, /mob/living/proc/can_inject, user, FALSE, user.zone_selected, penetrates)))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [mode])</font>")
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
||||
"<span class='userdanger'>[user] uses the [src] on you!</span>")
|
||||
else
|
||||
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
||||
vial.reagents.reaction(L, method, fraction)
|
||||
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
||||
var/long_sound = vial.amount_per_transfer_from_this >= 15
|
||||
playsound(loc, long_sound ? 'sound/items/hypospray_long.ogg' : pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You [fp_verb] [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
||||
|
||||
/obj/item/hypospray/mkii/attack_self(mob/living/user)
|
||||
if(user)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
spillable = FALSE
|
||||
volume = 10
|
||||
possible_transfer_amounts = list(1,2,5,10)
|
||||
APTFT_altclick = FALSE
|
||||
container_flags = APTFT_VERB
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("hypovial" = "hypovial",
|
||||
"red hypovial" = "hypovial-b",
|
||||
@@ -25,9 +25,6 @@
|
||||
if(!icon_state)
|
||||
icon_state = "hypovial"
|
||||
update_icon()
|
||||
// beaker_weakness_bitflag |= PH_WEAK // fuck you if you're using these like beakers
|
||||
// beaker_weakness_bitflag |= TEMP_WEAK
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/on_reagent_change()
|
||||
update_icon()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
reagent_flags = REFILLABLE | DRAINABLE
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list()
|
||||
APTFT_altclick = FALSE
|
||||
container_flags = APTFT_VERB
|
||||
volume = 5
|
||||
spillable = FALSE
|
||||
var/wipe_sound
|
||||
@@ -118,6 +118,7 @@
|
||||
item_flags = NOBLUDGEON | NO_UNIFORM_REQUIRED //so it can be worn on the belt slot even with no uniform.
|
||||
force = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
attack_verb = list("whipped")
|
||||
hitsound = 'sound/items/towelwhip.ogg'
|
||||
volume = 10
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 250
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
|
||||
container_flags = NONE //APTFT is alternated between the initial value and stream_amount and shouldn't be exploited.
|
||||
|
||||
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -573,7 +573,8 @@
|
||||
else if(loc == user)
|
||||
cooldown = TRUE
|
||||
call(src,realProc)(user)
|
||||
addtimer(CALLBACK(src, .proc/cd), cooldownMax)
|
||||
if(!QDELETED(src))
|
||||
addtimer(CALLBACK(src, .proc/cd), cooldownMax)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You aren't quite sure what to do with this yet.</span>")
|
||||
|
||||
|
||||
@@ -212,7 +212,7 @@ Consuming extracts:
|
||||
taste = "sugar and starlight"
|
||||
|
||||
/obj/item/slime_cookie/bluespace/do_effect(mob/living/M, mob/user)
|
||||
var/list/L = get_area_turfs(get_area(get_turf(M)))
|
||||
var/list/L = get_sub_areas_turfs(get_area(M))
|
||||
var/turf/target
|
||||
while (L.len && !target)
|
||||
var/I = rand(1, L.len)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user