Merge branch 'master' into TGUIs_Nexties
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<div class="commit sansserif">
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<h2 class="date">27 January 2020</h2>
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||||
<h3 class="author">4dplanner, CRITAWAKETS, XDTM, ninjanomnom updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">sepia slime extract has a delay before activating</li>
|
||||
<li class="balance">the user of a sepia slime extract is no longer immune to the time field</li>
|
||||
<li class="balance">chilling sepia is now the support extract - it always freezes the user, but not other marked people. give one to your golem!</li>
|
||||
<li class="rscadd">burning sepia spawns the rewind camera. Take a selfie with someone and give it to them to make sure they remember the moment forever! You don't actually need to give them the photo, they'll remember anyway. Keep it as a reminder.</li>
|
||||
<li class="rscadd">rewinding (deja vu) effect resets your location to the turf you were on after 10 seconds as well as resetting limbs/mobs/objects damage to the point it was added.</li>
|
||||
<li class="rscadd">The deja vu effect cannot resurrect the dead, but will heal their corpse. New limbs fall off, old ones re-attach</li>
|
||||
<li class="rscadd">Regenerative sepia cores add a deja vu effect before healing instead of a timestop remove: timefreeze camera is admin spawn only.</li>
|
||||
<li class="rscadd">recurring sepia recalls to the hand of the last person to touch it after activating. Reusable timestop grenades!</li>
|
||||
<li class="tweak">some special cameras don't prompt for customisation</li>
|
||||
<li class="bugfix">timefreeze camera actually makes a photo</li>
|
||||
<li class="bugfix">timestop stops pathing and mechs.</li>
|
||||
<li class="bugfix">adds a check to make sure simple_animals don't get their AI toggled while sentient</li>
|
||||
<li class="bugfix">Adds the timestop overlay to frozen projectiles</li>
|
||||
<li class="bugfix">Timestopped things have INFINITY move_resist as opposed to being anchored</li>
|
||||
<li class="bugfix">Timestop will now unfreeze things that somehow leave it</li>
|
||||
<li class="bugfix">mobs in the middle of a walk_to will have their walk stopped by timestop</li>
|
||||
<li class="bugfix">mobs that are stunned will be stopped mid walk as well</li>
|
||||
<li class="bugfix">pulling respects changes in move_force</li>
|
||||
<li class="bugfix">swapping places respects move_force if the participant is not willing</li>
|
||||
<li class="bugfix">timestop is properly defeated by antimagic.</li>
|
||||
<li class="bugfix">timestop only checks antimagic once</li>
|
||||
<li class="tweak">Time stop now applies its visual effect on floors, walls and static structures (with no change otherwise)</li>
|
||||
<li class="tweak">Movable structures are now anchored while time stopped.</li>
|
||||
<li class="tweak">Timestop effects now prevent speech.</li>
|
||||
</ul>
|
||||
<h3 class="author">AffectedArc07 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">All code files are now in the LF line format, please stick to it</li>
|
||||
<li class="tweak">Added CI step to check for CRLF files</li>
|
||||
<li class="code_imp">Line ending CI works now</li>
|
||||
</ul>
|
||||
<h3 class="author">Arkatos, Zxaber, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Certain AI abilities now dynamically show their remaining uses on the mouse hover over their respective action buttons.</li>
|
||||
<li class="bugfix">Malfunctioning AIs can no longer abuse the confirmation popup to create extra (unstoppable) doomsdays.</li>
|
||||
<li class="bugfix">Fixed AIs being able to use some of their abilities such as the doomsday whilst dead, and the doomsday loading phase not halting upon AI death.</li>
|
||||
</ul>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Vampires are no longer as tanky</li>
|
||||
<li class="rscadd">Added modular computers to the loadout</li>
|
||||
</ul>
|
||||
<h3 class="author">Bhijn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Limbs now regenerate their stamina faster while disabled</li>
|
||||
<li class="rscadd">Limbs now have the same incoming stamina damage multiplier mechanics as spacemen, where the more staminaloss they take while disabled, the less staminaloss they'll take.</li>
|
||||
<li class="balance">Limbs have had their base stamina regen rate doubled to match the doubled stamina regen rate of standard spacemen.</li>
|
||||
<li class="rscadd">Added a preference to make the sprint hotkey be a toggle instead of a hold bind</li>
|
||||
<li class="rscadd">Added a preference to bind the sprint hotkey to space instead of shift.</li>
|
||||
<li class="bugfix">server_hop can no longer be used to remotely lobotomize a spaceman</li>
|
||||
</ul>
|
||||
<h3 class="author">Bhijn helped updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%</li>
|
||||
</ul>
|
||||
<h3 class="author">BonniePandora updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="admin">Added another SDQL option. Using "UPDATE selectors SET #null=value" will now resolve value and discard the return. This is useful if you only care about the side effect of a proc.</li>
|
||||
</ul>
|
||||
<h3 class="author">CameronWoof updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!</li>
|
||||
<li class="rscadd">Robots can now check the crew manifest from anywhere with the "View Crew Manifest" verb.</li>
|
||||
<li class="tweak">Lizard tails are now viable options for humans and anthromorphs.</li>
|
||||
</ul>
|
||||
<h3 class="author">Commandersand updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed some clothnig sprites</li>
|
||||
<li class="balance">lightning bolt,tesla,forcewall,emp spells have lower cooldown</li>
|
||||
<li class="balance">fireball has a 10 second starting cooldown</li>
|
||||
</ul>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Vitality matrixes now correctly succ slimes</li>
|
||||
</ul>
|
||||
<h3 class="author">Denton, ported by Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Most upgradeable machines now show their upgrade status when examined while standing right next to them.</li>
|
||||
<li class="tweak">Added examine messages to teleporter stations that hint at their multitool/wirecutter interactions.</li>
|
||||
<li class="tweak">Renamed teleporter stations from station to teleporter station.</li>
|
||||
<li class="code_imp">Changed the teleporter hub accurate var to accuracy; the old name misled people into thinking that it was a boolean.</li>
|
||||
</ul>
|
||||
<h3 class="author">Detective-Google updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">replaced the sprites with new ones requested.</li>
|
||||
</ul>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds a sign outside MetaStation's custodial closet</li>
|
||||
</ul>
|
||||
<h3 class="author">FantasticFwoosh, ported by Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Both reagent universal enzyme & sacks of flour are now available for their respective costs from the biogenerator.</li>
|
||||
<li class="rscadd">New crafting recipies for donut boxes, eggboxes & candle boxes have been added to cardboard recipes for the collective benefit of service personnel and the station.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Attached kevlar/soft/plastic padding accessories are now stealthier and will no longer be displayed on mob examine.</li>
|
||||
<li class="refactor">Refactored that mess of a code for alternate worn clothing sprites for digitigrade and taurs.</li>
|
||||
<li class="bugfix">Fixed some issues with the aforementioned feature you may or may not have experienced because it was pretty lame.</li>
|
||||
<li class="bugfix">Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite.</li>
|
||||
<li class="imageadd">Add digitigrade versions for boxers and the long johns.</li>
|
||||
<li class="bugfix">Fixed the secret sauce recipe being randomized every round.</li>
|
||||
<li class="bugfix">Fixed singularity pulls duping rods out of engine floors.</li>
|
||||
<li class="rscdel">Removed an old pair of zipties from the captain closet.</li>
|
||||
<li class="bugfix">Chestbursters won't delete the host's brain somewhat anymore.</li>
|
||||
<li class="bugfix">Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!</li>
|
||||
<li class="bugfix">Lattices can be examined yet again.</li>
|
||||
<li class="bugfix">Made reagent containers examine text less annoying.</li>
|
||||
<li class="bugfix">Virus food dispensers dispense virus food again.</li>
|
||||
<li class="bugfix">Borg hypos inputs do not display typepaths anymore.</li>
|
||||
<li class="bugfix">Restored chem dispensers alphabetical order.</li>
|
||||
<li class="bugfix">Sanitized cargo export messages for reagents.</li>
|
||||
<li class="bugfix">Riot foam dart (not the ammo box) design cost is yet again consistent with the result's material amount.</li>
|
||||
<li class="bugfix">Fixed a little exploit with ventcrawlers being capable of escaping closed turfs by printing scrubbers/vents into them.</li>
|
||||
<li class="bugfix">deconstructing a rubber toolbox with the destructive analyzer won't "lock" the machine anymore.</li>
|
||||
<li class="bugfix">Something about empty hand combat mode right click waving hands defying common sense and being spammy.</li>
|
||||
<li class="imageadd">Towels are now "digitigrade-friendly".</li>
|
||||
<li class="bugfix">The Barefoot drink and mousetraps will now work even if wearing certain "feet-less shoes".</li>
|
||||
<li class="rscadd">Refactored code to allow all living mobs to use shields and not only humans.</li>
|
||||
<li class="tweak">Monkys will now retaliate against aliens attacking them (as if they even posed a threat to start with).</li>
|
||||
<li class="tweak">add a click cooldown to the overly spammable table slamming.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist</li>
|
||||
<li class="rscadd">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is. experimental: As of right now, everything has a move force and resist of 100, and a pull force of 101. Things take (resist - force) damage when bumped into experimental: Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was.</li>
|
||||
<li class="bugfix">Bolted AIs can no longer be teleported by launchpads.</li>
|
||||
<li class="balance">Megafauna cannot teleport</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Beakers are generally more useful now, with slight capacity increases.</li>
|
||||
<li class="tweak">Transfer amounts are different now. Adjust your muscle memory to compensate.</li>
|
||||
<li class="balance">ore redemption machines actually get affected by lasers again kthx</li>
|
||||
<li class="tweak">crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in 20)</li>
|
||||
<li class="bugfix">Blood-drunk buff from blood-drunk eye crusher trophy is less likely to cripple its user.</li>
|
||||
<li class="tweak">Forcefield projectors now fit on toolbelts.</li>
|
||||
<li class="imageadd">New sprites for ATMOS holofan and forcefield projectors!</li>
|
||||
<li class="tweak">tweaks some values around with beaker transfer amounts, adds a transfer value verb (altclick)</li>
|
||||
<li class="rscadd">Syndicate sleepers (read: the ones that're red and have controls in them) can now be recreated with a sufficient basis in nonstandard (read: illegal) technologies!</li>
|
||||
<li class="bugfix">Explorer hoods on standard explorer suits can be reinforced with goliath hide plates again.</li>
|
||||
<li class="rscadd">A shipment of Staff Assistant jumpsuits from the Goon-operated stations appear to have made their way into your loadout selections - and into the contraband list from ClothesMates...</li>
|
||||
<li class="balance">Dropped Exo-suit armor to put it more in line with being an explorer suit sidegrade and not a straight upgrade for Lavaland usage.</li>
|
||||
<li class="rscadd">You can now print .357 AP speedloaders from Security techfabs after you pick up the Advanced Non-Standard Ballistics node.</li>
|
||||
<li class="rscdel">Forensic scanner removed from Advanced Biotechnology node.</li>
|
||||
<li class="tweak">Ash Drake armor now has goliath resistance, same as the Exo-suit.</li>
|
||||
</ul>
|
||||
<h3 class="author">KathrinBailey updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Empty engineering lockers for mappers.</li>
|
||||
<li class="rscadd">Industrial welding tools to the engineer welding locker.</li>
|
||||
<li class="rscdel">Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker.</li>
|
||||
</ul>
|
||||
<h3 class="author">KeRSedChaplain updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">The clockwork cuirass can now support slithering taur bodies.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes successful projectile hits also striking another atom on the same turf should the first one be not the target the projectile was meant for.</li>
|
||||
<li class="rscdel">Removes infinite reflector loops.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kraseo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Jelly donuts and pink jelly donuts will now properly display sprinkled icon state.</li>
|
||||
<li class="bugfix">Jelly donuts and its variants will properly spawn with berry juice.</li>
|
||||
<li class="bugfix">Slime jelly donuts have slime jelly in them now. (thanks ghommie)</li>
|
||||
<li class="bugfix">Virgo hairstyles no longer have those annoying quotation marks. Rejoice for you will no longer have to use the scrollbar.</li>
|
||||
<li class="imagedel">Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)</li>
|
||||
</ul>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Doppler logs</li>
|
||||
<li class="tweak">Shockcolar and electropack uses the new signaler ui</li>
|
||||
<li class="tweak">Renaming shockcolar requires a pen</li>
|
||||
<li class="rscadd">Adds banjo</li>
|
||||
</ul>
|
||||
<h3 class="author">Linzolle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixes matchboxes runtiming every time they spawn</li>
|
||||
</ul>
|
||||
<h3 class="author">MrJWhit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Increases plasma usage in radiation collectors</li>
|
||||
</ul>
|
||||
<h3 class="author">Naksu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">reagent IDs have been removed in favor using reagent typepaths where applicable</li>
|
||||
<li class="bugfix">mechas, borg hyposprays etc no longer display internal reagent ids to the player</li>
|
||||
</ul>
|
||||
<h3 class="author">Owai-Seek updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Four New Bounties</li>
|
||||
<li class="tweak">tweaked several bounties</li>
|
||||
<li class="tweak">reorganised several bounties</li>
|
||||
<li class="balance">balanced several bounties</li>
|
||||
<li class="bugfix">added shady jims to vendor</li>
|
||||
<li class="rscadd">Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added some Ambrosia Gaia seeds.</li>
|
||||
<li class="tweak">Moved some lights around, extended the dojo a bit to make it feel more spacious.</li>
|
||||
<li class="rscdel">Cafe Newsfeed Frame</li>
|
||||
</ul>
|
||||
<h3 class="author">PersianXerxes updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Reduces the range of the forcefield projector from 7 tiles to 2 tiles.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Alcohol intolerance trait, which forces vomiting on any alcohol ingestion</li>
|
||||
<li class="rscdel">Arousal damage is gone, and with it the arousal damage heart on the UI.</li>
|
||||
<li class="rscdel">As exhibitionist relied on arousal damage, that's gone too.</li>
|
||||
<li class="rscdel">Bonermeter and electronic stimulation circuit modules are gone.</li>
|
||||
<li class="rscdel">Masturbation is no longer an option in the climax menu. It was identical to climax alone in every way but text. Emote it out.</li>
|
||||
<li class="rscadd">Arousal on genitals can now be displayed manually, on a case-by-case basis.</li>
|
||||
<li class="rscadd">"Climax alone" and "climax with partner" now only display to the people directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin, camphor, hexacamphor all had functions or bits of functions reworked.</li>
|
||||
<li class="tweak">"Climax with partner" now requires consent from both parties--it can no longer be used on mindless mobs, and it asks the mob getting climaxed with if they consent first.</li>
|
||||
<li class="tweak">A lot of MKUltra behaviors have been moved to hypno checks or removed due to reliance on maso/nympho/exhib.</li>
|
||||
<li class="rscadd">Cold-blooded quirk</li>
|
||||
<li class="rscadd">Two relief valves for atmospherics, available in your RPD today: a unary one that opens to air and a binary one that connects two pipenets, like a manual valve.</li>
|
||||
<li class="tweak">The atmos waste outlet injector on box has been replaced with an atmos waste relief valve.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Dynamic storytellers, a new voting paradigm for dynamic</li>
|
||||
<li class="rscadd">Support for approval voting and condorcet (ranked choice) voting in server votes</li>
|
||||
<li class="rscadd">Ghost cafe mobs can now ghostize</li>
|
||||
<li class="rscadd">Ghost cafe now has a cremator</li>
|
||||
<li class="rscadd">Ghost cafe mobs are now eligible for ghost roles</li>
|
||||
<li class="refactor">Ghost roles now use an element for eligibility purposes</li>
|
||||
<li class="bugfix">You can toggle some prefs properly now.</li>
|
||||
<li class="bugfix">no ass slap is no longer the same thing as no aphro</li>
|
||||
<li class="balance">Devastating bombs kills bomb armor'd mobs again</li>
|
||||
<li class="rscadd">Added a sort of "game mode ban" by way of having people rank their game modes favorite to least favorite after the secret/extended vote.</li>
|
||||
<li class="bugfix">Turns out the schulze scoring was written wrong and it was setting things to 0 that shouldn't have been, so that's fixed.</li>
|
||||
<li class="config">Random engines are now weighted.</li>
|
||||
<li class="rscadd">Ghost dojo now has an autoylathe.</li>
|
||||
<li class="rscdel">Ghost dojo no longer has VR or modular computer access.</li>
|
||||
<li class="tweak">Ghost dojo mobs are pacifists.</li>
|
||||
<li class="tweak">Ghost dojo booze-o-mat is now all access.</li>
|
||||
<li class="bugfix">Ghost dojo crematorium now has a button.</li>
|
||||
<li class="bugfix">Traitor objectives don't take a dump when they try to add an assassinate anymore</li>
|
||||
<li class="admin">Objective removal with antag panel no longer commented out silently while still being an option that gives useful feedback on stuff it's not doing in any respect</li>
|
||||
<li class="rscadd">Second, temporary flavor text!</li>
|
||||
<li class="bugfix">Limb damage works now</li>
|
||||
<li class="tweak">Score instead of ranked choice for mode tiers</li>
|
||||
<li class="bugfix">Chemistry not :b:roke</li>
|
||||
<li class="tweak">Ghost dojo spawns will dust if their owner suicides or uses the "ghost" verb.</li>
|
||||
<li class="admin">Crafting is logged in a file now</li>
|
||||
<li class="bugfix">temporary flavor text now pops up properly</li>
|
||||
<li class="code_imp">demodularized player panel code, mostly</li>
|
||||
<li class="admin">added ghost role eligibility delay removal to player panel</li>
|
||||
<li class="balance">Metabolic synthesis disables if user isn't well-fed rather than if user is starving</li>
|
||||
<li class="bugfix">Gibtonite no longer instantly explodes upon being pickaxe'd.</li>
|
||||
<li class="balance">Cold-blooded costs -2 quirk points now</li>
|
||||
<li class="config">Added suicide to the config.</li>
|
||||
<li class="tweak">Ghost cafe mobs are super duper attached to the ghost cafe.</li>
|
||||
<li class="bugfix">Meow Mix bar sign works</li>
|
||||
<li class="bugfix">Fixed a few relief valve behaviors</li>
|
||||
</ul>
|
||||
<h3 class="author">Ryll/Shaps, ported by Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Point-blanking people with shotguns actually throws them backwards!</li>
|
||||
</ul>
|
||||
<h3 class="author">Savotta updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">snout</li>
|
||||
</ul>
|
||||
<h3 class="author">Seris02 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">made it so trait blacklisting removes random positives instead of removing everything</li>
|
||||
<li class="rscadd">added atmos holofirelocks and temperature blocking</li>
|
||||
<li class="tweak">tweaked how atmos holofan looks</li>
|
||||
<li class="rscadd">stunglasses</li>
|
||||
<li class="rscadd">disabler sechuds</li>
|
||||
<li class="rscadd">adds coconut</li>
|
||||
<li class="rscadd">adds a coconut bong</li>
|
||||
<li class="rscadd">Auto ooc</li>
|
||||
<li class="admin">changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M) so it works with auto ooc</li>
|
||||
<li class="rscadd">marshmallow</li>
|
||||
<li class="rscadd">telescopic IV drip</li>
|
||||
<li class="bugfix">cardboard box speed</li>
|
||||
<li class="tweak">makes gorilla shuttle emag only</li>
|
||||
<li class="tweak">changed where the observe verb is.</li>
|
||||
<li class="tweak">the way chameleon clothes update on change</li>
|
||||
<li class="bugfix">chameleon cloak icon</li>
|
||||
<li class="balance">Explosions now cause knockdown instead of KOs, with the amount of time scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow up attacks.</li>
|
||||
<li class="balance">Devastating explosions now no longer gib players with more than 50 bomb armor. This used to be more or less random depending on the amount of bomb armor.</li>
|
||||
<li class="code_imp">Removed reagent explosion code that would trigger for <1 amount reactions.</li>
|
||||
<li class="rscadd">traitor tool for bowmanizing headsets + bowmanizing headsets</li>
|
||||
<li class="rscadd">durathread winter coats from hyper station</li>
|
||||
<li class="tweak">conveyor belt now are stacks instead of single item</li>
|
||||
<li class="tweak">conveyor crate has 30 belts</li>
|
||||
<li class="tweak">printing a conveyor costs 3000 metal</li>
|
||||
<li class="rscadd">you can press the conveyor switch in hand to link any not deployed belts to it</li>
|
||||
<li class="tweak">sniffing sneezing etc doing anything if they don't breathe</li>
|
||||
<li class="bugfix">probably fixes the make mentor button</li>
|
||||
<li class="tweak">the sprites for the conveyor belts to look more directional</li>
|
||||
</ul>
|
||||
<h3 class="author">Skoglol updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Falsewalls now properly hide pipes and wires.</li>
|
||||
</ul>
|
||||
<h3 class="author">SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">It is now possible to set a different most-base-turf per z-level.</li>
|
||||
<li class="spellcheck">Removed unlawful reference to Disney's Star Wars franchise in map logging.</li>
|
||||
<li class="tweak">Moved mapping related errors to their own log file.</li>
|
||||
<li class="bugfix">Destruction on Lavaland will no longer reveal space in rare situations.</li>
|
||||
</ul>
|
||||
<h3 class="author">Tlaltecuhtli, Nemvar, Trilby, Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate, bomb suit crate, bio suit crate, parrot crate, chem crate, db crate</li>
|
||||
<li class="tweak">lowered price of some crates which are overpriced for no reason aka the tablet crate and the mech circuits crates, track implant crate has also track .38 ammo</li>
|
||||
<li class="bugfix">sectech vendor has a refill pack</li>
|
||||
</ul>
|
||||
<h3 class="author">Trilbyspaceclone updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fermi plushie can be made once again</li>
|
||||
<li class="tweak">range on Engi Tray scanners and Rad-Scanners</li>
|
||||
<li class="bugfix">issues with mapping done my Trilby</li>
|
||||
<li class="rscadd">Grass now makes light beer when distilled</li>
|
||||
<li class="tweak">allows bandoliers to hold any ammo type as long as it has a casing</li>
|
||||
<li class="server">Cleans out the last years of changlogs</li>
|
||||
<li class="bugfix">rouge cases of #$39; in bottle/pill/patch/condiments</li>
|
||||
<li class="tweak">Adds missing but needed flags to MASON RIG</li>
|
||||
<li class="bugfix">missing sprites with crushed cans</li>
|
||||
<li class="tweak">Halfs the nutriments in sugar</li>
|
||||
<li class="rscadd">Glitter is now makeable with ground plastic and some crayons</li>
|
||||
<li class="code_imp">Makes more folders and files for uplink.</li>
|
||||
<li class="rscadd">Seed packs now have RnD points inside them</li>
|
||||
<li class="rscadd">New tips that reflect the now use seed packs have for Rnd / Chems affect on plants</li>
|
||||
<li class="code_imp">Made the research file look nice rather then an eye harming list</li>
|
||||
<li class="bugfix">Fixed fragile space suits breaking from weak and non-damaging "weapons" (such as the Sord, toys and foam darts).</li>
|
||||
<li class="rscadd">tip of the round: Cleanbot can withstand lava and burning hot ash. Its a god</li>
|
||||
<li class="rscadd">more glassware</li>
|
||||
<li class="rscadd">Few new packs and glassmaker kit!</li>
|
||||
<li class="tweak">prices/chems of crates/autobottler</li>
|
||||
<li class="bugfix">some crates ungettable as well as some broken crates</li>
|
||||
</ul>
|
||||
<h3 class="author">Trilbyspaceclone, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">More types of glass can now be used to make a solar panel, with different sturdiness and efficiency depending the type.</li>
|
||||
</ul>
|
||||
<h3 class="author">Tupinambis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Replaces new fire alarms with a slightly updated version of the old ones.</li>
|
||||
<li class="bugfix">Fixed bug where Amber alert had no proper alert lights, and red alert had amber lights.</li>
|
||||
<li class="balance">RLDs now cost more to use, have reduced matter capacity, and sheets are worth less when refilling them.</li>
|
||||
</ul>
|
||||
<h3 class="author">Unit2E & JMoldy, ported by Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">the powerfist now punches people away at high velocity depending on setting.</li>
|
||||
<li class="rscadd">the powerfist now leaks the gas it uses onto the tile you're on.</li>
|
||||
<li class="tweak">Adds weak punch variations for empty and near-empty punching.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xantholne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Christmas clothes that where missing stuff should work again</li>
|
||||
<li class="tweak">Christmas clothes moved from clothesmate and loadout to premium autodrobe, hoodies and boots remain.</li>
|
||||
<li class="rscadd">Botany bee pet, Bumbles</li>
|
||||
<li class="rscadd">New bee models that aren't 1 tile big of 0 opacity pixels</li>
|
||||
<li class="rscadd">Cheongsam and Qipao clothing added to loadout and clothesmates</li>
|
||||
</ul>
|
||||
<h3 class="author">dapnee updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">new toxin's uniform and accessories</li>
|
||||
<li class="imagedel">old toxin's uniform and accessories</li>
|
||||
</ul>
|
||||
<h3 class="author">deathride58 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">The stamina buffer no longer uses stamina while recharging.</li>
|
||||
</ul>
|
||||
<h3 class="author">jakeramsay007 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The assorted .357 revolvers (except russian revolver) can now also load .38, like real life.</li>
|
||||
</ul>
|
||||
<h3 class="author">kappa-sama updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">loot crates in cargo contraband</li>
|
||||
<li class="code_imp">modular_citadel file movement</li>
|
||||
<li class="code_imp">modular citadel loses some files</li>
|
||||
<li class="balance">dragnet snares can now be removed in 5 seconds</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds new features for nanites</li>
|
||||
<li class="bugfix">fixed the missing icons from Dermal Button nanites</li>
|
||||
<li class="rscadd">Ports the special nanite remote, mood programs, and research generating nanites</li>
|
||||
<li class="balance">rebalances some nanites</li>
|
||||
<li class="bugfix">fixed my messup</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">throwing things no longer makes them randomly turned as long as you aren't on harm intent</li>
|
||||
<li class="rscadd">Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms of specific modules too.</li>
|
||||
<li class="balance">pais are no longer indestructible-flagged while in card form. pai radios now short out if they are forcefully collapsed from damage.</li>
|
||||
<li class="bugfix">telescopic iv drips now have the proper sanity checks for deployment.</li>
|
||||
<li class="bugfix">megafauna can hear again</li>
|
||||
<li class="balance">Cargo passive gen is now 500 down from 750.</li>
|
||||
<li class="config">Added a few more nightshift config entries</li>
|
||||
<li class="rscadd">nightshift_public_area variable in areas to determine how public an area is.</li>
|
||||
<li class="rscadd">NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured to only nightshift areas of that level and below (so areas that are more public)</li>
|
||||
<li class="rscadd">Config entries added for requiring authorizations to toggle nightshift. Defaults to only requiring on public areas as determined by above</li>
|
||||
<li class="balance">nuclear fist buffed.</li>
|
||||
<li class="balance">cogscarabs are now fulltile-hitbox.</li>
|
||||
<li class="balance">emitters are now hitscan</li>
|
||||
<li class="balance">monkies gorrilize easier now</li>
|
||||
<li class="rscadd">Ghosting no longer stops abductors from using you.</li>
|
||||
<li class="rscadd">guests can now looc</li>
|
||||
<li class="tweak">tableslamming has 0.4 second cooldown instead of 0.8</li>
|
||||
<li class="bugfix">health analyzers now work</li>
|
||||
<li class="code_imp">Mapping helpers added for power cables and atmos pipes.</li>
|
||||
<li class="rscdel">Blood duplication is gone, but viruses now react up to 5 times, 1 time per unit, for virus mix.</li>
|
||||
<li class="rscadd">you can now block people on your PDA</li>
|
||||
<li class="bugfix">Grenades can now have their timers adjusted.</li>
|
||||
<li class="balance">Cloning has been nerfed.</li>
|
||||
<li class="bugfix">hilbert hotel is now less of an exploity mess</li>
|
||||
<li class="balance">Doorcrushes are once again instant.</li>
|
||||
</ul>
|
||||
<h3 class="author">nik707 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">engraving light_power from 1 to 0.3</li>
|
||||
</ul>
|
||||
<h3 class="author">r4d6 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added a Radiation Hardsuit</li>
|
||||
<li class="rscadd">Added a Radiation Hardsuit crate</li>
|
||||
<li class="rscadd">Added 3 SM Engine variations.</li>
|
||||
<li class="rscadd">Added a way to make opaque plastic flaps change: Change the already existing flap recipe to show that they are see-through</li>
|
||||
<li class="rscadd">Animations for the RCD</li>
|
||||
<li class="bugfix">Said animations being pulled by the Singulo</li>
|
||||
<li class="balance">Prevent Reinforced Doors from being RCD'ed</li>
|
||||
<li class="bugfix">Deconstructing Floors now cost MUs like everything else</li>
|
||||
<li class="tweak">changed the RCD's upgrades into flags</li>
|
||||
<li class="rscadd">Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade</li>
|
||||
<li class="balance">Allow Engineers to print RCDs and RPDs from their protolathe without needing to hack one.</li>
|
||||
<li class="rscadd">Added a playback device</li>
|
||||
<li class="bugfix">Made the Voice Analyzer actually care about languages</li>
|
||||
<li class="bugfix">fixed SM's piping</li>
|
||||
<li class="rscadd">Added a message when pulsing the open wire.</li>
|
||||
<li class="bugfix">fixed being able to use a playback device and a voice analyzer to activate each others</li>
|
||||
<li class="rscadd">added passive vent to the arsenal of atmospheric devices.</li>
|
||||
<li class="rscadd">Mining base now has a common area accessible via a new shuttle on the medium-highpop maps, and a security office connecting the gulag and the mining base. Gulag also has functional atmos.</li>
|
||||
<li class="rscadd">Added more Cyborg Landmarks</li>
|
||||
<li class="refactor">better code for passive vents</li>
|
||||
<li class="bugfix">fixed a hole in Meta</li>
|
||||
<li class="rscadd">Added the ability to easily add variations of the mining base</li>
|
||||
<li class="bugfix">fixed a sprite</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed not being able to remove trait genes without a disk being inserted into the dna manipulator</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 December 2019</h2>
|
||||
<h3 class="author">AnturK updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -371,503 +828,6 @@
|
||||
<li class="rscadd">Adds Insect markings</li>
|
||||
<li class="rscadd">Adds three new moth wings.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 December 2019</h2>
|
||||
<h3 class="author">AffectedArc07 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">Fixes a LOT of code edge cases</li>
|
||||
</ul>
|
||||
<h3 class="author">Anonymous updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants, for obvious reasons, and don't provide any armor. Goes well with balaclava, finger-less gloves and jackboots for that true tactic~~f~~ool experience.</li>
|
||||
<li class="tweak">Renamed loadout name appropriately (ASSU -> DAB)</li>
|
||||
</ul>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">PDA catridges cant be irradiated anymore.</li>
|
||||
</ul>
|
||||
<h3 class="author">Bhijn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">Item mousedrop() now provides a return value indicating whether or not behavior has been overridden somehow.</li>
|
||||
<li class="bugfix">Defibs now properly check that their loc is the same as the user for mousedrop() calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity checks.</li>
|
||||
<li class="bugfix">Pet carriers no longer attack turfs while trying to unload their contents.</li>
|
||||
<li class="bugfix">Decks of cards now function as they originally intended when attempting to use their drag and drop behavior.</li>
|
||||
<li class="bugfix">Paper bins and papercutters no longer act wonky when you're trying to pull a piece of paper from them.</li>
|
||||
<li class="bugfix">Adds clothing drag n drop sanity checks.</li>
|
||||
<li class="bugfix">Sythetic hats now have extra sanity checks</li>
|
||||
</ul>
|
||||
<h3 class="author">Coconutwarrior97 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Can only wrench down two transit tubes per turf.</li>
|
||||
</ul>
|
||||
<h3 class="author">Commandersand updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added more stuff to loadout,check uniforms mask and backpack</li>
|
||||
</ul>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds eight new plushies</li>
|
||||
<li class="imageadd">Adds icons for the new plushies and adds a new icon for the skylar plush</li>
|
||||
<li class="imagedel">Deleted a old, no-longer used icon for the skylar plush</li>
|
||||
<li class="spellcheck">Fixed a typo in the trilby plush</li>
|
||||
</ul>
|
||||
<h3 class="author">Fermis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">tweaks botany reagent pHes</li>
|
||||
<li class="tweak">Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.</li>
|
||||
<li class="bugfix">Eigen and purity.</li>
|
||||
<li class="refactor">refactored sleepers!</li>
|
||||
<li class="rscadd">Organ fridges to all maps near surgery with a random sensible organ, steralizine and synthtissue.</li>
|
||||
<li class="tweak">the med hand scanner to be less of a mishmash of random things</li>
|
||||
<li class="rscadd">a little icon to the HUD if someone's heart has failed.</li>
|
||||
<li class="tweak">Lets neurine's brain splash attack work via syringe.</li>
|
||||
<li class="rscadd">a new surgery; Emergency Cardioversion Induction for use on the recently deceased</li>
|
||||
<li class="tweak">Synthtissue to be less demanding on growth size for organ regeneration and improves clarify of it's growth gated effects.</li>
|
||||
<li class="tweak">Synthtissue now is more useful than synthflesh on the dead</li>
|
||||
</ul>
|
||||
<h3 class="author">Fox McCloud updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot would be less prone to igniting</li>
|
||||
</ul>
|
||||
<h3 class="author">Fox McCloud, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes being able to mech-punch other mobs, as a pacifist</li>
|
||||
<li class="bugfix">Fixes being able to hurt people, as a pacifist, by throwing them into a wall or other mob, or by using most martial arts (save for the unpredictable psychotic brawl, and the stamina-damage-only boxing).</li>
|
||||
<li class="balance">Buffs boxing to outdamage natural stamina regeneration. Made the chance of outright missing your opponent actually possible.</li>
|
||||
<li class="tweak">Pacifists can now engage in the (laughably not harmful) sweet sweet art of boxing now.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixing implant cases being lost inside implant pads when trying to eject them with your active hand full.</li>
|
||||
<li class="tweak">Moved the implant pad's case ejection from attack_hand() to AltClick(), added examination infos about it.</li>
|
||||
<li class="bugfix">Fixed holodeck sleepers leaving sleeper buffers behind when deleted.</li>
|
||||
<li class="bugfix">Fixed traitor codewords highlight and some other hear signal hooks spans highlight (phobias, split personality, hypnosis) or modifiers (mind echo)</li>
|
||||
<li class="bugfix">Fixed traitor codewords highlight not passing down with the mind datum and stickying to the first mob.</li>
|
||||
<li class="spellcheck">Fixed the incongruent bone satchel description.</li>
|
||||
<li class="bugfix">Fixed sofa overlays doing nothing, because their layer wasn't properly set.</li>
|
||||
<li class="tweak">Suicide and cryo now prevents ghost/midround roles for a definite duration of 30 minutes (and more if that was done before 30 minutes in the game passed), down from the rest of the round.</li>
|
||||
<li class="bugfix">fixed several midround roles bypassing and nulling the aforementioned prevention measures.</li>
|
||||
<li class="bugfix">Fixed the little issue of PDA skins not updating on job equip.</li>
|
||||
<li class="tweak">Anomaly Crystals of the clowning type will now rename the victim to their clown name preference when triggered, instead of giving them a random clown name.</li>
|
||||
<li class="balance">Lowered blob event earliest start from 1 hour to 40 minutes (ergo one third), and the required player population from 40 to 35.</li>
|
||||
<li class="bugfix">Several fixes and QoL for dullahans. They can see and hear visible and audible messages now, don't need a space helmet they can't wear anyway to be space/temperature proof, can examine things through shiftclick, and, most of all, fixed their head being unpickable. Fixed dullahans gibbing when revived or had their limbs regenerated.</li>
|
||||
<li class="bugfix">humans should now drop gibs when gibbed again.</li>
|
||||
<li class="rscadd">synths (not to be confused with IPCs), android and corporate species, as well as robotic simple mobs, will now spawn robotic giblets instead of organic ones.</li>
|
||||
<li class="bugfix">You can't wear dakimakuras in any other inappropriate slots save for the back slot anymore, degenerates.</li>
|
||||
<li class="bugfix">Insert snarky remark about clock welders actually displaying the welder flame overlay when turned on now here.</li>
|
||||
<li class="balance">Minor ninja tweaks and stealth nerfs. The stealth penalty for the many combat-related actions, bumping and now teleporting/dashing or firing guns has been increased a by a third. There is now a cooldown of 5 seconds on toggling stealth as well as a slighty slowed stealth in/out animation.</li>
|
||||
<li class="imageadd">Ported slighty better matchbox sprites from CEV-Eris, also resprited cigar boxes myself.</li>
|
||||
<li class="bugfix">Fixed abductors/abductees objectives by porting an objective code.</li>
|
||||
<li class="bugfix">Riding component fix</li>
|
||||
<li class="bugfix">fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation topic, chem dispensers, glowing robotic eyes...</li>
|
||||
<li class="imageadd">Porting CEV-eris delivery packages sprites and dunking the old syndie cybernetics box sprite.</li>
|
||||
<li class="bugfix">Certain objects shouldn't be able to become radioactive because of a bitflag that previously was checked nowhere in the code anymore.</li>
|
||||
<li class="rscadd">Added a new PDA reskin, sprites from CEV-Eris</li>
|
||||
<li class="rscadd">Clock cult starts with some spare vitality matrix charge scaled of the number of starter servants.</li>
|
||||
<li class="balance">Made the vitality matrix sigil slighty more visible, also allowed conversion runes to heal fresh converts at the cost of some vitality charge.</li>
|
||||
<li class="bugfix">Crawling won't save you from the wrath of ocular wardens and pressure sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying mobs.</li>
|
||||
<li class="bugfix">Strawberry milk and tea have sprites now.</li>
|
||||
<li class="bugfix">Fixed the Aux base camera door settings and toggle window type actions. Also enabling the user to modify both door access and type.</li>
|
||||
<li class="imageadd">Improved the two grayscale towel item sprites a little.</li>
|
||||
<li class="bugfix">Fixed towels onmob suit overlays. Again.</li>
|
||||
<li class="spellcheck">Fixed some reagents taste descriptions.</li>
|
||||
<li class="bugfix">Fixed hidden random event reports only priting a paper message without sending the message to the consoles' message list.</li>
|
||||
<li class="bugfix">Rosary beads prayer now works on non-carbon mobs too, and won't break when performed on a monkey or other humanoids.</li>
|
||||
<li class="tweak">You can flagellate people with rosary beads on harm intent. It's even mediocrer than the sord though.</li>
|
||||
<li class="tweak">Moved the `Stealth and Camouflage Items` uplink category next to `Devices and Tools`.</li>
|
||||
<li class="bugfix">Deleted a duplicate phatom thief mask entry from the uplink.</li>
|
||||
<li class="bugfix">Fixed missing delivery packages sprites</li>
|
||||
<li class="bugfix">fixed a few minor issues with console frames building.</li>
|
||||
<li class="bugfix">Wizards can use the teleport spell from their den once again.</li>
|
||||
<li class="tweak">Wizards will now receive feedback messages when attempting to cast teleport or use the warp whistle while in a no-teleport area.</li>
|
||||
<li class="rscadd">New clockwork cultist, gondola, monkey and securitron cardboard cutouts.</li>
|
||||
<li class="bugfix">Fixed aliens gasping randomly once in a while.</li>
|
||||
<li class="bugfix">fixed superlube waterflower, my bad.</li>
|
||||
<li class="bugfix">Fixed closing the aux base construction RCD's door access settings window throwing you out of camera mode when closed.</li>
|
||||
<li class="rscdel">Removed not functional aux base RCD's door type menu. Use airlock painters, maybe.</li>
|
||||
<li class="rscadd">Honkbot oil spills are of the slippery kind now. Honk.</li>
|
||||
<li class="imageadd">local code scavenger finds forgotten slighty improved apc sprites left buried in old dusty folders.</li>
|
||||
<li class="bugfix">Seven old and otherwordly pAI holochassis icons have crawled their way out of the modular citadel catacombs.</li>
|
||||
<li class="bugfix">chem dispenser beakers end up in your hand yet again.</li>
|
||||
<li class="bugfix">Bikehorns squeak yet again, the world is safe.</li>
|
||||
<li class="bugfix">Cyborgs can now actually use cameras from a distance.</li>
|
||||
<li class="bugfix">Suicides are yet again painful and instant and won't throw people in deep crit from full health.</li>
|
||||
<li class="bugfix">fixed rogue pixels on the energy gu- ahem blaster carbine... and a few apc lights states being neigh-indistinguishable.</li>
|
||||
<li class="bugfix">Fixed several "behind" layer tail sprites skipping areas normally covered by bodyparts.</li>
|
||||
<li class="bugfix">Morgues' original alert beeping sound has been restored, they no longer go "ammunition depleted"</li>
|
||||
<li class="bugfix">Fixed missing hypereutactic left inhand sprites.</li>
|
||||
<li class="bugfix">Dying, ghosting, having your mind / ckey transferred to another mob, going softcrit or otherwise unconscious now properly turn off combat mode.</li>
|
||||
<li class="bugfix">combat mode can't be toggled on while non fully conscious anymore.</li>
|
||||
<li class="bugfix">Fixed limbs' set_disabled NOT dropping your held items, updating your hand slot inventory screen image, prompting chat messages and making your character scream like a sissy.</li>
|
||||
<li class="bugfix">Lusty xenomoprh maids will now actually clean tiles they travel onto yet again.</li>
|
||||
<li class="bugfix">Fixed double whitespace gap in human and AI examine. Fixed single whitespace in carbon examine.</li>
|
||||
<li class="rscdel">Removed a few useless supply packs: "Siezed" power cells, means of production and promiscous organs.</li>
|
||||
<li class="tweak">Merged the synthetic blood supply pack into the standard blood supply pack, effectively removing a random type blood pack in favor of two synthetic ones.</li>
|
||||
<li class="tweak">Merged together premium carpet pack n°1 and n°2 to hold one of each standard pattern.</li>
|
||||
<li class="tweak">You can no longer estimate the amount of reagents found inside a damp rag.</li>
|
||||
<li class="tweak">You can now squeeze a rag's reagents into another open container, as long as the other one is not full.</li>
|
||||
<li class="bugfix">Fixed ED-209 being unbuildable past the welding step.</li>
|
||||
<li class="bugfix">Fixed ai displays status being reset to "Neutral" on login, regardless of choice.</li>
|
||||
<li class="bugfix">Fixed tinfoil hats giving random traumas.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie (original PR by Denton) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).</li>
|
||||
<li class="tweak">Renamed the Technological Shells research node to Exotic Ammunition.</li>
|
||||
<li class="code_imp">The "lifespan_postmortem" var now determines how long tracking implants work after death.</li>
|
||||
<li class="rscadd">.357 AP speedloaders can now be ordered from syndicate uplinks.</li>
|
||||
<li class="balance">lowered the cost of uplink's .357 speedloaderd from 4 to 3.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie (original PR by nicbn and Menshin) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">You can click on things that are under flaps or holo barriers.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds the intelliLantern, a big ol' spooky intelliCard skin</li>
|
||||
<li class="rscadd">crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard, 5 cables and a wirecutter as a tool)</li>
|
||||
<li class="tweak">changed the intelliTater crafting recipe to match the intelliLantern recipe (but with a potato for obvious reasons) add:cute pai gameboy face :3</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax. updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="admin">Admins can now launch supplypods the old, slightly quicker way as well</li>
|
||||
<li class="bugfix">Centcom-launched supplypods will now properly delimb you (if they are designated to do so) instead of touching you then literally yeeting all of your internal organs out of your body.</li>
|
||||
<li class="admin">Centcom can now specify if they want to yeet all of your organs out of your body with a supplypod</li>
|
||||
<li class="soundadd">Supplypods sound a bit nicer as the land now.</li>
|
||||
<li class="admin">admins can now adjust the animation duration for centcom-launched supplypods</li>
|
||||
<li class="admin">admins can adjust any sounds that are played as the supplypod lands</li>
|
||||
<li class="bugfix">Reverse-Supplypods (the admin-launched ones) no longer stay behind after rising up, and also auto-delete from centcom.</li>
|
||||
<li class="admin">The centcom podlauncher now has better logging</li>
|
||||
<li class="tweak">Admins can now allow ghosts to follow the delivery of Centcom-launched supply pods</li>
|
||||
<li class="admin">Admins can now use the Centcom Podlauncher to launch things without the things looking like they're being sent inside a pod.</li>
|
||||
<li class="admin">sparks will not generate if the quietLanding effect is on, for the centcom podlauncher</li>
|
||||
<li class="admin">makes input text clearer for the centcom podlauncher</li>
|
||||
<li class="admin">New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.</li>
|
||||
<li class="bugfix">Removed an oversight that made many obj/effect subtypes accidentally bombproof.</li>
|
||||
</ul>
|
||||
<h3 class="author">GrayRachnid updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added saboteur syndicate engiborg</li>
|
||||
<li class="tweak">changed cyborg tool icons and the secborg taser/laser icons.</li>
|
||||
<li class="bugfix">Fixes golden toolbox missing inhand sprite</li>
|
||||
<li class="rscadd">Added traumas</li>
|
||||
<li class="rscadd">Added science powergame tool</li>
|
||||
<li class="tweak">a few hearing args</li>
|
||||
<li class="bugfix">fixed my mistakes</li>
|
||||
<li class="tweak">tweaked the number of ingredients/pancakes you can stack.</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">The Big Red Button now sets bomb timers to 2 seconds, instead of 5.</li>
|
||||
<li class="tweak">Gloves of the North Star (not Hugs of the North Star) now use all their intents very, very fast. This does not apply to grabs' click cooldown, nor shoving people.</li>
|
||||
<li class="rscadd">The seedvault/alien plant DNA manipulator can now be printed off with Alien Biotechnology.</li>
|
||||
</ul>
|
||||
<h3 class="author">Iroquois-Pliskin updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removed Clockwork Cult Surgical facility from Reebe</li>
|
||||
</ul>
|
||||
<h3 class="author">Jerry Derpington, baldest of the balds, and nemvar. updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Nanotrasen has lost communication to two away mission sites that contained a beach for Nanotrasen employees.</li>
|
||||
<li class="rscadd">Nanotrasen has been able to locate a new away mission site that ALSO has a beach. Nanotrasen employees will be able to enjoy the beach after all!</li>
|
||||
<li class="rscadd">Seashells have been added to the game.</li>
|
||||
</ul>
|
||||
<h3 class="author">KathrinBailey updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Two extra 'luxury' dorms rooms!</li>
|
||||
<li class="rscadd">Gas miners to atmos.</li>
|
||||
<li class="rscadd">Posters around the station.</li>
|
||||
<li class="rscadd">Vacant room added to the Starboard Bow with it's own APC, above electrical maintenance.</li>
|
||||
<li class="rscadd">New trendy clothes to the locker room, giving variety and bringing fashion back onto Nanotrasen stations.</li>
|
||||
<li class="rscadd">Coloured bedsheet and towel bin.</li>
|
||||
<li class="rscadd">Maid uniforms for the janitor.</li>
|
||||
<li class="tweak">Completely reworked bar. Milk kegs added in bar office. The bar has been changed for a homey restaurant feel just in time for Christmas! You can now run it as an actual restaurant! Local Bartender Icktsie III loved it so much he rolled around on the new floor smiling happily.</li>
|
||||
<li class="tweak">Dorms rework. Fitness room now has lots of costumes and outfits.</li>
|
||||
<li class="tweak">Junk removed from engineering, welding goggles added.</li>
|
||||
<li class="tweak">Welding tools in engineering replaced with industrial welding tools.</li>
|
||||
<li class="tweak">Package wrappers and hand labellers now in major departments.</li>
|
||||
<li class="tweak">Cell charger moved from engineering lobby to the protolathe room, just like how it is in all of the other maps and just where the cell charger is actually needed.</li>
|
||||
<li class="tweak">Library redesigned to have a private room and a 3x3 private study that is cleaned up.</li>
|
||||
<li class="tweak">Paper bins have gone big or gone home, with premium stationery scattered around. Engineering and security now have a labeller and packaging supplies.</li>
|
||||
<li class="bugfix">Dark spot top left of Botany fixed.</li>
|
||||
<li class="bugfix">Huge galactic-sized dark spot in bar fixed.</li>
|
||||
<li class="bugfix">Light replacers now are less horrifically overpowered and PTSD-inducing for the server.</li>
|
||||
<li class="bugfix">Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706 Part of maint getting hit by radstorms.
|
||||
_Kathrin's Box Beautification:_</li>
|
||||
<li class="rscadd">Ports TG's pews https://github.com/tgstation/tgstation/pull/42712</li>
|
||||
<li class="rscadd">The first step of a corporate incursion of Space IKEA into Nanotrasen.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added support for Multi-Z power, atmospherics and disposals</li>
|
||||
<li class="bugfix">massive service department nerf: space can no longer be extra crispy.</li>
|
||||
</ul>
|
||||
<h3 class="author">Knouli updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">attack_self proc for the legion core which triggers a self-heal al la the previous 'afterattack' proc, as if clicking on the character's own sprite to self-heal</li>
|
||||
<li class="rscadd">admin logging for all three use cases of legion core healing - afterattack, attack_self, and implanted ui_action_click</li>
|
||||
</ul>
|
||||
<h3 class="author">Krysonism, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">NT has made breakthroughs in ice cream science, ice creams can now be flavoured with any reagent!</li>
|
||||
<li class="tweak">The ice cream vat now accepts beakers.</li>
|
||||
<li class="bugfix">Grape and Peach icecreams have scoop overlays yet again.</li>
|
||||
</ul>
|
||||
<h3 class="author">Linzolle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">butchering component update</li>
|
||||
<li class="tweak">hat tossing can no longer knock hats off</li>
|
||||
<li class="bugfix">strange reagent being unable to revive simplemobs</li>
|
||||
<li class="rscadd">jitter animation and more clear text to strange reagent revival</li>
|
||||
</ul>
|
||||
<h3 class="author">Mickyy5 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen are now issuing Plasmamen with plasma in their survival boxes</li>
|
||||
</ul>
|
||||
<h3 class="author">MrJWhit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">tweaked brain damage line</li>
|
||||
</ul>
|
||||
<h3 class="author">Naksu, ShizCalev updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="refactor">Refactored examine-code</li>
|
||||
<li class="bugfix">Examining a human with a burned prosthetic limb will no longer tell you that the limb is blistered.</li>
|
||||
<li class="tweak">Items will now inform you if they are resistant to frost, fire, acid, and lava when examined.</li>
|
||||
</ul>
|
||||
<h3 class="author">Owai-Seek updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">"silly" bounties</li>
|
||||
<li class="rscadd">"gardenchef" bounties</li>
|
||||
<li class="rscdel">several bounties that require seriously good RNG to pull off.</li>
|
||||
<li class="tweak">moved several chef and assistant bounties to silly and gardenchef</li>
|
||||
<li class="balance">modified several bounty point rewards</li>
|
||||
<li class="server">added new files "silly.dm" and "gardenchef.dm"</li>
|
||||
<li class="rscadd">15+ new crates for cargo</li>
|
||||
<li class="tweak">organizes crates and moving them to proper categories</li>
|
||||
<li class="rscdel">some dumb stuff like toner crates re</li>
|
||||
<li class="rscadd">leg wraps and sweaters to clothesmate</li>
|
||||
<li class="rscadd">screwdriver and cable coil to janidrobe</li>
|
||||
<li class="rscadd">screwdriver and cable coil to janibelt whitelist (for fixing/placing light fixtures)</li>
|
||||
<li class="rscadd">monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor (contraband and premium)</li>
|
||||
<li class="rscadd">add cracker, beans, honey bars, lollipops, chocolate coin, and spider lollipop to snack vendors (contraband and premium)</li>
|
||||
<li class="rscadd">newspaper to loadout menu for bapping purposes</li>
|
||||
<li class="rscdel">removed poppy pretzels from snack vendor premium</li>
|
||||
<li class="rscadd">maid uniform (janimaid alt) to kinkmate.</li>
|
||||
<li class="tweak">moves gear harness from premium to normal stock in kinkmate</li>
|
||||
<li class="balance">re-balanced metal shield bounty</li>
|
||||
<li class="rscadd">cryoxadone bottle (for use in chef vendor)</li>
|
||||
</ul>
|
||||
<h3 class="author">PersianXerxes updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Reduces the grace period for meteors from a minimum of 5 and maximum of 10 to 3 and 6 minutes respectively.</li>
|
||||
<li class="rscadd">Adds a pair of VR sleepers to Box Station's permabrig</li>
|
||||
<li class="rscadd">Adds a pair of VR sleepers to Delta Station's permabrig</li>
|
||||
<li class="rscadd">Adds a pair of VR sleepers to Pubby Station's permabrig</li>
|
||||
<li class="rscadd">Adds a pair of VR sleepers to Meta Station's permabrig</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">From-ghosts dynamic rulesets now actually listen to "required candidates"</li>
|
||||
<li class="bugfix">Every dynamic-triggered event is now blacklisted from being triggered by the random events system when dynamic can trigger them.</li>
|
||||
<li class="rscadd">Dynamic voting now features extended, if recent rounds have been chaotic.</li>
|
||||
<li class="tweak">Roundstart rulesets now scale on population ready rather than total population.</li>
|
||||
<li class="bugfix">Threat log now accurately represents what actually used the threat.</li>
|
||||
<li class="tweak">Verbose threat log (admin-only) now shows ALL threat level changes.</li>
|
||||
<li class="bugfix">VR mobs can no longer be dynamic midround antags.</li>
|
||||
<li class="bugfix">Personal closets can use anything that holds an ID card now.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">traitors work now</li>
|
||||
<li class="balance">Gas filters now push gas the same way volume pumps do.</li>
|
||||
<li class="balance">Gas filters now won't clog if only one output is clogged.</li>
|
||||
<li class="tweak">Glowsticks can no longer be radioactively contaminated (one more supermatter contam exploit gone)</li>
|
||||
<li class="bugfix">traitor removal is no longer borked</li>
|
||||
<li class="rscadd">Dynamic voting</li>
|
||||
<li class="config">Added DYNAMIC_VOTING to game_options</li>
|
||||
<li class="tweak">SDGF now copies memories as well as antag data and factions.</li>
|
||||
<li class="bugfix">Summon events now properly costs threat.</li>
|
||||
<li class="bugfix">Refunded spells refund threat, too.</li>
|
||||
<li class="refactor">Made wizard spells inherently have a requirement and cost.</li>
|
||||
<li class="tweak">Meteor wave is no longer repeatable in dynamic.</li>
|
||||
<li class="tweak">tweaked nuke ops</li>
|
||||
<li class="bugfix">Organs can no longer be radioactively contaminated.</li>
|
||||
</ul>
|
||||
<h3 class="author">Robustin, Subject217 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">The NukeOp Shuttle hull has been dramatically hardened. The walls are now "R-Walls" with far greater explosion resistance.</li>
|
||||
<li class="balance">The NukeOp Shuttle guns have been significantly buffed. They now rapidly fire a new type of penetrator round, at a greater range, and have far greater explosion resistance.</li>
|
||||
<li class="balance">The nuclear device on the NukeOp Shuttle is now in an anchored state by default, the Nuke can only be unanchored by inserting the disk and entering the proper code.</li>
|
||||
<li class="balance">Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.</li>
|
||||
<li class="bugfix">You can now unanchor Nukes even when the floor under them has been destroyed</li>
|
||||
</ul>
|
||||
<h3 class="author">Seris02 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">added sleeping carp hallucination</li>
|
||||
<li class="rscadd">Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian winter coats</li>
|
||||
<li class="rscadd">GPS location on examine</li>
|
||||
<li class="bugfix">fixed the meteor hallucination</li>
|
||||
<li class="tweak">tweaked the way the tapered penis looks</li>
|
||||
<li class="rscadd">Added nine winter coats</li>
|
||||
<li class="imageadd">added images for the winter coats</li>
|
||||
<li class="tweak">adds the mining winter coat to mining wardrobes and mining lockers</li>
|
||||
</ul>
|
||||
<h3 class="author">ShizCalev updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Ghosts can now see active AI cameras.</li>
|
||||
<li class="bugfix">Fixed a couple of laser / energy guns never switching to the empty icon despite being unable to fire.</li>
|
||||
</ul>
|
||||
<h3 class="author">Swindly updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed MMIs not being able to use mecha equipment</li>
|
||||
<li class="bugfix">Fixed MMIs not getting mecha mouse pointers</li>
|
||||
<li class="bugfix">Fixed MMIs not getting medical HUDs in Odysseuses</li>
|
||||
<li class="tweak">Brains can now switch to harm intent</li>
|
||||
</ul>
|
||||
<h3 class="author">Tetr4 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Turning a tile with gas effects into space now gets rid of the effects.</li>
|
||||
</ul>
|
||||
<h3 class="author">Trilbyspaceclone updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">plastic trash cart crafting with plastic</li>
|
||||
<li class="rscadd">wallets are known for now holding more items</li>
|
||||
<li class="tweak">shades and clowns HP</li>
|
||||
<li class="rscadd">six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit crates, raw lumber crate</li>
|
||||
<li class="rscadd">All fermi chems, Boozes, Medical, food chems now sell</li>
|
||||
<li class="rscadd">Loads more to sell - Mech gear, Cooking and more!</li>
|
||||
<li class="tweak">Moved around the vaule of some things and removed elastic of most items</li>
|
||||
<li class="balance">Rebreather implants will now loss vaule, Do to being just metal and glass</li>
|
||||
<li class="balance">lowered how many chems are in lewd chem kegs to be around 150-100 as well as the fancy booze kegs</li>
|
||||
<li class="bugfix">bad returns and tools used</li>
|
||||
<li class="rscadd">8 new cargo crates!</li>
|
||||
<li class="tweak">tablet cargo crate by -3k</li>
|
||||
<li class="admin">Closes a bunch of issues</li>
|
||||
<li class="server">updates changlogs and such</li>
|
||||
<li class="bugfix">fixed a catnip not having sprites</li>
|
||||
<li class="balance">Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw and base ball bat into bulky items so they may fit</li>
|
||||
<li class="server">changes header to be more cit-like</li>
|
||||
<li class="rscadd">new clothing for the hotel staff and a hat</li>
|
||||
</ul>
|
||||
<h3 class="author">Ty-the-Smonk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">You can now interact with self sustaining crossbreeds</li>
|
||||
</ul>
|
||||
<h3 class="author">Useroth updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Colored fairygrass variants.</li>
|
||||
<li class="bugfix">Added a missing cherrybulb seedpack sprite</li>
|
||||
<li class="bugfix">numbered storages now are sorted in a consistent way, instead of depending on ordering of their contents var</li>
|
||||
<li class="rscadd">strange seeds as a buyable traitor botanist item</li>
|
||||
<li class="bugfix">resolves the issues revolving around blackpowder exploding where the reaction happened, instead of where it actually is through making it explode instantly</li>
|
||||
<li class="tweak">the explosion delay moved from blackpowder directly into bomb cherries, to keep them functioning as intended</li>
|
||||
<li class="rscadd">A bunch of newer tg plants</li>
|
||||
<li class="rscadd">A bunch of newer tg plant traits</li>
|
||||
<li class="rscadd">A couple of newer tg plant reagents</li>
|
||||
<li class="bugfix">the new plants now properly get their reagents and reagent genes instead of being empty with UNKNOWN reagents listed in the DNA machine</li>
|
||||
<li class="rscadd">extradimensional oranges now contain haloperidol</li>
|
||||
<li class="bugfix">extradimensional oranges now actually grow properly and give proper seeds.</li>
|
||||
</ul>
|
||||
<h3 class="author">Weblure updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Button added to slime console that prints out the hotkey commands to the user. [Includes DMI update]</li>
|
||||
<li class="rscadd">Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)</li>
|
||||
<li class="rscadd">Ctrl-click a slime to scan it.</li>
|
||||
<li class="rscadd">Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)</li>
|
||||
<li class="rscadd">Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)</li>
|
||||
<li class="rscadd">If the console does not have the required upgrade, an error message will print to the user.</li>
|
||||
<li class="rscadd">You can now pick up a single slime from a pile, instead of all of them at once.</li>
|
||||
<li class="tweak">When recycling monkeys, the console will now report how many monkeys it has (will not report decimal increases).</li>
|
||||
<li class="tweak">Console now alerts you when you're out of monkeys and reports your current decimal amount.</li>
|
||||
<li class="tweak">Console messages are now styled consistently.</li>
|
||||
</ul>
|
||||
<h3 class="author">XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Holding an ID in your hands uses it instead of your worn ID for authentication purposes.</li>
|
||||
<li class="tweak">If you don't have an ID in your id slot, the belt slot will be checked as well.</li>
|
||||
<li class="code_imp">small cleanup to id and bounty console html generation</li>
|
||||
<li class="tweak">Hop console now hurts your eyes less. Red button text replaced with green.</li>
|
||||
<li class="tweak">IDs with ID console access now go into the Confirm Identity slot by default like they used to, similarly IDs without it go into the Target slot by default again</li>
|
||||
<li class="rscadd">Can easily swap out IDs by clicking the machine or the UI fields with another ID</li>
|
||||
<li class="rscadd">ID console now names which IDs are added/removed in its visible messages</li>
|
||||
<li class="rscadd">Labels the ID slot fields when logged in so you know which is which</li>
|
||||
<li class="tweak">Can use Job Management without an ID provided the console is logged in (matches how the console now stays logged in even without an ID)</li>
|
||||
<li class="tweak">Can log in without an ID in the Target field (matches how the machine now stays logged in even after the ID is removed from the Target field)</li>
|
||||
<li class="tweak">Cleans up UI slightly (had some duplicate/conflicting buttons)</li>
|
||||
<li class="bugfix">Fixes ID console duping issues. Includes some ID containers, such as PDAs, tablets and wallets, into the swapping behavior when an ID card is being removed and the item is being held.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xantholne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New Berets for most heads and departments available in their autodrobes or lockers</li>
|
||||
</ul>
|
||||
<h3 class="author">YakumoChen updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">New AI Holograms and Displays! Ported from /vg/station.</li>
|
||||
</ul>
|
||||
<h3 class="author">actioninja updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">med records no longer can eat id cards for no reason</li>
|
||||
<li class="bugfix">Chat is properly sent to legacy window if goonchat fails to load again.</li>
|
||||
</ul>
|
||||
<h3 class="author">dapnee updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed closet initialisation being broken</li>
|
||||
<li class="rscdel">emergency closets no longer have a 1% chance to delete themselves</li>
|
||||
<li class="bugfix">Communications console window no longer updates, won't steal focus anymore.</li>
|
||||
<li class="bugfix">Trimline neutral end exists now.</li>
|
||||
</ul>
|
||||
<h3 class="author">dzahlus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="soundadd">added a new gun sounds</li>
|
||||
<li class="sounddel">removed an old gun sounds</li>
|
||||
</ul>
|
||||
<h3 class="author">him updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">hos and aeg guns now conform to le epic taser rework standards</li>
|
||||
</ul>
|
||||
<h3 class="author">kappa-sama updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">changed flavor text of alien tech on uplink</li>
|
||||
<li class="imageadd">added TG's icons for traitor, russian, and golden revolver</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">you can now choose never for this round for magical antags</li>
|
||||
<li class="rscadd">Cargo has passive point generation again at 750 points/minute</li>
|
||||
<li class="balance">Mindshield crate price increased from 3000 to 4000</li>
|
||||
<li class="balance">Miasma sell price reduced from 15/mol to 4/mol</li>
|
||||
<li class="balance">bluespace wizard apprentice now has blink instead of targeted area teleportation</li>
|
||||
<li class="balance">Emagged medibots now charcoal toxinlovers.</li>
|
||||
<li class="balance">disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage</li>
|
||||
<li class="balance">kinetic crushers no longer drop if you try to use it with one hand</li>
|
||||
<li class="config">added multi_keyed_list, delimiter defaults to |.</li>
|
||||
<li class="balance">Light pink extracts no longer speed you up. Instead, they give stamina regeneration and free sprinting.</li>
|
||||
</ul>
|
||||
<h3 class="author">kiwedespars updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">removed moth fluff coloring you like your wings</li>
|
||||
<li class="balance">made insect not so bad.</li>
|
||||
</ul>
|
||||
<h3 class="author">nemvar updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">You now get a message if your PDA explodes while you are holding it.</li>
|
||||
<li class="tweak">The lavaland clown ruin has some new pranks ready.</li>
|
||||
<li class="rscadd">Added a new loot item to the lavaland clown ruin.</li>
|
||||
<li class="rscdel">Removed the slime core from said ruin.</li>
|
||||
<li class="balance">The clown PDA now properly slips people on jogging move intent regardless of fatigue. Honkmother's will.</li>
|
||||
</ul>
|
||||
<h3 class="author">nemvar, ShizCalev, Qustinnus/Floyd, Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now unfasten the loom.</li>
|
||||
<li class="tweak">it now takes 4 strands to make one piece of durathread cloth</li>
|
||||
<li class="bugfix">Looms can now be attacked.</li>
|
||||
<li class="rscadd">Durathread golem weaves his magic</li>
|
||||
<li class="tweak">Supply ordered looms are unanchored. Bring a wrench.</li>
|
||||
</ul>
|
||||
<h3 class="author">r4d6 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added Departements Winter Coats to the loadout list.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -23980,3 +23980,475 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
shellspeed1:
|
||||
- rscadd: Adds Insect markings
|
||||
- rscadd: Adds three new moth wings.
|
||||
2020-01-27:
|
||||
4dplanner, CRITAWAKETS, XDTM, ninjanomnom:
|
||||
- rscadd: sepia slime extract has a delay before activating
|
||||
- balance: the user of a sepia slime extract is no longer immune to the time field
|
||||
- balance: chilling sepia is now the support extract - it always freezes the user,
|
||||
but not other marked people. give one to your golem!
|
||||
- rscadd: burning sepia spawns the rewind camera. Take a selfie with someone and
|
||||
give it to them to make sure they remember the moment forever! You don't actually
|
||||
need to give them the photo, they'll remember anyway. Keep it as a reminder.
|
||||
- rscadd: rewinding (deja vu) effect resets your location to the turf you were on
|
||||
after 10 seconds as well as resetting limbs/mobs/objects damage to the point
|
||||
it was added.
|
||||
- rscadd: The deja vu effect cannot resurrect the dead, but will heal their corpse.
|
||||
New limbs fall off, old ones re-attach
|
||||
- rscadd: 'Regenerative sepia cores add a deja vu effect before healing instead
|
||||
of a timestop remove: timefreeze camera is admin spawn only.'
|
||||
- rscadd: recurring sepia recalls to the hand of the last person to touch it after
|
||||
activating. Reusable timestop grenades!
|
||||
- tweak: some special cameras don't prompt for customisation
|
||||
- bugfix: timefreeze camera actually makes a photo
|
||||
- bugfix: timestop stops pathing and mechs.
|
||||
- bugfix: adds a check to make sure simple_animals don't get their AI toggled while
|
||||
sentient
|
||||
- bugfix: Adds the timestop overlay to frozen projectiles
|
||||
- bugfix: Timestopped things have INFINITY move_resist as opposed to being anchored
|
||||
- bugfix: Timestop will now unfreeze things that somehow leave it
|
||||
- bugfix: mobs in the middle of a walk_to will have their walk stopped by timestop
|
||||
- bugfix: mobs that are stunned will be stopped mid walk as well
|
||||
- bugfix: pulling respects changes in move_force
|
||||
- bugfix: swapping places respects move_force if the participant is not willing
|
||||
- bugfix: timestop is properly defeated by antimagic.
|
||||
- bugfix: timestop only checks antimagic once
|
||||
- tweak: Time stop now applies its visual effect on floors, walls and static structures
|
||||
(with no change otherwise)
|
||||
- tweak: Movable structures are now anchored while time stopped.
|
||||
- tweak: Timestop effects now prevent speech.
|
||||
AffectedArc07:
|
||||
- code_imp: All code files are now in the LF line format, please stick to it
|
||||
- tweak: Added CI step to check for CRLF files
|
||||
- code_imp: Line ending CI works now
|
||||
Arkatos, Zxaber, Ghommie:
|
||||
- rscadd: Certain AI abilities now dynamically show their remaining uses on the
|
||||
mouse hover over their respective action buttons.
|
||||
- bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
|
||||
extra (unstoppable) doomsdays.
|
||||
- bugfix: Fixed AIs being able to use some of their abilities such as the doomsday
|
||||
whilst dead, and the doomsday loading phase not halting upon AI death.
|
||||
Arturlang:
|
||||
- tweak: Vampires are no longer as tanky
|
||||
- rscadd: Added modular computers to the loadout
|
||||
Bhijn:
|
||||
- rscadd: Limbs now regenerate their stamina faster while disabled
|
||||
- rscadd: Limbs now have the same incoming stamina damage multiplier mechanics as
|
||||
spacemen, where the more staminaloss they take while disabled, the less staminaloss
|
||||
they'll take.
|
||||
- balance: Limbs have had their base stamina regen rate doubled to match the doubled
|
||||
stamina regen rate of standard spacemen.
|
||||
- rscadd: Added a preference to make the sprint hotkey be a toggle instead of a
|
||||
hold bind
|
||||
- rscadd: Added a preference to bind the sprint hotkey to space instead of shift.
|
||||
- bugfix: server_hop can no longer be used to remotely lobotomize a spaceman
|
||||
Bhijn helped:
|
||||
- bugfix: Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%
|
||||
BonniePandora:
|
||||
- admin: 'Added another SDQL option. Using "UPDATE selectors SET #null=value" will
|
||||
now resolve value and discard the return. This is useful if you only care about
|
||||
the side effect of a proc.'
|
||||
CameronWoof:
|
||||
- rscadd: Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!
|
||||
- rscadd: Robots can now check the crew manifest from anywhere with the "View Crew
|
||||
Manifest" verb.
|
||||
- tweak: Lizard tails are now viable options for humans and anthromorphs.
|
||||
Commandersand:
|
||||
- bugfix: fixed some clothnig sprites
|
||||
- balance: lightning bolt,tesla,forcewall,emp spells have lower cooldown
|
||||
- balance: fireball has a 10 second starting cooldown
|
||||
DeltaFire15:
|
||||
- bugfix: Vitality matrixes now correctly succ slimes
|
||||
Denton, ported by Hatterhat:
|
||||
- tweak: Most upgradeable machines now show their upgrade status when examined while
|
||||
standing right next to them.
|
||||
- tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
|
||||
interactions.
|
||||
- tweak: Renamed teleporter stations from station to teleporter station.
|
||||
- code_imp: Changed the teleporter hub accurate var to accuracy; the old name misled
|
||||
people into thinking that it was a boolean.
|
||||
Detective-Google:
|
||||
- tweak: replaced the sprites with new ones requested.
|
||||
EmeraldSundisk:
|
||||
- rscadd: Adds a sign outside MetaStation's custodial closet
|
||||
FantasticFwoosh, ported by Hatterhat:
|
||||
- rscadd: Both reagent universal enzyme & sacks of flour are now available for their
|
||||
respective costs from the biogenerator.
|
||||
- rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
|
||||
added to cardboard recipes for the collective benefit of service personnel and
|
||||
the station.
|
||||
Ghommie:
|
||||
- tweak: Attached kevlar/soft/plastic padding accessories are now stealthier and
|
||||
will no longer be displayed on mob examine.
|
||||
- refactor: Refactored that mess of a code for alternate worn clothing sprites for
|
||||
digitigrade and taurs.
|
||||
- bugfix: Fixed some issues with the aforementioned feature you may or may not have
|
||||
experienced because it was pretty lame.
|
||||
- bugfix: Fixed missing digi versions fishnet sprites and wrong digitigrade left
|
||||
dir purple stockings sprite.
|
||||
- imageadd: Add digitigrade versions for boxers and the long johns.
|
||||
- bugfix: Fixed the secret sauce recipe being randomized every round.
|
||||
- bugfix: Fixed singularity pulls duping rods out of engine floors.
|
||||
- rscdel: Removed an old pair of zipties from the captain closet.
|
||||
- bugfix: Chestbursters won't delete the host's brain somewhat anymore.
|
||||
- bugfix: Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!
|
||||
- bugfix: Lattices can be examined yet again.
|
||||
- bugfix: Made reagent containers examine text less annoying.
|
||||
- bugfix: Virus food dispensers dispense virus food again.
|
||||
- bugfix: Borg hypos inputs do not display typepaths anymore.
|
||||
- bugfix: Restored chem dispensers alphabetical order.
|
||||
- bugfix: Sanitized cargo export messages for reagents.
|
||||
- bugfix: Riot foam dart (not the ammo box) design cost is yet again consistent
|
||||
with the result's material amount.
|
||||
- bugfix: Fixed a little exploit with ventcrawlers being capable of escaping closed
|
||||
turfs by printing scrubbers/vents into them.
|
||||
- bugfix: deconstructing a rubber toolbox with the destructive analyzer won't "lock"
|
||||
the machine anymore.
|
||||
- bugfix: Something about empty hand combat mode right click waving hands defying
|
||||
common sense and being spammy.
|
||||
- imageadd: Towels are now "digitigrade-friendly".
|
||||
- bugfix: The Barefoot drink and mousetraps will now work even if wearing certain
|
||||
"feet-less shoes".
|
||||
- rscadd: Refactored code to allow all living mobs to use shields and not only humans.
|
||||
- tweak: Monkys will now retaliate against aliens attacking them (as if they even
|
||||
posed a threat to start with).
|
||||
- tweak: add a click cooldown to the overly spammable table slamming.
|
||||
Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud):
|
||||
- rscadd: All atom movables now have move force and move resist, and pull force
|
||||
An atom can only pull another atom if its pull force is stronger than that atom's
|
||||
move resist
|
||||
- rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
|
||||
try to force the atom out of its way. This might not always work, depending
|
||||
on how snowflakey code is. experimental: As of right now, everything has a move
|
||||
force and resist of 100, and a pull force of 101. Things take (resist - force)
|
||||
damage when bumped into experimental: Failing to move onto a tile will now still
|
||||
bump up your last move timer. However, successfully pushing something out of
|
||||
your way will result in you automatically moving into where it was.'
|
||||
- bugfix: Bolted AIs can no longer be teleported by launchpads.
|
||||
- balance: Megafauna cannot teleport
|
||||
Hatterhat:
|
||||
- balance: Beakers are generally more useful now, with slight capacity increases.
|
||||
- tweak: Transfer amounts are different now. Adjust your muscle memory to compensate.
|
||||
- balance: ore redemption machines actually get affected by lasers again kthx
|
||||
- tweak: crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in
|
||||
20)
|
||||
- bugfix: Blood-drunk buff from blood-drunk eye crusher trophy is less likely to
|
||||
cripple its user.
|
||||
- tweak: Forcefield projectors now fit on toolbelts.
|
||||
- imageadd: New sprites for ATMOS holofan and forcefield projectors!
|
||||
- tweak: tweaks some values around with beaker transfer amounts, adds a transfer
|
||||
value verb (altclick)
|
||||
- rscadd: 'Syndicate sleepers (read: the ones that''re red and have controls in
|
||||
them) can now be recreated with a sufficient basis in nonstandard (read: illegal)
|
||||
technologies!'
|
||||
- bugfix: Explorer hoods on standard explorer suits can be reinforced with goliath
|
||||
hide plates again.
|
||||
- rscadd: A shipment of Staff Assistant jumpsuits from the Goon-operated stations
|
||||
appear to have made their way into your loadout selections - and into the contraband
|
||||
list from ClothesMates...
|
||||
- balance: Dropped Exo-suit armor to put it more in line with being an explorer
|
||||
suit sidegrade and not a straight upgrade for Lavaland usage.
|
||||
- rscadd: You can now print .357 AP speedloaders from Security techfabs after you
|
||||
pick up the Advanced Non-Standard Ballistics node.
|
||||
- rscdel: Forensic scanner removed from Advanced Biotechnology node.
|
||||
- tweak: Ash Drake armor now has goliath resistance, same as the Exo-suit.
|
||||
KathrinBailey:
|
||||
- rscadd: Empty engineering lockers for mappers.
|
||||
- rscadd: Industrial welding tools to the engineer welding locker.
|
||||
- rscdel: Removed the multitool, airlock painter, mechanical toolbox, brown sneakers,
|
||||
hazard vest and airlock painter from the CE's locker.
|
||||
KeRSedChaplain:
|
||||
- imageadd: The clockwork cuirass can now support slithering taur bodies.
|
||||
Kevinz000:
|
||||
- bugfix: Fixes successful projectile hits also striking another atom on the same
|
||||
turf should the first one be not the target the projectile was meant for.
|
||||
- rscdel: Removes infinite reflector loops.
|
||||
Kraseo:
|
||||
- bugfix: Jelly donuts and pink jelly donuts will now properly display sprinkled
|
||||
icon state.
|
||||
- bugfix: Jelly donuts and its variants will properly spawn with berry juice.
|
||||
- bugfix: Slime jelly donuts have slime jelly in them now. (thanks ghommie)
|
||||
- bugfix: Virgo hairstyles no longer have those annoying quotation marks. Rejoice
|
||||
for you will no longer have to use the scrollbar.
|
||||
- imagedel: Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)
|
||||
LetterN:
|
||||
- rscadd: Doppler logs
|
||||
- tweak: Shockcolar and electropack uses the new signaler ui
|
||||
- tweak: Renaming shockcolar requires a pen
|
||||
- rscadd: Adds banjo
|
||||
Linzolle:
|
||||
- bugfix: fixes matchboxes runtiming every time they spawn
|
||||
MrJWhit:
|
||||
- tweak: Increases plasma usage in radiation collectors
|
||||
Naksu:
|
||||
- code_imp: reagent IDs have been removed in favor using reagent typepaths where
|
||||
applicable
|
||||
- bugfix: mechas, borg hyposprays etc no longer display internal reagent ids to
|
||||
the player
|
||||
Owai-Seek:
|
||||
- rscadd: Four New Bounties
|
||||
- tweak: tweaked several bounties
|
||||
- tweak: reorganised several bounties
|
||||
- balance: balanced several bounties
|
||||
- bugfix: added shady jims to vendor
|
||||
- rscadd: Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with
|
||||
carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional
|
||||
trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added
|
||||
some Ambrosia Gaia seeds.
|
||||
- tweak: Moved some lights around, extended the dojo a bit to make it feel more
|
||||
spacious.
|
||||
- rscdel: Cafe Newsfeed Frame
|
||||
PersianXerxes:
|
||||
- tweak: Reduces the range of the forcefield projector from 7 tiles to 2 tiles.
|
||||
Putnam:
|
||||
- rscadd: Alcohol intolerance trait, which forces vomiting on any alcohol ingestion
|
||||
- rscdel: Arousal damage is gone, and with it the arousal damage heart on the UI.
|
||||
- rscdel: As exhibitionist relied on arousal damage, that's gone too.
|
||||
- rscdel: Bonermeter and electronic stimulation circuit modules are gone.
|
||||
- rscdel: Masturbation is no longer an option in the climax menu. It was identical
|
||||
to climax alone in every way but text. Emote it out.
|
||||
- rscadd: Arousal on genitals can now be displayed manually, on a case-by-case basis.
|
||||
- rscadd: '"Climax alone" and "climax with partner" now only display to the people
|
||||
directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin,
|
||||
camphor, hexacamphor all had functions or bits of functions reworked.'
|
||||
- tweak: '"Climax with partner" now requires consent from both parties--it can no
|
||||
longer be used on mindless mobs, and it asks the mob getting climaxed with if
|
||||
they consent first.'
|
||||
- tweak: A lot of MKUltra behaviors have been moved to hypno checks or removed due
|
||||
to reliance on maso/nympho/exhib.
|
||||
- rscadd: Cold-blooded quirk
|
||||
- rscadd: 'Two relief valves for atmospherics, available in your RPD today: a unary
|
||||
one that opens to air and a binary one that connects two pipenets, like a manual
|
||||
valve.'
|
||||
- tweak: The atmos waste outlet injector on box has been replaced with an atmos
|
||||
waste relief valve.
|
||||
Putnam3145:
|
||||
- rscadd: Dynamic storytellers, a new voting paradigm for dynamic
|
||||
- rscadd: Support for approval voting and condorcet (ranked choice) voting in server
|
||||
votes
|
||||
- rscadd: Ghost cafe mobs can now ghostize
|
||||
- rscadd: Ghost cafe now has a cremator
|
||||
- rscadd: Ghost cafe mobs are now eligible for ghost roles
|
||||
- refactor: Ghost roles now use an element for eligibility purposes
|
||||
- bugfix: You can toggle some prefs properly now.
|
||||
- bugfix: no ass slap is no longer the same thing as no aphro
|
||||
- balance: Devastating bombs kills bomb armor'd mobs again
|
||||
- rscadd: Added a sort of "game mode ban" by way of having people rank their game
|
||||
modes favorite to least favorite after the secret/extended vote.
|
||||
- bugfix: Turns out the schulze scoring was written wrong and it was setting things
|
||||
to 0 that shouldn't have been, so that's fixed.
|
||||
- config: Random engines are now weighted.
|
||||
- rscadd: Ghost dojo now has an autoylathe.
|
||||
- rscdel: Ghost dojo no longer has VR or modular computer access.
|
||||
- tweak: Ghost dojo mobs are pacifists.
|
||||
- tweak: Ghost dojo booze-o-mat is now all access.
|
||||
- bugfix: Ghost dojo crematorium now has a button.
|
||||
- bugfix: Traitor objectives don't take a dump when they try to add an assassinate
|
||||
anymore
|
||||
- admin: Objective removal with antag panel no longer commented out silently while
|
||||
still being an option that gives useful feedback on stuff it's not doing in
|
||||
any respect
|
||||
- rscadd: Second, temporary flavor text!
|
||||
- bugfix: Limb damage works now
|
||||
- tweak: Score instead of ranked choice for mode tiers
|
||||
- bugfix: Chemistry not :b:roke
|
||||
- tweak: Ghost dojo spawns will dust if their owner suicides or uses the "ghost"
|
||||
verb.
|
||||
- admin: Crafting is logged in a file now
|
||||
- bugfix: temporary flavor text now pops up properly
|
||||
- code_imp: demodularized player panel code, mostly
|
||||
- admin: added ghost role eligibility delay removal to player panel
|
||||
- balance: Metabolic synthesis disables if user isn't well-fed rather than if user
|
||||
is starving
|
||||
- bugfix: Gibtonite no longer instantly explodes upon being pickaxe'd.
|
||||
- balance: Cold-blooded costs -2 quirk points now
|
||||
- config: Added suicide to the config.
|
||||
- tweak: Ghost cafe mobs are super duper attached to the ghost cafe.
|
||||
- bugfix: Meow Mix bar sign works
|
||||
- bugfix: Fixed a few relief valve behaviors
|
||||
Ryll/Shaps, ported by Hatterhat:
|
||||
- rscadd: Point-blanking people with shotguns actually throws them backwards!
|
||||
Savotta:
|
||||
- rscadd: snout
|
||||
- imageadd: snout
|
||||
Seris02:
|
||||
- tweak: made it so trait blacklisting removes random positives instead of removing
|
||||
everything
|
||||
- rscadd: added atmos holofirelocks and temperature blocking
|
||||
- tweak: tweaked how atmos holofan looks
|
||||
- rscadd: stunglasses
|
||||
- rscadd: disabler sechuds
|
||||
- rscadd: adds coconut
|
||||
- rscadd: adds a coconut bong
|
||||
- rscadd: Auto ooc
|
||||
- admin: changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M)
|
||||
so it works with auto ooc
|
||||
- rscadd: marshmallow
|
||||
- rscadd: telescopic IV drip
|
||||
- bugfix: cardboard box speed
|
||||
- tweak: makes gorilla shuttle emag only
|
||||
- tweak: changed where the observe verb is.
|
||||
- tweak: the way chameleon clothes update on change
|
||||
- bugfix: chameleon cloak icon
|
||||
- balance: Explosions now cause knockdown instead of KOs, with the amount of time
|
||||
scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow
|
||||
up attacks.
|
||||
- balance: Devastating explosions now no longer gib players with more than 50 bomb
|
||||
armor. This used to be more or less random depending on the amount of bomb armor.
|
||||
- code_imp: Removed reagent explosion code that would trigger for <1 amount reactions.
|
||||
- rscadd: traitor tool for bowmanizing headsets + bowmanizing headsets
|
||||
- rscadd: durathread winter coats from hyper station
|
||||
- tweak: conveyor belt now are stacks instead of single item
|
||||
- tweak: conveyor crate has 30 belts
|
||||
- tweak: printing a conveyor costs 3000 metal
|
||||
- rscadd: you can press the conveyor switch in hand to link any not deployed belts
|
||||
to it
|
||||
- tweak: sniffing sneezing etc doing anything if they don't breathe
|
||||
- bugfix: probably fixes the make mentor button
|
||||
- tweak: the sprites for the conveyor belts to look more directional
|
||||
Skoglol:
|
||||
- bugfix: Falsewalls now properly hide pipes and wires.
|
||||
SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie):
|
||||
- code_imp: It is now possible to set a different most-base-turf per z-level.
|
||||
- spellcheck: Removed unlawful reference to Disney's Star Wars franchise in map
|
||||
logging.
|
||||
- tweak: Moved mapping related errors to their own log file.
|
||||
- bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
|
||||
Tlaltecuhtli, Nemvar, Trilby, Hatterhat:
|
||||
- rscadd: russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate,
|
||||
bomb suit crate, bio suit crate, parrot crate, chem crate, db crate
|
||||
- tweak: lowered price of some crates which are overpriced for no reason aka the
|
||||
tablet crate and the mech circuits crates, track implant crate has also track
|
||||
.38 ammo
|
||||
- bugfix: sectech vendor has a refill pack
|
||||
Trilbyspaceclone:
|
||||
- bugfix: Fermi plushie can be made once again
|
||||
- tweak: range on Engi Tray scanners and Rad-Scanners
|
||||
- bugfix: issues with mapping done my Trilby
|
||||
- rscadd: Grass now makes light beer when distilled
|
||||
- tweak: allows bandoliers to hold any ammo type as long as it has a casing
|
||||
- server: Cleans out the last years of changlogs
|
||||
- bugfix: 'rouge cases of #$39; in bottle/pill/patch/condiments'
|
||||
- tweak: Adds missing but needed flags to MASON RIG
|
||||
- bugfix: missing sprites with crushed cans
|
||||
- tweak: Halfs the nutriments in sugar
|
||||
- rscadd: Glitter is now makeable with ground plastic and some crayons
|
||||
- code_imp: Makes more folders and files for uplink.
|
||||
- rscadd: Seed packs now have RnD points inside them
|
||||
- rscadd: New tips that reflect the now use seed packs have for Rnd / Chems affect
|
||||
on plants
|
||||
- code_imp: Made the research file look nice rather then an eye harming list
|
||||
- bugfix: Fixed fragile space suits breaking from weak and non-damaging "weapons"
|
||||
(such as the Sord, toys and foam darts).
|
||||
- rscadd: 'tip of the round: Cleanbot can withstand lava and burning hot ash. Its
|
||||
a god'
|
||||
- rscadd: more glassware
|
||||
- rscadd: Few new packs and glassmaker kit!
|
||||
- tweak: prices/chems of crates/autobottler
|
||||
- bugfix: some crates ungettable as well as some broken crates
|
||||
Trilbyspaceclone, Ghommie:
|
||||
- rscadd: More types of glass can now be used to make a solar panel, with different
|
||||
sturdiness and efficiency depending the type.
|
||||
Tupinambis:
|
||||
- tweak: Replaces new fire alarms with a slightly updated version of the old ones.
|
||||
- bugfix: Fixed bug where Amber alert had no proper alert lights, and red alert
|
||||
had amber lights.
|
||||
- balance: RLDs now cost more to use, have reduced matter capacity, and sheets are
|
||||
worth less when refilling them.
|
||||
Unit2E & JMoldy, ported by Hatterhat:
|
||||
- balance: the powerfist now punches people away at high velocity depending on setting.
|
||||
- rscadd: the powerfist now leaks the gas it uses onto the tile you're on.
|
||||
- tweak: Adds weak punch variations for empty and near-empty punching.
|
||||
Xantholne:
|
||||
- bugfix: Christmas clothes that where missing stuff should work again
|
||||
- tweak: Christmas clothes moved from clothesmate and loadout to premium autodrobe,
|
||||
hoodies and boots remain.
|
||||
- rscadd: Botany bee pet, Bumbles
|
||||
- rscadd: New bee models that aren't 1 tile big of 0 opacity pixels
|
||||
- rscadd: Cheongsam and Qipao clothing added to loadout and clothesmates
|
||||
dapnee:
|
||||
- imageadd: new toxin's uniform and accessories
|
||||
- imagedel: old toxin's uniform and accessories
|
||||
deathride58:
|
||||
- balance: The stamina buffer no longer uses stamina while recharging.
|
||||
jakeramsay007:
|
||||
- rscadd: The assorted .357 revolvers (except russian revolver) can now also load
|
||||
.38, like real life.
|
||||
kappa-sama:
|
||||
- rscadd: loot crates in cargo contraband
|
||||
- code_imp: modular_citadel file movement
|
||||
- code_imp: modular citadel loses some files
|
||||
- balance: dragnet snares can now be removed in 5 seconds
|
||||
keronshb:
|
||||
- rscadd: Adds new features for nanites
|
||||
- bugfix: fixed the missing icons from Dermal Button nanites
|
||||
- rscadd: Ports the special nanite remote, mood programs, and research generating
|
||||
nanites
|
||||
- balance: rebalances some nanites
|
||||
- bugfix: fixed my messup
|
||||
kevinz000:
|
||||
- rscadd: throwing things no longer makes them randomly turned as long as you aren't
|
||||
on harm intent
|
||||
- rscadd: Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms
|
||||
of specific modules too.
|
||||
- balance: pais are no longer indestructible-flagged while in card form. pai radios
|
||||
now short out if they are forcefully collapsed from damage.
|
||||
- bugfix: telescopic iv drips now have the proper sanity checks for deployment.
|
||||
- bugfix: megafauna can hear again
|
||||
- balance: Cargo passive gen is now 500 down from 750.
|
||||
- config: Added a few more nightshift config entries
|
||||
- rscadd: nightshift_public_area variable in areas to determine how public an area
|
||||
is.
|
||||
- rscadd: NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured
|
||||
to only nightshift areas of that level and below (so areas that are more public)
|
||||
- rscadd: Config entries added for requiring authorizations to toggle nightshift.
|
||||
Defaults to only requiring on public areas as determined by above
|
||||
- balance: nuclear fist buffed.
|
||||
- balance: cogscarabs are now fulltile-hitbox.
|
||||
- balance: emitters are now hitscan
|
||||
- balance: monkies gorrilize easier now
|
||||
- rscadd: Ghosting no longer stops abductors from using you.
|
||||
- rscadd: guests can now looc
|
||||
- tweak: tableslamming has 0.4 second cooldown instead of 0.8
|
||||
- bugfix: health analyzers now work
|
||||
- code_imp: Mapping helpers added for power cables and atmos pipes.
|
||||
- rscdel: Blood duplication is gone, but viruses now react up to 5 times, 1 time
|
||||
per unit, for virus mix.
|
||||
- rscadd: you can now block people on your PDA
|
||||
- bugfix: Grenades can now have their timers adjusted.
|
||||
- balance: Cloning has been nerfed.
|
||||
- bugfix: hilbert hotel is now less of an exploity mess
|
||||
- balance: Doorcrushes are once again instant.
|
||||
nik707:
|
||||
- tweak: engraving light_power from 1 to 0.3
|
||||
r4d6:
|
||||
- rscadd: Added a Radiation Hardsuit
|
||||
- rscadd: Added a Radiation Hardsuit crate
|
||||
- rscadd: Added 3 SM Engine variations.
|
||||
- rscadd: 'Added a way to make opaque plastic flaps change: Change the already existing
|
||||
flap recipe to show that they are see-through'
|
||||
- rscadd: Animations for the RCD
|
||||
- bugfix: Said animations being pulled by the Singulo
|
||||
- balance: Prevent Reinforced Doors from being RCD'ed
|
||||
- bugfix: Deconstructing Floors now cost MUs like everything else
|
||||
- tweak: changed the RCD's upgrades into flags
|
||||
- rscadd: Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade
|
||||
- balance: Allow Engineers to print RCDs and RPDs from their protolathe without
|
||||
needing to hack one.
|
||||
- rscadd: Added a playback device
|
||||
- bugfix: Made the Voice Analyzer actually care about languages
|
||||
- bugfix: fixed SM's piping
|
||||
- rscadd: Added a message when pulsing the open wire.
|
||||
- bugfix: fixed being able to use a playback device and a voice analyzer to activate
|
||||
each others
|
||||
- rscadd: added passive vent to the arsenal of atmospheric devices.
|
||||
- rscadd: Mining base now has a common area accessible via a new shuttle on the
|
||||
medium-highpop maps, and a security office connecting the gulag and the mining
|
||||
base. Gulag also has functional atmos.
|
||||
- rscadd: Added more Cyborg Landmarks
|
||||
- refactor: better code for passive vents
|
||||
- bugfix: fixed a hole in Meta
|
||||
- rscadd: Added the ability to easily add variations of the mining base
|
||||
- bugfix: fixed a sprite
|
||||
timothyteakettle:
|
||||
- bugfix: fixed not being able to remove trait genes without a disk being inserted
|
||||
into the dna manipulator
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
author: "4dplanner, CRITAWAKETS, XDTM, ninjanomnom"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "sepia slime extract has a delay before activating"
|
||||
- balance: "the user of a sepia slime extract is no longer immune to the time field"
|
||||
- balance: "chilling sepia is now the support extract - it always freezes the user, but not other marked people. give one to your golem!"
|
||||
- rscadd: "burning sepia spawns the rewind camera. Take a selfie with someone and give it to them to make sure they remember the moment forever! You don't actually need to give them the photo, they'll remember anyway. Keep it as a reminder."
|
||||
- rscadd: "rewinding (deja vu) effect resets your location to the turf you were on after 10 seconds as well as resetting limbs/mobs/objects damage to the point it was added."
|
||||
- rscadd: "The deja vu effect cannot resurrect the dead, but will heal their corpse. New limbs fall off, old ones re-attach"
|
||||
- rscadd: "Regenerative sepia cores add a deja vu effect before healing instead of a timestop
|
||||
remove: timefreeze camera is admin spawn only."
|
||||
- rscadd: "recurring sepia recalls to the hand of the last person to touch it after activating. Reusable timestop grenades!"
|
||||
- tweak: "some special cameras don't prompt for customisation"
|
||||
- bugfix: "timefreeze camera actually makes a photo"
|
||||
- bugfix: "timestop stops pathing and mechs."
|
||||
- bugfix: "adds a check to make sure simple_animals don't get their AI toggled while sentient"
|
||||
- bugfix: "Adds the timestop overlay to frozen projectiles"
|
||||
- bugfix: "Timestopped things have INFINITY move_resist as opposed to being anchored"
|
||||
- bugfix: "Timestop will now unfreeze things that somehow leave it"
|
||||
- bugfix: "mobs in the middle of a walk_to will have their walk stopped by timestop"
|
||||
- bugfix: "mobs that are stunned will be stopped mid walk as well"
|
||||
- bugfix: "pulling respects changes in move_force"
|
||||
- bugfix: "swapping places respects move_force if the participant is not willing"
|
||||
- bugfix: "timestop is properly defeated by antimagic."
|
||||
- bugfix: "timestop only checks antimagic once"
|
||||
- tweak: "Time stop now applies its visual effect on floors, walls and static structures (with no change otherwise)"
|
||||
- tweak: "Movable structures are now anchored while time stopped."
|
||||
- tweak: "Timestop effects now prevent speech."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Attached kevlar/soft/plastic padding accessories are now stealthier and will no longer be displayed on mob examine."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- refactor: "Refactored that mess of a code for alternate worn clothing sprites for digitigrade and taurs."
|
||||
- bugfix: "Fixed some issues with the aforementioned feature you may or may not have experienced because it was pretty lame."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "throwing things no longer makes them randomly turned as long as you aren't on harm intent"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes successful projectile hits also striking another atom on the same turf should the first one be not the target the projectile was meant for."
|
||||
- rscdel: "Removes infinite reflector loops."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite."
|
||||
- imageadd: "Add digitigrade versions for boxers and the long johns."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Dynamic storytellers, a new voting paradigm for dynamic"
|
||||
- rscadd: "Support for approval voting and condorcet (ranked choice) voting in server votes"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms of specific modules too."
|
||||
- balance: "pais are no longer indestructible-flagged while in card form. pai radios now short out if they are forcefully collapsed from damage."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "made it so trait blacklisting removes random positives instead of removing everything"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie)"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "It is now possible to set a different most-base-turf per z-level."
|
||||
- spellcheck: "Removed unlawful reference to Disney's Star Wars franchise in map logging."
|
||||
- tweak: "Moved mapping related errors to their own log file."
|
||||
- bugfix: "Destruction on Lavaland will no longer reveal space in rare situations."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "added atmos holofirelocks and temperature blocking"
|
||||
- tweak: "tweaked how atmos holofan looks"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Xantholne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Christmas clothes that where missing stuff should work again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Alcohol intolerance trait, which forces vomiting on any alcohol ingestion"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed the secret sauce recipe being randomized every round."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fermi plushie can be made once again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed singularity pulls duping rods out of engine floors."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removed an old pair of zipties from the captain closet."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Abductor mindsnapping (aka abductee objectives) can now be \"cured\" with brain surgery."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "range on Engi Tray scanners and Rad-Scanners"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Arturlang"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Vampires are no longer as tanky"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "stunglasses"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "disabler sechuds"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "adds coconut"
|
||||
- rscadd: "adds a coconut bong"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "reagent IDs have been removed in favor using reagent typepaths where applicable"
|
||||
- bugfix: "mechas, borg hyposprays etc no longer display internal reagent ids to the player"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds new features for nanites"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Grass now makes light beer when distilled"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Auto ooc"
|
||||
- admin: "changed \"assume direct control\" from m.ckey = src.ckey to adminmob.transfer_ckey(M) so it works with auto ooc"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "telescopic IV drip"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Chestbursters won't delete the host's brain somewhat anymore."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "allows bandoliers to hold any ammo type as long as it has a casing"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Bhijn"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Limbs now regenerate their stamina faster while disabled"
|
||||
- rscadd: "Limbs now have the same incoming stamina damage multiplier mechanics as spacemen, where the more staminaloss they take while disabled, the less staminaloss they'll take."
|
||||
- balance: "Limbs have had their base stamina regen rate doubled to match the doubled stamina regen rate of standard spacemen."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "The stamina buffer no longer uses stamina while recharging."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "KathrinBailey"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Empty engineering lockers for mappers."
|
||||
- rscadd: "Industrial welding tools to the engineer welding locker."
|
||||
- rscdel: "Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ghost cafe mobs can now ghostize"
|
||||
- rscadd: "Ghost cafe now has a cremator"
|
||||
- rscadd: "Ghost cafe mobs are now eligible for ghost roles"
|
||||
- refactor: "Ghost roles now use an element for eligibility purposes"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Bhijn"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a preference to make the sprint hotkey be a toggle instead of a hold bind"
|
||||
- rscadd: "Added a preference to bind the sprint hotkey to space instead of shift."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "You can toggle some prefs properly now."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- server: "Cleans out the last years of changlogs"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CameronWoof"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "rouge cases of #$39; in bottle/pill/patch/condiments"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "telescopic iv drips now have the proper sanity checks for deployment."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "no ass slap is no longer the same thing as no aphro"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Beakers are generally more useful now, with slight capacity increases."
|
||||
- tweak: "Transfer amounts are different now. Adjust your muscle memory to compensate."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "ore redemption machines actually get affected by lasers again kthx"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in 20)"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Blood-drunk buff from blood-drunk eye crusher trophy is less likely to cripple its user."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kappa-sama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "loot crates in cargo contraband"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Forcefield projectors now fit on toolbelts."
|
||||
- imageadd: "New sprites for ATMOS holofan and forcefield projectors!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Bhijn helped"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "r4d6"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a Radiation Hardsuit"
|
||||
- rscadd: "Added a Radiation Hardsuit crate"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "EmeraldSundisk"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds a sign outside MetaStation's custodial closet"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ryll/Shaps, ported by Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Point-blanking people with shotguns actually throws them backwards!"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Unit2E & JMoldy, ported by Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "the powerfist now punches people away at high velocity depending on setting."
|
||||
- rscadd: "the powerfist now leaks the gas it uses onto the tile you're on."
|
||||
- tweak: "Adds weak punch variations for empty and near-empty punching."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "megafauna can hear again"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Tlaltecuhtli, Nemvar, Trilby, Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate, bomb suit crate, bio suit crate, parrot crate, chem crate, db crate"
|
||||
- tweak: "lowered price of some crates which are overpriced for no reason aka the tablet crate and the mech circuits crates, track implant crate has also track .38 ammo"
|
||||
- bugfix: "sectech vendor has a refill pack"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CameronWoof"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Robots can now check the crew manifest from anywhere with the \"View Crew Manifest\" verb."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Cargo passive gen is now 500 down from 750."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "r4d6"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added 3 SM Engine variations."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "r4d6"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a way to make opaque plastic flaps
|
||||
change: Change the already existing flap recipe to show that they are see-through"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Xantholne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Christmas clothes moved from clothesmate and loadout to premium autodrobe, hoodies and boots remain."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CameronWoof"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Lizard tails are now viable options for humans and anthromorphs."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Linzolle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixes matchboxes runtiming every time they spawn"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "nik707"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "engraving light_power from 1 to 0.3"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "CameronWoof"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Lighting looks better now. I can say that because the PR wouldn't be merged and you wouldn't be reading this if it wasn't true."
|
||||
@@ -1,10 +0,0 @@
|
||||
author: "r4d6"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Animations for the RCD"
|
||||
- bugfix: "Said animations being pulled by the Singulo"
|
||||
- balance: "Prevent Reinforced Doors from being RCD'ed"
|
||||
- bugfix: "Deconstructing Floors now cost MUs like everything else"
|
||||
- tweak: "changed the RCD's upgrades into flags"
|
||||
- rscadd: "Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade"
|
||||
- balance: "Allow Engineers to print RCDs and RPDs from their protolathe without needing to hack one."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- config: "Added a few more nightshift config entries"
|
||||
- rscadd: "nightshift_public_area variable in areas to determine how public an area is."
|
||||
- rscadd: "NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured to only nightshift areas of that level and below (so areas that are more public)"
|
||||
- rscadd: "Config entries added for requiring authorizations to toggle nightshift. Defaults to only requiring on public areas as determined by above"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MrJWhit"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Increases plasma usage in radiation collectors"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "tweaks some values around with beaker transfer amounts, adds a transfer value verb (altclick)"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Devastating bombs kills bomb armor'd mobs again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Adds missing but needed flags to MASON RIG"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "nuclear fist buffed."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "missing sprites with crushed cans"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "cogscarabs are now fulltile-hitbox."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "FantasticFwoosh, ported by Hatterhat"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Both reagent universal enzyme & sacks of flour are now available for their respective costs from the biogenerator."
|
||||
- rscadd: "New crafting recipies for donut boxes, eggboxes & candle boxes have been added to cardboard recipes for the collective benefit of service personnel and the station."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "LetterN"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Doppler logs"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a sort of \"game mode ban\" by way of having people rank their game modes favorite to least favorite after the secret/extended vote."
|
||||
- bugfix: "Turns out the schulze scoring was written wrong and it was setting things to 0 that shouldn't have been, so that's fixed."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "emitters are now hitscan"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Lattices can be examined yet again."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Commandersand"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixed some clothnig sprites"
|
||||
@@ -1,12 +0,0 @@
|
||||
author: "Putnam"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Arousal damage is gone, and with it the arousal damage heart on the UI."
|
||||
- rscdel: "As exhibitionist relied on arousal damage, that's gone too."
|
||||
- rscdel: "Bonermeter and electronic stimulation circuit modules are gone."
|
||||
- rscdel: "Masturbation is no longer an option in the climax menu. It was identical to climax alone in every way but text. Emote it out."
|
||||
- rscadd: "Arousal on genitals can now be displayed manually, on a case-by-case basis."
|
||||
- rscadd: "\"Climax alone\" and \"climax with partner\" now only display to the people directly involved in the interaction.
|
||||
rework: Catnip tea, catnip, crocin, hexacrocin, camphor, hexacamphor all had functions or bits of functions reworked."
|
||||
- tweak: "\"Climax with partner\" now requires consent from both parties--it can no longer be used on mindless mobs, and it asks the mob getting climaxed with if they consent first."
|
||||
- tweak: "A lot of MKUltra behaviors have been moved to hypno checks or removed due to reliance on maso/nympho/exhib."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "r4d6"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a playback device"
|
||||
- bugfix: "Made the Voice Analyzer actually care about languages"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Cold-blooded quirk"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- config: "Random engines are now weighted."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ghost dojo now has an autoylathe."
|
||||
- rscdel: "Ghost dojo no longer has VR or modular computer access."
|
||||
- tweak: "Ghost dojo mobs are pacifists."
|
||||
- tweak: "Ghost dojo booze-o-mat is now all access."
|
||||
- bugfix: "Ghost dojo crematorium now has a button."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "cardboard box speed"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ghosting no longer stops abductors from using you."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixed the missing icons from Dermal Button nanites"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Bhijn"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "server_hop can no longer be used to remotely lobotomize a spaceman"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Traitor objectives don't take a dump when they try to add an assassinate anymore"
|
||||
- admin: "Objective removal with antag panel no longer commented out silently while still being an option that gives useful feedback on stuff it's not doing in any respect"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "makes gorilla shuttle emag only"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Second, temporary flavor text!"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "dapnee"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "new toxin's uniform and accessories"
|
||||
- imagedel: "old toxin's uniform and accessories"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "kappa-sama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "modular_citadel file movement"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Limb damage works now"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Detective-Google"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "replaced the sprites with new ones requested."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "changed where the observe verb is."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "the way chameleon clothes update on change"
|
||||
- bugfix: "chameleon cloak icon"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Glitter is now makeable with ground plastic and some crayons"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user