diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 1ef3ae3d7a..18bb841c6d 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -426,7 +426,7 @@ /obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj) var/turf/L = loc - if(!istype(L)) // We don't run process() when we are in space + if(!istype(L) || isspaceturf(L)) // We don't run process() when we are in space return FALSE // This stops people from being able to really power up the supermatter // Then bring it inside to explode instantly upon landing on a valid turf. if(!istype(Proj.firer, /obj/machinery/power/emitter))