[MIRROR] Squashes traitors under one path (#7049)
* Squashes traitors under one path (#38332) * Squashes traitors under one path
This commit is contained in:
committed by
kevinz000
parent
6510066918
commit
8413eb2888
@@ -367,7 +367,7 @@
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continue
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if(is_special_character(H))
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continue
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var/datum/antagonist/traitor/human/T = new()
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var/datum/antagonist/traitor/T = new()
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T.give_objectives = FALSE
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var/datum/objective/new_objective = new
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new_objective.owner = H
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@@ -6,11 +6,10 @@
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/datum/antagonist/traitor/internal_affairs
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name = "Internal Affairs Agent"
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human_datum = /datum/antagonist/traitor/human/internal_affairs
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ai_datum = /datum/antagonist/traitor/AI/internal_affairs
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antagpanel_category = "IAA"
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/datum/antagonist/traitor/AI/internal_affairs
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/datum/antagonist/traitor/internal_affairs
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name = "Internal Affairs Agent"
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employer = "Nanotrasen"
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special_role = "internal affairs agent"
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@@ -20,47 +19,29 @@
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var/list/datum/mind/targets_stolen
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/datum/antagonist/traitor/human/internal_affairs
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name = "Internal Affairs Agent"
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employer = "Nanotrasen"
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special_role = "internal affairs agent"
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antagpanel_category = "IAA"
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var/syndicate = FALSE
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var/last_man_standing = FALSE
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var/list/datum/mind/targets_stolen
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/datum/antagonist/traitor/human/internal_affairs/proc/give_pinpointer()
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/datum/antagonist/traitor/internal_affairs/proc/give_pinpointer()
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if(owner && owner.current)
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owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
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/datum/antagonist/traitor/human/internal_affairs/apply_innate_effects()
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/datum/antagonist/traitor/internal_affairs/apply_innate_effects()
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.=..() //in case the base is used in future
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if(owner && owner.current)
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give_pinpointer(owner.current)
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/datum/antagonist/traitor/human/internal_affairs/remove_innate_effects()
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/datum/antagonist/traitor/internal_affairs/remove_innate_effects()
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.=..()
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if(owner && owner.current)
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owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
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/datum/antagonist/traitor/human/internal_affairs/on_gain()
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/datum/antagonist/traitor/internal_affairs/on_gain()
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START_PROCESSING(SSprocessing, src)
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.=..()
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/datum/antagonist/traitor/human/internal_affairs/on_removal()
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/datum/antagonist/traitor/internal_affairs/on_removal()
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STOP_PROCESSING(SSprocessing,src)
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.=..()
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/datum/antagonist/traitor/human/internal_affairs/process()
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/datum/antagonist/traitor/internal_affairs/process()
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iaa_process()
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/datum/antagonist/traitor/AI/internal_affairs/on_gain()
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START_PROCESSING(SSprocessing, src)
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.=..()
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/datum/antagonist/traitor/AI/internal_affairs/on_removal()
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STOP_PROCESSING(SSprocessing,src)
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.=..()
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/datum/antagonist/traitor/AI/internal_affairs/process()
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iaa_process()
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/datum/status_effect/agent_pinpointer
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id = "agent_pinpointer"
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@@ -142,21 +123,14 @@
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continue
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remove_objective(objective_)
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/datum/antagonist/traitor/human/internal_affairs/reinstate_escape_objective()
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/datum/antagonist/traitor/internal_affairs/reinstate_escape_objective()
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..()
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var/datum/objective/escape/escape_objective = new
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var/objtype = traitor_kind == TRAITOR_HUMAN ? /datum/objective/escape : /datum/objective/survive
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var/datum/objective/escape_objective = new objtype
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escape_objective.owner = owner
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add_objective(escape_objective)
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/datum/antagonist/traitor/AI/internal_affairs/reinstate_escape_objective()
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..()
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = owner
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add_objective(survive_objective)
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/datum/antagonist/traitor/proc/steal_targets(datum/mind/victim)
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
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/datum/antagonist/traitor/internal_affairs/proc/steal_targets(datum/mind/victim)
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if(!owner.current||owner.current.stat==DEAD)
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return
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to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
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@@ -165,13 +139,13 @@
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var/datum/objective/assassinate/internal/objective = objective_
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if(objective.target==owner)
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continue
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else if(this.targets_stolen.Find(objective.target) == 0)
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else if(targets_stolen.Find(objective.target) == 0)
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var/datum/objective/assassinate/internal/new_objective = new
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new_objective.owner = owner
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new_objective.target = objective.target
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new_objective.update_explanation_text()
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add_objective(new_objective)
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this.targets_stolen += objective.target
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targets_stolen += objective.target
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var/status_text = objective.check_completion() ? "neutralised" : "active"
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to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
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else if(istype(objective_, /datum/objective/destroy/internal))
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@@ -179,31 +153,30 @@
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var/datum/objective/destroy/internal/new_objective = new
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if(objective.target==owner)
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continue
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else if(this.targets_stolen.Find(objective.target) == 0)
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else if(targets_stolen.Find(objective.target) == 0)
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new_objective.owner = owner
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new_objective.target = objective.target
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new_objective.update_explanation_text()
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add_objective(new_objective)
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this.targets_stolen += objective.target
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targets_stolen += objective.target
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var/status_text = objective.check_completion() ? "neutralised" : "active"
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to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
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this.last_man_standing = TRUE
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last_man_standing = TRUE
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for(var/objective_ in owner.objectives)
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if(!is_internal_objective(objective_))
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continue
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var/datum/objective/assassinate/internal/objective = objective_
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if(!objective.check_completion())
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this.last_man_standing = FALSE
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last_man_standing = FALSE
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return
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if(this.last_man_standing)
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if(this.syndicate)
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if(last_man_standing)
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if(syndicate)
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to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
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else
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to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
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replace_escape_objective(owner)
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/datum/antagonist/traitor/proc/iaa_process()
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
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/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
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if(owner&&owner.current&&owner.current.stat!=DEAD)
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for(var/objective_ in owner.objectives)
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if(!is_internal_objective(objective_))
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@@ -220,20 +193,18 @@
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else
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if(objective.stolen)
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var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
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if(this.last_man_standing)
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if(this.syndicate)
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if(last_man_standing)
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if(syndicate)
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fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
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else
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fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
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reinstate_escape_objective(owner)
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this.last_man_standing = FALSE
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last_man_standing = FALSE
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to_chat(owner.current, fail_msg)
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objective.stolen = FALSE
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/datum/antagonist/traitor/proc/forge_iaa_objectives()
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
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/datum/antagonist/traitor/internal_affairs/proc/forge_iaa_objectives()
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if(SSticker.mode.target_list.len && SSticker.mode.target_list[owner]) // Is a double agent
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// Assassinate
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var/datum/mind/target_mind = SSticker.mode.target_list[owner]
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if(issilicon(target_mind.current))
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@@ -253,31 +224,25 @@
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employer = "The Syndicate"
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owner.special_role = TRAITOR_AGENT_ROLE
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special_role = TRAITOR_AGENT_ROLE
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this.syndicate = TRUE
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syndicate = TRUE
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forge_single_objective()
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else
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..() // Give them standard objectives.
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return
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/datum/antagonist/traitor/human/internal_affairs/forge_traitor_objectives()
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/datum/antagonist/traitor/internal_affairs/forge_traitor_objectives()
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forge_iaa_objectives()
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var/datum/objective/escape/escape_objective = new
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var/objtype = traitor_kind == TRAITOR_HUMAN ? /datum/objective/escape : /datum/objective/survive
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var/datum/objective/escape_objective = new objtype
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escape_objective.owner = owner
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add_objective(escape_objective)
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/datum/antagonist/traitor/AI/internal_affairs/forge_traitor_objectives()
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forge_iaa_objectives()
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = owner
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add_objective(survive_objective)
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/datum/antagonist/traitor/proc/greet_iaa()
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
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/datum/antagonist/traitor/internal_affairs/proc/greet_iaa()
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var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
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to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
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if(this.syndicate)
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if(syndicate)
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to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
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to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
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to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
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@@ -289,13 +254,9 @@
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to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
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owner.announce_objectives()
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/datum/antagonist/traitor/AI/internal_affairs/greet()
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/datum/antagonist/traitor/internal_affairs/greet()
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greet_iaa()
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/datum/antagonist/traitor/human/internal_affairs/greet()
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greet_iaa()
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#undef PROB_ACTUAL_TRAITOR
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#undef PINPOINTER_EXTRA_RANDOM_RANGE
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#undef PINPOINTER_MINIMUM_RANGE
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@@ -1,39 +1,23 @@
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#define TRAITOR_HUMAN "human"
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#define TRAITOR_AI "AI"
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/datum/antagonist/traitor
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name = "Traitor"
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roundend_category = "traitors"
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antagpanel_category = "Traitor"
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job_rank = ROLE_TRAITOR
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antag_moodlet = /datum/mood_event/focused
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var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
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var/ai_datum = /datum/antagonist/traitor/AI
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var/human_datum = /datum/antagonist/traitor/human
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var/special_role = ROLE_TRAITOR
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var/employer = "The Syndicate"
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var/give_objectives = TRUE
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var/should_give_codewords = TRUE
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/datum/antagonist/traitor/human
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show_in_antagpanel = FALSE
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should_specialise = FALSE
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var/should_equip = TRUE
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/datum/antagonist/traitor/AI
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show_in_antagpanel = FALSE
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should_specialise = FALSE
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/datum/antagonist/traitor/specialization(datum/mind/new_owner)
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if(should_specialise)
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if(new_owner.current && isAI(new_owner.current))
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return new ai_datum()
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else
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return new human_datum()
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else
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return ..()
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var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
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/datum/antagonist/traitor/on_gain()
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if(owner.current && isAI(owner.current))
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traitor_kind = TRAITOR_AI
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SSticker.mode.traitors += owner
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owner.special_role = special_role
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if(give_objectives)
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@@ -56,19 +40,18 @@
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traitor_mob.dna.add_mutation(CLOWNMUT)
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/datum/antagonist/traitor/on_removal()
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SSticker.mode.traitors -= owner
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if(!silent && owner.current)
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to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
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owner.special_role = null
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..()
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/datum/antagonist/traitor/AI/on_removal()
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if(owner.current && isAI(owner.current))
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//Remove malf powers.
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if(traitor_kind == TRAITOR_AI && owner.current && isAI(owner.current))
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var/mob/living/silicon/ai/A = owner.current
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A.set_zeroth_law("")
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A.verbs -= /mob/living/silicon/ai/proc/choose_modules
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A.malf_picker.remove_malf_verbs(A)
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qdel(A.malf_picker)
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SSticker.mode.traitors -= owner
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if(!silent && owner.current)
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to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
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owner.special_role = null
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..()
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/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
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@@ -80,9 +63,13 @@
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objectives -= O
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/datum/antagonist/traitor/proc/forge_traitor_objectives()
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return
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switch(traitor_kind)
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if(TRAITOR_AI)
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forge_ai_objectives()
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else
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forge_human_objectives()
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/datum/antagonist/traitor/human/forge_traitor_objectives()
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/datum/antagonist/traitor/proc/forge_human_objectives()
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var/is_hijacker = FALSE
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if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
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is_hijacker = prob(10)
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@@ -127,7 +114,7 @@
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add_objective(escape_objective)
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return
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/datum/antagonist/traitor/AI/forge_traitor_objectives()
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/datum/antagonist/traitor/proc/forge_ai_objectives()
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var/objective_count = 0
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if(prob(30))
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@@ -142,9 +129,16 @@
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var/datum/objective/survive/exist/exist_objective = new
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exist_objective.owner = owner
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add_objective(exist_objective)
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/datum/antagonist/traitor/proc/forge_single_objective()
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return 0
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/datum/antagonist/traitor/human/forge_single_objective() //Returns how many objectives are added
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switch(traitor_kind)
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if(TRAITOR_AI)
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return forge_single_AI_objective()
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else
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return forge_single_human_objective()
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/datum/antagonist/traitor/proc/forge_single_human_objective() //Returns how many objectives are added
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.=1
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if(prob(50))
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var/list/active_ais = active_ais()
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@@ -175,7 +169,7 @@
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steal_objective.find_target()
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add_objective(steal_objective)
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/datum/antagonist/traitor/AI/forge_single_objective()
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/datum/antagonist/traitor/proc/forge_single_AI_objective()
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.=1
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var/special_pick = rand(1,4)
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switch(special_pick)
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@@ -209,34 +203,41 @@
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if(should_give_codewords)
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give_codewords()
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/datum/antagonist/traitor/proc/update_traitor_icons_added(datum/mind/traitor_mind)
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var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
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traitorhud.join_hud(owner.current)
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set_antag_hud(owner.current, "traitor")
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/datum/antagonist/traitor/proc/update_traitor_icons_removed(datum/mind/traitor_mind)
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var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
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traitorhud.leave_hud(owner.current)
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set_antag_hud(owner.current, null)
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/datum/antagonist/traitor/proc/finalize_traitor()
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SSticker.mode.update_traitor_icons_added(owner)
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return
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switch(traitor_kind)
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if(TRAITOR_AI)
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add_law_zero()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.grant_language(/datum/language/codespeak)
|
||||
if(TRAITOR_HUMAN)
|
||||
if(should_equip)
|
||||
equip(silent)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/datum/antagonist/traitor/AI/finalize_traitor()
|
||||
..()
|
||||
add_law_zero()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.grant_language(/datum/language/codespeak)
|
||||
|
||||
/datum/antagonist/traitor/AI/apply_innate_effects(mob/living/mob_override)
|
||||
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_added()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A))
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
A.hack_software = TRUE
|
||||
|
||||
/datum/antagonist/traitor/AI/remove_innate_effects(mob/living/mob_override)
|
||||
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_removed()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A))
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
A.hack_software = FALSE
|
||||
|
||||
/datum/antagonist/traitor/human/finalize_traitor()
|
||||
..()
|
||||
if(should_equip)
|
||||
equip(silent)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
return
|
||||
@@ -251,7 +252,7 @@
|
||||
|
||||
to_chat(traitor_mob, "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
|
||||
|
||||
/datum/antagonist/traitor/AI/proc/add_law_zero()
|
||||
/datum/antagonist/traitor/proc/add_law_zero()
|
||||
var/mob/living/silicon/ai/killer = owner.current
|
||||
if(!killer || !istype(killer))
|
||||
return
|
||||
@@ -263,12 +264,10 @@
|
||||
killer.add_malf_picker()
|
||||
|
||||
/datum/antagonist/traitor/proc/equip(var/silent = FALSE)
|
||||
return
|
||||
if(traitor_kind == TRAITOR_HUMAN)
|
||||
owner.equip_traitor(employer, silent, src)
|
||||
|
||||
/datum/antagonist/traitor/human/equip(var/silent = FALSE)
|
||||
owner.equip_traitor(employer, silent, src)
|
||||
|
||||
/datum/antagonist/traitor/human/proc/assign_exchange_role()
|
||||
/datum/antagonist/traitor/proc/assign_exchange_role()
|
||||
//set faction
|
||||
var/faction = "red"
|
||||
if(owner == SSticker.mode.exchange_blue)
|
||||
|
||||
Reference in New Issue
Block a user