Refactors ears into organs (#513)
* Refactors ear damage into ear organs * Update human.dm * Update species.dm * Delete species.dm.rej * Update tgstation.dme * Delete tgstation.dme.rej * Delete human.dm.rej * Update tongue.dm * Delete surgery.dmi * upload fixed surgery.dmi
This commit is contained in:
committed by
Poojawa
parent
a905c15dad
commit
84321916a5
@@ -201,6 +201,7 @@
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/obj/item/clothing/ears/earmuffs/Initialize(mapload)
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..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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SET_SECONDARY_FLAG(src, HEALS_EARS)
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//Glasses
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/obj/item/clothing/glasses
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@@ -1,15 +1,7 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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/mob/living/brain/adjustEarDamage()
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return
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/mob/living/brain/setEarDamage() // no ears to damage or heal
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return
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/////////////////////////////////// EYE_BLIND ////////////////////////////////////
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/mob/living/brain/blind_eyes() // no eyes to damage or heal
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@@ -48,6 +48,7 @@
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internal_organs += new /obj/item/organ/alien/hivenode
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internal_organs += new /obj/item/organ/tongue/alien
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internal_organs += new /obj/item/organ/eyes/night_vision/alien
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internal_organs += new /obj/item/organ/ears
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..()
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/mob/living/carbon/alien/assess_threat() // beepsky won't hunt aliums
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@@ -147,6 +148,8 @@ Des: Removes all infected images from the alien.
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mind.transfer_to(new_xeno)
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qdel(src)
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// TODO make orbiters orbit the new xeno, or make xenos species rather than types
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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@@ -722,6 +722,9 @@
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if(reagents)
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reagents.addiction_list = list()
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..()
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// heal ears after healing disabilities, since ears check DEAF disability
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// when healing.
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restoreEars()
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/mob/living/carbon/can_be_revived()
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. = ..()
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@@ -277,20 +277,24 @@
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/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 1, damage_pwr = 5, deafen_pwr = 15)
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var/ear_safety = get_ear_protection()
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var/obj/item/organ/ears/ears = getorganslot("ears")
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if(ear_safety < 2) //has ears
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var/effect_amount = intensity - ear_safety
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if(effect_amount > 0)
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if(stun_pwr)
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Stun(stun_pwr*effect_amount)
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Weaken(stun_pwr*effect_amount)
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if(deafen_pwr || damage_pwr)
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setEarDamage(ear_damage + damage_pwr*effect_amount, max(ear_deaf, deafen_pwr*effect_amount))
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if (ear_damage >= 15)
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if(istype(ears) && (deafen_pwr || damage_pwr))
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ears.ear_damage += damage_pwr * effect_amount
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ears.deaf = max(ears.deaf, deafen_pwr * effect_amount)
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if(ears.ear_damage >= 15)
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to_chat(src, "<span class='warning'>Your ears start to ring badly!</span>")
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if(prob(ear_damage - 5))
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to_chat(src, "<span class='warning'>You can't hear anything!</span>")
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disabilities |= DEAF
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else if(ear_damage >= 5)
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if(prob(ears.ear_damage - 5))
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to_chat(src, "<span class='userdanger'>You can't hear anything!</span>")
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ears.ear_damage = min(ears.ear_damage, UNHEALING_EAR_DAMAGE)
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// you need earmuffs, inacusiate, or replacement
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else if(ears.ear_damage >= 5)
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to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
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src << sound('sound/weapons/flash_ring.ogg',0,1,0,250)
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return effect_amount //how soundbanged we are
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@@ -310,3 +314,9 @@
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hit_clothes = head
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if(hit_clothes)
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hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
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/mob/living/carbon/can_hear()
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. = FALSE
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var/obj/item/organ/ears/ears = getorganslot("ears")
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if(istype(ears) && !ears.deaf)
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. = TRUE
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@@ -59,6 +59,7 @@
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internal_organs += new /obj/item/organ/heart
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internal_organs += new dna.species.mutanteyes()
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internal_organs += new dna.species.mutantears
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internal_organs += new /obj/item/organ/brain
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give_genitals()
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..()
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@@ -70,18 +70,8 @@
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else if(eye_blurry) //blurry eyes heal slowly
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adjust_blurriness(-1)
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//Ears
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if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
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setEarDamage(-1, max(ear_deaf, 1))
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else
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if(istype(ears, /obj/item/clothing/ears/earmuffs)) // earmuffs rest your ears, healing ear_deaf faster and ear_damage, but keeping you deaf.
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setEarDamage(max(ear_damage-0.10, 0), max(ear_deaf - 1, 1))
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// deafness heals slowly over time, unless ear_damage is over 100
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if(ear_damage < 100)
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adjustEarDamage(-0.05,-1)
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if (getBrainLoss() >= 60 && stat != DEAD)
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if (prob(3))
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if(prob(3))
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if(prob(25))
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emote("drool")
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else
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@@ -67,6 +67,9 @@
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//Eyes
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var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
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//Ears
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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//Citadel snowflake
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var/fixed_mut_color2 = ""
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@@ -127,6 +130,7 @@
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var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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if((NOBLOOD in species_traits) && heart)
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heart.Remove(C)
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@@ -144,6 +148,11 @@
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears)
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qdel(ears)
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ears = new mutantears
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ears.Insert(C)
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if((!(NOBREATH in species_traits)) && !lungs)
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if(mutantlungs)
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lungs = new mutantlungs()
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@@ -45,6 +45,7 @@
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internal_organs += new /obj/item/organ/brain
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internal_organs += new /obj/item/organ/tongue
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internal_organs += new /obj/item/organ/eyes
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internal_organs += new /obj/item/organ/ears
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..()
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/mob/living/carbon/monkey/movement_delay()
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@@ -134,15 +135,6 @@
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protection = protection/7 //the rest of the body isn't covered.
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return protection
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/mob/living/carbon/monkey/fully_heal(admin_revive = 0)
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if(!getorganslot("lungs"))
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var/obj/item/organ/lungs/L = new()
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L.Insert(src)
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if(!getorganslot("tongue"))
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var/obj/item/organ/tongue/T = new()
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T.Insert(src)
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..()
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/mob/living/carbon/monkey/IsVocal()
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if(!getorganslot("lungs"))
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return 0
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@@ -126,14 +126,6 @@
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if(client && !eye_blurry)
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clear_fullscreen("blurry")
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//Ears
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if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
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setEarDamage(-1, max(ear_deaf, 1))
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else
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// deafness heals slowly over time, unless ear_damage is over 100
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if(ear_damage < 100)
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adjustEarDamage(-0.05,-1)
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/mob/living/proc/update_damage_hud()
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return
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@@ -379,8 +379,6 @@
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cure_blind()
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cure_husk()
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disabilities = 0
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ear_deaf = 0
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ear_damage = 0
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hallucination = 0
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heal_overall_damage(100000, 100000, 0, 0, 1) //heal brute and burn dmg on both organic and robotic limbs, and update health right away.
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ExtinguishMob()
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@@ -153,7 +153,7 @@
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if(!only_listener)
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// Play voice for all mobs in the z level
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for(var/mob/M in GLOB.player_list)
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if(M.client && !M.ear_deaf && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
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if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
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var/turf/T = get_turf(M)
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if(T.z == z_level)
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M << voice
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@@ -36,11 +36,3 @@
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. = ..()
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if(. && updating)
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update_stat()
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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/mob/living/silicon/adjustEarDamage()
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return
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/mob/living/silicon/setEarDamage()
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return
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@@ -23,12 +23,3 @@
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/mob/living/simple_animal/become_blind()
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return
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/mob/living/simple_animal/adjustEarDamage()
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return
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/mob/living/simple_animal/setEarDamage()
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return
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@@ -1,21 +1,7 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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//damage/heal the mob ears and adjust the deaf amount
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/mob/living/adjustEarDamage(damage, deaf)
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ear_damage = max(0, ear_damage + damage)
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ear_deaf = max(0, ear_deaf + deaf)
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//pass a negative argument to skip one of the variable
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/mob/living/setEarDamage(damage, deaf)
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if(damage >= 0)
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ear_damage = damage
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if(deaf >= 0)
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ear_deaf = deaf
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//////////////////////////////STUN ////////////////////////////////////
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@@ -71,4 +57,4 @@
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to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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priority_absorb_key["stuns_absorbed"] += amount
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return 0
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return ..()
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return ..()
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@@ -73,7 +73,7 @@
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msg = alt_msg
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type = alt_type
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if(type & 2 && ear_deaf)//Hearing related
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if(type & 2 && !can_hear())//Hearing related
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if(!alt_msg)
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return
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else
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@@ -972,10 +972,6 @@
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set_eye_damage(var_value)
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if("eye_blurry")
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set_blurriness(var_value)
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if("ear_deaf")
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setEarDamage(-1, var_value)
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if("ear_damage")
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setEarDamage(var_value, -1)
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if("maxHealth")
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updatehealth()
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if("resize")
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@@ -1013,4 +1009,4 @@
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switch(var_name)
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if("logging")
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return debug_variable(var_name, logging, 0, src, FALSE)
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. = ..()
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. = ..()
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@@ -42,8 +42,6 @@
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var/notransform = null //Carbon
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var/eye_blind = 0 //Carbon
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var/eye_blurry = 0 //Carbon
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var/ear_deaf = 0 //Carbon
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var/ear_damage = 0 //Carbon
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var/stuttering = 0 //Carbon
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var/slurring = 0 //Carbon
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var/cultslurring = 0 //Carbon
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@@ -482,3 +482,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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var/list/timestamped_message = list("[LAZYLEN(logging[message_type]) + 1]\[[time_stamp()]\] [key_name(src)]" = message)
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logging[message_type] += timestamped_message
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/mob/proc/can_hear()
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. = TRUE
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@@ -143,14 +143,6 @@
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/mob/proc/Dizzy(amount)
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dizziness = max(dizziness,amount,0)
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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/mob/proc/adjustEarDamage()
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return
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/mob/proc/setEarDamage()
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return
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/////////////////////////////////// EYE DAMAGE ////////////////////////////////////
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/mob/proc/damage_eyes(amount)
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@@ -118,7 +118,7 @@
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color = "#6600FF" // rgb: 100, 165, 255
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/datum/reagent/medicine/inacusiate/on_mob_life(mob/living/M)
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M.setEarDamage(0,0)
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M.restoreEars()
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..()
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/datum/reagent/medicine/cryoxadone
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@@ -0,0 +1,32 @@
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/obj/item/organ/appendix
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name = "appendix"
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icon_state = "appendix"
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zone = "groin"
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slot = "appendix"
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var/inflamed = 0
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/obj/item/organ/appendix/update_icon()
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if(inflamed)
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icon_state = "appendixinflamed"
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name = "inflamed appendix"
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else
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icon_state = "appendix"
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name = "appendix"
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/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
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for(var/datum/disease/appendicitis/A in M.viruses)
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A.cure()
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inflamed = 1
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update_icon()
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..()
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/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0)
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..()
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if(inflamed)
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M.AddDisease(new /datum/disease/appendicitis)
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/obj/item/organ/appendix/prepare_eat()
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var/obj/S = ..()
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if(inflamed)
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S.reagents.add_reagent("bad_food", 5)
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return S
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@@ -0,0 +1,69 @@
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/obj/item/organ/ears
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name = "ears"
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icon_state = "ears"
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desc = "There are three parts to the ear. Inner, middle and outer. Only one of these parts should be normally visible."
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zone = "head"
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slot = "ears"
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// `deaf` measures "ticks" of deafness. While > 0, the person is unable
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// to hear anything.
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var/deaf = 0
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// `ear_damage` measures long term damage to the ears, if too high,
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// the person will not have either `deaf` or `ear_damage` decrease
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// without external aid (earmuffs, drugs)
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var/ear_damage = 0
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/obj/item/organ/ears/on_life()
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if(!iscarbon(owner))
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return
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var/mob/living/carbon/C = owner
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// genetic deafness prevents the body from using the ears, even if healthy
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if(C.disabilities & DEAF)
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deaf = max(deaf, 1)
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else
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if(HAS_SECONDARY_FLAG(C.ears, HEALS_EARS))
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deaf = max(deaf - 1, 1)
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ear_damage = max(ear_damage - 0.10, 0)
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// if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs.
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if(ear_damage < UNHEALING_EAR_DAMAGE)
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ear_damage = max(ear_damage - 0.05, 0)
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deaf = max(deaf - 1, 0)
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/obj/item/organ/ears/proc/restoreEars()
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deaf = 0
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ear_damage = 0
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var/mob/living/carbon/C = owner
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if(iscarbon(owner) && C.disabilities & DEAF)
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deaf = 1
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/obj/item/organ/ears/proc/adjustEarDamage(ddmg, ddeaf)
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ear_damage = max(ear_damage + ddmg, 0)
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deaf = max(deaf + ddeaf, 0)
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/obj/item/organ/ears/proc/minimumDeafTicks(value)
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deaf = max(deaf, value)
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/mob/proc/restoreEars()
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/mob/living/carbon/restoreEars()
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.restoreEars()
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/mob/proc/adjustEarDamage()
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/mob/living/carbon/adjustEarDamage(ddmg, ddeaf)
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.adjustEarDamage(ddmg, ddeaf)
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/mob/proc/minimumDeafTicks()
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/mob/living/carbon/minimumDeafTicks(value)
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.minimumDeafTicks(value)
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@@ -0,0 +1,130 @@
|
||||
/obj/item/organ/eyes
|
||||
name = "eyes"
|
||||
icon_state = "eyeballs"
|
||||
desc = "I see you!"
|
||||
zone = "eyes"
|
||||
slot = "eye_sight"
|
||||
|
||||
var/sight_flags = 0
|
||||
var/see_in_dark = 2
|
||||
var/tint = 0
|
||||
var/eye_color = "" //set to a hex code to override a mob's eye color
|
||||
var/old_eye_color = "fff"
|
||||
var/flash_protect = 0
|
||||
var/see_invisible = SEE_INVISIBLE_LIVING
|
||||
var/lighting_alpha
|
||||
|
||||
/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/HMN = owner
|
||||
old_eye_color = HMN.eye_color
|
||||
if(eye_color)
|
||||
HMN.eye_color = eye_color
|
||||
HMN.regenerate_icons()
|
||||
else
|
||||
eye_color = HMN.eye_color
|
||||
M.update_tint()
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(ishuman(M) && eye_color)
|
||||
var/mob/living/carbon/human/HMN = M
|
||||
HMN.eye_color = old_eye_color
|
||||
HMN.regenerate_icons()
|
||||
M.update_tint()
|
||||
M.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision
|
||||
name = "shadow eyes"
|
||||
desc = "A spooky set of eyes that can see in the dark."
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/night_vision = TRUE
|
||||
|
||||
/obj/item/organ/eyes/night_vision/ui_action_click()
|
||||
switch(lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision/alien
|
||||
name = "alien eyes"
|
||||
desc = "It turned out they had them after all!"
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
sight_flags = SEE_MOBS
|
||||
|
||||
|
||||
///Robotic
|
||||
|
||||
/obj/item/organ/eyes/robotic
|
||||
name = "robotic eyes"
|
||||
icon_state = "cybernetic_eyeballs"
|
||||
desc = "Your vision is augmented."
|
||||
status = ORGAN_ROBOTIC
|
||||
|
||||
/obj/item/organ/eyes/robotic/emp_act(severity)
|
||||
if(!owner)
|
||||
return
|
||||
if(severity > 1)
|
||||
if(prob(10 * severity))
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
|
||||
owner.flash_act(visual = 1)
|
||||
|
||||
/obj/item/organ/eyes/robotic/xray
|
||||
name = "X-ray eyes"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
eye_color = "000"
|
||||
see_in_dark = 8
|
||||
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
/obj/item/organ/eyes/robotic/thermals
|
||||
name = "Thermals eyes"
|
||||
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
|
||||
eye_color = "FC0"
|
||||
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
|
||||
sight_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
see_in_dark = 8
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight
|
||||
name = "flashlight eyes"
|
||||
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
|
||||
eye_color ="fee5a3"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight_eyes"
|
||||
flash_protect = 2
|
||||
tint = INFINITY
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Insert(var/mob/living/carbon/M, var/special = 0)
|
||||
..()
|
||||
M.set_light(M.light_range + 15, M.light_power + 1)
|
||||
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, var/special = 0)
|
||||
M.set_light(M.light_range -15, M.light_power - 1)
|
||||
..()
|
||||
|
||||
// Welding shield implant
|
||||
/obj/item/organ/eyes/robotic/shield
|
||||
name = "shielded robotic eyes"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/organ/eyes/robotic/shield/emp_act(severity)
|
||||
return
|
||||
@@ -0,0 +1,126 @@
|
||||
/obj/item/organ/heart
|
||||
name = "heart"
|
||||
icon_state = "heart-on"
|
||||
zone = "chest"
|
||||
slot = "heart"
|
||||
origin_tech = "biotech=5"
|
||||
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
|
||||
var/beating = 1
|
||||
var/icon_base = "heart"
|
||||
attack_verb = list("beat", "thumped")
|
||||
|
||||
/obj/item/organ/heart/update_icon()
|
||||
if(beating)
|
||||
icon_state = "[icon_base]-on"
|
||||
else
|
||||
icon_state = "[icon_base]-off"
|
||||
|
||||
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(!special)
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
|
||||
|
||||
/obj/item/organ/heart/proc/stop_if_unowned()
|
||||
if(!owner)
|
||||
Stop()
|
||||
|
||||
/obj/item/organ/heart/attack_self(mob/user)
|
||||
..()
|
||||
if(!beating)
|
||||
visible_message("<span class='notice'>[user] squeezes [src] to \
|
||||
make it beat again!</span>", "<span class='notice'>You squeeze \
|
||||
[src] to make it beat again!</span>")
|
||||
Restart()
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)
|
||||
|
||||
/obj/item/organ/heart/proc/Stop()
|
||||
beating = 0
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/proc/Restart()
|
||||
beating = 1
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.icon_state = "heart-off"
|
||||
return S
|
||||
|
||||
|
||||
/obj/item/organ/heart/cursed
|
||||
name = "cursed heart"
|
||||
desc = "A heart that, when inserted, will force you to pump it manually."
|
||||
icon_state = "cursedheart-off"
|
||||
icon_base = "cursedheart"
|
||||
origin_tech = "biotech=6"
|
||||
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
|
||||
var/last_pump = 0
|
||||
var/add_colour = TRUE //So we're not constantly recreating colour datums
|
||||
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
|
||||
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
|
||||
|
||||
//How much to heal per pump, negative numbers would HURT the player
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/heal_oxy = 0
|
||||
|
||||
|
||||
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
|
||||
if(H == user && istype(H))
|
||||
playsound(user,'sound/effects/singlebeat.ogg',40,1)
|
||||
user.drop_item()
|
||||
Insert(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/cursed/on_life()
|
||||
if(world.time > (last_pump + pump_delay))
|
||||
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = max(H.blood_volume - blood_loss, 0)
|
||||
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
|
||||
if(add_colour)
|
||||
H.add_client_colour(/datum/client_colour/cursed_heart_blood) //bloody screen so real
|
||||
add_colour = FALSE
|
||||
else
|
||||
last_pump = world.time //lets be extra fair *sigh*
|
||||
|
||||
/obj/item/organ/heart/cursed/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(owner)
|
||||
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
|
||||
|
||||
/datum/action/item_action/organ_action/cursed_heart
|
||||
name = "Pump your blood"
|
||||
|
||||
//You are now brea- pumping blood manually
|
||||
/datum/action/item_action/organ_action/cursed_heart/Trigger()
|
||||
. = ..()
|
||||
if(. && istype(target,/obj/item/organ/heart/cursed))
|
||||
var/obj/item/organ/heart/cursed/cursed_heart = target
|
||||
|
||||
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
|
||||
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
|
||||
return
|
||||
|
||||
cursed_heart.last_pump = world.time
|
||||
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
|
||||
to_chat(owner, "<span class = 'notice'>Your heart beats.</span>")
|
||||
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
|
||||
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
|
||||
cursed_heart.add_colour = TRUE
|
||||
H.adjustBruteLoss(-cursed_heart.heal_brute)
|
||||
H.adjustFireLoss(-cursed_heart.heal_burn)
|
||||
H.adjustOxyLoss(-cursed_heart.heal_oxy)
|
||||
|
||||
|
||||
/datum/client_colour/cursed_heart_blood
|
||||
priority = 100 //it's an indicator you're dieing, so it's very high priority
|
||||
colour = "red"
|
||||
@@ -0,0 +1,267 @@
|
||||
#define HUMAN_MAX_OXYLOSS 3
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_1 2
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_2 4
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_3 8
|
||||
|
||||
#define COLD_GAS_DAMAGE_LEVEL_1 0.5
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3
|
||||
|
||||
/obj/item/organ/lungs
|
||||
name = "lungs"
|
||||
icon_state = "lungs"
|
||||
zone = "chest"
|
||||
slot = "lungs"
|
||||
gender = PLURAL
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
|
||||
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
|
||||
|
||||
//Breath damage
|
||||
|
||||
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
|
||||
var/safe_oxygen_max = 0
|
||||
var/safe_co2_min = 0
|
||||
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
|
||||
var/safe_toxins_min = 0
|
||||
var/safe_toxins_max = 0.05
|
||||
var/SA_para_min = 1 //Sleeping agent
|
||||
var/SA_sleep_min = 5 //Sleeping agent
|
||||
var/BZ_trip_balls_min = 1 //BZ gas.
|
||||
|
||||
var/oxy_breath_dam_min = 1
|
||||
var/oxy_breath_dam_max = 10
|
||||
var/co2_breath_dam_min = 1
|
||||
var/co2_breath_dam_max = 10
|
||||
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
|
||||
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
|
||||
if((H.status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
|
||||
if(!breath || (breath.total_moles() == 0))
|
||||
if(H.reagents.has_reagent("epinephrine"))
|
||||
return
|
||||
if(H.health >= HEALTH_THRESHOLD_CRIT)
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
else if(!(NOCRITDAMAGE in species_traits))
|
||||
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.failed_last_breath = 1
|
||||
if(safe_oxygen_min)
|
||||
H.throw_alert("oxy", /obj/screen/alert/oxy)
|
||||
else if(safe_toxins_min)
|
||||
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
|
||||
else if(safe_co2_min)
|
||||
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
return 0
|
||||
|
||||
var/gas_breathed = 0
|
||||
|
||||
var/list/breath_gases = breath.gases
|
||||
|
||||
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
|
||||
|
||||
//Partial pressures in our breath
|
||||
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
|
||||
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
|
||||
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
|
||||
|
||||
|
||||
//-- OXY --//
|
||||
|
||||
//Too much oxygen! //Yes, some species may not like it.
|
||||
if(safe_oxygen_max)
|
||||
if(O2_pp > safe_oxygen_max)
|
||||
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
|
||||
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
|
||||
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
|
||||
else
|
||||
H.clear_alert("too_much_oxy")
|
||||
|
||||
//Too little oxygen!
|
||||
if(safe_oxygen_min)
|
||||
if(O2_pp < safe_oxygen_min)
|
||||
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
|
||||
H.throw_alert("oxy", /obj/screen/alert/oxy)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
if(H.getOxyLoss())
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["o2"][MOLES]
|
||||
H.clear_alert("oxy")
|
||||
|
||||
//Exhale
|
||||
breath_gases["o2"][MOLES] -= gas_breathed
|
||||
breath_gases["co2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- CO2 --//
|
||||
|
||||
//CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2, this will hurt you, but only once per 4 ticks, instead of once per tick.
|
||||
if(safe_co2_max)
|
||||
if(CO2_pp > safe_co2_max)
|
||||
if(!H.co2overloadtime) // If it's the first breath with too much CO2 in it, lets start a counter, then have them pass out after 12s or so.
|
||||
H.co2overloadtime = world.time
|
||||
else if(world.time - H.co2overloadtime > 120)
|
||||
H.Paralyse(3)
|
||||
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
|
||||
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
|
||||
H.adjustOxyLoss(8)
|
||||
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
|
||||
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
|
||||
H.emote("cough")
|
||||
|
||||
else
|
||||
H.co2overloadtime = 0
|
||||
H.clear_alert("too_much_co2")
|
||||
|
||||
//Too little CO2!
|
||||
if(breathlevels["safe_co2_min"])
|
||||
if(CO2_pp < safe_co2_min)
|
||||
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
|
||||
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["co2"][MOLES]
|
||||
H.clear_alert("not_enough_co2")
|
||||
|
||||
//Exhale
|
||||
breath_gases["co2"][MOLES] -= gas_breathed
|
||||
breath_gases["o2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- TOX --//
|
||||
|
||||
//Too much toxins!
|
||||
if(safe_toxins_max)
|
||||
if(Toxins_pp > safe_toxins_max)
|
||||
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
|
||||
if(H.reagents)
|
||||
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
|
||||
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
|
||||
else
|
||||
H.clear_alert("tox_in_air")
|
||||
|
||||
|
||||
//Too little toxins!
|
||||
if(safe_toxins_min)
|
||||
if(Toxins_pp < safe_toxins_min)
|
||||
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
|
||||
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["plasma"][MOLES]
|
||||
H.clear_alert("not_enough_tox")
|
||||
|
||||
//Exhale
|
||||
breath_gases["plasma"][MOLES] -= gas_breathed
|
||||
breath_gases["co2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- TRACES --//
|
||||
|
||||
if(breath) // If there's some other shit in the air lets deal with it here.
|
||||
|
||||
// N2O
|
||||
|
||||
var/SA_pp = breath.get_breath_partial_pressure(breath_gases["n2o"][MOLES])
|
||||
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
|
||||
H.Paralyse(3) // 3 gives them one second to wake up and run away a bit!
|
||||
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
|
||||
H.Sleeping(max(H.sleeping+2, 10))
|
||||
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
if(prob(20))
|
||||
H.emote(pick("giggle", "laugh"))
|
||||
|
||||
// BZ
|
||||
|
||||
var/bz_pp = breath.get_breath_partial_pressure(breath_gases["bz"][MOLES])
|
||||
if(bz_pp > BZ_trip_balls_min)
|
||||
H.hallucination += 20
|
||||
if(prob(33))
|
||||
H.adjustBrainLoss(3)
|
||||
else if(bz_pp > 0.01)
|
||||
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
|
||||
handle_breath_temperature(breath, H)
|
||||
breath.garbage_collect()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
|
||||
. = 0
|
||||
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
|
||||
return 0
|
||||
|
||||
if(prob(20))
|
||||
H.emote("gasp")
|
||||
if(breath_pp > 0)
|
||||
var/ratio = safe_breath_min/breath_pp
|
||||
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
|
||||
H.failed_last_breath = 1
|
||||
. = true_pp*ratio/6
|
||||
else
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
H.failed_last_breath = 1
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
|
||||
if(abs(310.15 - breath.temperature) > 50)
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
|
||||
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
if(120 to 200)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
if(200 to 260)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
|
||||
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
|
||||
switch(breath.temperature)
|
||||
if(360 to 400)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
if(400 to 1000)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
if(1000 to INFINITY)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
|
||||
/obj/item/organ/lungs/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("salbutamol", 5)
|
||||
return S
|
||||
|
||||
/obj/item/organ/lungs/plasmaman
|
||||
name = "plasma filter"
|
||||
|
||||
safe_oxygen_min = 0 //We don't breath this
|
||||
safe_toxins_min = 16 //We breath THIS!
|
||||
safe_toxins_max = 0
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_1
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_2
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_3
|
||||
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_1
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_2
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_3
|
||||
@@ -102,666 +102,34 @@
|
||||
//Looking for brains?
|
||||
//Try code/modules/mob/living/carbon/brain/brain_item.dm
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/heart
|
||||
name = "heart"
|
||||
icon_state = "heart-on"
|
||||
zone = "chest"
|
||||
slot = "heart"
|
||||
origin_tech = "biotech=5"
|
||||
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
|
||||
var/beating = 1
|
||||
var/icon_base = "heart"
|
||||
attack_verb = list("beat", "thumped")
|
||||
|
||||
/obj/item/organ/heart/update_icon()
|
||||
if(beating)
|
||||
icon_state = "[icon_base]-on"
|
||||
else
|
||||
icon_state = "[icon_base]-off"
|
||||
|
||||
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(!special)
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
|
||||
|
||||
/obj/item/organ/heart/proc/stop_if_unowned()
|
||||
if(!owner)
|
||||
Stop()
|
||||
|
||||
/obj/item/organ/heart/attack_self(mob/user)
|
||||
..()
|
||||
if(!beating)
|
||||
visible_message("<span class='notice'>[user] squeezes [src] to \
|
||||
make it beat again!</span>", "<span class='notice'>You squeeze \
|
||||
[src] to make it beat again!</span>")
|
||||
Restart()
|
||||
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)
|
||||
|
||||
/obj/item/organ/heart/proc/Stop()
|
||||
beating = 0
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/proc/Restart()
|
||||
beating = 1
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/heart/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.icon_state = "heart-off"
|
||||
return S
|
||||
|
||||
|
||||
/obj/item/organ/heart/cursed
|
||||
name = "cursed heart"
|
||||
desc = "A heart that, when inserted, will force you to pump it manually."
|
||||
icon_state = "cursedheart-off"
|
||||
icon_base = "cursedheart"
|
||||
origin_tech = "biotech=6"
|
||||
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
|
||||
var/last_pump = 0
|
||||
var/add_colour = TRUE //So we're not constantly recreating colour datums
|
||||
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
|
||||
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
|
||||
|
||||
//How much to heal per pump, negative numbers would HURT the player
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/heal_oxy = 0
|
||||
|
||||
|
||||
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
|
||||
if(H == user && istype(H))
|
||||
playsound(user,'sound/effects/singlebeat.ogg',40,1)
|
||||
user.drop_item()
|
||||
Insert(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/cursed/on_life()
|
||||
if(world.time > (last_pump + pump_delay))
|
||||
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = max(H.blood_volume - blood_loss, 0)
|
||||
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
|
||||
if(add_colour)
|
||||
H.add_client_colour(/datum/client_colour/cursed_heart_blood) //bloody screen so real
|
||||
add_colour = FALSE
|
||||
else
|
||||
last_pump = world.time //lets be extra fair *sigh*
|
||||
|
||||
/obj/item/organ/heart/cursed/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(owner)
|
||||
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
|
||||
|
||||
/datum/action/item_action/organ_action/cursed_heart
|
||||
name = "Pump your blood"
|
||||
|
||||
//You are now brea- pumping blood manually
|
||||
/datum/action/item_action/organ_action/cursed_heart/Trigger()
|
||||
. = ..()
|
||||
if(. && istype(target,/obj/item/organ/heart/cursed))
|
||||
var/obj/item/organ/heart/cursed/cursed_heart = target
|
||||
|
||||
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
|
||||
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
|
||||
return
|
||||
|
||||
cursed_heart.last_pump = world.time
|
||||
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
|
||||
to_chat(owner, "<span class = 'notice'>Your heart beats.</span>")
|
||||
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
|
||||
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
|
||||
cursed_heart.add_colour = TRUE
|
||||
H.adjustBruteLoss(-cursed_heart.heal_brute)
|
||||
H.adjustFireLoss(-cursed_heart.heal_burn)
|
||||
H.adjustOxyLoss(-cursed_heart.heal_oxy)
|
||||
|
||||
|
||||
/datum/client_colour/cursed_heart_blood
|
||||
priority = 100 //it's an indicator you're dieing, so it's very high priority
|
||||
colour = "red"
|
||||
|
||||
#define HUMAN_MAX_OXYLOSS 3
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_1 2
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_2 4
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_3 8
|
||||
|
||||
#define COLD_GAS_DAMAGE_LEVEL_1 0.5
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3
|
||||
|
||||
/obj/item/organ/lungs
|
||||
name = "lungs"
|
||||
icon_state = "lungs"
|
||||
zone = "chest"
|
||||
slot = "lungs"
|
||||
gender = PLURAL
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
|
||||
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
|
||||
|
||||
//Breath damage
|
||||
|
||||
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
|
||||
var/safe_oxygen_max = 0
|
||||
var/safe_co2_min = 0
|
||||
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
|
||||
var/safe_toxins_min = 0
|
||||
var/safe_toxins_max = 0.05
|
||||
var/SA_para_min = 1 //Sleeping agent
|
||||
var/SA_sleep_min = 5 //Sleeping agent
|
||||
var/BZ_trip_balls_min = 1 //BZ gas.
|
||||
|
||||
var/oxy_breath_dam_min = 1
|
||||
var/oxy_breath_dam_max = 10
|
||||
var/co2_breath_dam_min = 1
|
||||
var/co2_breath_dam_max = 10
|
||||
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
|
||||
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
|
||||
if((H.status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
|
||||
if(!breath || (breath.total_moles() == 0))
|
||||
if(H.reagents.has_reagent("epinephrine"))
|
||||
return
|
||||
if(H.health >= HEALTH_THRESHOLD_CRIT)
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
else if(!(NOCRITDAMAGE in species_traits))
|
||||
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.failed_last_breath = 1
|
||||
if(safe_oxygen_min)
|
||||
H.throw_alert("oxy", /obj/screen/alert/oxy)
|
||||
else if(safe_toxins_min)
|
||||
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
|
||||
else if(safe_co2_min)
|
||||
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
return 0
|
||||
|
||||
var/gas_breathed = 0
|
||||
|
||||
var/list/breath_gases = breath.gases
|
||||
|
||||
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
|
||||
|
||||
//Partial pressures in our breath
|
||||
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
|
||||
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
|
||||
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
|
||||
|
||||
|
||||
//-- OXY --//
|
||||
|
||||
//Too much oxygen! //Yes, some species may not like it.
|
||||
if(safe_oxygen_max)
|
||||
if(O2_pp > safe_oxygen_max)
|
||||
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
|
||||
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
|
||||
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
|
||||
else
|
||||
H.clear_alert("too_much_oxy")
|
||||
|
||||
//Too little oxygen!
|
||||
if(safe_oxygen_min)
|
||||
if(O2_pp < safe_oxygen_min)
|
||||
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
|
||||
H.throw_alert("oxy", /obj/screen/alert/oxy)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
if(H.getOxyLoss())
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["o2"][MOLES]
|
||||
H.clear_alert("oxy")
|
||||
|
||||
//Exhale
|
||||
breath_gases["o2"][MOLES] -= gas_breathed
|
||||
breath_gases["co2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- CO2 --//
|
||||
|
||||
//CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2, this will hurt you, but only once per 4 ticks, instead of once per tick.
|
||||
if(safe_co2_max)
|
||||
if(CO2_pp > safe_co2_max)
|
||||
if(!H.co2overloadtime) // If it's the first breath with too much CO2 in it, lets start a counter, then have them pass out after 12s or so.
|
||||
H.co2overloadtime = world.time
|
||||
else if(world.time - H.co2overloadtime > 120)
|
||||
H.Paralyse(3)
|
||||
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
|
||||
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
|
||||
H.adjustOxyLoss(8)
|
||||
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
|
||||
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
|
||||
H.emote("cough")
|
||||
|
||||
else
|
||||
H.co2overloadtime = 0
|
||||
H.clear_alert("too_much_co2")
|
||||
|
||||
//Too little CO2!
|
||||
if(breathlevels["safe_co2_min"])
|
||||
if(CO2_pp < safe_co2_min)
|
||||
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
|
||||
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["co2"][MOLES]
|
||||
H.clear_alert("not_enough_co2")
|
||||
|
||||
//Exhale
|
||||
breath_gases["co2"][MOLES] -= gas_breathed
|
||||
breath_gases["o2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- TOX --//
|
||||
|
||||
//Too much toxins!
|
||||
if(safe_toxins_max)
|
||||
if(Toxins_pp > safe_toxins_max)
|
||||
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
|
||||
if(H.reagents)
|
||||
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
|
||||
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
|
||||
else
|
||||
H.clear_alert("tox_in_air")
|
||||
|
||||
|
||||
//Too little toxins!
|
||||
if(safe_toxins_min)
|
||||
if(Toxins_pp < safe_toxins_min)
|
||||
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
|
||||
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
gas_breathed = breath_gases["plasma"][MOLES]
|
||||
H.clear_alert("not_enough_tox")
|
||||
|
||||
//Exhale
|
||||
breath_gases["plasma"][MOLES] -= gas_breathed
|
||||
breath_gases["co2"][MOLES] += gas_breathed
|
||||
gas_breathed = 0
|
||||
|
||||
|
||||
//-- TRACES --//
|
||||
|
||||
if(breath) // If there's some other shit in the air lets deal with it here.
|
||||
|
||||
// N2O
|
||||
|
||||
var/SA_pp = breath.get_breath_partial_pressure(breath_gases["n2o"][MOLES])
|
||||
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
|
||||
H.Paralyse(3) // 3 gives them one second to wake up and run away a bit!
|
||||
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
|
||||
H.Sleeping(max(H.sleeping+2, 10))
|
||||
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
if(prob(20))
|
||||
H.emote(pick("giggle", "laugh"))
|
||||
|
||||
// BZ
|
||||
|
||||
var/bz_pp = breath.get_breath_partial_pressure(breath_gases["bz"][MOLES])
|
||||
if(bz_pp > BZ_trip_balls_min)
|
||||
H.hallucination += 20
|
||||
if(prob(33))
|
||||
H.adjustBrainLoss(3)
|
||||
else if(bz_pp > 0.01)
|
||||
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
|
||||
handle_breath_temperature(breath, H)
|
||||
breath.garbage_collect()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
|
||||
. = 0
|
||||
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
|
||||
return 0
|
||||
|
||||
if(prob(20))
|
||||
H.emote("gasp")
|
||||
if(breath_pp > 0)
|
||||
var/ratio = safe_breath_min/breath_pp
|
||||
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
|
||||
H.failed_last_breath = 1
|
||||
. = true_pp*ratio/6
|
||||
else
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
H.failed_last_breath = 1
|
||||
|
||||
|
||||
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
|
||||
if(abs(310.15 - breath.temperature) > 50)
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
|
||||
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
if(120 to 200)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
if(200 to 260)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
|
||||
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
|
||||
switch(breath.temperature)
|
||||
if(360 to 400)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
if(400 to 1000)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
if(1000 to INFINITY)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/lungs/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("salbutamol", 5)
|
||||
return S
|
||||
|
||||
|
||||
/obj/item/organ/lungs/plasmaman
|
||||
name = "plasma filter"
|
||||
|
||||
safe_oxygen_min = 0 //We don't breath this
|
||||
safe_toxins_min = 16 //We breath THIS!
|
||||
safe_toxins_max = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_1
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_2
|
||||
#undef HEAT_GAS_DAMAGE_LEVEL_3
|
||||
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_1
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_2
|
||||
#undef COLD_GAS_DAMAGE_LEVEL_3
|
||||
|
||||
/obj/item/organ/tongue
|
||||
name = "tongue"
|
||||
desc = "A fleshy muscle mostly used for lying."
|
||||
icon_state = "tonguenormal"
|
||||
zone = "mouth"
|
||||
slot = "tongue"
|
||||
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
|
||||
var/list/languages_possible
|
||||
var/say_mod = null
|
||||
var/taste_sensitivity = 15 // lower is more sensitive.
|
||||
|
||||
/obj/item/organ/tongue/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/common,
|
||||
/datum/language/monkey,
|
||||
/datum/language/ratvar
|
||||
))
|
||||
|
||||
/obj/item/organ/tongue/get_spans()
|
||||
return list()
|
||||
|
||||
/obj/item/organ/tongue/proc/TongueSpeech(var/message)
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = say_mod
|
||||
|
||||
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = initial(M.dna.species.say_mod)
|
||||
|
||||
/obj/item/organ/tongue/can_speak_in_language(datum/language/dt)
|
||||
. = is_type_in_typecache(dt, languages_possible)
|
||||
|
||||
/obj/item/organ/tongue/lizard
|
||||
name = "forked tongue"
|
||||
desc = "A thin and long muscle typically found in reptilian races, apparently moonlights as a nose."
|
||||
icon_state = "tonguelizard"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
|
||||
|
||||
/obj/item/organ/tongue/lizard/TongueSpeech(var/message)
|
||||
var/regex/lizard_hiss = new("s+", "g")
|
||||
var/regex/lizard_hiSS = new("S+", "g")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = lizard_hiss.Replace(message, "sss")
|
||||
message = lizard_hiSS.Replace(message, "SSS")
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/fly
|
||||
name = "proboscis"
|
||||
desc = "A freakish looking meat tube that apparently can take in liquids."
|
||||
icon_state = "tonguefly"
|
||||
say_mod = "buzzes"
|
||||
taste_sensitivity = 25 // you eat vomit, this is a mercy
|
||||
|
||||
/obj/item/organ/tongue/fly/TongueSpeech(var/message)
|
||||
var/regex/fly_buzz = new("z+", "g")
|
||||
var/regex/fly_buZZ = new("Z+", "g")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = fly_buzz.Replace(message, "zzz")
|
||||
message = fly_buZZ.Replace(message, "ZZZ")
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/abductor
|
||||
name = "superlingual matrix"
|
||||
desc = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
|
||||
icon_state = "tongueayylmao"
|
||||
say_mod = "gibbers"
|
||||
taste_sensitivity = 101 // ayys cannot taste anything.
|
||||
|
||||
/obj/item/organ/tongue/abductor/TongueSpeech(var/message)
|
||||
//Hacks
|
||||
var/mob/living/carbon/human/user = usr
|
||||
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
|
||||
if(!T || T.type != type)
|
||||
continue
|
||||
else if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
|
||||
var/datum/species/abductor/Ayy = user.dna.species
|
||||
var/datum/species/abductor/Byy = H.dna.species
|
||||
if(Ayy.team != Byy.team)
|
||||
continue
|
||||
to_chat(H, rendered)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
return ""
|
||||
|
||||
/obj/item/organ/tongue/zombie
|
||||
name = "rotting tongue"
|
||||
desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy."
|
||||
icon_state = "tonguezombie"
|
||||
say_mod = "moans"
|
||||
taste_sensitivity = 32
|
||||
|
||||
/obj/item/organ/tongue/zombie/TongueSpeech(var/message)
|
||||
var/list/message_list = splittext(message, " ")
|
||||
var/maxchanges = max(round(message_list.len / 1.5), 2)
|
||||
|
||||
for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--)
|
||||
var/insertpos = rand(1, message_list.len - 1)
|
||||
var/inserttext = message_list[insertpos]
|
||||
|
||||
if(!(copytext(inserttext, length(inserttext) - 2) == "..."))
|
||||
message_list[insertpos] = inserttext + "..."
|
||||
|
||||
if(prob(20) && message_list.len > 3)
|
||||
message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...")
|
||||
|
||||
return jointext(message_list, " ")
|
||||
|
||||
/obj/item/organ/tongue/alien
|
||||
name = "alien tongue"
|
||||
desc = "According to leading xenobiologists the evolutionary benefit of having a second mouth in your mouth is \"that it looks badass\"."
|
||||
icon_state = "tonguexeno"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
|
||||
|
||||
/obj/item/organ/tongue/alien/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/xenocommon,
|
||||
/datum/language/common,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/monkey))
|
||||
|
||||
/obj/item/organ/tongue/alien/TongueSpeech(var/message)
|
||||
playsound(owner, "hiss", 25, 1, 1)
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/bone
|
||||
name = "bone \"tongue\""
|
||||
desc = "Apparently skeletons alter the sounds they produce \
|
||||
through oscillation of their teeth, hence their characteristic \
|
||||
rattling."
|
||||
icon_state = "tonguebone"
|
||||
say_mod = "rattles"
|
||||
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
|
||||
taste_sensitivity = 101 // skeletons cannot taste anything
|
||||
|
||||
var/chattering = FALSE
|
||||
var/phomeme_type = "sans"
|
||||
var/list/phomeme_types = list("sans", "papyrus")
|
||||
|
||||
/obj/item/organ/tongue/bone/New()
|
||||
. = ..()
|
||||
phomeme_type = pick(phomeme_types)
|
||||
|
||||
/obj/item/organ/tongue/bone/TongueSpeech(var/message)
|
||||
. = message
|
||||
|
||||
if(chattering)
|
||||
//Annoy everyone nearby with your chattering.
|
||||
chatter(message, phomeme_type, usr)
|
||||
|
||||
/obj/item/organ/tongue/bone/get_spans()
|
||||
. = ..()
|
||||
// Feature, if the tongue talks directly, it will speak with its span
|
||||
switch(phomeme_type)
|
||||
if("sans")
|
||||
. |= SPAN_SANS
|
||||
if("papyrus")
|
||||
. |= SPAN_PAPYRUS
|
||||
|
||||
/obj/item/organ/tongue/bone/plasmaman
|
||||
name = "plasma bone \"tongue\""
|
||||
desc = "Like animated skeletons, Plasmamen vibrate their teeth in order to produce speech."
|
||||
icon_state = "tongueplasma"
|
||||
|
||||
/obj/item/organ/tongue/bone/plasmaman/get_spans()
|
||||
return
|
||||
|
||||
/obj/item/organ/tongue/robot
|
||||
name = "robotic voicebox"
|
||||
desc = "A voice synthesizer that can interface with organic lifeforms."
|
||||
status = ORGAN_ROBOTIC
|
||||
icon_state = "tonguerobot"
|
||||
say_mod = "states"
|
||||
attack_verb = list("beeped", "booped")
|
||||
taste_sensitivity = 25 // not as good as an organic tongue
|
||||
|
||||
/obj/item/organ/tongue/robot/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/xenocommon,
|
||||
/datum/language/common,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/monkey,
|
||||
/datum/language/drone,
|
||||
/datum/language/machine,
|
||||
/datum/language/swarmer))
|
||||
|
||||
/obj/item/organ/tongue/robot/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
|
||||
/obj/item/organ/appendix
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
zone = "groin"
|
||||
slot = "appendix"
|
||||
var/inflamed = 0
|
||||
|
||||
/obj/item/organ/appendix/update_icon()
|
||||
if(inflamed)
|
||||
icon_state = "appendixinflamed"
|
||||
name = "inflamed appendix"
|
||||
else
|
||||
icon_state = "appendix"
|
||||
name = "appendix"
|
||||
|
||||
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
|
||||
for(var/datum/disease/appendicitis/A in M.viruses)
|
||||
A.cure()
|
||||
inflamed = 1
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(inflamed)
|
||||
M.AddDisease(new /datum/disease/appendicitis)
|
||||
|
||||
/obj/item/organ/appendix/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
if(inflamed)
|
||||
S.reagents.add_reagent("bad_food", 5)
|
||||
return S
|
||||
|
||||
/mob/living/proc/regenerate_organs()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/regenerate_organs()
|
||||
CHECK_DNA_AND_SPECIES(src)
|
||||
var/breathes = TRUE
|
||||
var/blooded = TRUE
|
||||
if(dna && dna.species)
|
||||
if(NOBREATH in dna.species.species_traits)
|
||||
breathes = FALSE
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
blooded = FALSE
|
||||
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs"))
|
||||
if(breathes && !getorganslot("lungs"))
|
||||
var/obj/item/organ/lungs/L = new()
|
||||
L.Insert(src)
|
||||
|
||||
if(!(NOBLOOD in dna.species.species_traits) && !getorganslot("heart"))
|
||||
if(blooded && !getorganslot("heart"))
|
||||
var/obj/item/organ/heart/H = new()
|
||||
H.Insert(src)
|
||||
|
||||
if(!getorganslot("tongue"))
|
||||
var/obj/item/organ/tongue/T
|
||||
|
||||
for(var/tongue_type in dna.species.mutant_organs)
|
||||
if(ispath(tongue_type, /obj/item/organ/tongue))
|
||||
T = new tongue_type()
|
||||
T.Insert(src)
|
||||
if(dna && dna.species)
|
||||
for(var/tongue_type in dna.species.mutant_organs)
|
||||
if(ispath(tongue_type, /obj/item/organ/tongue))
|
||||
T = new tongue_type()
|
||||
T.Insert(src)
|
||||
|
||||
// if they have no mutant tongues, give them a regular one
|
||||
if(!T)
|
||||
@@ -778,135 +146,11 @@
|
||||
E = new()
|
||||
E.Insert(src)
|
||||
|
||||
//Eyes
|
||||
|
||||
/obj/item/organ/eyes
|
||||
name = "eyes"
|
||||
icon_state = "eyeballs"
|
||||
desc = "I see you!"
|
||||
zone = "eyes"
|
||||
slot = "eye_sight"
|
||||
|
||||
var/sight_flags = 0
|
||||
var/see_in_dark = 2
|
||||
var/tint = 0
|
||||
var/eye_color = "" //set to a hex code to override a mob's eye color
|
||||
var/old_eye_color = "fff"
|
||||
var/flash_protect = 0
|
||||
var/see_invisible = SEE_INVISIBLE_LIVING
|
||||
var/lighting_alpha
|
||||
|
||||
/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/HMN = owner
|
||||
old_eye_color = HMN.eye_color
|
||||
if(eye_color)
|
||||
HMN.eye_color = eye_color
|
||||
HMN.regenerate_icons()
|
||||
if(!getorganslot("ears"))
|
||||
var/obj/item/organ/ears/ears
|
||||
if(dna && dna.species && dna.species.mutantears)
|
||||
ears = new dna.species.mutantears
|
||||
else
|
||||
eye_color = HMN.eye_color
|
||||
M.update_tint()
|
||||
owner.update_sight()
|
||||
ears = new
|
||||
|
||||
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(ishuman(M) && eye_color)
|
||||
var/mob/living/carbon/human/HMN = M
|
||||
HMN.eye_color = old_eye_color
|
||||
HMN.regenerate_icons()
|
||||
M.update_tint()
|
||||
M.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision
|
||||
name = "shadow eyes"
|
||||
desc = "A spooky set of eyes that can see in the dark."
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/night_vision = TRUE
|
||||
|
||||
/obj/item/organ/eyes/night_vision/ui_action_click()
|
||||
switch(lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision/alien
|
||||
name = "alien eyes"
|
||||
desc = "It turned out they had them after all!"
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
sight_flags = SEE_MOBS
|
||||
|
||||
|
||||
///Robotic
|
||||
|
||||
/obj/item/organ/eyes/robotic
|
||||
name = "robotic eyes"
|
||||
icon_state = "cybernetic_eyeballs"
|
||||
desc = "Your vision is augmented."
|
||||
status = ORGAN_ROBOTIC
|
||||
|
||||
/obj/item/organ/eyes/robotic/emp_act(severity)
|
||||
if(!owner)
|
||||
return
|
||||
if(severity > 1)
|
||||
if(prob(10 * severity))
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
|
||||
owner.flash_act(visual = 1)
|
||||
|
||||
/obj/item/organ/eyes/robotic/xray
|
||||
name = "X-ray eyes"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
eye_color = "000"
|
||||
see_in_dark = 8
|
||||
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
/obj/item/organ/eyes/robotic/thermals
|
||||
name = "Thermals eyes"
|
||||
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
|
||||
eye_color = "FC0"
|
||||
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
|
||||
sight_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
see_in_dark = 8
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight
|
||||
name = "flashlight eyes"
|
||||
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
|
||||
eye_color ="fee5a3"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight_eyes"
|
||||
flash_protect = 2
|
||||
tint = INFINITY
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Insert(var/mob/living/carbon/M, var/special = 0)
|
||||
..()
|
||||
M.set_light(M.light_range + 15, M.light_power + 1)
|
||||
|
||||
|
||||
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, var/special = 0)
|
||||
M.set_light(M.light_range -15, M.light_power - 1)
|
||||
..()
|
||||
|
||||
// Welding shield implant
|
||||
/obj/item/organ/eyes/robotic/shield
|
||||
name = "shielded robotic eyes"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/organ/eyes/robotic/shield/emp_act(severity)
|
||||
return
|
||||
ears.Insert(src)
|
||||
@@ -0,0 +1,200 @@
|
||||
/obj/item/organ/tongue
|
||||
name = "tongue"
|
||||
desc = "A fleshy muscle mostly used for lying."
|
||||
icon_state = "tonguenormal"
|
||||
zone = "mouth"
|
||||
slot = "tongue"
|
||||
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
|
||||
var/list/languages_possible
|
||||
var/say_mod = null
|
||||
var/taste_sensitivity = 15 // lower is more sensitive.
|
||||
|
||||
/obj/item/organ/tongue/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/common,
|
||||
/datum/language/monkey,
|
||||
/datum/language/ratvar
|
||||
))
|
||||
|
||||
/obj/item/organ/tongue/get_spans()
|
||||
return list()
|
||||
|
||||
/obj/item/organ/tongue/proc/TongueSpeech(var/message)
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = say_mod
|
||||
|
||||
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(say_mod && M.dna && M.dna.species)
|
||||
M.dna.species.say_mod = initial(M.dna.species.say_mod)
|
||||
|
||||
/obj/item/organ/tongue/can_speak_in_language(datum/language/dt)
|
||||
. = is_type_in_typecache(dt, languages_possible)
|
||||
|
||||
/obj/item/organ/tongue/lizard
|
||||
name = "forked tongue"
|
||||
desc = "A thin and long muscle typically found in reptilian races, apparently moonlights as a nose."
|
||||
icon_state = "tonguelizard"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
|
||||
|
||||
/obj/item/organ/tongue/lizard/TongueSpeech(var/message)
|
||||
var/regex/lizard_hiss = new("s+", "g")
|
||||
var/regex/lizard_hiSS = new("S+", "g")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = lizard_hiss.Replace(message, "sss")
|
||||
message = lizard_hiSS.Replace(message, "SSS")
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/fly
|
||||
name = "proboscis"
|
||||
desc = "A freakish looking meat tube that apparently can take in liquids."
|
||||
icon_state = "tonguefly"
|
||||
say_mod = "buzzes"
|
||||
taste_sensitivity = 25 // you eat vomit, this is a mercy
|
||||
|
||||
/obj/item/organ/tongue/fly/TongueSpeech(var/message)
|
||||
var/regex/fly_buzz = new("z+", "g")
|
||||
var/regex/fly_buZZ = new("Z+", "g")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = fly_buzz.Replace(message, "zzz")
|
||||
message = fly_buZZ.Replace(message, "ZZZ")
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/abductor
|
||||
name = "superlingual matrix"
|
||||
desc = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
|
||||
icon_state = "tongueayylmao"
|
||||
say_mod = "gibbers"
|
||||
taste_sensitivity = 101 // ayys cannot taste anything.
|
||||
|
||||
/obj/item/organ/tongue/abductor/TongueSpeech(var/message)
|
||||
//Hacks
|
||||
var/mob/living/carbon/human/user = usr
|
||||
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
|
||||
if(!T || T.type != type)
|
||||
continue
|
||||
else if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
|
||||
var/datum/species/abductor/Ayy = user.dna.species
|
||||
var/datum/species/abductor/Byy = H.dna.species
|
||||
if(Ayy.team != Byy.team)
|
||||
continue
|
||||
to_chat(H, rendered)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
return ""
|
||||
|
||||
/obj/item/organ/tongue/zombie
|
||||
name = "rotting tongue"
|
||||
desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy."
|
||||
icon_state = "tonguezombie"
|
||||
say_mod = "moans"
|
||||
taste_sensitivity = 32
|
||||
|
||||
/obj/item/organ/tongue/zombie/TongueSpeech(var/message)
|
||||
var/list/message_list = splittext(message, " ")
|
||||
var/maxchanges = max(round(message_list.len / 1.5), 2)
|
||||
|
||||
for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--)
|
||||
var/insertpos = rand(1, message_list.len - 1)
|
||||
var/inserttext = message_list[insertpos]
|
||||
|
||||
if(!(copytext(inserttext, length(inserttext) - 2) == "..."))
|
||||
message_list[insertpos] = inserttext + "..."
|
||||
|
||||
if(prob(20) && message_list.len > 3)
|
||||
message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...")
|
||||
|
||||
return jointext(message_list, " ")
|
||||
|
||||
/obj/item/organ/tongue/alien
|
||||
name = "alien tongue"
|
||||
desc = "According to leading xenobiologists the evolutionary benefit of having a second mouth in your mouth is \"that it looks badass\"."
|
||||
icon_state = "tonguexeno"
|
||||
say_mod = "hisses"
|
||||
taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
|
||||
|
||||
/obj/item/organ/tongue/alien/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/xenocommon,
|
||||
/datum/language/common,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/monkey))
|
||||
|
||||
/obj/item/organ/tongue/alien/TongueSpeech(var/message)
|
||||
playsound(owner, "hiss", 25, 1, 1)
|
||||
return message
|
||||
|
||||
/obj/item/organ/tongue/bone
|
||||
name = "bone \"tongue\""
|
||||
desc = "Apparently skeletons alter the sounds they produce \
|
||||
through oscillation of their teeth, hence their characteristic \
|
||||
rattling."
|
||||
icon_state = "tonguebone"
|
||||
say_mod = "rattles"
|
||||
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
|
||||
taste_sensitivity = 101 // skeletons cannot taste anything
|
||||
|
||||
var/chattering = FALSE
|
||||
var/phomeme_type = "sans"
|
||||
var/list/phomeme_types = list("sans", "papyrus")
|
||||
|
||||
/obj/item/organ/tongue/bone/New()
|
||||
. = ..()
|
||||
phomeme_type = pick(phomeme_types)
|
||||
|
||||
/obj/item/organ/tongue/bone/TongueSpeech(var/message)
|
||||
. = message
|
||||
|
||||
if(chattering)
|
||||
//Annoy everyone nearby with your chattering.
|
||||
chatter(message, phomeme_type, usr)
|
||||
|
||||
/obj/item/organ/tongue/bone/get_spans()
|
||||
. = ..()
|
||||
// Feature, if the tongue talks directly, it will speak with its span
|
||||
switch(phomeme_type)
|
||||
if("sans")
|
||||
. |= SPAN_SANS
|
||||
if("papyrus")
|
||||
. |= SPAN_PAPYRUS
|
||||
|
||||
/obj/item/organ/tongue/bone/plasmaman
|
||||
name = "plasma bone \"tongue\""
|
||||
desc = "Like animated skeletons, Plasmamen vibrate their teeth in order to produce speech."
|
||||
icon_state = "tongueplasma"
|
||||
|
||||
/obj/item/organ/tongue/bone/plasmaman/get_spans()
|
||||
return
|
||||
|
||||
/obj/item/organ/tongue/robot
|
||||
name = "robotic voicebox"
|
||||
desc = "A voice synthesizer that can interface with organic lifeforms."
|
||||
status = ORGAN_ROBOTIC
|
||||
icon_state = "tonguerobot"
|
||||
say_mod = "states"
|
||||
attack_verb = list("beeped", "booped")
|
||||
taste_sensitivity = 25 // not as good as an organic tongue
|
||||
|
||||
/obj/item/organ/tongue/robot/Initialize(mapload)
|
||||
..()
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/xenocommon,
|
||||
/datum/language/common,
|
||||
/datum/language/ratvar,
|
||||
/datum/language/monkey,
|
||||
/datum/language/drone,
|
||||
/datum/language/machine,
|
||||
/datum/language/swarmer))
|
||||
|
||||
/obj/item/organ/tongue/robot/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
@@ -107,7 +107,7 @@
|
||||
message = lowertext(message)
|
||||
var/mob/living/list/listeners = list()
|
||||
for(var/mob/living/L in get_hearers_in_view(8, user))
|
||||
if(!L.ear_deaf && !L.null_rod_check() && L != user && L.stat != DEAD)
|
||||
if(L.can_hear() && !L.null_rod_check() && L != user && L.stat != DEAD)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
|
||||
|
||||
Reference in New Issue
Block a user