diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index 13fcc94b4b..a0051c3b1e 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -203,21 +203,20 @@ //Print a list of antagonists to the server log var/list/total_antagonists = list() //Look into all mobs in world, dead or alive - for(var/datum/mind/Mind in minds) - var/temprole = Mind.special_role - if(temprole) //if they are an antagonist of some sort. - if(temprole in total_antagonists) //If the role exists already, add the name to it - total_antagonists[temprole] += ", [Mind.name]([Mind.key])" - else - total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob - total_antagonists[temprole] += ": [Mind.name]([Mind.key])" + for(var/datum/antagonist/A in GLOB.antagonists) + if(!A.owner) + continue + if(!(A.name in total_antagonists)) + total_antagonists[A.name] = list() + total_antagonists[A.name] += "[key_name(A.owner)]" CHECK_TICK //Now print them all into the log! log_game("Antagonists at round end were...") - for(var/i in total_antagonists) - log_game("[i]s[total_antagonists[i]].") + for(var/antag_name in total_antagonists) + var/list/L = total_antagonists[antag_name] + log_game("[antag_name]s :[L.Join(", ")].") CHECK_TICK SSdbcore.SetRoundEnd() diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index bb2cb98cd2..5b9bb8c184 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -375,6 +375,7 @@ Turf and target are separate in case you want to teleport some distance from a t var/client/C var/key var/ckey + var/fallback_name if(!whom) return "*null*" @@ -394,6 +395,16 @@ Turf and target are separate in case you want to teleport some distance from a t C = GLOB.directory[ckey] if(C) M = C.mob + else if(istype(whom,/datum/mind)) + var/datum/mind/mind = whom + key = mind.key + ckey = ckey(key) + if(mind.current) + M = mind.current + if(M.client) + C = M.client + else + fallback_name = mind.name else return "*invalid*" @@ -419,11 +430,14 @@ Turf and target are separate in case you want to teleport some distance from a t else . += "*no key*" - if(include_name && M) - if(M.real_name) - . += "/([M.real_name])" - else if(M.name) - . += "/([M.name])" + if(include_name) + if(M) + if(M.real_name) + . += "/([M.real_name])" + else if(M.name) + . += "/([M.name])" + else if(fallback_name) + . += "/([fallback_name])" return .