organ/on_life tweaks.
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@@ -16,7 +16,8 @@
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slot = ORGAN_SLOT_STOMACH_AID
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/obj/item/organ/cyberimp/chest/nutriment/on_life()
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if(synthesizing)
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. = ..()
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if(!. || synthesizing)
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return
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if(owner.nutrition <= hunger_threshold)
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@@ -59,23 +60,25 @@
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var/convalescence_time = 0
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/obj/item/organ/cyberimp/chest/reviver/on_life()
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. = ..()
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if(reviving)
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var/do_heal = world.time < convalescence_time
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var/do_heal = . && world.time < convalescence_time
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if(revive_cost >= MAX_HEAL_COOLDOWN)
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do_heal = FALSE
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else if(owner.stat && owner.stat != DEAD)
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else if(owner?.stat && owner.stat != DEAD)
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do_heal = TRUE
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else if(!do_heal)
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convalescence_time = world.time + DEF_CONVALESCENCE_TIME
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if(do_heal)
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if(. && (do_heal || world.time < convalescence_time))
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addtimer(CALLBACK(src, .proc/heal), 3 SECONDS)
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else
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cooldown = revive_cost + world.time
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reviving = FALSE
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to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
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if(owner)
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to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
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return
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if(cooldown > world.time || owner.stat == CONSCIOUS || owner.stat == DEAD || owner.suiciding)
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if(!. || cooldown > world.time || owner.stat == CONSCIOUS || owner.stat == DEAD || owner.suiciding)
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return
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revive_cost = 0
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