organ/on_life tweaks.
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@@ -134,18 +134,19 @@
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organ_flags &= ~ORGAN_FROZEN
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return FALSE
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/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing
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if(organ_flags & ORGAN_FAILING)
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return
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/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing or synthetic
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if(organ_flags & ORGAN_FAILING || !owner)
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return FALSE
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if(is_cold())
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return
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///Damage decrements by a percent of its maxhealth
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var/healing_amount = -(maxHealth * healing_factor)
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///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
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healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
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if(healing_amount)
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applyOrganDamage(healing_amount) //to FERMI_TWEAK
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//Make it so each threshold is stuck.
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return FALSE
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if(damage)
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///Damage decrements by a percent of its maxhealth
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var/healing_amount = -(maxHealth * healing_factor)
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///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's satiety
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healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
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if(healing_amount)
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applyOrganDamage(healing_amount) //to FERMI_TWEAK
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return TRUE
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/obj/item/organ/examine(mob/user)
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. = ..()
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@@ -205,9 +206,7 @@
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///Adjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage
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/obj/item/organ/proc/applyOrganDamage(var/d, var/maximum = maxHealth) //use for damaging effects
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if(!d) //Micro-optimization.
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return FALSE
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if(maximum < damage)
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if(!d || maximum < damage) //Micro-optimization.
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return FALSE
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damage = clamp(damage + d, 0, maximum)
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var/mess = check_damage_thresholds()
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