Makes untied shoes take lacing difficulty into account
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@@ -9,7 +9,7 @@
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fakeable = FALSE
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/datum/round_event/untied_shoes/start()
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var/iterations = 1
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var/budget = rand(5 SECONDS,20 SECONDS)
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for(var/mob/living/carbon/C in shuffle(GLOB.alive_mob_list))
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if(!C.client)
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continue
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@@ -17,12 +17,8 @@
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continue
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if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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if(!C.shoes || !C.shoes.can_be_tied || C.shoes.tied != SHOES_TIED)
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if(!C.shoes || !C.shoes.can_be_tied || C.shoes.tied != SHOES_TIED || C.shoes.lace_time > budget)
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continue
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if(prob(5))
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C.shoes.adjust_laces(SHOES_KNOTTED)
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else
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C.shoes.adjust_laces(SHOES_UNTIED)
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iterations++
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if(prob(100/iterations))
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budget -= C.shoes.lace_time
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if(budget < 5 SECONDS)
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return
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