Merge pull request #9940 from Putnam3145/dynamic-roundstart-overhaul
Dynamic rulesets that have fired in recent rounds have lower weight
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@@ -80,6 +80,9 @@
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/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
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/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
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var/delay = 0
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/// Whether or not recent-round weight values are taken into account for this ruleset.
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/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
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var/always_max_weight = FALSE
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/datum/dynamic_ruleset/New()
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..()
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@@ -91,8 +94,15 @@
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var/costs = CONFIG_GET(keyed_list/dynamic_cost)
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var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
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var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
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var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
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if(config_tag in weights)
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weight = weights[config_tag]
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var/weight_mult = 1
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if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
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var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
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for(var/i in 1 to 3)
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if(config_tag in saved_dynamic_rules[i])
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weight_mult -= (repeated_mode_adjust[i]/100)
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weight = weights[config_tag] * weight_mult
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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@@ -125,6 +125,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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//////////////////////////////////////////////
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// //
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@@ -280,6 +281,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/space_dust
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name = "Minor Space Dust"
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@@ -293,6 +295,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/major_dust
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name = "Major Space Dust"
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@@ -332,6 +335,7 @@
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requirements = list(101,101,101,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/radiation_storm
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name = "Radiation Storm"
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@@ -69,6 +69,7 @@
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high_population_requirement = 15
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repeatable = TRUE
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flags = TRAITOR_RULESET
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always_max_weight = TRUE
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//////////////////////////////////////////////
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// //
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@@ -179,6 +179,7 @@
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repeatable = TRUE
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high_population_requirement = 15
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flags = TRAITOR_RULESET
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always_max_weight = TRUE
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/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
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var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
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@@ -21,6 +21,7 @@
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requirements = list(50,50,50,50,50,50,50,50,50,50)
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high_population_requirement = 40
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antag_cap = list(1,1,1,1,2,2,2,2,3,3)
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always_max_weight = TRUE
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var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
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