consistency and sprite edits

This commit is contained in:
TalkingCactus
2016-08-23 22:01:05 -04:00
parent 05837982d5
commit 848b03ba61
3 changed files with 17 additions and 15 deletions
@@ -8,7 +8,7 @@
default_color = "FFFFFF"
specflags = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("tail_human", "ears")
default_features = list("tail_human" = "None", "ears" = "None", "wings" = "None")
default_features = list("tail_human" = "None", "ears" = "None")
use_skintones = 1
skinned_type = /obj/item/stack/sheet/animalhide/human
@@ -263,17 +263,17 @@
H << "<span class='notice'>You feel intact enough as it is.</span>"
return
H << "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>"
if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
if(H.blood_volume >= 100*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
H.blood_volume -= 100*limbs_to_heal.len
H << "<span class='notice'>...and after a moment you finish reforming!</span>"
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
else if(H.blood_volume >= 100)//We can partially heal some limbs
while(H.blood_volume >= BLOOD_VOLUME_OKAY+100)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
H.blood_volume -= 40
H.blood_volume -= 100
H << "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>"
return
H << "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>"
@@ -294,9 +294,9 @@
hair_color = "mutcolor"
hair_alpha = 192
ignored_by = list(/mob/living/simple_animal/slime)
burnmod = 0.5
burnmod = 0.9
coldmod = 2
heatmod = 0.5
heatmod = 0.9
var/datum/action/innate/split_body/slime_split
var/list/mob/living/carbon/bodies
var/datum/action/innate/swap_body/swap_body
@@ -1109,6 +1109,7 @@ datum/species/canid
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 0 //no sprites yet
blacklisted = 1
//HERBIVOROUS//
@@ -1131,6 +1132,7 @@ datum/species/canid
exotic_blood = "xblood"
exotic_damage_overlay = "xeno"
roundstart = 0 //wip
blacklisted = 1
no_equip = list(slot_glasses) //MY EYES, THEY'RE GONE
/datum/species/xeno/on_species_gain(mob/living/carbon/C, datum/species/old_species)