Oops. Now it compiles fine.
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@@ -12,9 +12,9 @@
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. = ..()
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if(!ishuman(user))
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return
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if(!(user.has_trait(TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
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return
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var/mob/living/carbon/human/H = user
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if(!(H.has_trait(TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
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return
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if(slot == SLOT_SHOES)
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spells = new
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for(var/spell in spelltypes)
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