diff --git a/_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm b/_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
index 1008d51d11..0324d65554 100644
--- a/_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
+++ b/_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
@@ -378,9 +378,7 @@
invisibility = 101
},
/obj/structure/table,
-/obj/item/paper/crumpled/bloody{
- info = "If you dare not continue down this path of madness, escape can be found through the chute in this room. "
- },
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escape,
/obj/item/pen/fourcolor,
/turf/open/indestructible{
icon_state = "white"
@@ -925,9 +923,7 @@
/turf/open/lava/smooth,
/area/ruin/powered/clownplanet)
"CB" = (
-/obj/item/paper/crumpled/bloody{
- info = "Abandon hope, all ye who enter here."
- },
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/hope,
/obj/effect/decal/cleanable/blood/old,
/turf/open/floor/noslip{
initial_gas_mix = "o2=14;n2=23;TEMP=300"
diff --git a/_maps/RandomRuins/SpaceRuins/TheDerelict.dmm b/_maps/RandomRuins/SpaceRuins/TheDerelict.dmm
index 49da58eace..f9144cd3ef 100644
--- a/_maps/RandomRuins/SpaceRuins/TheDerelict.dmm
+++ b/_maps/RandomRuins/SpaceRuins/TheDerelict.dmm
@@ -3717,11 +3717,7 @@
/obj/item/reagent_containers/glass/beaker{
list_reagents = list("sacid" = 50)
},
-/obj/item/paper/crumpled/bloody{
- desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody...";
- info = "I, Victor Belyakov, do hereby leave my _- ";
- name = "unfinished paper scrap"
- },
+/obj/item/paper/crumpled/bloody/ruins/thederelict/unfinished,
/obj/item/pen,
/turf/open/floor/plasteel/airless,
/area/ruin/space/derelict/hallway/primary)
diff --git a/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm b/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm
index 21755f1e2f..e44e4a9d2d 100644
--- a/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm
+++ b/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm
@@ -258,9 +258,7 @@
name = "critter crate - mr.tiggles";
opened = 1
},
-/obj/item/paper/crumpled/ruins/snowdin{
- info = "A crumpled piece of manifest paper, out of the barely legible pen writing, you can see something about a warning involving whatever was originally in the crate."
- },
+/obj/item/paper/crumpled/ruins/bigderelict1/manifest,
/obj/structure/alien/weeds{
color = "#4BAE56";
desc = "A thick gelatinous surface covers the floor. Someone get the golashes.";
@@ -454,10 +452,7 @@
name = "Tradeport Officer";
random = 1
},
-/obj/item/paper/crumpled/ruins/snowdin{
- icon_state = "scrap_bloodied";
- info = "If anyone finds this, please, don't let my kids know I died a coward.."
- },
+/obj/item/paper/crumpled/ruins/bigderelict1/coward,
/obj/effect/decal/cleanable/blood/old{
name = "dried blood splatter";
pixel_x = -29
diff --git a/_maps/RandomRuins/SpaceRuins/originalcontent.dmm b/_maps/RandomRuins/SpaceRuins/originalcontent.dmm
index 73bf43342e..e55cee1581 100644
--- a/_maps/RandomRuins/SpaceRuins/originalcontent.dmm
+++ b/_maps/RandomRuins/SpaceRuins/originalcontent.dmm
@@ -541,12 +541,7 @@
/area/ruin/powered)
"bB" = (
/obj/structure/easel,
-/obj/item/paper/pamphlet{
- icon = 'icons/obj/fluff.dmi';
- icon_state = "painting4";
- info = "This picture depicts a crudely-drawn stickman firing a crudely-drawn gun.";
- name = "Painting - 'BANG' "
- },
+/obj/item/paper/pamphlet/ruin/originalcontent/stickman,
/turf/open/indestructible/paper,
/area/ruin/powered)
"bC" = (
@@ -609,12 +604,7 @@
dir = 1
},
/obj/structure/easel,
-/obj/item/paper/pamphlet{
- icon = 'icons/obj/fluff.dmi';
- icon_state = "painting1";
- info = "This picture depicts a sunny day on a lush hillside, set under a shaded tree.";
- name = "Painting - 'Treeside' "
- },
+/obj/item/paper/pamphlet/ruin/originalcontent/treeside,
/turf/open/indestructible/paper,
/area/ruin/powered)
"bK" = (
@@ -716,12 +706,7 @@
dir = 8
},
/obj/structure/easel,
-/obj/item/paper/pamphlet{
- icon = 'icons/obj/fluff.dmi';
- icon_state = "painting3";
- info = "This picture depicts a smiling clown. Something doesn't feel right about this..";
- name = "Painting - 'Pennywise' "
- },
+/obj/item/paper/pamphlet/ruin/originalcontent/pennywise,
/turf/open/indestructible/paper,
/area/ruin/powered)
"bX" = (
@@ -869,12 +854,7 @@
"cr" = (
/obj/structure/fluff/paper,
/obj/structure/easel,
-/obj/item/paper/pamphlet{
- icon = 'icons/obj/fluff.dmi';
- icon_state = "painting2";
- info = "This picture depicts a man yelling on a bridge for no apparent reason.";
- name = "Painting - 'Hands-On-Face' "
- },
+/obj/item/paper/pamphlet/ruin/originalcontent/yelling,
/turf/open/indestructible/paper,
/area/ruin/powered)
"cs" = (
diff --git a/_maps/RandomZLevels/moonoutpost19.dmm b/_maps/RandomZLevels/moonoutpost19.dmm
index 22f0169437..2edb5dcc12 100644
--- a/_maps/RandomZLevels/moonoutpost19.dmm
+++ b/_maps/RandomZLevels/moonoutpost19.dmm
@@ -5156,22 +5156,10 @@
})
"gW" = (
/obj/structure/filingcabinet/filingcabinet,
-/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_hivemind{
- info = "Researcher: Dr. Mark Douglas
Date: 17/06/2554
Report:
Earlier today we have observed a new phenomenon with our subjects. While feeding them our last monkey subject and throwing out the box, the aliens merely looked at us instead of infecting the monkey right away. They looked to be collectively distressed as they would no longer be given hosts, where instead we would move to the next phase of the experiment. When I glanced at the gas tanks and piping leading to their cell, I looked back to see all of them were up against the glass, even the queen! It was as if they all understood what was going to happen, even though we knew only the queen had the cognitive capability to do so.
The only explanation for this is a form of communication between the aliens, but we have seen no such action take place anywhere in the cell until now. We also know that regular drone and hunter xenomorphs have no personality or instinct to survive by themselves. Perhaps the queen has a direct link to them? A form of a commander or overseer that controls their every move? A hivemind?";
- name = "The Hivemind Hypothesis"
- },
-/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_behavior{
- info = "Researcher: Dr. Sakuma Sano
Date: 08/06/2554
Report:
The xenomorphs we have come to study here are a remarkable species. They are almost universally aggressive across all castes, showing no remorse or guilt or pause before or after acts of violence. They appear to be a species entirely designed to kill. Oddly enough, even their method of reproduction is a brutal two-for-one method of birthing a new xenomorph and killing its host.
The lone xenomorph we studied only five days ago showed little sign of intelligence. Only a simple drone that flung itself at the safety glass and shields repeatedly and thankfully without success. Once the drone molted into a queen, it became much more calm and calculating, merely looking at us and waiting while building its nest. As the hive grew in size and in numbers, so too did the intelligence of the common hunter and drone. We are still researching how they can communicate with one another and the relationship between the different castes and the queen. We will continue to update our research as we learn more about the species.";
- name = "A Preliminary Study of Alien Behavior"
- },
-/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_castes{
- info = "Researcher: Dr. Mark Douglas
Date: 06/06/2554
Report:
While observing the growing number of aliens in the containment cell, we began to notice subtle differences that were consistently repeating. Like ants, these creatures clearly have different specialized variations that determine their roles in the hive. We have dubbed the three currently observed castes as Hunters, Drones, and Sentinels.
Hunters have been observed to be by far the most aggressive and agile of the three, constantly running on every surface and frequently swiping at the windows. They are also remarkably good at camouflaging themselves in darkness and on their resin structures, appearing almost invisible to the unwary observer. They are always the first to reach the monkeys we send in leading us to believe that this caste is primarily used for finding and retrieving hosts.
Drones on the other hand are much more docile and seem more shy by comparison, though not any less aggressive than the other castes. They have been observed to have a much wider head and lack dorsal tubes. They have shown to be less agile and visibly more fragile than any other caste. The drone however has never been observed to interact with the monkeys directly and instead preferring maintenance of the hive by building walls of resin and moving eggs around the nest. As far as we know, we have only ever observed a drone become a queen, and we have no way of knowing if the other castes have that capability.
Lastly, we have the Sentinels, which appear at first glance to be the guards of the hive. They have so far been only observed to remain near the queen and the eggs, frequently curled up against the walls. We have only observed one instance where they have interacted with a monkey who strayed too closely to the queen, and was pounced and held down immediately until it was applied with a facehugger. Their lack of movement makes it difficult to determine their exact purpose as guards, sentries, or other role.";
- name = "The Xenomorph 'Castes'"
- },
-/obj/item/paper/fluff/awaymissions/moonoutpost19/research/larva_autopsy{
- info = "Researcher: Dr. Mark Douglas
Date: 04/06/2554
Report:
After an extremely dangerous, time consuming and costly dissection, we have managed to record and identify several of the organs inside of the first stage of the xenomorph cycle: the larva. This procedure took an extensive amount of time because these creatures have incredibly, almost-comically acidic blood that can melt through almost anything in a few moments. We had to use over a dozen scalpels and retractors to complete the autopsy.
The larva seems to possess far fewer and quite different organs than that of a human. There is a stomach, with no digestive tract, a heart, which seems to lack any blood-oxygen circulation purpose, and an elongated brain, even though its as dumb as any large cat. It also lacks any liver, kidneys, or other basic organs.
We can't determine the exact nature of how these creatures grow, nor if they gain organs as they become adults. The larger breeds of xenomorph are too dangerous to kill and capture to give us an accurate answer to these questions. All that we can conclude is that being able to function with so little and yet be so deadly means that these creatures are highly evolved and likely to be extremely durable to various hazards that would otherwise be lethal to humans.";
- name = "Larva Xenomorph Autopsy Report"
- },
+/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_hivemind,
+/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_behavior,
+/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_castes,
+/obj/item/paper/fluff/awaymissions/moonoutpost19/research/larva_autopsy,
/obj/structure/alien/weeds,
/turf/open/floor/plasteel/white,
/area/awaycontent/a2{
diff --git a/_maps/RandomZLevels/wildwest.dmm b/_maps/RandomZLevels/wildwest.dmm
index 61d5c4ee49..237fa11a45 100644
--- a/_maps/RandomZLevels/wildwest.dmm
+++ b/_maps/RandomZLevels/wildwest.dmm
@@ -171,9 +171,7 @@
/turf/open/floor/engine/cult,
/area/awaymission/wwvault)
"aL" = (
-/obj/item/paper/fluff/awaymissions/wildwest/grinder{
- info = "meat grinder requires sacri"
- },
+/obj/item/paper/fluff/awaymissions/wildwest/grinder,
/turf/open/floor/plasteel/cult{
name = "engraved floor"
},
diff --git a/code/modules/awaymissions/mission_code/snowdin.dm b/code/modules/awaymissions/mission_code/snowdin.dm
index 3343aed902..b89883c286 100644
--- a/code/modules/awaymissions/mission_code/snowdin.dm
+++ b/code/modules/awaymissions/mission_code/snowdin.dm
@@ -31,7 +31,7 @@
during December to Feburary, so we should try to be frugal with the next shipment.
November 20th
Final shipment from central for the next few months. Going outside
for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it.
December 10th
Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.
- The rest of the paper seems to be a mixture of scribbles and smudged ink. "}
+ The rest of the paper seems to be a mixture of scribbles and smudged ink."}
/obj/item/paper/fluff/awaymissions/snowdin/log2
name = "Activity Log"
@@ -41,7 +41,7 @@
September 20th
Another shipment arrival, standard shit. Our radios have been picking up a weird signal during the nights recently, we've sent the transcripts over to the northern
base to be decyphered. Probably some drunk russians or something equally stupid.
November 24th
We've lost communications with the northern base after recieving the last
shipment of supplies. The snow has really kicked up recently, shits almost like a constant blizzard right now. Maybe it'll drop down soon so we can get a word in.
- The rest of the paper seems to be a mixture of scribbles and smudged ink. "}
+ The rest of the paper seems to be a mixture of scribbles and smudged ink."}
/obj/item/paper/fluff/awaymissions/snowdin/secnotice
name = "Security Notice"
diff --git a/code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm
new file mode 100644
index 0000000000..5b9a1b86b0
--- /dev/null
+++ b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm
@@ -0,0 +1,7 @@
+//////lavaland clown planet papers
+
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escape
+ info = "If you dare not continue down this path of madness, escape can be found through the chute in this room."
+
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/hope
+ info = "Abandon hope, all ye who enter here."
diff --git a/code/modules/ruins/spaceruin_code/TheDerelict.dm b/code/modules/ruins/spaceruin_code/TheDerelict.dm
index 27d9e59063..58e257d587 100644
--- a/code/modules/ruins/spaceruin_code/TheDerelict.dm
+++ b/code/modules/ruins/spaceruin_code/TheDerelict.dm
@@ -10,4 +10,10 @@
/obj/item/paper/fluff/ruins/thederelict/nukie_objectives
name = "Objectives of a Nuclear Operative"
- info = "Objective #1: Destroy the station with a nuclear device."
\ No newline at end of file
+ info = "Objective #1: Destroy the station with a nuclear device."
+
+/obj/item/paper/crumpled/bloody/ruins/thederelict/unfinished
+ name = "unfinished paper scrap"
+ desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..."
+ info = "I, Victor Belyakov, do hereby leave my _- "
+
diff --git a/code/modules/ruins/spaceruin_code/bigderelict1.dm b/code/modules/ruins/spaceruin_code/bigderelict1.dm
new file mode 100644
index 0000000000..a86fb3c146
--- /dev/null
+++ b/code/modules/ruins/spaceruin_code/bigderelict1.dm
@@ -0,0 +1,8 @@
+/////////// bigderelict1 items
+
+/obj/item/paper/crumpled/ruins/bigderelict1/manifest
+ info = "A crumpled piece of manifest paper, out of the barely legible pen writing, you can see something about a warning involving whatever was originally in the crate."
+
+/obj/item/paper/crumpled/ruins/bigderelict1/coward
+ icon_state = "scrap_bloodied"
+ info = "If anyone finds this, please, don't let my kids know I died a coward.."
diff --git a/code/modules/ruins/spaceruin_code/originalcontent.dm b/code/modules/ruins/spaceruin_code/originalcontent.dm
index 488ff8b295..5da28af26d 100644
--- a/code/modules/ruins/spaceruin_code/originalcontent.dm
+++ b/code/modules/ruins/spaceruin_code/originalcontent.dm
@@ -1,4 +1,28 @@
/////////// originalcontent items
/obj/item/paper/crumpled/ruins/originalcontent
- desc = "Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings."
\ No newline at end of file
+ desc = "Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings."
+
+/obj/item/paper/pamphlet/ruin/originalcontent
+ icon = 'icons/obj/fluff.dmi'
+
+/obj/item/paper/pamphlet/ruin/originalcontent/stickman
+ name = "Painting - 'BANG'"
+ info = "This picture depicts a crudely-drawn stickman firing a crudely-drawn gun."
+ icon_state = "painting4"
+
+/obj/item/paper/pamphlet/ruin/originalcontent/treeside
+ name = "Painting - 'Treeside'"
+ info = "This picture depicts a sunny day on a lush hillside, set under a shaded tree."
+ icon_state = "painting1"
+
+/obj/item/paper/pamphlet/ruin/originalcontent/pennywise
+ name = "Painting - 'Pennywise'"
+ info = "This picture depicts a smiling clown. Something doesn't feel right about this.."
+ icon_state = "painting3"
+
+/obj/item/paper/pamphlet/ruin/originalcontent/yelling
+ name = "Painting - 'Hands-On-Face'"
+ info = "This picture depicts a man yelling on a bridge for no apparent reason."
+ icon_state = "painting2"
+
diff --git a/tgstation.dme b/tgstation.dme
index 4206f25117..df879e0b4d 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2097,12 +2097,14 @@
#include "code\modules\research\xenobiology\xenobio_camera.dm"
#include "code\modules\research\xenobiology\xenobiology.dm"
#include "code\modules\ruins\lavaland_ruin_code.dm"
+#include "code\modules\ruins\lavalandruin_code\biodome_clown_planet.dm"
#include "code\modules\ruins\lavalandruin_code\sloth.dm"
#include "code\modules\ruins\lavalandruin_code\surface.dm"
#include "code\modules\ruins\objects_and_mobs\ash_walker_den.dm"
#include "code\modules\ruins\objects_and_mobs\necropolis_gate.dm"
#include "code\modules\ruins\objects_and_mobs\sin_ruins.dm"
#include "code\modules\ruins\spaceruin_code\asteroid4.dm"
+#include "code\modules\ruins\spaceruin_code\bigderelict1.dm"
#include "code\modules\ruins\spaceruin_code\crashedclownship.dm"
#include "code\modules\ruins\spaceruin_code\crashedship.dm"
#include "code\modules\ruins\spaceruin_code\deepstorage.dm"