projectile fix
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@@ -471,8 +471,7 @@
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if(paused || !isturf(loc))
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return
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var/ds = (SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait
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var/required_pixels = (pixels_per_second * ds * 0.1) + pixels_tick_leftover
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var/required_pixels = (pixels_per_second * ds) + pixels_tick_leftover
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if(required_pixels >= pixel_increment_amount)
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pixels_tick_leftover = MODULUS(required_pixels, pixel_increment_amount)
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pixel_move(FLOOR(required_pixels / pixel_increment_amount, 1), FALSE, ds, SSprojectiles.global_projectile_speed_multiplier)
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