Update obj_defense.dm
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@@ -22,7 +22,7 @@
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//returns the damage value of the attack after processing the obj's various armor protections
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/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
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if(damage_flag == MELEE && damage_amount < damage_deflection)
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if(damage_flag == "melee" && damage_amount < damage_deflection)
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return 0
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switch(damage_type)
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if(BRUTE)
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