firebreath change + update to tg genetics + calc patch
This commit is contained in:
@@ -34,7 +34,7 @@
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/datum/mutation/human/firebreath/modify()
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if(power)
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var/obj/effect/proc_holder/spell/aimed/firebreath/S = power
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S.strength = GET_MUTATION_POWER(src)
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S.strength = 4 + GET_MUTATION_POWER(src)
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/obj/effect/proc_holder/spell/aimed/firebreath
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name = "Fire Breath"
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@@ -43,13 +43,12 @@
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charge_max = 1200
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clothes_req = FALSE
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range = 20
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projectile_type = /obj/item/projectile/magic/aoe/fireball/firebreath
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base_icon_state = "fireball"
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action_icon_state = "fireball0"
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sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
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active_msg = "You built up heat in your mouth."
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deactive_msg = "You swallow the flame."
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var/strength = 1
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var/strength = 4
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/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets)
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. = ..()
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@@ -61,19 +60,46 @@
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to_chat(C,"<span class='warning'>Something in front of your mouth caught fire!</span>")
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return FALSE
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/obj/effect/proc_holder/spell/aimed/firebreath/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
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if(!istype(P, /obj/item/projectile/magic/aoe/fireball))
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return
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var/obj/item/projectile/magic/aoe/fireball/F = P
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F.exp_fire += strength
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/obj/effect/proc_holder/spell/aimed/firebreath/cast(list/targets, mob/living/user)
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var/turf/T = user.loc
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if(!isturf(T))
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return FALSE
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firecone(T,user.dir,strength)
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remove_ranged_ability()
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charge_counter = 0
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start_recharge()
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on_deactivation(user)
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/obj/item/projectile/magic/aoe/fireball/firebreath
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name = "fire breath"
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exp_heavy = 0
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exp_light = 0
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exp_flash = 0
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exp_fire= 4
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/proc/firecone(loc,dir,length)
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var/addsides = FALSE
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var/list/turf/recentturf = list(loc)
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for (var/i = 0;i < length;i++)
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var/list/turf/h = list()
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for (var/turf/g in recentturf)
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var/frontturf = get_step(g,dir)
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if (addsides)
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var/rightturf = get_step(frontturf,turn(dir,90))
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var/leftturf = get_step(frontturf,turn(dir,270))
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if (!(rightturf in h))
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h += rightturf
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if (!(leftturf in h))
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h += leftturf
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if (!(frontturf in h))
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h += frontturf
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for (var/turf/j in h)
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if (j.blocks_air)
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h -= j
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continue
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for (var/obj/o in j)
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if (o.CanAtmosPass == ATMOS_PASS_PROC ? !o.CanAtmosPass(loc) : !o.CanAtmosPass)
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h -= j
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continue
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for (var/turf/l in h)
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new /obj/effect/hotspot(l)
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l.hotspot_expose(700,50,1)
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sleep(1)
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recentturf = h
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addsides = !addsides
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/datum/mutation/human/void
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name = "Void Magnet"
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@@ -161,4 +187,318 @@
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return ..()
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else
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to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
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return ..()
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return ..()
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/datum/mutation/human/olfaction
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name = "Transcendent Olfaction"
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desc = "Your sense of smell is comparable to that of a canine."
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quality = POSITIVE
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difficulty = 12
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text_gain_indication = "<span class='notice'>Smells begin to make more sense...</span>"
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text_lose_indication = "<span class='notice'>Your sense of smell goes back to normal.</span>"
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power = /obj/effect/proc_holder/spell/targeted/olfaction
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instability = 30
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synchronizer_coeff = 1
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var/reek = 200
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/datum/mutation/human/olfaction/modify()
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if(power)
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var/obj/effect/proc_holder/spell/targeted/olfaction/S = power
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S.sensitivity = GET_MUTATION_SYNCHRONIZER(src)
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/obj/effect/proc_holder/spell/targeted/olfaction
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name = "Remember the Scent"
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desc = "Get a scent off of the item you're currently holding to track it. With an empty hand, you'll track the scent you've remembered."
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charge_max = 100
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clothes_req = FALSE
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range = -1
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include_user = TRUE
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action_icon_state = "nose"
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var/mob/living/carbon/tracking_target
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var/list/mob/living/carbon/possible = list()
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var/sensitivity = 1
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/obj/effect/proc_holder/spell/targeted/olfaction/cast(list/targets, mob/living/user = usr)
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//can we sniff? is there miasma in the air?
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var/datum/gas_mixture/air = user.loc.return_air()
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var/list/cached_gases = air.gases
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if(cached_gases[/datum/gas/miasma])
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user.adjust_disgust(sensitivity * 45)
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to_chat(user, "<span class='warning'>With your overly sensitive nose, you get a whiff of stench and feel sick! Try moving to a cleaner area!</span>")
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return
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var/atom/sniffed = user.get_active_held_item()
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if(sniffed)
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var/old_target = tracking_target
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possible = list()
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var/list/prints = sniffed.fingerprints
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for(var/mob/living/carbon/C in GLOB.carbon_list)
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if(prints[md5(C.dna.uni_identity)])
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possible |= C
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if(!length(possible))
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to_chat(user,"<span class='warning'>Despite your best efforts, there are no scents to be found on [sniffed]...</span>")
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return
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tracking_target = input(user, "Choose a scent to remember.", "Scent Tracking") as null|anything in sortNames(possible)
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if(!tracking_target)
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if(!old_target)
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to_chat(user,"<span class='warning'>You decide against remembering any scents. Instead, you notice your own nose in your peripheral vision. This goes on to remind you of that one time you started breathing manually and couldn't stop. What an awful day that was.</span>")
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return
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tracking_target = old_target
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on_the_trail(user)
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return
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to_chat(user,"<span class='notice'>You pick up the scent of [tracking_target]. The hunt begins.</span>")
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on_the_trail(user)
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return
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if(!tracking_target)
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to_chat(user,"<span class='warning'>You're not holding anything to smell, and you haven't smelled anything you can track. You smell your skin instead; it's kinda salty.</span>")
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return
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on_the_trail(user)
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/obj/effect/proc_holder/spell/targeted/olfaction/proc/on_the_trail(mob/living/user)
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if(!tracking_target)
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to_chat(user,"<span class='warning'>You're not tracking a scent, but the game thought you were. Something's gone wrong! Report this as a bug.</span>")
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return
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if(tracking_target == user)
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to_chat(user,"<span class='warning'>You smell out the trail to yourself. Yep, it's you.</span>")
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return
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if(usr.z < tracking_target.z)
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to_chat(user,"<span class='warning'>The trail leads... way up above you? Huh. They must be really, really far away.</span>")
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return
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else if(usr.z > tracking_target.z)
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to_chat(user,"<span class='warning'>The trail leads... way down below you? Huh. They must be really, really far away.</span>")
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return
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var/direction_text = "[dir2text(get_dir(usr, tracking_target))]"
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if(direction_text)
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to_chat(user,"<span class='notice'>You consider [tracking_target]'s scent. The trail leads <b>[direction_text].</b></span>")
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/datum/mutation/human/self_amputation
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name = "Autotomy"
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desc = "Allows a creature to voluntary discard a random appendage."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your joints feel loose.</span>"
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instability = 30
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power = /obj/effect/proc_holder/spell/self/self_amputation
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energy_coeff = 1
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synchronizer_coeff = 1
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/obj/effect/proc_holder/spell/self/self_amputation
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name = "Drop a limb"
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desc = "Concentrate to make a random limb pop right off your body."
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clothes_req = FALSE
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human_req = FALSE
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charge_max = 100
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action_icon_state = "autotomy"
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/obj/effect/proc_holder/spell/self/self_amputation/cast(list/targets, mob/user = usr)
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if(!iscarbon(user))
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return
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var/mob/living/carbon/C = user
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if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
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return
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var/list/parts = list()
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for(var/X in C.bodyparts)
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var/obj/item/bodypart/BP = X
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if(BP.body_part != HEAD && BP.body_part != CHEST)
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if(BP.dismemberable)
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parts += BP
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if(!parts.len)
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to_chat(usr, "<span class='notice'>You can't shed any more limbs!</span>")
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return
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var/obj/item/bodypart/BP = pick(parts)
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BP.dismember()
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//spider webs
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/datum/mutation/human/webbing
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name = "Webbing Production"
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desc = "Allows the user to lay webbing, and travel through it."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your skin feels webby.</span>"
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instability = 15
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power = /obj/effect/proc_holder/spell/self/lay_genetic_web
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/obj/effect/proc_holder/spell/self/lay_genetic_web
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name = "Lay Web"
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desc = "Drops a web. Only you will be able to traverse your web easily, making it pretty good for keeping you safe."
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clothes_req = FALSE
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human_req = FALSE
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charge_max = 4 SECONDS //the same time to lay a web
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action_icon = 'icons/mob/actions/actions_genetic.dmi'
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action_icon_state = "lay_web"
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/obj/effect/proc_holder/spell/self/lay_genetic_web/cast_check(skipcharge = 0,mob/user = usr)
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. = ..()
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if(!isturf(user.loc))
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to_chat(user, "<span class='warning'>You can't lay webs here!</span>")
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return FALSE
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var/turf/T = get_turf(user)
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var/obj/structure/spider/stickyweb/genetic/W = locate() in T
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if(W)
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to_chat(user, "<span class='warning'>There's already a web here!</span>")
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return FALSE
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/obj/effect/proc_holder/spell/self/lay_genetic_web/cast(list/targets, mob/user = usr)
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var/turf/T = get_turf(user)
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user.visible_message("<span class='notice'>[user] begins to secrete a sticky substance.</span>","<span class='notice'>You begin to lay a web.</span>")
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if(!do_after(user, 4 SECONDS, target = T))
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to_chat(user, "<span class='warning'>Your web spinning was interrupted!</span>")
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return
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else
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new /obj/structure/spider/stickyweb/genetic(T, user)
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/datum/mutation/human/tongue_spike
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name = "Tongue Spike"
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desc = "Allows a creature to voluntary shoot their tongue out as a deadly weapon."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your feel like you can throw your voice.</span>"
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instability = 15
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power = /obj/effect/proc_holder/spell/self/tongue_spike
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energy_coeff = 1
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synchronizer_coeff = 1
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/obj/effect/proc_holder/spell/self/tongue_spike
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name = "Launch spike"
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desc = "Shoot your tongue out in the direction you're facing, embedding it and dealing damage until they remove it."
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clothes_req = FALSE
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human_req = TRUE
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charge_max = 100
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action_icon = 'icons/mob/actions/actions_genetic.dmi'
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action_icon_state = "spike"
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var/spike_path = /obj/item/hardened_spike
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/obj/effect/proc_holder/spell/self/tongue_spike/cast(list/targets, mob/user = usr)
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if(!iscarbon(user))
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return
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var/mob/living/carbon/C = user
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if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
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return
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var/obj/item/organ/tongue/tongue
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for(var/org in C.internal_organs)
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if(istype(org, /obj/item/organ/tongue))
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tongue = org
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break
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if(!tongue)
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to_chat(C, "<span class='notice'>You don't have a tongue to shoot!</span>")
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return
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tongue.Remove(C, special = TRUE)
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var/obj/item/hardened_spike/spike = new spike_path(get_turf(C), C)
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tongue.forceMove(spike)
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spike.throw_at(get_edge_target_turf(C,C.dir), 14, 4, C)
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/obj/item/hardened_spike
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name = "biomass spike"
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desc = "Hardened biomass, shaped into a spike. Very pointy!"
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icon_state = "tonguespike"
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force = 2
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throwforce = 15 //15 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math
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throw_speed = 4
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embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_ignore_throwspeed_threshold" = TRUE)
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w_class = WEIGHT_CLASS_SMALL
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sharpness = IS_SHARP
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var/mob/living/carbon/human/fired_by
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/obj/item/hardened_spike/Initialize(mapload, firedby)
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. = ..()
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fired_by = firedby
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addtimer(CALLBACK(src, .proc/checkembedded), 5 SECONDS)
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/obj/item/hardened_spike/proc/checkembedded()
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if(ishuman(loc))
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var/mob/living/carbon/human/embedtest = loc
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for(var/l in embedtest.bodyparts)
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var/obj/item/bodypart/limb = l
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if(src in limb.embedded_objects)
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return limb
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unembedded()
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/obj/item/hardened_spike/unembedded()
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var/turf/T = get_turf(src)
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visible_message("<span class='warning'>[src] cracks and twists, changing shape!</span>")
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for(var/i in contents)
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var/obj/o = i
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o.forceMove(T)
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qdel(src)
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/datum/mutation/human/tongue_spike/chem
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name = "Chem Spike"
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desc = "Allows a creature to voluntary shoot their tongue out as biomass, allowing a long range transfer of chemicals."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your feel like you can really connect with people by throwing your voice.</span>"
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instability = 15
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locked = TRUE
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power = /obj/effect/proc_holder/spell/self/tongue_spike/chem
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energy_coeff = 1
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synchronizer_coeff = 1
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/obj/effect/proc_holder/spell/self/tongue_spike/chem
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name = "Launch chem spike"
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desc = "Shoot your tongue out in the direction you're facing, embedding it for a very small amount of damage. While the other person has the spike embedded, you can transfer your chemicals to them."
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action_icon_state = "spikechem"
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spike_path = /obj/item/hardened_spike/chem
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/obj/item/hardened_spike/chem
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name = "chem spike"
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desc = "Hardened biomass, shaped into... something."
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icon_state = "tonguespikechem"
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throwforce = 2 //2 + 2 (WEIGHT_CLASS_SMALL) * 0 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math again but very low or smthin
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embedding = list("embedded_pain_multiplier" = 0, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_pain_chance" = 0, "embedded_ignore_throwspeed_threshold" = TRUE) //never hurts once it's in you
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var/been_places = FALSE
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var/datum/action/innate/send_chems/chems
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/obj/item/hardened_spike/chem/embedded(mob/living/carbon/human/embedded_mob)
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if(been_places)
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return
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been_places = TRUE
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chems = new
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chems.transfered = embedded_mob
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chems.spikey = src
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to_chat(fired_by, "<span class='notice'>Link established! Use the \"Transfer Chemicals\" ability to send your chemicals to the linked target!</span>")
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chems.Grant(fired_by)
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/obj/item/hardened_spike/chem/unembedded()
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to_chat(fired_by, "<span class='warning'>Link lost!</span>")
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QDEL_NULL(chems)
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..()
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/datum/action/innate/send_chems
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icon_icon = 'icons/mob/actions/actions_genetic.dmi'
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background_icon_state = "bg_spell"
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check_flags = AB_CHECK_CONSCIOUS
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button_icon_state = "spikechemswap"
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name = "Transfer Chemicals"
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desc = "Send all of your reagents into whomever the chem spike is embedded in. One use."
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var/obj/item/hardened_spike/chem/spikey
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var/mob/living/carbon/human/transfered
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/datum/action/innate/send_chems/Activate()
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if(!ishuman(transfered) || !ishuman(owner))
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return
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var/mob/living/carbon/human/transferer = owner
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to_chat(transfered, "<span class='warning'>You feel a tiny prick!</span>")
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transferer.reagents.trans_to(transfered, transferer.reagents.total_volume, 1, 1, 0, transfered_by = transferer)
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var/obj/item/bodypart/L = spikey.checkembedded()
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L.embedded_objects -= spikey
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//this is where it would deal damage, if it transfers chems it removes itself so no damage
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spikey.forceMove(get_turf(L))
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transfered.visible_message("<span class='notice'>[spikey] falls out of [transfered]!</span>")
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if(!transfered.has_embedded_objects())
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transfered.clear_alert("embeddedobject")
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SEND_SIGNAL(transfered, COMSIG_CLEAR_MOOD_EVENT, "embedded")
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spikey.unembedded()
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@@ -246,6 +246,21 @@
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return
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
|
||||
|
||||
|
||||
/datum/mutation/human/glow/anti
|
||||
name = "Anti-Glow"
|
||||
desc = "Your skin seems to attract and absorb nearby light creating 'darkness' around you."
|
||||
text_gain_indication = "<span class='notice'>Your light around you seems to disappear.</span>"
|
||||
glow = -3.5 //Slightly stronger, since negating light tends to be harder than making it.
|
||||
locked = TRUE
|
||||
|
||||
/datum/mutation/human/stimmed
|
||||
name = "Stimmed"
|
||||
desc = "The user's chemical balance is more robust."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You feel stimmed.</span>"
|
||||
difficulty = 16
|
||||
|
||||
/datum/mutation/human/paranoia
|
||||
name = "Paranoia"
|
||||
desc = "Subject is easily terrified, and may suffer from hallucinations."
|
||||
@@ -259,4 +274,92 @@
|
||||
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
|
||||
if(prob(25))
|
||||
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
|
||||
owner.hallucination += 20
|
||||
owner.hallucination += 20
|
||||
|
||||
|
||||
/datum/mutation/human/badblink
|
||||
name = "Spatial Instability"
|
||||
desc = "The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>The space around you twists sickeningly.</span>"
|
||||
text_lose_indication = "<span class'notice'>The space around you settles back to normal.</span>"
|
||||
difficulty = 18//high so it's hard to unlock and abuse
|
||||
instability = 10
|
||||
synchronizer_coeff = 1
|
||||
energy_coeff = 1
|
||||
power_coeff = 1
|
||||
var/warpchance = 0
|
||||
|
||||
/datum/mutation/human/badblink/on_life()
|
||||
if(prob(warpchance))
|
||||
var/warpmessage = pick(
|
||||
"<span class='warning'>With a sickening 720-degree twist of [owner.p_their()] back, [owner] vanishes into thin air.</span>",
|
||||
"<span class='warning'>[owner] does some sort of strange backflip into another dimension. It looks pretty painful.</span>",
|
||||
"<span class='warning'>[owner] does a jump to the left, a step to the right, and warps out of reality.</span>",
|
||||
"<span class='warning'>[owner]'s torso starts folding inside out until it vanishes from reality, taking [owner] with it.</span>",
|
||||
"<span class='warning'>One moment, you see [owner]. The next, [owner] is gone.</span>")
|
||||
owner.visible_message(warpmessage, "<span class='userdanger'>You feel a wave of nausea as you fall through reality!</span>")
|
||||
var/warpdistance = rand(10,15) * GET_MUTATION_POWER(src)
|
||||
do_teleport(owner, get_turf(owner), warpdistance, channel = TELEPORT_CHANNEL_FREE)
|
||||
owner.adjust_disgust(GET_MUTATION_SYNCHRONIZER(src) * (warpchance * warpdistance))
|
||||
warpchance = 0
|
||||
owner.visible_message("<span class='danger'>[owner] appears out of nowhere!</span>")
|
||||
else
|
||||
warpchance += 0.25 * GET_MUTATION_ENERGY(src)
|
||||
|
||||
/datum/mutation/human/acidflesh
|
||||
name = "Acidic Flesh"
|
||||
desc = "Subject has acidic chemicals building up underneath the skin. This is often lethal."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='userdanger'>A horrible burning sensation envelops you as your flesh turns to acid!</span>"
|
||||
text_lose_indication = "<span class'notice'>A feeling of relief fills you as your flesh goes back to normal.</span>"
|
||||
difficulty = 18//high so it's hard to unlock and use on others
|
||||
var/msgcooldown = 0
|
||||
|
||||
/datum/mutation/human/acidflesh/on_life()
|
||||
if(prob(25))
|
||||
if(world.time > msgcooldown)
|
||||
to_chat(owner, "<span class='danger'>Your acid flesh bubbles...</span>")
|
||||
msgcooldown = world.time + 200
|
||||
if(prob(15))
|
||||
owner.acid_act(rand(30,50), 10)
|
||||
owner.visible_message("<span class='warning'>[owner]'s skin bubbles and pops.</span>", "<span class='userdanger'>Your bubbling flesh pops! It burns!</span>")
|
||||
playsound(owner,'sound/weapons/sear.ogg', 50, TRUE)
|
||||
|
||||
/datum/mutation/human/gigantism
|
||||
name = "Gigantism"//negative version of dwarfism
|
||||
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
|
||||
quality = MINOR_NEGATIVE
|
||||
difficulty = 12
|
||||
|
||||
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 1.25
|
||||
owner.update_transform()
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
|
||||
/datum/mutation/human/gigantism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 0.8
|
||||
owner.update_transform()
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
|
||||
/datum/mutation/human/spastic
|
||||
name = "Spastic"
|
||||
desc = "Subject suffers from muscle spasms."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You flinch.</span>"
|
||||
text_lose_indication = "<span class'notice'>Your flinching subsides.</span>"
|
||||
difficulty = 16
|
||||
|
||||
/datum/mutation/human/spastic/on_acquiring()
|
||||
if(..())
|
||||
return
|
||||
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
|
||||
|
||||
/datum/mutation/human/spastic/on_losing()
|
||||
if(..())
|
||||
return
|
||||
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
|
||||
42
code/datums/mutations/cold.dm
Normal file
42
code/datums/mutations/cold.dm
Normal file
@@ -0,0 +1,42 @@
|
||||
/datum/mutation/human/geladikinesis
|
||||
name = "Geladikinesis"
|
||||
desc = "Allows the user to concentrate moisture and sub-zero forces into snow."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
|
||||
instability = 10
|
||||
difficulty = 10
|
||||
synchronizer_coeff = 1
|
||||
power = /obj/effect/proc_holder/spell/targeted/conjure_item/snow
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/snow
|
||||
name = "Create Snow"
|
||||
desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction."
|
||||
item_type = /obj/item/stack/sheet/mineral/snow
|
||||
charge_max = 50
|
||||
action_icon_state = "snow"
|
||||
|
||||
|
||||
/datum/mutation/human/cryokinesis
|
||||
name = "Cryokinesis"
|
||||
desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will."
|
||||
quality = POSITIVE //upsides and downsides
|
||||
text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
|
||||
instability = 20
|
||||
difficulty = 12
|
||||
synchronizer_coeff = 1
|
||||
power = /obj/effect/proc_holder/spell/aimed/cryo
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/cryo
|
||||
name = "Cryobeam"
|
||||
desc = "This power fires a frozen bolt at a target."
|
||||
charge_max = 150
|
||||
cooldown_min = 150
|
||||
clothes_req = FALSE
|
||||
range = 3
|
||||
projectile_type = /obj/item/projectile/temp/cryo
|
||||
base_icon_state = "icebeam"
|
||||
action_icon_state = "icebeam"
|
||||
active_msg = "You focus your cryokinesis!"
|
||||
deactive_msg = "You relax."
|
||||
active = FALSE
|
||||
|
||||
@@ -21,4 +21,12 @@
|
||||
|
||||
/datum/generecipe/mindread
|
||||
required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia"
|
||||
result = MINDREAD
|
||||
result = MINDREAD
|
||||
|
||||
/datum/generecipe/antiglow
|
||||
required = "/datum/mutation/human/glow; /datum/mutation/human/void"
|
||||
result = ANTIGLOWY
|
||||
|
||||
/datum/generecipe/tonguechem
|
||||
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
|
||||
result = TONGUESPIKECHEM
|
||||
@@ -27,3 +27,4 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
|
||||
Reference in New Issue
Block a user