Merge pull request #3106 from Citadel-Station-13/upstream-merge-31208

[MIRROR] Makes mobs on fire light up
This commit is contained in:
LetterJay
2017-10-03 20:12:24 -04:00
committed by GitHub
4 changed files with 19 additions and 4 deletions
+2
View File
@@ -70,6 +70,8 @@
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
@@ -213,7 +213,7 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
light_range = 3
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
duration = 10
@@ -49,7 +49,7 @@
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = ABOVE_OPEN_TURF_LAYER
light_range = 3
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
var/volume = 125
@@ -175,3 +175,15 @@
..()
if(isliving(L))
L.fire_act(temperature, volume)
/obj/effect/dummy/fire
name = "fire"
desc = "OWWWWWW. IT BURNS. Tell a coder if you're seeing this."
icon_state = "nothing"
light_color = LIGHT_COLOR_FIRE
light_range = LIGHT_RANGE_FIRE
/obj/effect/dummy/fire/Initialize()
. = ..()
if(!isliving(loc))
qdel(src)
+3 -2
View File
@@ -884,7 +884,7 @@
on_fire = 1
src.visible_message("<span class='warning'>[src] catches fire!</span>", \
"<span class='userdanger'>You're set on fire!</span>")
src.set_light(3)
new/obj/effect/dummy/fire(src)
throw_alert("fire", /obj/screen/alert/fire)
update_fire()
return TRUE
@@ -894,7 +894,8 @@
if(on_fire)
on_fire = 0
fire_stacks = 0
src.set_light(0)
for(var/obj/effect/dummy/fire/F in src)
qdel(F)
clear_alert("fire")
update_fire()