Porting updates related to material datums. (#12317)
* Porting updates related to material datums. * art_type * oh oh
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@@ -1,56 +0,0 @@
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#define BAD_ART 12.5
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#define GOOD_ART 25
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#define GREAT_ART 50
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/datum/component/art
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var/impressiveness = 0
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/datum/component/art/Initialize(impress)
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impressiveness = impress
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if(isobj(parent))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_obj_examine)
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else
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_other_examine)
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if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/apply_moodlet)
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/datum/component/art/proc/apply_moodlet(mob/M, impress)
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M.visible_message("<span class='notice'>[M] stops and looks intently at [parent].</span>", \
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"<span class='notice'>You stop to take in [parent].</span>")
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switch(impress)
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if (0 to BAD_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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if (BAD_ART to GOOD_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
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if (GOOD_ART to GREAT_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
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if(GREAT_ART to INFINITY)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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/datum/component/art/proc/on_other_examine(datum/source, mob/M)
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apply_moodlet(M, impressiveness)
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/datum/component/art/proc/on_obj_examine(datum/source, mob/M)
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var/obj/O = parent
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apply_moodlet(M, impressiveness *(O.obj_integrity/O.max_integrity))
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/datum/component/art/proc/on_attack_hand(datum/source, mob/M)
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to_chat(M, "<span class='notice'>You start examining [parent]...</span>")
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if(!do_after(M, 20, target = parent))
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return
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on_obj_examine(source, M)
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/datum/component/art/rev
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/datum/component/art/rev/apply_moodlet(mob/M, impress)
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M.visible_message("<span class='notice'>[M] stops to inspect [parent].</span>", \
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"<span class='notice'>You take in [parent], inspecting the fine craftsmanship of the proletariat.</span>")
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if(M.mind && M.mind.has_antag_datum(/datum/antagonist/rev))
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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else
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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@@ -12,6 +12,7 @@
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
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icon_state = "riflestock"
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/obj/item/weaponcrafting/durathread_string
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@@ -116,4 +116,41 @@
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always_availible = FALSE
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reqs = list(/obj/item/stack/rods = 1,
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/obj/item/stack/sheet/mineral/sandstone = 4)
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category = CAT_PRIMAL
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category = CAT_PRIMAL
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/datum/crafting_recipe/rib
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name = "Collosal Rib"
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always_availible = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 10,
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/datum/reagent/oil = 5)
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result = /obj/structure/statue/bone/rib
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subcategory = CAT_PRIMAL
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/datum/crafting_recipe/skull
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name = "Skull Carving"
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always_availible = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 6,
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/datum/reagent/oil = 5)
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result = /obj/structure/statue/bone/skull
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category = CAT_PRIMAL
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/datum/crafting_recipe/halfskull
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name = "Cracked Skull Carving"
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always_availible = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 3,
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/datum/reagent/oil = 5)
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result = /obj/structure/statue/bone/skull/half
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneshovel
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name = "Serrated Bone Shovel"
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always_availible = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 4,
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/datum/reagent/oil = 5,
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/obj/item/shovel/spade = 1)
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result = /obj/item/shovel/serrated
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category = CAT_PRIMAL
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@@ -321,6 +321,28 @@
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if(0 to NUTRITION_LEVEL_STARVING)
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add_event(null, "nutrition", /datum/mood_event/starving)
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/datum/component/mood/proc/update_beauty(area/A)
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if(A.outdoors) //if we're outside, we don't care.
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clear_event(null, "area_beauty")
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return FALSE
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if(HAS_TRAIT(parent, TRAIT_SNOB))
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switch(A.beauty)
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if(-INFINITY to BEAUTY_LEVEL_HORRID)
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add_event(null, "area_beauty", /datum/mood_event/horridroom)
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return
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if(BEAUTY_LEVEL_HORRID to BEAUTY_LEVEL_BAD)
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add_event(null, "area_beauty", /datum/mood_event/badroom)
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return
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switch(A.beauty)
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if(-INFINITY to BEAUTY_LEVEL_DECENT)
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clear_event(null, "area_beauty")
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if(BEAUTY_LEVEL_DECENT to BEAUTY_LEVEL_GOOD)
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add_event(null, "area_beauty", /datum/mood_event/decentroom)
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if(BEAUTY_LEVEL_GOOD to BEAUTY_LEVEL_GREAT)
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add_event(null, "area_beauty", /datum/mood_event/goodroom)
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if(BEAUTY_LEVEL_GREAT to INFINITY)
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add_event(null, "area_beauty", /datum/mood_event/greatroom)
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///Called when parent is revived.
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/datum/component/mood/proc/on_revive(datum/source, full_heal)
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START_PROCESSING(SSdcs, src)
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