Porting updates related to material datums. (#12317)

* Porting updates related to material datums.

* art_type

* oh oh
This commit is contained in:
Ghom
2020-05-25 23:21:00 +02:00
committed by GitHub
parent e11908a357
commit 85186a9714
64 changed files with 2542 additions and 208 deletions
@@ -3,6 +3,7 @@
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
color = BLOOD_COLOR_XENO
beauty = -250
/obj/effect/decal/cleanable/blood/splatter/xeno
color = BLOOD_COLOR_XENO
@@ -7,6 +7,7 @@
blood_state = BLOOD_STATE_BLOOD
bloodiness = BLOOD_AMOUNT_PER_DECAL
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
beauty = -100
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if (C.blood_DNA)
@@ -45,12 +46,14 @@
icon_state = "tracks"
desc = "They look like tracks left by wheels."
random_icon_states = null
beauty = -50
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
beauty = -50
var/list/existing_dirs = list()
/obj/effect/decal/cleanable/trail_holder/update_icon()
@@ -3,6 +3,7 @@
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
beauty = -50
/obj/effect/decal/cleanable/ash
name = "ashes"
@@ -10,6 +11,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
beauty = -50
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -24,6 +26,7 @@
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
beauty = -100
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
@@ -34,6 +37,7 @@
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -100
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
@@ -52,6 +56,7 @@
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -75
/obj/effect/decal/cleanable/dirt/Initialize()
. = ..()
@@ -72,6 +77,10 @@
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/dirt/dust
name = "dust"
desc = "A thin layer of dust coating the floor."
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
@@ -80,8 +89,11 @@
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
light_power = 1
light_range = 1
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -300
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
@@ -97,6 +109,7 @@
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
beauty = -100
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
@@ -108,10 +121,12 @@
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
beauty = -150
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
beauty = -300
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
@@ -120,6 +135,7 @@
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -150
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
. = ..()
@@ -152,6 +168,7 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
beauty = -100
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
@@ -10,6 +10,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
beauty = -50
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -50,6 +51,7 @@
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
beauty = -100
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
@@ -58,6 +60,7 @@
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
beauty = -50
/obj/effect/decal/cleanable/oil/slippery