Porting updates related to material datums. (#12317)
* Porting updates related to material datums. * art_type * oh oh
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@@ -7,6 +7,7 @@
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blood_state = BLOOD_STATE_BLOOD
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
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beauty = -100
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if (C.blood_DNA)
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@@ -45,12 +46,14 @@
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icon_state = "tracks"
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desc = "They look like tracks left by wheels."
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random_icon_states = null
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beauty = -50
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/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
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name = "blood"
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icon_state = "ltrails_1"
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desc = "Your instincts say you shouldn't be following these."
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random_icon_states = null
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beauty = -50
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var/list/existing_dirs = list()
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/obj/effect/decal/cleanable/trail_holder/update_icon()
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