Porting updates related to material datums. (#12317)
* Porting updates related to material datums. * art_type * oh oh
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@@ -104,10 +104,10 @@
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desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
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icon = 'icons/obj/ice_moon/artifacts.dmi'
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icon_state = "bloodletter"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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/// Bleed stacks applied when an organic mob target is hit
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var/bleed_stacks_per_hit = 3
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/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!isliving(target) || !proximity_flag)
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@@ -198,6 +198,7 @@
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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custom_price = 200
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@@ -274,7 +274,7 @@ obj/item/shield/riot/bullet_proof
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item_state = "buckler"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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custom_materials = null
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10)
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resistance_flags = FLAMMABLE
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repair_material = /obj/item/stack/sheet/mineral/wood
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block_chance = 30
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@@ -279,11 +279,13 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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icon_state = "sheet-wood"
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item_state = "sheet-wood"
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icon = 'icons/obj/stack_objects.dmi'
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custom_materials = list(/datum/material/wood=MINERAL_MATERIAL_AMOUNT)
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sheettype = "wood"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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material_type = /datum/material/wood
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grind_results = list(/datum/reagent/carbon = 20)
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/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
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@@ -14,13 +14,15 @@
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var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
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var/datum/effect_system/trail_follow/ion/ion_trail
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/obj/item/tank/jetpack/New()
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/obj/item/tank/jetpack/Initialize()
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..()
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ion_trail = new
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ion_trail.set_up(src)
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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air_contents.gases[gas_type] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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ion_trail = new
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ion_trail.set_up(src)
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/obj/item/tank/jetpack/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/toggle_jetpack))
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@@ -188,8 +190,8 @@
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var/obj/item/tank/internals/tank = null
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var/mob/living/carbon/human/cur_user
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/obj/item/tank/jetpack/suit/New()
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..()
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/obj/item/tank/jetpack/suit/Initialize()
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. = ..()
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STOP_PROCESSING(SSobj, src)
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temp_air_contents = air_contents
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@@ -12,15 +12,13 @@
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*/
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/obj/item/tank/internals/oxygen
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name = "oxygen tank"
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desc = "A tank of oxygen."
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desc = "A tank of oxygen, this one is blue."
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icon_state = "oxygen"
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distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
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force = 10
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dog_fashion = /datum/dog_fashion/back
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/obj/item/tank/internals/oxygen/New()
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..()
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/obj/item/tank/internals/oxygen/populate_gas()
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air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -35,6 +33,8 @@
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icon_state = "oxygen_fr"
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dog_fashion = null
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/obj/item/tank/internals/oxygen/empty/populate_gas()
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return
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/*
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* Anesthetic
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@@ -46,11 +46,9 @@
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item_state = "an_tank"
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force = 10
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/obj/item/tank/internals/anesthetic/New()
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..()
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/obj/item/tank/internals/anesthetic/populate_gas()
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air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
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air_contents.gases[/datum/gas/nitrous_oxide] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
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return
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/*
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* Air
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@@ -63,11 +61,9 @@
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force = 10
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dog_fashion = /datum/dog_fashion/back
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/obj/item/tank/internals/air/New()
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..()
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/obj/item/tank/internals/air/populate_gas()
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air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
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air_contents.gases[/datum/gas/nitrogen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
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return
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/*
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@@ -82,10 +78,8 @@
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force = 8
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/obj/item/tank/internals/plasma/New()
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..()
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/obj/item/tank/internals/plasma/populate_gas()
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air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/flamethrower))
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@@ -100,10 +94,8 @@
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else
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return ..()
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/obj/item/tank/internals/plasma/full/New()
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..() // Plasma asserted in parent
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/obj/item/tank/internals/plasma/full/populate_gas()
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air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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/*
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@@ -118,13 +110,10 @@
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force = 10
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distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
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/obj/item/tank/internals/plasmaman/New()
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..()
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/obj/item/tank/internals/plasmaman/populate_gas()
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air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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/obj/item/tank/internals/plasmaman/full/New()
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..() // Plasma asserted in parent
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/obj/item/tank/internals/plasmaman/full/populate_gas()
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air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -137,12 +126,12 @@
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volume = 6
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w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
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/obj/item/tank/internals/plasmaman/belt/full/New()
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..() // Plasma asserted in parent
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/obj/item/tank/internals/plasmaman/belt/full/populate_gas()
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air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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/obj/item/tank/internals/plasmaman/belt/empty/populate_gas()
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return
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/*
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* Emergency Oxygen
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@@ -159,17 +148,25 @@
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volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
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/obj/item/tank/internals/emergency_oxygen/New()
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..()
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/obj/item/tank/internals/emergency_oxygen/populate_gas()
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air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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/obj/item/tank/internals/emergency_oxygen/empty/populate_gas()
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return
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/obj/item/tank/internals/emergency_oxygen/engi
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name = "extended-capacity emergency oxygen tank"
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icon_state = "emergency_engi"
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volume = 6
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/obj/item/tank/internals/emergency_oxygen/engi/empty/populate_gas()
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return
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/obj/item/tank/internals/emergency_oxygen/double
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name = "double emergency oxygen tank"
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icon_state = "emergency_double"
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volume = 10
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/obj/item/tank/internals/emergency_oxygen/double/empty/populate_gas()
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return
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@@ -60,14 +60,19 @@
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H.update_action_buttons_icon()
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/obj/item/tank/New()
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..()
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/obj/item/tank/Initialize()
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. = ..()
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air_contents = new(volume) //liters
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air_contents.temperature = T20C
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populate_gas()
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START_PROCESSING(SSobj, src)
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/obj/item/tank/proc/populate_gas()
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return
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/obj/item/tank/Destroy()
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if(air_contents)
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qdel(air_contents)
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@@ -78,9 +83,9 @@
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/obj/item/tank/examine(mob/user)
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var/obj/icon = src
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. = ..()
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if (istype(src.loc, /obj/item/assembly))
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if(istype(src.loc, /obj/item/assembly))
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icon = src.loc
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if(!in_range(src, user))
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if(!in_range(src, user) && !isobserver(user))
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if (icon == src)
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. += "<span class='notice'>If you want any more information you'll need to get closer.</span>"
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return
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@@ -477,20 +477,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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throw_speed = 5
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throw_range = 2
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attack_verb = list("busted")
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var/impressiveness = 45
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/obj/item/statuebust/attack_self(mob/living/user)
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add_fingerprint(user)
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user.examinate(src)
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/obj/item/statuebust/examine(mob/living/user)
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/obj/item/statuebust/Initialize()
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. = ..()
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if(.)
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return
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if (!isliving(user))
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return
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user.visible_message("[user] stops to admire [src].", \
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"<span class='notice'>You take in [src], admiring its fine craftsmanship.</span>")
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
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AddElement(/datum/element/art, impressiveness)
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addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, 1000)), 0)
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/obj/item/tailclub
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name = "tail club"
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@@ -566,6 +558,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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force = 10
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throwforce = 12
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attack_verb = list("beat", "smacked")
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
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w_class = WEIGHT_CLASS_BULKY
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var/homerun_ready = 0
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var/homerun_able = 0
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