Brings in some mapping code updates.
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@@ -70,7 +70,7 @@
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//initialize things that are normally initialized after map load
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parsed.initTemplateBounds()
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smooth_zlevel(world.maxz)
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log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
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log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
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return level
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@@ -100,7 +100,7 @@
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//initialize things that are normally initialized after map load
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parsed.initTemplateBounds()
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log_game("[name] loaded at at [T.x],[T.y],[T.z]")
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log_game("[name] loaded at [T.x],[T.y],[T.z]")
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return bounds
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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