Further runtime fixes by AnturK.

This commit is contained in:
Ghommie
2020-01-24 23:01:30 +01:00
parent d7dd5e694a
commit 856ef236f3
12 changed files with 34 additions and 17 deletions
@@ -29,6 +29,11 @@
var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
/obj/item/clothing/suit/armor/abductor/vest/Initialize()
. = ..()
stealth_armor = getArmor(arglist(stealth_armor))
combat_armor = getArmor(arglist(combat_armor))
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
+2 -1
View File
@@ -274,7 +274,8 @@
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S.DisIntegrate(src)
toggle_cam(S, 0)
if(!QDELETED(S)) //If it got blown up no need to turn it off.
toggle_cam(S, 0)
return TRUE
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)