Merge pull request #13232 from timothyteakettle/is-this-a-good-idea
adds the ability to pick body sprites (you can choose aquatic/avian sprites as anthromorphs!)
This commit is contained in:
@@ -246,6 +246,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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/// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
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var/scars_index = 1
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var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
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/datum/preferences/New(client/C)
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parent = C
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@@ -521,6 +523,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "</td>"
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mutant_category = 0
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if(length(pref_species.allowed_limb_ids))
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if(!chosen_limb_id || !(chosen_limb_id in pref_species.allowed_limb_ids))
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chosen_limb_id = pref_species.id
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dat += "<h3>Body sprite</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=bodysprite;task=input'>[chosen_limb_id]</a>"
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if(mutant_category)
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dat += "</td>"
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mutant_category = 0
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@@ -2117,6 +2125,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/selected_custom_speech_verb = input(user, "Choose your desired speech verb (none means your species speech verb)", "Character Preference") as null|anything in GLOB.speech_verbs
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if(selected_custom_speech_verb)
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custom_speech_verb = selected_custom_speech_verb
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if("bodysprite")
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var/selected_body_sprite = input(user, "Choose your desired body sprite", "Character Preference") as null|anything in pref_species.allowed_limb_ids
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if(selected_body_sprite)
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chosen_limb_id = selected_body_sprite //this gets sanitized before loading
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else
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switch(href_list["preference"])
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//CITADEL PREFERENCES EDIT - I can't figure out how to modularize these, so they have to go here. :c -Pooj
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@@ -2508,6 +2521,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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character.dna.features = features.Copy()
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character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
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if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids))
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character.dna.species.mutant_bodyparts["limbs_id"] = chosen_limb_id
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character.dna.real_name = character.real_name
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character.dna.nameless = character.nameless
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character.dna.custom_species = character.custom_species
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@@ -514,6 +514,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["scars3"] >> scars_list["3"]
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S["scars4"] >> scars_list["4"]
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S["scars5"] >> scars_list["5"]
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S["chosen_limb_id"] >> chosen_limb_id
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//Custom names
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@@ -844,6 +845,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["feature_ooc_notes"], features["ooc_notes"])
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WRITE_FILE(S["chosen_limb_id"], chosen_limb_id)
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
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@@ -114,6 +114,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/// Our default override for typing indicator state
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var/typing_indicator_state
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//the ids you can use for your species, if empty, it means default only and not changeable
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var/list/allowed_limb_ids
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///////////
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// PROCS //
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///////////
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@@ -121,7 +124,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/New()
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if(!limbs_id) //if we havent set a limbs id to use, just use our own id
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limbs_id = id
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mutant_bodyparts["limbs_id"] = id //done this way to be non-intrusive to the existing system
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else
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mutant_bodyparts["limbs_id"] = limbs_id
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..()
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//update our mutant bodyparts to include unlocked ones
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@@ -13,10 +13,11 @@
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
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liked_food = MEAT | FRUIT
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disliked_food = TOXIC
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icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
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exotic_bloodtype = "BUG"
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exotic_blood_color = BLOOD_COLOR_BUG
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tail_type = "mam_tail"
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wagging_type = "mam_waggingtail"
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species_type = "insect"
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species_type = "insect"
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allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
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@@ -2,7 +2,6 @@
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name = "Anthromorph"
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id = "mammal"
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default_color = "4B4B4B"
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icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
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inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
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mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
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@@ -17,3 +16,5 @@
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tail_type = "mam_tail"
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wagging_type = "mam_waggingtail"
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species_type = "furry"
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allowed_limb_ids = list("mammal","aquatic","avian")
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@@ -3,7 +3,6 @@
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id = "ipc"
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say_mod = "beeps"
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default_color = "00FF00"
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icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
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blacklisted = 0
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sexes = 0
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species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE)
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@@ -21,6 +21,8 @@
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species_type = "plant"
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allowed_limb_ids = list("pod","mush")
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/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.faction |= "plants"
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@@ -1,7 +1,6 @@
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/datum/species/synthliz
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name = "Synthetic Lizardperson"
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id = "synthliz"
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icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
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say_mod = "beeps"
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default_color = "00FF00"
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species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE)
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@@ -61,7 +61,7 @@
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mutant_organs = S.mutant_organs.Copy()
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nojumpsuit = S.nojumpsuit
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no_equip = S.no_equip.Copy()
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limbs_id = S.limbs_id
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limbs_id = S.mutant_bodyparts["limbs_id"]
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use_skintones = S.use_skintones
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fixed_mut_color = S.fixed_mut_color
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hair_color = S.hair_color
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@@ -4,7 +4,6 @@
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id = "xeno"
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say_mod = "hisses"
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default_color = "00FF00"
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icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
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mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
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attack_verb = "slash"
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@@ -660,7 +660,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
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//produces a key based on the human's limbs
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/mob/living/carbon/human/generate_icon_render_key()
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. = "[dna.species.limbs_id]"
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. = "[dna.species.mutant_bodyparts["limbs_id"]]"
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if(dna.check_mutation(HULK))
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. += "-coloured-hulk"
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@@ -598,7 +598,7 @@
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var/datum/species/S = H.dna.species
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base_bp_icon = S?.icon_limbs || DEFAULT_BODYPART_ICON
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species_id = S.limbs_id
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species_id = S.mutant_bodyparts["limbs_id"]
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species_flags_list = H.dna.species.species_traits
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//body marking memes
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@@ -613,7 +613,6 @@
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if(S.use_skintones)
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skin_tone = H.skin_tone
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base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon
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else
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skin_tone = ""
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@@ -626,13 +625,9 @@
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species_color = S.fixed_mut_color
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else
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species_color = H.dna.features["mcolor"]
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base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon
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else
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species_color = ""
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if(base_bp_icon != DEFAULT_BODYPART_ICON)
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color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE)
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if(S.mutant_bodyparts["legs"])
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if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
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if(DIGITIGRADE in S.species_traits)
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@@ -652,11 +647,16 @@
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body_markings = "plain"
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aux_marking = "plain"
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markings_color = list(colorlist)
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else
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body_markings = null
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aux_marking = null
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if(species_id in GLOB.greyscale_limb_types) //should they have greyscales?
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base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
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if(base_bp_icon != DEFAULT_BODYPART_ICON)
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color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE)
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if(!dropping_limb && H.dna.check_mutation(HULK))
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mutation_color = "00aa00"
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else
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