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/datum/round_event_control/space_ninja
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name = "Spawn Space Ninja"
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typepath = /datum/round_event/ghost_role/space_ninja
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max_occurrences = 1
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weight = 10
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earliest_start = 20 MINUTES
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min_players = 20
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/datum/round_event/ghost_role/space_ninja
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minimum_required = 1
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role_name = "Space Ninja"
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/datum/round_event/ghost_role/space_ninja/spawn_role()
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/carp_spawn in GLOB.landmarks_list)
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if(!isturf(carp_spawn.loc))
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stack_trace("Carp spawn found not on a turf: [carp_spawn.type] on [isnull(carp_spawn.loc) ? "null" : carp_spawn.loc.type]")
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continue
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spawn_locs += carp_spawn.loc
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if(!spawn_locs.len)
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message_admins("No valid spawn locations found, aborting...")
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return MAP_ERROR
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//selecting a candidate player
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var/list/candidates = get_candidates(ROLE_NINJA, null, ROLE_NINJA)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected_candidate = pick(candidates)
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var/key = selected_candidate.key
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//spawn the ninja and assign the candidate
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var/mob/living/carbon/human/ninja = create_space_ninja(pick(spawn_locs))
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ninja.key = key
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ninja.mind.add_antag_datum(/datum/antagonist/ninja)
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spawned_mobs += ninja
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message_admins("[ADMIN_LOOKUPFLW(ninja)] has been made into a space ninja by an event.")
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log_game("[key_name(ninja)] was spawned as a ninja by an event.")
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return SUCCESSFUL_SPAWN
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//=======//NINJA CREATION PROCS//=======//
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/proc/create_space_ninja(spawn_loc)
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var/mob/living/carbon/human/new_ninja = new(spawn_loc)
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var/datum/preferences/random_human_options = new()//Randomize appearance for the ninja.
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random_human_options.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
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random_human_options.copy_to(new_ninja)
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new_ninja.dna.update_dna_identity()
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return new_ninja
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