diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 57b9973aa3..624dbdd8ef 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -233,3 +233,152 @@
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
icon_state = "lightblade"
item_state = "lightblade"
+
+/*/////////////////////////////////////////////////////////////////////////
+///////////// The TRUE Energy Sword ///////////////////////////
+*//////////////////////////////////////////////////////////////////////////
+
+/obj/item/melee/transforming/energy/sword/cx
+ name = "non-eutactic blade"
+ desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
+ icon_state = "cxsword_hilt"
+ item_state = "cxsword"
+ force = 3
+ force_on = 21
+ throwforce = 5
+ throwforce_on = 20
+ hitsound = "swing_hit" //it starts deactivated
+ hitsound_on = 'sound/weapons/nebhit.ogg'
+ attack_verb_off = list("tapped", "poked")
+ throw_speed = 3
+ throw_range = 5
+ sharpness = IS_SHARP
+ embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
+ armour_penetration = 10
+ block_chance = 35
+ light_color = "#37FFF7"
+ actions_types = list()
+
+/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
+ altafterattack(A, user, TRUE, params)
+ return TRUE
+
+/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
+ if(istype(user))
+ user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
+ return TRUE
+
+/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
+ active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
+ if(active) //also I'd need to rip out the iconstate changing bits
+ force = force_on
+ throwforce = throwforce_on
+ hitsound = hitsound_on
+ throw_speed = 4
+ if(attack_verb_on.len)
+ attack_verb = attack_verb_on
+ w_class = w_class_on
+ START_PROCESSING(SSobj, src)
+ set_light(brightness_on)
+ update_icon()
+ else
+ force = initial(force)
+ throwforce = initial(throwforce)
+ hitsound = initial(hitsound)
+ throw_speed = initial(throw_speed)
+ if(attack_verb_off.len)
+ attack_verb = attack_verb_off
+ w_class = initial(w_class)
+ STOP_PROCESSING(SSobj, src)
+ set_light(0)
+ update_icon()
+ transform_messages(user, supress_message_text)
+ add_fingerprint(user)
+ return TRUE
+
+/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
+ playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
+ if(!supress_message_text)
+ to_chat(user, "[src] [active ? "is now active":"can now be concealed"].")
+
+/obj/item/melee/transforming/energy/sword/cx/update_icon()
+ var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
+ var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
+
+ if(light_color)
+ blade_overlay.color = light_color
+ gem_overlay.color = light_color
+
+ cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
+
+ add_overlay(gem_overlay)
+
+ if(active)
+ add_overlay(blade_overlay)
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands()
+
+/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
+ if(!in_range(src, user)) //Basic checks to prevent abuse
+ return
+ if(user.incapacitated() || !istype(user))
+ to_chat(user, "You can't do that right now!")
+ return
+
+ if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
+ var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
+ if(energy_color_input)
+ light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ update_icon()
+ update_light()
+
+/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
+ ..()
+ to_chat(user, "Alt-click to recolor it.")
+
+/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
+ . = ..()
+ if(active)
+ if(isinhands)
+ var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
+ blade_inhand.color = light_color
+ . += blade_inhand
+
+//Broken version. Not a toy, but not as strong.
+/obj/item/melee/transforming/energy/sword/cx/broken
+ name = "misaligned non-eutactic blade"
+ desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
+ force_on = 15 //As strong a survival knife/bone dagger
+
+/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
+ if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
+ if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
+ to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!")
+ return
+ else
+ to_chat(user, "You combine the two light swords, making a single supermassive blade! You're cool.")
+ new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
+ qdel(W)
+ qdel(src)
+ else
+ return ..()
+
+//////// Tatortot NEB /////////////// (same stats as regular esword)
+/obj/item/melee/transforming/energy/sword/cx/traitor
+ name = "\improper Dragon's Tooth Sword"
+ desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
+ which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
+ It appears to have a wooden grip and a shaved down guard."
+ icon_state = "cxsword_hilt_traitor"
+ force_on = 30
+ armour_penetration = 50
+ embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
+ block_chance = 50
+ hitsound_on = 'sound/weapons/blade1.ogg'
+ light_color = "#37F0FF"
+
+/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
+ playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
+ if(!supress_message_text)
+ to_chat(user, "[src] [active ? "is now active":"can now be concealed"].")
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 46fabea8b0..638dcd3556 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -276,6 +276,106 @@
/obj/item/toy/sword/getweight()
return (active ? total_mass_on : total_mass) || w_class *1.25
+/obj/item/toy/sword/cx
+ name = "\improper DX Non-Euplastic LightSword"
+ desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
+ icon = 'icons/obj/items_and_weapons.dmi'
+ icon_state = "cxsword_hilt"
+ item_state = "cxsword"
+ active = FALSE
+ w_class = WEIGHT_CLASS_SMALL
+ attack_verb = list("poked", "jabbed", "hit")
+ light_color = "#37FFF7"
+ var/light_brightness = 3
+ actions_types = list()
+
+/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
+ altafterattack(A, user, TRUE, params)
+ return TRUE
+
+/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
+ if(istype(user))
+ user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
+ return TRUE
+
+/obj/item/toy/sword/cx/attack_self(mob/user)
+ active = !( active )
+
+ if (active)
+ to_chat(user, "You activate the holographic blade with a press of a button.")
+ playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
+ w_class = WEIGHT_CLASS_BULKY
+ attack_verb = list("slashed", "stabbed", "ravaged")
+ set_light(light_brightness)
+ update_icon()
+
+ else
+ to_chat(user, "You deactivate the holographic blade with a press of a button.")
+ playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
+ w_class = WEIGHT_CLASS_SMALL
+ attack_verb = list("poked", "jabbed", "hit")
+ set_light(0)
+ update_icon()
+
+ add_fingerprint(user)
+
+/obj/item/toy/sword/cx/update_icon()
+ var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
+ var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
+
+ if(light_color)
+ blade_overlay.color = light_color
+ gem_overlay.color = light_color
+
+ cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
+
+ add_overlay(gem_overlay)
+
+ if(active)
+ add_overlay(blade_overlay)
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands()
+
+/obj/item/toy/sword/cx/AltClick(mob/living/user)
+ if(!in_range(src, user)) //Basic checks to prevent abuse
+ return
+ if(user.incapacitated() || !istype(user))
+ to_chat(user, "You can't do that right now!")
+ return
+
+ if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
+ var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
+ if(energy_color_input)
+ light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ update_icon()
+ update_light()
+
+/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
+ . = ..()
+ if(active)
+ if(isinhands)
+ var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
+ blade_inhand.color = light_color
+ . += blade_inhand
+
+/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
+ if(istype(W, /obj/item/toy/sword/cx))
+ if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
+ to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!")
+ return
+ else
+ to_chat(user, "You combine the two plastic swords, making a single supermassive toy! You're fake-cool.")
+ new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
+ qdel(W)
+ qdel(src)
+ else
+ return ..()
+
+/obj/item/toy/sword/cx/examine(mob/user)
+ ..()
+ to_chat(user, "Alt-click to recolor it.")
+
/*
* Foam armblade
*/
@@ -337,6 +437,30 @@
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
return FALSE
+/obj/item/twohanded/dualsaber/hypereutactic/toy
+ name = "\improper DX Hyper-Euplastic LightSword"
+ desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
+ force = 0
+ throwforce = 0
+ throw_speed = 3
+ throw_range = 5
+ force_unwielded = 0
+ force_wielded = 0
+ attack_verb = list("attacked", "struck", "hit")
+ total_mass_on = TOTAL_MASS_TOY_SWORD
+ slowdown_wielded = 0
+
+/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ return FALSE
+
+/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
+ return FALSE
+
+/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
+ name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
+ desc = "A custom-built toy with fancy rainbow lights built-in."
+ hacked = TRUE
+
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index b1c2c36585..3208be2821 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -6,6 +6,7 @@
* Spears
* CHAINSAWS
* Bone Axe and Spear
+ * And more
*/
/*##################################################################
@@ -463,6 +464,116 @@
else
return ..()
+/////////////////////////////////////////////////////
+// HYPEREUTACTIC Blades /////////////////////////
+/////////////////////////////////////////////////////
+
+/obj/item/twohanded/dualsaber/hypereutactic
+ icon = 'icons/obj/1x2'
+ icon_state = "hypereutactic"
+ lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
+ item_state = "hypereutactic"
+ inhand_x_dimension = 64
+ inhand_y_dimension = 64
+ name = "hypereutactic blade"
+ desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
+ force = 7
+ force_unwielded = 7
+ force_wielded = 40
+ wieldsound = 'sound/weapons/nebon.ogg'
+ unwieldsound = 'sound/weapons/neboff.ogg'
+ hitsound_on = 'sound/weapons/nebhit.ogg'
+ slowdown_wielded = 1
+ armour_penetration = 60
+ light_color = "#37FFF7"
+ rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
+ attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
+ spinnable = FALSE
+ total_mass_on = 4
+
+/obj/item/twohanded/dualsaber/hypereutactic/chaplain
+ name = "\improper divine lightblade"
+ desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
+ force = 5
+ force_unwielded = 5
+ force_wielded = 20
+ block_chance = 50
+ armour_penetration = 0
+ var/chaplain_spawnable = TRUE
+ obj_flags = UNIQUE_RENAME
+
+/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize()
+ . = ..()
+ AddComponent(/datum/component/anti_magic, TRUE, TRUE)
+
+/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
+ return FALSE
+
+/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
+ altafterattack(A, user, TRUE, params)
+ return TRUE
+
+/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
+ if(istype(user))
+ user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
+ return TRUE
+
+/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
+ var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
+ var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
+
+ if(light_color)
+ blade_overlay.color = light_color
+ gem_overlay.color = light_color
+
+ cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
+
+ add_overlay(gem_overlay)
+
+ if(wielded)
+ add_overlay(blade_overlay)
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands()
+
+ SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
+
+/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
+ if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
+ return
+ if(user.incapacitated() || !istype(user))
+ to_chat(user, "You can't do that right now!")
+ return
+ if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
+ var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
+ if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
+ return
+ light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ update_icon()
+ update_light()
+
+/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
+ . = ..()
+ if(isinhands)
+ var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
+ gem_inhand.color = light_color
+ . += gem_inhand
+ if(wielded)
+ var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
+ blade_inhand.color = light_color
+ . += blade_inhand
+
+/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
+ ..()
+ if(!hacked)
+ to_chat(user, "Alt-click to recolor it.")
+
+/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
+ . = ..()
+ update_icon()
+ update_light()
+
//spears
/obj/item/twohanded/spear
icon_state = "spearglass0"
diff --git a/icons/mob/inhands/64x64_righthand.dmi b/icons/mob/inhands/64x64_righthand.dmi
index bbeddf9152..3750e28906 100644
Binary files a/icons/mob/inhands/64x64_righthand.dmi and b/icons/mob/inhands/64x64_righthand.dmi differ
diff --git a/icons/mob/inhands/weapons/swords_lefthand.dmi b/icons/mob/inhands/weapons/swords_lefthand.dmi
index d306e22892..2169b87580 100644
Binary files a/icons/mob/inhands/weapons/swords_lefthand.dmi and b/icons/mob/inhands/weapons/swords_lefthand.dmi differ
diff --git a/icons/mob/inhands/weapons/swords_righthand.dmi b/icons/mob/inhands/weapons/swords_righthand.dmi
index 3e0c3424d3..f054d8f744 100644
Binary files a/icons/mob/inhands/weapons/swords_righthand.dmi and b/icons/mob/inhands/weapons/swords_righthand.dmi differ
diff --git a/icons/obj/1x2.dmi b/icons/obj/1x2.dmi
new file mode 100644
index 0000000000..ec3bcac2fa
Binary files /dev/null and b/icons/obj/1x2.dmi differ
diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi
index 6336669501..bbe55b17f0 100644
Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ
diff --git a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm
deleted file mode 100644
index e677c1f3ab..0000000000
--- a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm
+++ /dev/null
@@ -1,392 +0,0 @@
-/*/////////////////////////////////////////////////////////////////////////
-///////////// The TRUE Energy Sword ///////////////////////////
-*//////////////////////////////////////////////////////////////////////////
-
-/obj/item/melee/transforming/energy/sword/cx
- name = "non-eutactic blade"
- desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
- icon_state = "cxsword_hilt"
- icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
- item_state = "cxsword"
- lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
- righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
- force = 3
- force_on = 21
- throwforce = 5
- throwforce_on = 20
- hitsound = "swing_hit" //it starts deactivated
- hitsound_on = 'sound/weapons/nebhit.ogg'
- attack_verb_off = list("tapped", "poked")
- throw_speed = 3
- throw_range = 5
- sharpness = IS_SHARP
- embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
- armour_penetration = 10
- block_chance = 35
- light_color = "#37FFF7"
- actions_types = list()
-
-/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
- altafterattack(A, user, TRUE, params)
- return TRUE
-
-/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
- if(istype(user))
- user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
- return TRUE
-
-/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
- active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
- if(active) //also I'd need to rip out the iconstate changing bits
- force = force_on
- throwforce = throwforce_on
- hitsound = hitsound_on
- throw_speed = 4
- if(attack_verb_on.len)
- attack_verb = attack_verb_on
- w_class = w_class_on
- START_PROCESSING(SSobj, src)
- set_light(brightness_on)
- update_icon()
- else
- force = initial(force)
- throwforce = initial(throwforce)
- hitsound = initial(hitsound)
- throw_speed = initial(throw_speed)
- if(attack_verb_off.len)
- attack_verb = attack_verb_off
- w_class = initial(w_class)
- STOP_PROCESSING(SSobj, src)
- set_light(0)
- update_icon()
- transform_messages(user, supress_message_text)
- add_fingerprint(user)
- return TRUE
-
-/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
- playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
- if(!supress_message_text)
- to_chat(user, "[src] [active ? "is now active":"can now be concealed"].")
-
-/obj/item/melee/transforming/energy/sword/cx/update_icon()
- var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
- var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
-
- if(light_color)
- blade_overlay.color = light_color
- gem_overlay.color = light_color
-
- cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
-
- add_overlay(gem_overlay)
-
- if(active)
- add_overlay(blade_overlay)
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands()
-
-/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
- if(!in_range(src, user)) //Basic checks to prevent abuse
- return
- if(user.incapacitated() || !istype(user))
- to_chat(user, "You can't do that right now!")
- return
-
- if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
- var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
- if(energy_color_input)
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
- update_icon()
- update_light()
-
-/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
- ..()
- to_chat(user, "Alt-click to recolor it.")
-
-/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
- . = ..()
- if(active)
- if(isinhands)
- var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
- blade_inhand.color = light_color
- . += blade_inhand
-//Broken version. Not a toy, but not as strong.
-/obj/item/melee/transforming/energy/sword/cx/broken
- name = "misaligned non-eutactic blade"
- desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
- force_on = 15 //As strong a survival knife/bone dagger
-
-/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
- if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
- if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
- to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!")
- return
- else
- to_chat(user, "You combine the two light swords, making a single supermassive blade! You're cool.")
- new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
- qdel(W)
- qdel(src)
- else
- return ..()
-
-//OBLIGATORY TOY MEMES /////////////////////////////////////
-
-/obj/item/toy/sword/cx
- name = "\improper DX Non-Euplastic LightSword"
- desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
- icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
- icon_state = "cxsword_hilt"
- item_state = "cxsword"
- lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
- righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
- active = FALSE
- w_class = WEIGHT_CLASS_SMALL
- attack_verb = list("poked", "jabbed", "hit")
- light_color = "#37FFF7"
- var/light_brightness = 3
- actions_types = list()
-
-/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
- altafterattack(A, user, TRUE, params)
- return TRUE
-
-/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
- if(istype(user))
- user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
- return TRUE
-
-/obj/item/toy/sword/cx/attack_self(mob/user)
- active = !( active )
-
- if (active)
- to_chat(user, "You activate the holographic blade with a press of a button.")
- playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
- w_class = WEIGHT_CLASS_BULKY
- attack_verb = list("slashed", "stabbed", "ravaged")
- set_light(light_brightness)
- update_icon()
-
- else
- to_chat(user, "You deactivate the holographic blade with a press of a button.")
- playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
- w_class = WEIGHT_CLASS_SMALL
- attack_verb = list("poked", "jabbed", "hit")
- set_light(0)
- update_icon()
-
- add_fingerprint(user)
-
-/obj/item/toy/sword/cx/update_icon()
- var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
- var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
-
- if(light_color)
- blade_overlay.color = light_color
- gem_overlay.color = light_color
-
- cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
-
- add_overlay(gem_overlay)
-
- if(active)
- add_overlay(blade_overlay)
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands()
-
-/obj/item/toy/sword/cx/AltClick(mob/living/user)
- if(!in_range(src, user)) //Basic checks to prevent abuse
- return
- if(user.incapacitated() || !istype(user))
- to_chat(user, "You can't do that right now!")
- return
-
- if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
- var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
- if(energy_color_input)
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
- update_icon()
- update_light()
-
-/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
- . = ..()
- if(active)
- if(isinhands)
- var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
- blade_inhand.color = light_color
- . += blade_inhand
-
-/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
- if(istype(W, /obj/item/toy/sword/cx))
- if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
- to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!")
- return
- else
- to_chat(user, "You combine the two plastic swords, making a single supermassive toy! You're fake-cool.")
- new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
- qdel(W)
- qdel(src)
- else
- return ..()
-
-/obj/item/toy/sword/cx/examine(mob/user)
- ..()
- to_chat(user, "Alt-click to recolor it.")
-
-/////////////////////////////////////////////////////
-// HYPEREUTACTIC Blades /////////////////////////
-/////////////////////////////////////////////////////
-
-/obj/item/twohanded/dualsaber/hypereutactic
- icon = 'modular_citadel/icons/eutactic/item/hypereutactic.dmi'
- icon_state = "hypereutactic"
- lefthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi'
- righthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi'
- item_state = "hypereutactic"
- inhand_x_dimension = 64
- inhand_y_dimension = 64
- name = "hypereutactic blade"
- desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
- force = 7
- force_unwielded = 7
- force_wielded = 40
- wieldsound = 'sound/weapons/nebon.ogg'
- unwieldsound = 'sound/weapons/neboff.ogg'
- hitsound_on = 'sound/weapons/nebhit.ogg'
- slowdown_wielded = 1
- armour_penetration = 60
- light_color = "#37FFF7"
- rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
- attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
- spinnable = FALSE
- total_mass_on = 4
-
-/obj/item/twohanded/dualsaber/hypereutactic/chaplain
- name = "\improper divine lightblade"
- desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
- force = 5
- force_unwielded = 5
- force_wielded = 20
- block_chance = 50
- armour_penetration = 0
- var/chaplain_spawnable = TRUE
- obj_flags = UNIQUE_RENAME
-
-/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize()
- . = ..()
- AddComponent(/datum/component/anti_magic, TRUE, TRUE)
-
-/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
- return FALSE
-
-/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
- altafterattack(A, user, TRUE, params)
- return TRUE
-
-/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
- if(istype(user))
- user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
- return TRUE
-
-/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
- var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_blade")
- var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_gem")
-
- if(light_color)
- blade_overlay.color = light_color
- gem_overlay.color = light_color
-
- cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
-
- add_overlay(gem_overlay)
-
- if(wielded)
- add_overlay(blade_overlay)
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands()
-
- SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
-
-/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
- if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
- return
- if(user.incapacitated() || !istype(user))
- to_chat(user, "You can't do that right now!")
- return
- if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
- var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
- if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
- return
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
- update_icon()
- update_light()
-
-/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
- . = ..()
- if(isinhands)
- var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
- gem_inhand.color = light_color
- . += gem_inhand
- if(wielded)
- var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
- blade_inhand.color = light_color
- . += blade_inhand
-
-/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
- ..()
- if(!hacked)
- to_chat(user, "Alt-click to recolor it.")
-
-/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
- . = ..()
- update_icon()
- update_light()
-
-////////////////// TOY VERSION /////////////////////////////
-
-/obj/item/twohanded/dualsaber/hypereutactic/toy
- name = "\improper DX Hyper-Euplastic LightSword"
- desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
- force = 0
- throwforce = 0
- throw_speed = 3
- throw_range = 5
- force_unwielded = 0
- force_wielded = 0
- attack_verb = list("attacked", "struck", "hit")
- total_mass_on = TOTAL_MASS_TOY_SWORD
- slowdown_wielded = 0
-
-/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- return FALSE
-
-/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
- return FALSE
-
-//////// Tatortot NEB /////////////// (same stats as regular esword)
-/obj/item/melee/transforming/energy/sword/cx/traitor
- name = "\improper Dragon's Tooth Sword"
- desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
- which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
- It appears to have a wooden grip and a shaved down guard."
- icon_state = "cxsword_hilt_traitor"
- force_on = 30
- armour_penetration = 50
- embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
- block_chance = 50
- hitsound_on = 'sound/weapons/blade1.ogg'
- light_color = "#37F0FF"
-
-/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
- playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
- if(!supress_message_text)
- to_chat(user, "[src] [active ? "is now active":"can now be concealed"].")
-
-//RAINBOW MEMES
-
-/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
- name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
- desc = "A custom-built toy with fancy rainbow lights built-in."
- hacked = TRUE
diff --git a/modular_citadel/icons/eutactic/item/hypereutactic.dmi b/modular_citadel/icons/eutactic/item/hypereutactic.dmi
deleted file mode 100644
index 90a665f676..0000000000
Binary files a/modular_citadel/icons/eutactic/item/hypereutactic.dmi and /dev/null differ
diff --git a/modular_citadel/icons/eutactic/item/noneutactic.dmi b/modular_citadel/icons/eutactic/item/noneutactic.dmi
deleted file mode 100644
index 9d8b9fd1dd..0000000000
Binary files a/modular_citadel/icons/eutactic/item/noneutactic.dmi and /dev/null differ
diff --git a/modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi b/modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi
deleted file mode 100644
index ca94055113..0000000000
Binary files a/modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi and /dev/null differ
diff --git a/modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi b/modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi
deleted file mode 100644
index a9b90da740..0000000000
Binary files a/modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi and /dev/null differ
diff --git a/modular_citadel/icons/eutactic/mob/noneutactic_left.dmi b/modular_citadel/icons/eutactic/mob/noneutactic_left.dmi
deleted file mode 100644
index a426597146..0000000000
Binary files a/modular_citadel/icons/eutactic/mob/noneutactic_left.dmi and /dev/null differ
diff --git a/modular_citadel/icons/eutactic/mob/noneutactic_right.dmi b/modular_citadel/icons/eutactic/mob/noneutactic_right.dmi
deleted file mode 100644
index aab77c5fd4..0000000000
Binary files a/modular_citadel/icons/eutactic/mob/noneutactic_right.dmi and /dev/null differ
diff --git a/tgstation.dme b/tgstation.dme
index 702f34f80c..5802f2f32e 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3003,7 +3003,6 @@
#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
-#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
#include "modular_citadel\code\game\objects\items\storage\firstaid.dm"
#include "modular_citadel\code\game\objects\structures\tables_racks.dm"
#include "modular_citadel\code\game\objects\structures\beds_chairs\chair.dm"