diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index 4052dce40d..e931f87b8d 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -2,32 +2,45 @@ #define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return -//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name -#define HULK "Hulk" -#define XRAY "X Ray Vision" -#define COLDRES "Cold Resistance" -#define TK "Telekinesis" -#define NERVOUS "Nervousness" -#define EPILEPSY "Epilepsy" -#define MUTATE "Unstable DNA" -#define COUGH "Cough" -#define DWARFISM "Dwarfism" -#define CLOWNMUT "Clumsiness" -#define TOURETTES "Tourettes Syndrome" -#define DEAFMUT "Deafness" -#define BLINDMUT "Blindness" -#define RACEMUT "Monkified" -#define BADSIGHT "Near Sightness" -#define LASEREYES "Laser Eyes" -#define CHAMELEON "Chameleon" -#define WACKY "Wacky" -#define MUT_MUTE "Mute" -#define SMILE "Smile" -#define STONER "Stoner" -#define UNINTELLIGIBLE "Unintelligible" -#define SWEDISH "Swedish" -#define CHAV "Chav" -#define ELVIS "Elvis" +//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type +#define HULK /datum/mutation/human/hulk +#define XRAY /datum/mutation/human/thermal/x_ray +#define SPACEMUT /datum/mutation/human/space_adaptation +#define TK /datum/mutation/human/telekinesis +#define NERVOUS /datum/mutation/human/nervousness +#define EPILEPSY /datum/mutation/human/epilepsy +#define MUTATE /datum/mutation/human/bad_dna +#define COUGH /datum/mutation/human/cough +#define DWARFISM /datum/mutation/human/dwarfism +#define CLOWNMUT /datum/mutation/human/clumsy +#define TOURETTES /datum/mutation/human/tourettes +#define DEAFMUT /datum/mutation/human/deaf +#define BLINDMUT /datum/mutation/human/blind +#define RACEMUT /datum/mutation/human/race +#define BADSIGHT /datum/mutation/human/nearsight +#define LASEREYES /datum/mutation/human/laser_eyes +#define CHAMELEON /datum/mutation/human/chameleon +#define WACKY /datum/mutation/human/wacky +#define MUT_MUTE /datum/mutation/human/mute +#define SMILE /datum/mutation/human/smile +#define STONER /datum/mutation/human/stoner +#define UNINTELLIGIBLE /datum/mutation/human/unintelligible +#define SWEDISH /datum/mutation/human/swedish +#define CHAV /datum/mutation/human/chav +#define ELVIS /datum/mutation/human/elvis +#define RADIOACTIVE /datum/mutation/human/radioactive +#define GLOWY /datum/mutation/human/glow +#define TELEPATHY /datum/mutation/human/telepathy +#define FIREBREATH /datum/mutation/human/firebreath +#define VOID /datum/mutation/human/void +#define STRONG /datum/mutation/human/strong +#define FIRESWEAT /datum/mutation/human/fire +#define THERMAL /datum/mutation/human/thermal +#define INSULATED /datum/mutation/human/insulated +#define SHOCKTOUCH /datum/mutation/human/shock +#define ANTENNA /datum/mutation/human/antenna +#define PARANOIA /datum/mutation/human/paranoia +#define MINDREAD /datum/mutation/human/mindreader #define UI_CHANGED "ui changed" #define UE_CHANGED "ue changed" @@ -39,10 +52,12 @@ //Types of usual mutations #define POSITIVE 1 #define NEGATIVE 2 -#define MINOR_NEGATIVE 3 +#define MINOR_NEGATIVE 4 -//Mutations that cant be taken from genetics and are not in SE -#define NON_SCANNABLE -1 +//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate +#define MUT_NORMAL 1 +#define MUT_EXTRA 2 +#define MUT_OTHER 3 //DNA - Because fuck you and your magic numbers being all over the codebase. #define DNA_BLOCK_SIZE 3 @@ -63,7 +78,8 @@ #define DNA_MUTANTMARKING_BLOCK 13 #define DNA_TAUR_BLOCK 14 -#define DNA_STRUC_ENZYMES_BLOCKS 18 +#define DNA_SEQUENCE_LENGTH 4 +#define DNA_MUTATION_BLOCKS 8 #define DNA_UNIQUE_ENZYMES_LEN 32 //Transformation proc stuff @@ -140,4 +156,11 @@ ////organ defines #define STANDARD_ORGAN_THRESHOLD 100 #define STANDARD_ORGAN_HEALING 0.001 -#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes \ No newline at end of file +#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes + + + +//used for the can_chromosome var on mutations +#define CHROMOSOME_NEVER 0 +#define CHROMOSOME_NONE 1 +#define CHROMOSOME_USED 2 \ No newline at end of file diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 6d52f4640c..c107bc32df 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -106,3 +106,4 @@ #define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic #define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor +#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 439b3d1493..78cc7def60 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -172,6 +172,8 @@ #define TRAIT_ASSBLASTUSA "assblastusa" #define TRAIT_CULT_EYES "cult_eyes" #define TRAIT_FREESPRINT "free_sprinting" +#define TRAIT_XRAY_VISION "xray_vision" +#define TRAIT_THERMAL_VISION "thermal_vision" // common trait sources diff --git a/code/__HELPERS/dna.dm b/code/__HELPERS/dna.dm new file mode 100644 index 0000000000..bb0c89d1f3 --- /dev/null +++ b/code/__HELPERS/dna.dm @@ -0,0 +1,12 @@ +////////////////////////////////////////////////////////// +//A bunch of helpers to make genetics less of a headache// +////////////////////////////////////////////////////////// + +#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A] +#define GET_GENE_STRING(A, B) (B.mutation_index[A]) +#define GET_SEQUENCE(A) (GLOB.full_sequences[A]) + +#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff) +#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff) +#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff) +#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff) \ No newline at end of file diff --git a/code/_globalvars/genetics.dm b/code/_globalvars/genetics.dm index a0557e8e1b..8b567313d8 100644 --- a/code/_globalvars/genetics.dm +++ b/code/_globalvars/genetics.dm @@ -21,8 +21,11 @@ GLOBAL_LIST(op_se_blocks) GLOBAL_VAR(NULLED_SE) GLOBAL_VAR(NULLED_UI) -GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things +GLOBAL_LIST_EMPTY(all_mutations) +GLOBAL_LIST_EMPTY(full_sequences) GLOBAL_LIST_EMPTY(bad_mutations) GLOBAL_LIST_EMPTY(good_mutations) -GLOBAL_LIST_EMPTY(not_good_mutations) \ No newline at end of file +GLOBAL_LIST_EMPTY(not_good_mutations) + +GLOBAL_LIST_EMPTY(mutation_recipes) \ No newline at end of file diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm index ebd8d3801f..f4fc0be458 100644 --- a/code/controllers/subsystem/atoms.dm +++ b/code/controllers/subsystem/atoms.dm @@ -16,7 +16,7 @@ SUBSYSTEM_DEF(atoms) /datum/controller/subsystem/atoms/Initialize(timeofday) GLOB.fire_overlay.appearance_flags = RESET_COLOR - setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation. + setupGenetics() //to set the mutations' sequence. initialized = INITIALIZATION_INNEW_MAPLOAD InitializeAtoms() return ..() @@ -108,16 +108,19 @@ SUBSYSTEM_DEF(atoms) BadInitializeCalls = SSatoms.BadInitializeCalls /datum/controller/subsystem/atoms/proc/setupGenetics() - var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS) - for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++) - avnums[i] = i - CHECK_TICK - - for(var/A in subtypesof(/datum/mutation/human)) - var/datum/mutation/human/B = new A() - if(B.dna_block == NON_SCANNABLE) + var/list/mutations = subtypesof(/datum/mutation/human) + shuffle_inplace(mutations) + for(var/A in subtypesof(/datum/generecipe)) + var/datum/generecipe/GR = A + GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result) + for(var/i in 1 to LAZYLEN(mutations)) + var/path = mutations[i] //byond gets pissy when we do it in one line + var/datum/mutation/human/B = new path () + B.alias = "Mutation #[i]" + GLOB.all_mutations[B.type] = B + GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks) + if(B.locked) continue - B.dna_block = pick_n_take(avnums) if(B.quality == POSITIVE) GLOB.good_mutations |= B else if(B.quality == NEGATIVE) diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index cf33fa3633..d0c71701ef 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -277,7 +277,6 @@ L.fields["sex"] = H.gender L.fields["blood_type"] = H.dna.blood_type L.fields["b_dna"] = H.dna.unique_enzymes - L.fields["enzymes"] = H.dna.struc_enzymes L.fields["identity"] = H.dna.uni_identity L.fields["species"] = H.dna.species.type L.fields["features"] = H.dna.features diff --git a/code/datums/diseases/advance/symptoms/genetics.dm b/code/datums/diseases/advance/symptoms/genetics.dm index c01fccee13..527fb522cd 100644 --- a/code/datums/diseases/advance/symptoms/genetics.dm +++ b/code/datums/diseases/advance/symptoms/genetics.dm @@ -58,12 +58,12 @@ Bonus symptom_delay_max = 60 if(A.properties["resistance"] >= 8) //mutate twice power = 2 - possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT] + possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT] var/mob/living/carbon/M = A.affected_mob if(M) if(!M.has_dna()) return - archived_dna = M.dna.struc_enzymes + archived_dna = M.dna.mutation_index // Give them back their old DNA when cured. /datum/symptom/genetic_mutation/End(datum/disease/advance/A) @@ -74,5 +74,5 @@ Bonus if(M && archived_dna) if(!M.has_dna()) return - M.dna.struc_enzymes = archived_dna + M.dna.mutation_index = archived_dna M.domutcheck() diff --git a/code/datums/dna.dm b/code/datums/dna.dm index ccc5d97cf8..b585cc0e15 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -2,7 +2,6 @@ /////////////////////////// DNA DATUM /datum/dna var/unique_enzymes - var/struc_enzymes var/uni_identity var/blood_type var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man) @@ -11,10 +10,13 @@ var/nameless = FALSE var/custom_species //siiiiigh I guess this is important var/list/mutations = list() //All mutations are from now on here - var/list/temporary_mutations = list() //Timers for temporary mutations + var/list/temporary_mutations = list() //Temporary changes to the UE var/list/previous = list() //For temporary name/ui/ue/blood_type modifications var/mob/living/holder var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875 + var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block + var/stability = 100 + var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers. /datum/dna/New(mob/living/new_holder) if(istype(new_holder)) @@ -42,8 +44,8 @@ destination.dna.unique_enzymes = unique_enzymes destination.dna.uni_identity = uni_identity destination.dna.blood_type = blood_type - destination.dna.features = features.Copy() destination.set_species(species.type, icon_update=0) + destination.dna.features = features.Copy() destination.dna.real_name = real_name destination.dna.nameless = nameless destination.dna.custom_species = custom_species @@ -53,11 +55,11 @@ H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text if(transfer_SE) - destination.dna.struc_enzymes = struc_enzymes + destination.dna.mutation_index = mutation_index /datum/dna/proc/copy_dna(datum/dna/new_dna) new_dna.unique_enzymes = unique_enzymes - new_dna.struc_enzymes = struc_enzymes + new_dna.mutation_index = mutation_index new_dna.uni_identity = uni_identity new_dna.blood_type = blood_type new_dna.features = features.Copy() @@ -67,26 +69,32 @@ new_dna.custom_species = custom_species new_dna.mutations = mutations.Copy() -/datum/dna/proc/add_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - HM.on_acquiring(holder) +//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer +/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time) + var/mutation_type = mutation + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = mutation + mutation_type = HM.type + if(get_mutation(mutation_type)) + return + return force_give(new mutation_type (class, time, copymut = mutation)) -/datum/dna/proc/remove_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - HM.on_losing(holder) +/datum/dna/proc/remove_mutation(mutation_type) + return force_lose(get_mutation(mutation_type)) -/datum/dna/proc/check_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - return mutations.Find(HM) +/datum/dna/proc/check_mutation(mutation_type) + return get_mutation(mutation_type) -/datum/dna/proc/remove_all_mutations() - remove_mutation_group(mutations) +/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) + remove_mutation_group(mutations, classes, mutadone) + scrambled = FALSE -/datum/dna/proc/remove_mutation_group(list/group) +/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) if(!group) return for(var/datum/mutation/human/HM in group) - HM.force_lose(holder) + if((HM.class in classes) && !(HM.mutadone_proof && mutadone)) + force_lose(HM) /datum/dna/proc/generate_uni_identity() . = "" @@ -128,19 +136,49 @@ . += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters) return . -/datum/dna/proc/generate_struc_enzymes() - var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS) - var/result = "" - for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations) - if(A.name == RACEMUT && ismonkey(holder)) - sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE) - mutations |= A - else - sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6")) +/datum/dna/proc/generate_dna_blocks() + var/bonus + if(species && species.inert_mutation) + bonus = GET_INITIALIZED_MUTATION(species.inert_mutation) + var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus + if(!LAZYLEN(mutations_temp)) + return + mutation_index.Cut() + shuffle_inplace(mutations_temp) + if(ismonkey(holder)) + mutations |= new RACEMUT(MUT_NORMAL) + mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT) + else + mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE) + for(var/i in 2 to DNA_MUTATION_BLOCKS) + var/datum/mutation/human/M = mutations_temp[i] + mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty) + shuffle_inplace(mutation_index) - for(var/B in sorting) - result += B - return result +//Used to generate original gene sequences for every mutation +/proc/generate_gene_sequence(length=4) + var/static/list/active_sequences = list("AT","TA","GC","CG") + var/sequence + for(var/i in 1 to length*DNA_SEQUENCE_LENGTH) + sequence += pick(active_sequences) + return sequence + +//Used to create a chipped gene sequence +/proc/create_sequence(mutation, active, difficulty) + if(!difficulty) + var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round + if(!A) + return + difficulty = A.difficulty + difficulty += rand(-2,4) + var/sequence = GET_SEQUENCE(mutation) + if(active) + return sequence + while(difficulty) + var/randnum = rand(1, length(sequence)) + sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1) + difficulty-- + return sequence /datum/dna/proc/generate_unique_enzymes() . = "" @@ -185,12 +223,57 @@ if(DNA_TAUR_BLOCK) construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len) +//Please use add_mutation or activate_mutation instead +/datum/dna/proc/force_give(datum/mutation/human/HM) + if(holder && HM) + if(HM.class == MUT_NORMAL) + set_se(1, HM) + . = HM.on_acquiring(holder) + if(.) + qdel(HM) + update_instability() + +//Use remove_mutation instead +/datum/dna/proc/force_lose(datum/mutation/human/HM) + if(holder && (HM in mutations)) + set_se(0, HM) + . = HM.on_losing(holder) + update_instability(FALSE) + return + /datum/dna/proc/is_same_as(datum/dna/D) - if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species) + if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species) if(species.type == D.species.type && features == D.features && blood_type == D.blood_type) return 1 return 0 +/datum/dna/proc/update_instability(alert=TRUE) + stability = 100 + for(var/datum/mutation/human/M in mutations) + if(M.class == MUT_EXTRA) + stability -= M.instability * GET_MUTATION_STABILIZER(M) + if(holder) + var/message + if(alert) + switch(stability) + if(70 to 90) + message = "You shiver." + if(60 to 69) + message = "You feel cold." + if(40 to 59) + message = "You feel sick." + if(20 to 39) + message = "It feels like your skin is moving." + if(1 to 19) + message = "You can feel your cells burning." + if(-INFINITY to 0) + message = "You can feel your DNA exploding, we need to do something fast!" + if(stability <= 0) + holder.apply_status_effect(STATUS_EFFECT_DNA_MELT) + if(message) + to_chat(holder, message) + + //used to update dna UI, UE, and dna.real_name. /datum/dna/proc/update_dna_identity() uni_identity = generate_uni_identity() @@ -201,7 +284,7 @@ blood_type = newblood_type unique_enzymes = generate_unique_enzymes() uni_identity = generate_uni_identity() - struc_enzymes = generate_struc_enzymes() + generate_dna_blocks() features = random_features() @@ -254,6 +337,7 @@ if(icon_update) update_body() update_hair() + update_body_parts() update_mutations_overlay()// no lizard with human hulk overlay please. @@ -264,7 +348,7 @@ return dna -/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures) +/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures) if(newfeatures) dna.features = newfeatures @@ -286,8 +370,8 @@ dna.uni_identity = ui updateappearance(icon_update=0) - if(se) - dna.struc_enzymes = se + if(LAZYLEN(mutation_index)) + dna.mutation_index = mutation_index.Copy() domutcheck() if(mrace || newfeatures || ui) @@ -330,19 +414,63 @@ /mob/proc/domutcheck() return -/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance +/mob/living/carbon/domutcheck() if(!has_dna()) return - for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations) - if(ismob(A.check_block(src, force_powers))) + for(var/mutation in dna.mutation_index) + if(ismob(dna.check_block(mutation))) return //we got monkeyized/humanized, this mob will be deleted, no need to continue. update_mutations_overlay() +/datum/dna/proc/check_block(mutation) + var/datum/mutation/human/HM = get_mutation(mutation) + if(check_block_string(mutation)) + if(!HM) + . = add_mutation(mutation, MUT_NORMAL) + return + return force_lose(HM) + +//Return the active mutation of a type if there is one +/datum/dna/proc/get_mutation(A) + for(var/datum/mutation/human/HM in mutations) + if(HM.type == A) + return HM + +/datum/dna/proc/check_block_string(mutation) + if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index)) + return 0 + return is_gene_active(mutation) + +/datum/dna/proc/is_gene_active(mutation) + return (mutation_index[mutation] == GET_SEQUENCE(mutation)) + +/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM) + if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS)) + return + . = TRUE + if(on) + mutation_index[HM.type] = GET_SEQUENCE(HM.type) + else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type]) + mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty) + +/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob + if(!mutation) + return FALSE + var/mutation_type = mutation + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/M = mutation + mutation_type = M.type + if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation + return FALSE + add_mutation(mutation, MUT_NORMAL) + return TRUE + /////////////////////////// DNA HELPER-PROCS ////////////////////////////// + /proc/getleftblocks(input,blocknumber,blocksize) if(blocknumber > 1) return copytext(input,1,((blocksize*blocknumber)-(blocksize-1))) @@ -359,29 +487,47 @@ return 0 return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize) +/datum/dna/proc/mutation_in_sequence(mutation) + if(!mutation) + return + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = mutation + if(HM.type in mutation_index) + return TRUE + else if(mutation in mutation_index) + return TRUE + /mob/living/carbon/proc/randmut(list/candidates, difficulty = 2) if(!has_dna()) return - var/datum/mutation/human/num = pick(candidates) - . = num.force_give(src) + var/mutation = pick(candidates) + . = dna.add_mutation(mutation) -/mob/living/carbon/proc/randmutb() +/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE) if(!has_dna()) return - var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]) - . = HM.force_give(src) + var/list/mutations = list() + if(quality & POSITIVE) + mutations += GLOB.good_mutations + if(quality & NEGATIVE) + mutations += GLOB.bad_mutations + if(quality & MINOR_NEGATIVE) + mutations += GLOB.not_good_mutations + var/list/possible = list() + for(var/datum/mutation/human/A in mutations) + if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type)) + possible += A.type + if(exclude_monkey) + possible.Remove(RACEMUT) + if(LAZYLEN(possible)) + var/mutation = pick(possible) + . = dna.activate_mutation(mutation) + if(scrambled) + var/datum/mutation/human/HM = dna.get_mutation(mutation) + if(HM) + HM.scrambled = TRUE + return TRUE -/mob/living/carbon/proc/randmutg() - if(!has_dna()) - return - var/datum/mutation/human/HM = pick(GLOB.good_mutations) - . = HM.force_give(src) - -/mob/living/carbon/proc/randmutvg() - if(!has_dna()) - return - var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM]) - . = HM.force_give(src) /mob/living/carbon/proc/randmuti() if(!has_dna()) @@ -404,9 +550,9 @@ if(!M.has_dna()) return 0 if(se) - for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++) + for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++) if(prob(probability)) - M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters)) + M.dna.generate_dna_blocks() M.domutcheck() if(ui) for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++) @@ -433,3 +579,41 @@ return value /////////////////////////// DNA HELPER-PROCS + +/mob/living/carbon/human/proc/something_horrible() + if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases + return + if(dna.stability > 0) + return + var/instability = -dna.stability + dna.remove_all_mutations() + dna.stability = 100 + if(prob(max(70-instability,0))) + switch(rand(0,3)) //not complete and utter death + if(0) + monkeyize() + if(1) + gain_trauma(/datum/brain_trauma/severe/paralysis) + if(2) + corgize() + if(3) + to_chat(src, "Oh, we actually feel quite alright!") + else + switch(rand(0,3)) + if(0) + gib() + if(1) + dust() + + if(2) + death() + petrify(INFINITY) + if(3) + if(prob(90)) + var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD)) + if(BP) + BP.dismember() + else + gib() + else + set_species(/datum/species/dullahan) diff --git a/code/datums/mutations.dm b/code/datums/mutations.dm index f689ff903e..9234e124c5 100644 --- a/code/datums/mutations.dm +++ b/code/datums/mutations.dm @@ -1,58 +1,55 @@ -GLOBAL_LIST_EMPTY(mutations_list) - /datum/mutation var/name -/datum/mutation/New() - GLOB.mutations_list[name] = src - /datum/mutation/human - var/dna_block + name = "mutation" + var/desc = "A mutation." + var/locked var/quality var/get_chance = 100 var/lowest_value = 256 * 8 var/text_gain_indication = "" var/text_lose_indication = "" var/list/mutable_appearance/visual_indicators = list() + var/obj/effect/proc_holder/spell/power var/layer_used = MUTATIONS_LAYER //which mutation layer to use var/list/species_allowed = list() //to restrict mutation to only certain species var/health_req //minimum health required to acquire the mutation var/limb_req //required limbs to acquire this mutation var/time_coeff = 1 //coefficient for timed mutations + var/datum/dna/dna + var/mob/living/carbon/human/owner + var/instability = 0 //instability the holder gets when the mutation is not native + var/blocks = 4 //Amount of those big blocks with gene sequences + var/difficulty = 8 //Amount of missing sequences. Sometimes it removes an entire pair for 2 points + var/timed = FALSE //Boolean to easily check if we're going to self destruct + var/alias //'Mutation #49', decided every round to get some form of distinction between undiscovered mutations + var/scrambled = FALSE //Wheter we can read it if it's active. To avoid cheesing with mutagen + var/class //Decides player accesibility, sorta + //MUT_NORMAL - A mutation that can be activated and deactived by completing a sequence + //MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console + //MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate -/datum/mutation/human/proc/force_give(mob/living/carbon/human/owner) - set_block(owner) - . = on_acquiring(owner) + var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one + var/chromosome_name //purely cosmetic + var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers + var/mutadone_proof = FALSE -/datum/mutation/human/proc/force_lose(mob/living/carbon/human/owner) - set_block(owner, 0) - . = on_losing(owner) + //Chromosome stuff - set to -1 to prevent people from changing it. Example: It'd be a waste to decrease cooldown on mutism + var/stabilizer_coeff = 1 //genetic stability coeff + var/synchronizer_coeff = -1 //makes the mutation hurt the user less + var/power_coeff = -1 //boosts mutation strength + var/energy_coeff = -1 //lowers mutation cooldown -/datum/mutation/human/proc/set_se(se_string, on = 1) - if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE) - return - var/before = copytext(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1) - var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE) - var/after = copytext(se_string, (dna_block * DNA_BLOCK_SIZE) + 1, 0) - return before + injection + after - -/datum/mutation/human/proc/set_block(mob/living/carbon/owner, on = 1) - if(owner && owner.has_dna()) - owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on) - -/datum/mutation/human/proc/check_block_string(se_string) - if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE) - return 0 - if(hex2num(getblock(se_string, dna_block)) >= lowest_value) - return 1 - -/datum/mutation/human/proc/check_block(mob/living/carbon/human/owner, force_powers=0) - if(check_block_string(owner.dna.struc_enzymes)) - if(prob(get_chance)||force_powers) - . = on_acquiring(owner) - else - . = on_losing(owner) +/datum/mutation/human/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + . = ..() + class = class_ + if(timer) + addtimer(CALLBACK(src, .proc/remove), timer) + timed = TRUE + if(copymut && istype(copymut, /datum/mutation/human)) + copy_mutation(copymut) /datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner) if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations)) @@ -63,7 +60,8 @@ GLOBAL_LIST_EMPTY(mutations_list) return TRUE if(limb_req && !owner.get_bodypart(limb_req)) return TRUE - owner.dna.mutations.Add(src) + dna = owner.dna + dna.mutations += src if(text_gain_indication) to_chat(owner, text_gain_indication) if(visual_indicators.len) @@ -75,6 +73,10 @@ GLOBAL_LIST_EMPTY(mutations_list) owner.overlays_standing[layer_used] = mut_overlay owner.apply_overlay(layer_used) + grant_spell(owner) + if(!modified) + addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first + /datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner) return @@ -102,26 +104,80 @@ GLOBAL_LIST_EMPTY(mutations_list) mut_overlay.Remove(get_visual_indicator(owner)) owner.overlays_standing[layer_used] = mut_overlay owner.apply_overlay(layer_used) + if(power) + owner.RemoveSpell(power) + qdel(src) return 0 return 1 +/datum/mutation/human/proc/say_mod(message) + if(message) + return message + +/datum/mutation/human/proc/get_spans() + return list() + /mob/living/carbon/proc/update_mutations_overlay() return /mob/living/carbon/human/update_mutations_overlay() for(var/datum/mutation/human/CM in dna.mutations) if(CM.species_allowed.len && !CM.species_allowed.Find(dna.species.id)) - CM.force_lose(src) //shouldn't have that mutation at all + dna.force_lose(CM) //shouldn't have that mutation at all continue if(CM.visual_indicators.len) var/list/mut_overlay = list() if(overlays_standing[CM.layer_used]) mut_overlay = overlays_standing[CM.layer_used] - var/mutable_appearance/V = CM.get_visual_indicator(src) + var/mutable_appearance/V = CM.get_visual_indicator() if(!mut_overlay.Find(V)) //either we lack the visual indicator or we have the wrong one remove_overlay(CM.layer_used) - for(var/mutable_appearance/MA in CM.visual_indicators) + for(var/mutable_appearance/MA in CM.visual_indicators[CM.type]) mut_overlay.Remove(MA) mut_overlay |= V overlays_standing[CM.layer_used] = mut_overlay apply_overlay(CM.layer_used) + + +/datum/mutation/human/proc/modify() //called when a genome is applied so we can properly update some stats without having to remove and reapply the mutation from someone + if(modified || !power || !owner) + return + power.charge_max *= GET_MUTATION_ENERGY(src) + power.charge_counter *= GET_MUTATION_ENERGY(src) + modified = TRUE + +/datum/mutation/human/proc/copy_mutation(datum/mutation/human/HM) + if(!HM) + return + chromosome_name = HM.chromosome_name + stabilizer_coeff = HM.stabilizer_coeff + synchronizer_coeff = HM.synchronizer_coeff + power_coeff = HM.power_coeff + energy_coeff = HM.energy_coeff + mutadone_proof = HM.mutadone_proof + can_chromosome = HM.can_chromosome + +/datum/mutation/human/proc/remove_chromosome() + stabilizer_coeff = initial(stabilizer_coeff) + synchronizer_coeff = initial(synchronizer_coeff) + power_coeff = initial(power_coeff) + energy_coeff = initial(energy_coeff) + mutadone_proof = initial(mutadone_proof) + can_chromosome = initial(can_chromosome) + chromosome_name = null + +/datum/mutation/human/proc/remove() + if(dna) + dna.force_lose(src) + else + qdel(src) + +/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner) + if(!ispath(power) || !owner) + return FALSE + + power = new power() + power.action_background_icon_state = "bg_tech_blue_on" + power.panel = "Genetic" + owner.AddSpell(power) + return TRUE \ No newline at end of file diff --git a/code/datums/mutations/actions.dm b/code/datums/mutations/actions.dm new file mode 100644 index 0000000000..44187cc964 --- /dev/null +++ b/code/datums/mutations/actions.dm @@ -0,0 +1,169 @@ +/datum/mutation/human/telepathy + name = "Telepathy" + desc = "A rare mutation that allows the user to telepathically communicate to others." + quality = POSITIVE + text_gain_indication = "You can hear your own voice echoing in your mind!" + text_lose_indication = "You don't hear your mind echo anymore." + difficulty = 12 + power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic + instability = 10 + energy_coeff = 1 + +/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner) + . = ..() + +/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner) + . = ..() + +/obj/effect/proc_holder/spell/targeted/telepathy/genetic + magic_check = FALSE + +/datum/mutation/human/firebreath + name = "Fire Breath" + desc = "An ancient mutation that gives lizards breath of fire." + quality = POSITIVE + difficulty = 12 + locked = TRUE + text_gain_indication = "Your throat is burning!" + text_lose_indication = "Your throat is cooling down." + power = /obj/effect/proc_holder/spell/aimed/firebreath + instability = 30 + energy_coeff = 1 + power_coeff = 1 + +/datum/mutation/human/firebreath/modify() + if(power) + var/obj/effect/proc_holder/spell/aimed/firebreath/S = power + S.strength = GET_MUTATION_POWER(src) + +/obj/effect/proc_holder/spell/aimed/firebreath + name = "Fire Breath" + desc = "You can breathe fire at a target." + school = "evocation" + charge_max = 1200 + clothes_req = FALSE + range = 20 + projectile_type = /obj/item/projectile/magic/aoe/fireball/firebreath + base_icon_state = "fireball" + action_icon_state = "fireball0" + sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises + active_msg = "You built up heat in your mouth." + deactive_msg = "You swallow the flame." + var/strength = 1 + +/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets) + . = ..() + if(iscarbon(usr)) + var/mob/living/carbon/C = usr + if(C.is_mouth_covered()) + C.adjust_fire_stacks(2) + C.IgniteMob() + to_chat(C,"Something in front of your mouth caught fire!") + return FALSE + +/obj/effect/proc_holder/spell/aimed/firebreath/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration) + if(!istype(P, /obj/item/projectile/magic/aoe/fireball)) + return + var/obj/item/projectile/magic/aoe/fireball/F = P + switch(strength) + if(1 to 3) + F.exp_light = strength-1 + if(4 to INFINITY) + F.exp_heavy = strength-3 + F.exp_fire += strength + + +/obj/item/projectile/magic/aoe/fireball/firebreath + name = "fire breath" + exp_heavy = 0 + exp_light = 0 + exp_flash = 0 + exp_fire= 4 + +/datum/mutation/human/void + name = "Void Magnet" + desc = "A rare genome that attracts odd forces not usually observed." + quality = MINOR_NEGATIVE //upsides and downsides + text_gain_indication = "You feel a heavy, dull force just beyond the walls watching you." + instability = 30 + power = /obj/effect/proc_holder/spell/self/void + energy_coeff = 1 + synchronizer_coeff = 1 + +/datum/mutation/human/void/on_life(mob/living/carbon/human/owner) + if(!isturf(owner.loc)) + return + if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability + new /obj/effect/immortality_talisman/void(get_turf(owner), owner) + +/obj/effect/proc_holder/spell/self/void + name = "Convoke Void" //magic the gathering joke here + desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly." + school = "evocation" + clothes_req = FALSE + charge_max = 600 + invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!" + invocation_type = "shout" + action_icon_state = "void_magnet" + var/in_use = FALSE //so it doesnt cast while you are already deep innit + +/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr) + . = ..() + if(!isturf(user.loc)) + return FALSE + +/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr) + . = ..() + new /obj/effect/immortality_talisman/void(get_turf(user), user) + +/datum/mutation/human/shock + name = "Shock Touch" + desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others." + quality = POSITIVE + locked = TRUE + difficulty = 16 + text_gain_indication = "You feel power flow through your hands." + text_lose_indication = "The energy in your hands subsides." + power = /obj/effect/proc_holder/spell/targeted/touch/shock + instability = 30 + +/obj/effect/proc_holder/spell/targeted/touch/shock + name = "Shock Touch" + desc = "Channel electricity to your hand to shock people with." + drawmessage = "You channel electricity into your hand." + dropmessage = "You let the electricity from your hand dissipate." + hand_path = /obj/item/melee/touch_attack/shock + charge_max = 400 + clothes_req = FALSE + action_icon_state = "zap" + +/obj/item/melee/touch_attack/shock + name = "\improper shock touch" + desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe." + catchphrase = null + on_use_sound = 'sound/weapons/zapbang.ogg' + icon_state = "zapper" + item_state = "zapper" + +/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity) + if(!proximity || !isliving(target)) + return + if(iscarbon(target)) + var/mob/living/carbon/C = target + if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun + C.dropItemToGround(C.get_active_held_item()) + C.dropItemToGround(C.get_inactive_held_item()) + C.confused += 10 + C.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") + return ..() + else + user.visible_message("[user] fails to electrocute [target]!") + return ..() + else if(isliving(target)) + var/mob/living/L = target + L.electrocute_act(15, user, 1, stun = 0) + L.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") + return ..() + else + to_chat(user,"The electricity doesn't seem to affect [target]...") + return ..() \ No newline at end of file diff --git a/code/datums/mutations/antenna.dm b/code/datums/mutations/antenna.dm new file mode 100644 index 0000000000..7e06a91726 --- /dev/null +++ b/code/datums/mutations/antenna.dm @@ -0,0 +1,107 @@ +/datum/mutation/human/antenna + name = "Antenna" + desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively." + quality = POSITIVE + text_gain_indication = "You feel an antenna sprout from your forehead." + text_lose_indication = "Your antenna shrinks back down." + instability = 5 + difficulty = 8 + var/obj/item/implant/radio/antenna/linked_radio + +/obj/item/implant/radio/antenna + name = "internal antenna organ" + desc = "The internal organ part of the antenna. Science has not yet given it a good name." + icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important + icon_state = "walkietalkie" + +/obj/item/implant/radio/antenna/Initialize(mapload) + ..() + radio.name = "internal antenna" + +/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + linked_radio = new(owner) + linked_radio.implant(owner, null, TRUE, TRUE) + +/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner) + if(..()) + return + if(linked_radio) + linked_radio.Destroy() + +/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1 + +/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] + +/datum/mutation/human/mindreader + name = "Mind Reader" + desc = "The affected person can look into the recent memories of others." + quality = POSITIVE + text_gain_indication = "You hear distant voices at the corners of your mind." + text_lose_indication = "The distant voices fade." + power = /obj/effect/proc_holder/spell/targeted/mindread + instability = 40 + difficulty = 8 + locked = TRUE + +/obj/effect/proc_holder/spell/targeted/mindread + name = "Mindread" + desc = "Read the target's mind." + charge_max = 300 + range = 7 + clothes_req = FALSE + action_icon_state = "mindread" + +/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr) + for(var/mob/living/M in targets) + if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(usr, "As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return + if(M.stat == DEAD) + to_chat(user, "[M] is dead!") + return + if(M.mind) + to_chat(user, "You plunge into [M]'s mind...") + if(prob(20)) + to_chat(M, "You feel something foreign enter your mind.")//chance to alert the read-ee + var/list/recent_speech = list() + var/list/say_log = list() + var/log_source = M.logging + for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way + var/nlog_type = text2num(log_type) + if(nlog_type & LOG_SAY) + var/list/reversed = log_source[log_type] + if(islist(reversed)) + say_log = reverseRange(reversed.Copy()) + break + if(LAZYLEN(say_log)) + for(var/spoken_memory in say_log) + if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech + break + if(prob(50)) + recent_speech[spoken_memory] = say_log[spoken_memory] + if(recent_speech.len) + to_chat(user, "You catch some drifting memories of their past conversations...") + for(var/spoken_memory in recent_speech) + to_chat(user, "[recent_speech[spoken_memory]]") + if(iscarbon(M)) + var/mob/living/carbon/human/H = M + to_chat(user, "You find that their intent is to [H.a_intent]...") + var/datum/dna/the_dna = H.has_dna() + if(the_dna) + to_chat(user, "You uncover that [H.p_their()] true identity is [the_dna.real_name].") + else + to_chat(user, "You can't find a mind to read inside of [M]!") + +/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1)) + +/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] \ No newline at end of file diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm index a32220aa43..399b822dce 100644 --- a/code/datums/mutations/body.dm +++ b/code/datums/mutations/body.dm @@ -3,16 +3,19 @@ //Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious. /datum/mutation/human/epilepsy name = "Epilepsy" + desc = "A genetic defect that sporadically causes seizures." quality = NEGATIVE text_gain_indication = "You get a headache." + synchronizer_coeff = 1 + power_coeff = 1 /datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner) - if(prob(1) && owner.stat == CONSCIOUS) + if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS) owner.visible_message("[owner] starts having a seizure!", "You have a seizure!") - owner.Unconscious(200) - owner.Jitter(1000) + owner.Unconscious(200 * GET_MUTATION_POWER(src)) + owner.Jitter(1000 * GET_MUTATION_POWER(src)) SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy) - addtimer(CALLBACK(src, .proc/jitter_less, owner), 90) + addtimer(CALLBACK(src, .proc/jitter_less), 90) /datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner) if(owner) @@ -22,19 +25,23 @@ //Unstable DNA induces random mutations! /datum/mutation/human/bad_dna name = "Unstable DNA" + desc = "Strange mutation that causes the holder to randomly mutate." quality = NEGATIVE text_gain_indication = "You feel strange." + locked = TRUE /datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return to_chat(owner, text_gain_indication) var/mob/new_mob if(prob(95)) if(prob(50)) - new_mob = owner.randmutb() + new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE) else new_mob = owner.randmuti() else - new_mob = owner.randmutg() + new_mob = owner.easy_randmut(POSITIVE) if(new_mob && ismob(new_mob)) owner = new_mob . = owner @@ -44,21 +51,31 @@ //Cough gives you a chronic cough that causes you to drop items. /datum/mutation/human/cough name = "Cough" + desc = "A chronic cough." quality = MINOR_NEGATIVE text_gain_indication = "You start coughing." + synchronizer_coeff = 1 + power_coeff = 1 /datum/mutation/human/cough/on_life(mob/living/carbon/human/owner) - if(prob(5) && owner.stat == CONSCIOUS) + if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS) owner.drop_all_held_items() owner.emote("cough") + if(GET_MUTATION_POWER(src) > 1) + var/cough_range = GET_MUTATION_POWER(src) * 4 + var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range) + owner.throw_at(target, cough_range, GET_MUTATION_POWER(src)) + //Dwarfism shrinks your body and lets you pass tables. /datum/mutation/human/dwarfism name = "Dwarfism" + desc = "A mutation believed to be the cause of dwarfism." quality = POSITIVE - get_chance = 15 - lowest_value = 256 * 12 + difficulty = 16 + instability = 5 + locked = TRUE // Default intert species for now, so locked from regular pool. /datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner) if(..()) @@ -78,6 +95,7 @@ //Clumsiness has a very large amount of small drawbacks depending on item. /datum/mutation/human/clumsy name = "Clumsiness" + desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk" quality = MINOR_NEGATIVE text_gain_indication = "You feel lightheaded." @@ -95,11 +113,13 @@ //Tourettes causes you to randomly stand in place and shout. /datum/mutation/human/tourettes name = "Tourette's Syndrome" + desc = "A chronic twitch that forces the user to use colorful language." quality = NEGATIVE text_gain_indication = "You twitch." + synchronizer_coeff = 1 /datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner) - if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun()) + if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun()) owner.Stun(200) switch(rand(1, 3)) if(1) @@ -117,6 +137,7 @@ //Deafness makes you deaf. /datum/mutation/human/deaf name = "Deafness" + desc = "The holder of this genome is completely deaf." quality = NEGATIVE text_gain_indication = "You can't seem to hear anything." @@ -134,8 +155,10 @@ //Monified turns you into a monkey. /datum/mutation/human/race name = "Monkified" + desc = "A strange genome, believing to be what differentiates monkeys from humans." quality = NEGATIVE time_coeff = 2 + locked = TRUE //Species specific, keep out of actual gene pool /datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner) if(..()) @@ -145,3 +168,95 @@ /datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner) if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src))) . = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE) + + +/datum/mutation/human/glow + name = "Glowy" + desc = "You permanently emit a light with a random color and intensity." + quality = POSITIVE + text_gain_indication = "Your skin begins to glow softly." + instability = 5 + var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents + var/glow = 1.5 + power_coeff = 1 + +/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + glowth = new(owner) + glowth.set_light(glow, glow, dna.features["mcolor"]) + +/datum/mutation/human/glow/modify(mob/living/carbon/human/owner) + if(glowth) + glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"]) + +/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner) + if(..()) + return + qdel(glowth) + +/datum/mutation/human/strong + name = "Strength" + desc = "The user's muscles slightly expand." + quality = POSITIVE + text_gain_indication = "You feel strong." + difficulty = 16 + +/datum/mutation/human/fire + name = "Fiery Sweat" + desc = "The user's skin will randomly combust, but is generally alot more resilient to burning." + quality = NEGATIVE + text_gain_indication = "You feel hot." + text_lose_indication = "You feel a lot cooler." + difficulty = 14 + synchronizer_coeff = 1 + power_coeff = 1 + +/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner) + if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src)) + owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src)) + owner.IgniteMob() + +/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + owner.physiology.burn_mod *= 0.5 + +/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner) + if(..()) + return + owner.physiology.burn_mod *= 2 + +/datum/mutation/human/insulated + name = "Insulated" + desc = "The affected person does not conduct electricity." + quality = POSITIVE + text_gain_indication = "Your fingertips go numb." + text_lose_indication = "Your fingertips regain feeling." + difficulty = 16 + instability = 25 + +/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics") + +/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner) + if(..()) + return + REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics") + +/datum/mutation/human/paranoia + name = "Paranoia" + desc = "Subject is easily terrified, and may suffer from hallucinations." + quality = NEGATIVE + text_gain_indication = "You feel screams echo through your mind..." + text_lose_indication = "The screaming in your mind fades." + +/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner) + if(prob(5) && owner.stat == CONSCIOUS) + owner.emote("scream") + owner.jitteriness = min(max(0, owner.jitteriness + 5), 30) + if(prob(25)) + to_chat(owner,"You feel someone creeping in on you...") + owner.hallucination += 20 \ No newline at end of file diff --git a/code/datums/mutations/chameleon.dm b/code/datums/mutations/chameleon.dm index da10510970..7682351ebf 100644 --- a/code/datums/mutations/chameleon.dm +++ b/code/datums/mutations/chameleon.dm @@ -1,12 +1,13 @@ //Chameleon causes the owner to slowly become transparent when not moving. /datum/mutation/human/chameleon name = "Chameleon" + desc = "A genome that causes the holder's skin to become transparent over time." quality = POSITIVE - get_chance = 20 - lowest_value = 256 * 12 + difficulty = 16 text_gain_indication = "You feel one with your surroundings." text_lose_indication = "You feel oddly exposed." time_coeff = 5 + instability = 25 /datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner) if(..()) diff --git a/code/datums/mutations/cold_resistance.dm b/code/datums/mutations/cold_resistance.dm index 3d8fbababa..4b6beb7b00 100644 --- a/code/datums/mutations/cold_resistance.dm +++ b/code/datums/mutations/cold_resistance.dm @@ -1,32 +1,29 @@ //Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold. -/datum/mutation/human/cold_resistance - name = "Cold Resistance" +/datum/mutation/human/space_adaptation + name = "Space Adaptation" + desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply." quality = POSITIVE - get_chance = 25 - lowest_value = 256 * 12 + difficulty = 16 text_gain_indication = "Your body feels warm!" time_coeff = 5 + instability = 30 -/datum/mutation/human/cold_resistance/New() +/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() - visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER) + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)) -/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner) - return visual_indicators[1] +/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] -/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner) +/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner) if(..()) return ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") -// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE + ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") -/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner) +/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner) if(..()) return REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") -// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE - -/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner) - if(owner.getFireLoss()) - if(prob(1)) - owner.heal_bodypart_damage(0,1) //Is this really needed? + REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") diff --git a/code/datums/mutations/combined.dm b/code/datums/mutations/combined.dm new file mode 100644 index 0000000000..c166b01393 --- /dev/null +++ b/code/datums/mutations/combined.dm @@ -0,0 +1,24 @@ +/datum/generecipe + var/required = "" //it hurts so bad but initial is not compatible with lists + var/result = null + +/proc/get_mixed_mutation(mutation1, mutation2) + if(!mutation1 || !mutation2) + return FALSE + if(mutation1 == mutation2) //this could otherwise be bad + return FALSE + for(var/A in GLOB.mutation_recipes) + if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]")) + return GLOB.mutation_recipes[A] + +/datum/generecipe/x_ray + required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive" + result = /datum/mutation/human/thermal/x_ray + +/datum/generecipe/shock + required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive" + result = SHOCKTOUCH + +/datum/generecipe/mindread + required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia" + result = MINDREAD \ No newline at end of file diff --git a/code/datums/mutations/hulk.dm b/code/datums/mutations/hulk.dm index c536196e95..b6987959c2 100644 --- a/code/datums/mutations/hulk.dm +++ b/code/datums/mutations/hulk.dm @@ -1,28 +1,30 @@ //Hulk turns your skin green, and allows you to punch through walls. /datum/mutation/human/hulk name = "Hulk" + desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition." quality = POSITIVE - get_chance = 15 - lowest_value = 256 * 12 + locked = TRUE + difficulty = 16 text_gain_indication = "Your muscles hurt!" - species_allowed = list("fly") //no skeleton/lizard hulk + species_allowed = list("human") //no skeleton/lizard hulk health_req = 25 + instability = 40 + locked = TRUE /datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner) if(..()) return ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK) ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK) - ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK) owner.update_body_parts() SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk) RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech) -/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity) +/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity) if(proximity) //no telekinetic hulk attack return target.attack_hulk(owner) -/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner) +/datum/mutation/human/hulk/on_life() if(owner.health < 0) on_losing(owner) to_chat(owner, "You suddenly feel very weak.") @@ -32,7 +34,6 @@ return REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK) REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK) - ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK) owner.update_body_parts() SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk") UnregisterSignal(owner, COMSIG_MOB_SAY) diff --git a/code/datums/mutations/radioactive.dm b/code/datums/mutations/radioactive.dm new file mode 100644 index 0000000000..f76e6885d0 --- /dev/null +++ b/code/datums/mutations/radioactive.dm @@ -0,0 +1,19 @@ +/datum/mutation/human/radioactive + name = "Radioactivity" + desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings." + quality = NEGATIVE + text_gain_indication = "You can feel it in your bones!" + time_coeff = 5 + instability = 5 + difficulty = 8 + +/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner) + radiation_pulse(owner, 20) + +/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER)) + +/datum/mutation/human/radioactive/get_visual_indicator() + return visual_indicators[type][1] \ No newline at end of file diff --git a/code/datums/mutations/sight.dm b/code/datums/mutations/sight.dm index 1f23a92906..c8bc1a1597 100644 --- a/code/datums/mutations/sight.dm +++ b/code/datums/mutations/sight.dm @@ -1,6 +1,7 @@ //Nearsightedness restricts your vision by several tiles. /datum/mutation/human/nearsight name = "Near Sightness" + desc = "The holder of this mutation has poor eyesight." quality = MINOR_NEGATIVE text_gain_indication = "You can't see very well." @@ -18,6 +19,7 @@ //Blind makes you blind. Who knew? /datum/mutation/human/blind name = "Blindness" + desc = "Renders the subject completely blind." quality = NEGATIVE text_gain_indication = "You can't seem to see anything." @@ -32,43 +34,58 @@ owner.cure_blind(GENETIC_MUTATION) -//X-ray Vision lets you see through walls. -/datum/mutation/human/x_ray - name = "X Ray Vision" +///Thermal Vision lets you see mobs through walls +/datum/mutation/human/thermal + name = "Thermal Vision" + desc = "The user of this genome can visually percieve the unique human thermal signature." quality = POSITIVE - get_chance = 25 - lowest_value = 256 * 12 - text_gain_indication = "The walls suddenly disappear!" + difficulty = 18 + text_gain_indication = "You can see the heat rising off of your skin..." time_coeff = 2 + instability = 25 + var/visionflag = TRAIT_THERMAL_VISION -/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner) +/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner) if(..()) return + ADD_TRAIT(owner, visionflag, GENETIC_MUTATION) owner.update_sight() -/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner) +/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner) if(..()) return + REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION) owner.update_sight() +///X-ray Vision lets you see through walls. +/datum/mutation/human/thermal/x_ray + name = "X Ray Vision" + desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb + text_gain_indication = "The walls suddenly disappear!" + instability = 35 + locked = TRUE + visionflag = TRAIT_XRAY_VISION + //Laser Eyes lets you shoot lasers from your eyes! /datum/mutation/human/laser_eyes name = "Laser Eyes" + desc = "Reflects concentrated light back from the eyes." quality = POSITIVE - dna_block = NON_SCANNABLE + locked = TRUE + difficulty = 16 text_gain_indication = "You feel pressure building up behind your eyes." layer_used = FRONT_MUTATIONS_LAYER limb_req = BODY_ZONE_HEAD -/datum/mutation/human/laser_eyes/New() +/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER) -/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner) +/datum/mutation/human/laser_eyes/get_visual_indicator() return visual_indicators[1] -/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams) +/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams) if(owner.a_intent == INTENT_HARM) owner.LaserEyes(target, mouseparams) diff --git a/code/datums/mutations/speech.dm b/code/datums/mutations/speech.dm index 82138e6e34..5716b2595b 100644 --- a/code/datums/mutations/speech.dm +++ b/code/datums/mutations/speech.dm @@ -3,6 +3,7 @@ /datum/mutation/human/nervousness name = "Nervousness" + desc = "Causes the holder to stutter." quality = MINOR_NEGATIVE text_gain_indication = "You feel nervous." @@ -13,6 +14,7 @@ /datum/mutation/human/wacky name = "Wacky" + desc = "Unknown." quality = MINOR_NEGATIVE text_gain_indication = "You feel an off sensation in your voicebox." text_lose_indication = "The off sensation passes." @@ -34,6 +36,7 @@ /datum/mutation/human/mute name = "Mute" + desc = "Completely inhibits the vocal section of the brain." quality = NEGATIVE text_gain_indication = "You feel unable to express yourself at all." text_lose_indication = "You feel able to speak freely again." @@ -53,8 +56,8 @@ /datum/mutation/human/smile name = "Smile" + desc = "Causes the user to be in constant mania." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "You feel so happy. Nothing can be wrong with anything. :)" text_lose_indication = "Everything is terrible again. :(" @@ -95,7 +98,6 @@ message = replacetext(message," ugly "," beautiful ") message = replacetext(message," douchbag "," nice guy ") message = replacetext(message," whore "," lady ") - message = replacetext(message," gamer "," intellectual ") message = replacetext(message," nerd "," smarty pants ") message = replacetext(message," moron "," fun person ") message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ") @@ -121,8 +123,8 @@ /datum/mutation/human/unintelligible name = "Unintelligible" + desc = "Partially inhibits the vocal center of the brain, severely distorting speech." quality = NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "You can't seem to form any coherent thoughts!" text_lose_indication = "Your mind feels more clear." @@ -141,8 +143,9 @@ /datum/mutation/human/swedish name = "Swedish" + desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel Swedish, however that works." text_lose_indication = "The feeling of Swedishness passes." @@ -173,8 +176,8 @@ /datum/mutation/human/chav name = "Chav" + desc = "Unknown" quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "Ye feel like a reet prat like, innit?" text_lose_indication = "You no longer feel like being rude and sassy." @@ -220,12 +223,13 @@ /datum/mutation/human/elvis name = "Elvis" + desc = "A terrifying mutation named after its 'patient-zero'." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel pretty good, honeydoll." text_lose_indication = "You feel a little less conversation would be great." -/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner) +/datum/mutation/human/elvis/on_life() switch(pick(1,2)) if(1) if(prob(15)) @@ -266,8 +270,9 @@ /datum/mutation/human/stoner name = "Stoner" + desc = "A common mutation that severely decreases intelligence." quality = NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel...totally chill, man!" text_lose_indication = "You feel like you have a better sense of time." diff --git a/code/datums/mutations/telekinesis.dm b/code/datums/mutations/telekinesis.dm index a5b15eacb8..b03ac04027 100644 --- a/code/datums/mutations/telekinesis.dm +++ b/code/datums/mutations/telekinesis.dm @@ -1,18 +1,20 @@ //Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head. /datum/mutation/human/telekinesis name = "Telekinesis" + desc = "A strange mutation that allows the holder to interact with objects through thought." quality = POSITIVE - get_chance = 20 - lowest_value = 256 * 12 + difficulty = 18 text_gain_indication = "You feel smarter!" limb_req = BODY_ZONE_HEAD + instability = 30 -/datum/mutation/human/telekinesis/New() +/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() - visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER) + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)) /datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner) - return visual_indicators[1] + return visual_indicators[type][1] /datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target) - target.attack_tk(owner) + target.attack_tk(owner) \ No newline at end of file diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index f5f012e7f9..156d527763 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -737,3 +737,26 @@ datum/status_effect/pacify to_chat(owner, "Your arm spasms!") owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK) owner.throw_item(pick(targets)) + +/datum/status_effect/dna_melt + id = "dna_melt" + duration = 600 + status_type = STATUS_EFFECT_REPLACE + alert_type = /obj/screen/alert/status_effect/dna_melt + var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now + +/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove) + . = ..() + to_chat(new_owner, "My body can't handle the mutations! I need to get my mutations removed fast!") + +/datum/status_effect/dna_melt/on_remove() + if(!ishuman(owner)) + owner.gib() //fuck you in particular + return + var/mob/living/carbon/human/H = owner + H.something_horrible(kill_either_way) + +/obj/screen/alert/status_effect/dna_melt + name = "Genetic Breakdown" + desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate." + icon_state = "dna_melt" \ No newline at end of file diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index e683d67be2..3181086caf 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -80,6 +80,8 @@ name = "cloning data disk" icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk. var/list/fields = list() + var/list/mutations = list() + var/max_mutations = 6 var/read_only = 0 //Well,it's still a floppy disk //Disk stuff. @@ -127,7 +129,7 @@ return examine(user) //Start growing a human clone in the pod! -/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks) +/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks) if(panel_open) return FALSE if(mess || attempting) @@ -161,10 +163,10 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) - H.hardset_dna(ui, se, H.real_name, null, mrace, features) + H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features) if(prob(50 - efficiency*10)) //Chance to give a bad mutation. - H.randmutb() //100% bad mutation. Can be cured with mutadone. + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone. H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment. occupant = H diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 43cfbdb33b..06aff3e730 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -485,7 +485,7 @@ R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6) R.fields["UE"] = dna.unique_enzymes R.fields["UI"] = dna.uni_identity - R.fields["SE"] = dna.struc_enzymes + R.fields["SE"] = dna.mutation_index R.fields["blood_type"] = dna.blood_type R.fields["features"] = dna.features R.fields["factions"] = mob_occupant.faction diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index 394cc4593d..59c962994e 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -1,14 +1,16 @@ #define INJECTOR_TIMEOUT 100 -#define REJUVENATORS_INJECT 15 -#define REJUVENATORS_MAX 90 #define NUMBER_OF_BUFFERS 3 +#define SCRAMBLE_TIMEOUT 600 +#define JOKER_TIMEOUT 12000 //20 minutes +#define JOKER_UPGRADE 1800 #define RADIATION_STRENGTH_MAX 15 -#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has a more range +#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has more range #define RADIATION_DURATION_MAX 30 #define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate + #define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject receives #define SCANNER_ACTION_SE 1 @@ -23,22 +25,33 @@ icon_keyboard = "med_key" density = TRUE circuit = /obj/item/circuitboard/computer/scan_consolenew - var/radduration = 2 - var/radstrength = 1 - var/list/buffer[NUMBER_OF_BUFFERS] - - var/injectorready = 0 //world timer cooldown var - var/current_screen = "mainmenu" - var/obj/machinery/dna_scannernew/connected = null - var/obj/item/disk/data/diskette = null - var/list/delayed_action = null use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 400 - light_color = LIGHT_COLOR_BLUE + var/datum/techweb/stored_research + var/max_storage = 6 + var/combine + var/radduration = 2 + var/radstrength = 1 + var/max_chromosomes = 6 + + var/list/buffer[NUMBER_OF_BUFFERS] + var/list/stored_mutations = list() + var/list/stored_chromosomes = list() + + var/injectorready = 0 //world timer cooldown var + var/jokerready = 0 + var/scrambleready = 0 + var/current_screen = "mainmenu" + var/current_mutation //what block are we inspecting? only used when screen = "info" + var/current_storage //what storage block are we looking at? + var/obj/machinery/dna_scannernew/connected = null + var/obj/item/disk/data/diskette = null + var/list/delayed_action = null + /obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params) if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES if (!src.diskette) @@ -48,6 +61,28 @@ to_chat(user, "You insert [I].") src.updateUsrDialog() return + if (istype(I, /obj/item/chromosome)) + if(LAZYLEN(stored_chromosomes) < max_chromosomes) + I.forceMove(src) + stored_chromosomes += I + to_chat(user, "You insert [I].") + else + to_chat(user, "You cannot store any more chromosomes!") + return + if(istype(I, /obj/item/dnainjector/activator)) + var/obj/item/dnainjector/activator/A = I + if(A.used) + to_chat(user,"Recycled [I].") + if(A.research) + var/c_typepath = generate_chromosome() + var/obj/item/chromosome/CM = new c_typepath (drop_location()) + to_chat(user,"Recycled [I].") + if((LAZYLEN(stored_chromosomes) < max_chromosomes) && prob(60)) + CM.forceMove(src) + stored_chromosomes += CM + to_chat(user,"[capitalize(CM.name)] added to storage.") + qdel(I) + return else return ..() @@ -58,12 +93,26 @@ if(!isnull(connected)) break injectorready = world.time + INJECTOR_TIMEOUT + scrambleready = world.time + SCRAMBLE_TIMEOUT + jokerready = world.time + JOKER_TIMEOUT + + stored_research = SSresearch.science_tech + +/obj/machinery/computer/scan_consolenew/examine(mob/user) + ..() + if(jokerready < world.time) + to_chat(user, "JOKER algorithm available.") + else + to_chat(user, "JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes.") /obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change) . = ..() if(!user) return var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window + if(user.client) + var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics) + assets.send(user.client) if(!(in_range(src, user) || issilicon(user))) popup.close() return @@ -88,8 +137,6 @@ occupant_status += "" occupant_status += "
Health:
[viable_occupant.health] %
" occupant_status += "
Radiation Level:
[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %
" - var/rejuvenators = viable_occupant.reagents.get_reagent_amount("potass_iodide") - occupant_status += "
Rejuvenators:
[rejuvenators] units
" occupant_status += "
Unique Enzymes :
[viable_occupant.dna.unique_enzymes]
" occupant_status += "
Last Operation:
[last_change ? last_change : "----"]
" else @@ -147,28 +194,53 @@ buttons += "[connected.locked ? "Unlock" : "Lock"] Scanner" else buttons += "Open Scanner Lock Scanner" - if(viable_occupant) - buttons += "Inject Rejuvenators" + if(viable_occupant && (scrambleready < world.time)) + buttons += "Scramble DNA" else - buttons += "Inject Rejuvenators" + buttons += "Scramble DNA" if(diskette) - buttons += "Eject Disk" + buttons += "Disk" else - buttons += "Eject Disk" - if(current_screen == "buffer") - buttons += "Radiation Emitter Menu" + buttons += "Disk" + if(current_screen == "mutations") + buttons += "Mutations" else - buttons += "Buffer Menu" + buttons += "Mutations" + if((current_screen == "mainmenu") || !current_screen) + buttons += "Genetic Sequencer" + else + buttons += "Genetic Sequencer" + if(current_screen == "ui") + buttons += "Unique Identifiers" + else + buttons += "Unique Identifiers" switch(current_screen) if("working") temp_html += status temp_html += "

System Busy

" temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])" - if("buffer") + if("ui") temp_html += status temp_html += buttons - temp_html += "

Buffer Menu

" + temp_html += "

Unique Identifiers

" + temp_html += "-- Output Level ++" + temp_html += "
-- Pulse Duration ++" + temp_html += "

Irradiate Subject

" + temp_html += "
Unique Identifier:
" + var/max_line_len = 7*DNA_BLOCK_SIZE + if(viable_occupant) + temp_html += "
1
" + var/len = length(viable_occupant.dna.uni_identity) + for(var/i=1, i<=len, i++) + temp_html += "[copytext(viable_occupant.dna.uni_identity,i,i+1)]" + if ((i % max_line_len) == 0) + temp_html += "
" + if((i % DNA_BLOCK_SIZE) == 0 && i < len) + temp_html += "
[(i / DNA_BLOCK_SIZE) + 1]
" + else + temp_html += "---------" + temp_html += "

Buffer Menu

" if(istype(buffer)) for(var/i=1, i<=buffer.len, i++) @@ -188,7 +260,6 @@ temp_html += "Save to Disk" else var/ui = buffer_slot["UI"] - var/se = buffer_slot["SE"] var/ue = buffer_slot["UE"] var/name = buffer_slot["name"] var/label = buffer_slot["label"] @@ -234,19 +305,6 @@ temp_html += "UI+UE Injector" else temp_html += "UI+UE Injector" - if(se) - temp_html += "
\tSE: [se] " - if(viable_occupant) - temp_html += "Occupant" - else - temp_html += "Occupant" - temp_html += "Occupant:Delayed" - if(injectorready < world.time ) - temp_html += "Injector" - else - temp_html += "Injector" - else - temp_html += "
\tSE: No Data" if(viable_occupant) temp_html += "
Save to Buffer" else @@ -260,48 +318,197 @@ temp_html += "Save to Disk" else temp_html += "Save to Disk" + if("disk") + temp_html += status + temp_html += buttons + if(diskette) + temp_html += "

[diskette.name]


" + temp_html += "Eject Disk
" + if(LAZYLEN(diskette.mutations)) + temp_html += "" + for(var/datum/mutation/human/A in diskette.mutations) + temp_html += "" + temp_html += "" + if(LAZYLEN(stored_mutations) < max_storage) + temp_html += "" + else + temp_html += "" + temp_html += "" + temp_html += "
[A.name]DeleteImportImport
" + else + temp_html += "
Load diskette to start ----------" + if("info") + if(LAZYLEN(stored_mutations)) + if(LAZYLEN(stored_mutations) >= current_storage) + var/datum/mutation/human/HM = stored_mutations[current_storage] + if(HM) + temp_html += display_sequence(HM.type, current_storage) + else + current_screen = "mainmenu" + if("mutations") + temp_html += status + temp_html += buttons + temp_html += "

Mutation Storage:

" + temp_html += "" + for(var/datum/mutation/human/HM in stored_mutations) + var/i = stored_mutations.Find(HM) + temp_html += "" + temp_html += "" + temp_html += "" + if(combine == HM.type) + temp_html += "" + else + temp_html += "" + temp_html += "
[HM.name]ExportDeleteCombine
Combine

" + temp_html += "

Chromosome Storage:

" + temp_html += "" + for(var/i in 1 to stored_chromosomes.len) + var/obj/item/chromosome/CM = stored_chromosomes[i] + temp_html += "
" + temp_html += "
[CM.name]
" else temp_html += status temp_html += buttons - temp_html += "

Radiation Emitter Menu

" - - temp_html += "-- Output Level ++" - temp_html += "
-- Pulse Duration ++" - - temp_html += "

Irradiate Subject

" - temp_html += "
Unique Identifier:
" - - var/max_line_len = 7*DNA_BLOCK_SIZE + temp_html += "
Genetic Sequence:

" if(viable_occupant) - temp_html += "
1
" - var/len = length(viable_occupant.dna.uni_identity) - for(var/i=1, i<=len, i++) - temp_html += "[copytext(viable_occupant.dna.uni_identity,i,i+1)]" - if ((i % max_line_len) == 0) - temp_html += "
" - if((i % DNA_BLOCK_SIZE) == 0 && i < len) - temp_html += "
[(i / DNA_BLOCK_SIZE) + 1]
" + if(viable_occupant) + for(var/A in get_mutation_list()) + temp_html += display_inactive_sequence(A) + temp_html += "
" + else + temp_html += "----" + if(viable_occupant && (current_mutation in get_mutation_list(viable_occupant))) + temp_html += display_sequence(current_mutation) + temp_html += "

" else - temp_html += "----" - temp_html += "

" - - temp_html += "
Structural Enzymes:
" - if(viable_occupant) - temp_html += "
1
" - var/len = length(viable_occupant.dna.struc_enzymes) - for(var/i=1, i<=len, i++) - temp_html += "[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]" - if ((i % max_line_len) == 0) - temp_html += "
" - if((i % DNA_BLOCK_SIZE) == 0 && i < len) - temp_html += "
[(i / DNA_BLOCK_SIZE) + 1]
" - else - temp_html += "----" - temp_html += "
" + temp_html += "----------" popup.set_content(temp_html.Join()) popup.open() +/obj/machinery/computer/scan_consolenew/proc/display_inactive_sequence(mutation) + var/temp_html = "" + var/class = "unselected" + var/mob/living/carbon/viable_occupant = get_viable_occupant() + if(!viable_occupant) + return + + var/location = viable_occupant.dna.mutation_index.Find(mutation) //We do this because we dont want people using sysexp or similair tools to just read the mutations. + + if(!location) //Do this only when needed, dont make a list with mutations for every iteration if you dont need to + var/list/mutations = get_mutation_list(TRUE) + if(mutation in mutations) + location = mutations.Find(mutation) + if(mutation == current_mutation) + class = "selected" + if(location > DNA_MUTATION_BLOCKS) + temp_html += "Extra Mutation" + else if(mutation in stored_research.discovered_mutations) + temp_html += "Discovered Mutation" + else + temp_html += "Undiscovered" + return temp_html + +/obj/machinery/computer/scan_consolenew/proc/display_sequence(mutation, storage_slot) //Storage slot is for when viewing from the stored mutations + var/temp_html = "" + if(!mutation) + temp_html += "ERR-" + return + var/mut_name = "Unknown gene" + var/mut_desc = "No information available." + var/alias + var/discovered = FALSE + var/active = FALSE + var/scrambled = FALSE + var/instability + var/mob/living/carbon/viable_occupant = get_viable_occupant() + var/datum/mutation/human/HM = get_valid_mutation(mutation) + + if(viable_occupant) + var/datum/mutation/human/M = viable_occupant.dna.get_mutation(mutation) + if(M) + scrambled = M.scrambled + active = TRUE + var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) + alias = A.alias + if(active && !scrambled) + discover(mutation) + if(stored_research && (mutation in stored_research.discovered_mutations)) + mut_name = A.name + mut_desc = A.desc + discovered = TRUE + instability = A.instability + var/extra + if(viable_occupant && !(storage_slot || viable_occupant.dna.mutation_in_sequence(mutation))) + extra = TRUE + + if(discovered && !scrambled) + var/mutcolor + switch(A.quality) + if(POSITIVE) + mutcolor = "good" + if(MINOR_NEGATIVE) + mutcolor = "average" + if(NEGATIVE) + mutcolor = "bad" + if(HM) + instability *= GET_MUTATION_STABILIZER(HM) + temp_html += "
[mut_name] ([alias])
" + temp_html += "
Instability : [round(instability)]
" + else + temp_html += "
[alias]
" + temp_html += "
[mut_desc]
" + if(active && !storage_slot) + if(HM?.can_chromosome && (HM in viable_occupant.dna.mutations)) + var/i = viable_occupant.dna.mutations.Find(HM) + var/chromosome_name = "----" + if(HM.chromosome_name) + chromosome_name = HM.chromosome_name + temp_html += "
Chromosome status: [chromosome_name]
" + temp_html += "
Sequence:

" + if(!scrambled) + for(var/block in 1 to A.blocks) + var/whole_sequence = get_valid_gene_string(mutation) + var/sequence = copytext(whole_sequence, 1+(block-1)*(DNA_SEQUENCE_LENGTH*2),(DNA_SEQUENCE_LENGTH*2*block+1)) + temp_html += "
" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + var/num = 1+(i-1)*2 + var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1)) + temp_html += "" + temp_html += "" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + temp_html += "" + temp_html += "" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + var/num = i*2 + var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1)) + temp_html += "" + temp_html += "
|
" + temp_html += "




" + else + temp_html = "
Sequence unreadable due to unpredictable mutation.
" + if((active || storage_slot) && (injectorready < world.time) && !scrambled) + temp_html += "Print Activator" + temp_html += "Print Mutator" + else + temp_html += "Print Activator" + temp_html += "Print Mutator" + temp_html += "
" + if(storage_slot) + temp_html += "Delete" + if((LAZYLEN(stored_mutations) < max_storage) && diskette && !diskette.read_only) + temp_html += "Export" + else + temp_html += "Export" + temp_html += "Back" + else if(active && !scrambled) + temp_html += "Store" + if(extra || scrambled) + temp_html += "Nullify" + else + temp_html += "Nullify" + temp_html += "
" + return temp_html /obj/machinery/computer/scan_consolenew/Topic(href, href_list) if(..()) @@ -340,13 +547,16 @@ radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1) if("screen") current_screen = href_list["text"] - if("rejuv") - if(viable_occupant && viable_occupant.reagents) - var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount("potass_iodide") - var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0) - viable_occupant.reagents.add_reagent("potass_iodide", can_add) + if("scramble") + if(viable_occupant && (scrambleready < world.time)) + viable_occupant.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA)) + viable_occupant.dna.generate_dna_blocks() + scrambleready = world.time + SCRAMBLE_TIMEOUT + to_chat(usr,"DNA scrambled.") + viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2) + if("setbufferlabel") - var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null) + var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null) if(num && text) num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] @@ -358,7 +568,6 @@ buffer[num] = list( "label"="Buffer[num]:[viable_occupant.real_name]", "UI"=viable_occupant.dna.uni_identity, - "SE"=viable_occupant.dna.struc_enzymes, "UE"=viable_occupant.dna.unique_enzymes, "name"=viable_occupant.real_name, "blood_type"=viable_occupant.dna.blood_type @@ -372,8 +581,6 @@ if("transferbuffer") if(num && viable_occupant) switch(href_list["text"]) //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove - if("se") - apply_buffer(SCANNER_ACTION_SE,num) if("ui") apply_buffer(SCANNER_ACTION_UI,num) if("ue") @@ -387,28 +594,6 @@ if(istype(buffer_slot)) var/obj/item/dnainjector/timed/I switch(href_list["text"]) - if("se") - if(buffer_slot["SE"]) - I = new /obj/item/dnainjector/timed(loc) - var/powers = 0 - for(var/datum/mutation/human/HM in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations) - if(HM.check_block_string(buffer_slot["SE"])) - I.add_mutations.Add(HM) - if(HM in GLOB.good_mutations) - powers += 1 - if(HM in GLOB.bad_mutations + GLOB.not_good_mutations) - powers -= 1 //To prevent just unlocking everything to get all powers to a syringe for max tech - else - I.remove_mutations.Add(HM) - var/time_coeff - for(var/datum/mutation/human/HM in I.add_mutations) - if(!time_coeff) - time_coeff = HM.time_coeff - continue - time_coeff = min(time_coeff,HM.time_coeff) - if(connected) - I.duration = I.duration * time_coeff * connected.damage_coeff - I.damage_coeff = connected.damage_coeff if("ui") if(buffer_slot["UI"]) I = new /obj/item/dnainjector/timed(loc) @@ -447,7 +632,7 @@ if("setdelayed") if(num) delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num) - if("pulseui","pulsese") + if("pulseui") if(num && viable_occupant && connected) radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1) radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1) @@ -459,7 +644,7 @@ ui_interact(usr) sleep(radduration*10) - current_screen = "mainmenu" + current_screen = "ui" if(viable_occupant && connected && connected.occupant==viable_occupant) viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation @@ -468,7 +653,7 @@ var/len = length(viable_occupant.dna.uni_identity) num = WRAP(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2 - //Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low + //Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low var/block = round((num-1)/DNA_BLOCK_SIZE)+1 var/subblock = num - block*DNA_BLOCK_SIZE last_change = "UI #[block]-[subblock]; " @@ -480,35 +665,173 @@ viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0) viable_occupant.updateappearance(mutations_overlay_update=1) - if("pulsese") - var/len = length(viable_occupant.dna.struc_enzymes) - num = WRAP(num, 1, len+1) - num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) - - var/block = round((num-1)/DNA_BLOCK_SIZE)+1 - var/subblock = num - block*DNA_BLOCK_SIZE - last_change = "SE #[block]-[subblock]; " - - var/hex = copytext(viable_occupant.dna.struc_enzymes, num, num+1) - last_change += "[hex]" - hex = scramble(hex, radstrength, radduration) - last_change += "->[hex]" - - viable_occupant.dna.struc_enzymes = copytext(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext(viable_occupant.dna.struc_enzymes, num+1, 0) - viable_occupant.domutcheck() else current_screen = "mainmenu" if(connected) connected.locked = locked_state + if("inspect") + if(viable_occupant) + var/list/mutations = get_mutation_list(TRUE) + if(current_mutation == mutations[num]) + current_mutation = null + else + current_mutation = mutations[num] + + if("inspectstorage") + current_storage = num + current_screen = "info" + if("savemut") + if(viable_occupant) + var/succes + if(LAZYLEN(stored_mutations) < max_storage) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) //sanity checks + var/datum/mutation/human/HM = viable_occupant.dna.get_mutation(mutation) + if(HM) + var/datum/mutation/human/A = new HM.type() + A.copy_mutation(HM) + succes = TRUE + stored_mutations += A + to_chat(usr,"Mutation succesfully stored.") + if(!succes) //we can exactly return here + to_chat(usr,"Mutation storage is full.") + if("deletemut") + var/datum/mutation/human/HM = stored_mutations[num] + if(HM) + stored_mutations.Remove(HM) + qdel(HM) + current_screen = "mutations" + if("activator") + if(injectorready < world.time) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = get_valid_mutation(mutation) + if(HM) + var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc) + I.add_mutations += new HM.type (copymut = HM) + I.name = "[HM.name] activator" + I.research = TRUE + if(connected) + I.damage_coeff = connected.damage_coeff*4 + injectorready = world.time + INJECTOR_TIMEOUT * (1 - 0.1 * connected.precision_coeff) //precision_coeff being the matter bin rating + else + injectorready = world.time + INJECTOR_TIMEOUT + if("mutator") + if(injectorready < world.time) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = get_valid_mutation(mutation) + if(HM) + var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc) + I.add_mutations += new HM.type (copymut = HM) + I.doitanyway = TRUE + I.name = "[HM.name] injector" + if(connected) + I.damage_coeff = connected.damage_coeff + injectorready = world.time + INJECTOR_TIMEOUT * 5 * (1 - 0.1 * connected.precision_coeff) + else + injectorready = world.time + INJECTOR_TIMEOUT * 5 + if("nullify") + if(viable_occupant) + var/datum/mutation/human/A = viable_occupant.dna.get_mutation(current_mutation) + if(A && (!viable_occupant.dna.mutation_in_sequence(current_mutation) || A.scrambled)) + viable_occupant.dna.remove_mutation(current_mutation) + current_screen = "mainmenu" + current_mutation = null + if("pulsegene") + if(current_screen != "info") + var/path = text2path(href_list["path"]) + if(viable_occupant && num && (path in viable_occupant.dna.mutation_index)) + var/list/genes = list("A","T","G","C","X") + if(jokerready < world.time) + genes += "JOKER" + var/sequence = GET_GENE_STRING(path, viable_occupant.dna) + var/original = sequence[num] + var/new_gene = input("From [original] to-", "New block", original) as null|anything in genes + if(!new_gene) + new_gene = original + if(viable_occupant == get_viable_occupant()) //No cheesing + if((new_gene == "JOKER") && (jokerready < world.time)) + var/true_genes = GET_SEQUENCE(current_mutation) + new_gene = true_genes[num] + jokerready = world.time + JOKER_TIMEOUT - (JOKER_UPGRADE * (connected.precision_coeff-1)) + sequence = copytext(sequence, 1, num) + new_gene + copytext(sequence, num+1, length(sequence)+1) + viable_occupant.dna.mutation_index[path] = sequence + viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER/connected.damage_coeff + viable_occupant.domutcheck() + if("exportdiskmut") + if(diskette && !diskette.read_only) + var/path = text2path(href_list["path"]) + if(ispath(path, /datum/mutation/human)) + var/datum/mutation/human/A = get_valid_mutation(path) + if(A && diskette && (LAZYLEN(diskette.mutations) < diskette.max_mutations)) + var/datum/mutation/human/HM = new A.type() + diskette.mutations += HM + HM.copy_mutation(A) + to_chat(usr, "Succesfully written [A.name] to [diskette.name].") + if("deletediskmut") + if(diskette && !diskette.read_only) + if(num && (LAZYLEN(diskette.mutations) >= num)) + var/datum/mutation/human/A = diskette.mutations[num] + diskette.mutations.Remove(A) + qdel(A) + if("importdiskmut") + if(diskette && (LAZYLEN(diskette.mutations) >= num)) + if(LAZYLEN(stored_mutations) < max_storage) + var/datum/mutation/human/A = diskette.mutations[num] + var/datum/mutation/human/HM = new A.type() + HM.copy_mutation(A) + stored_mutations += HM + to_chat(usr,"Succesfully written [A.name] to storage.") + if("combine") + if(num && (LAZYLEN(stored_mutations) >= num)) + if(LAZYLEN(stored_mutations) < max_storage) + var/datum/mutation/human/A = stored_mutations[num] + var/path = A.type + if(combine) + var/result_path = get_mixed_mutation(combine, path) + if(result_path) + stored_mutations += new result_path() + to_chat(usr, "Succes! New mutation has been added to storage") + discover(result_path) + combine = null + else + to_chat(usr, "Failed. No mutation could be created.") + combine = null + else + combine = path + to_chat(usr,"Selected [A.name] for combining") + else + to_chat(usr, "Not enough space to store potential mutation.") + if("ejectchromosome") + if(LAZYLEN(stored_chromosomes) <= num) + var/obj/item/chromosome/CM = stored_chromosomes[num] + CM.forceMove(drop_location()) + adjust_item_drop_location(CM) + stored_chromosomes -= CM + if("applychromosome") + if(viable_occupant && (LAZYLEN(viable_occupant.dna.mutations) <= num)) + var/datum/mutation/human/HM = viable_occupant.dna.mutations[num] + var/list/chromosomes = list() + for(var/obj/item/chromosome/CM in stored_chromosomes) + if(CM.can_apply(HM)) + chromosomes += CM + if(chromosomes.len) + var/obj/item/chromosome/CM = input("Select a chromosome to apply", "Apply Chromosome") as null|anything in sortNames(chromosomes) + if(CM) + to_chat(usr, "You apply [CM] to [HM.name].") + stored_chromosomes -= CM + CM.apply(HM) + ui_interact(usr,last_change) -/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) +/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) //hexadecimal genetics. dont confuse with scramble button var/length = length(input) var/ran = gaussian(0, rs*RADIATION_STRENGTH_MULTIPLIER) if(ran == 0) - ran = pick(-1,1) //hacky, statistically should almost never happen. 0-change makes people mad though + ran = pick(-1,1) //hacky, statistically should almost never happen. 0-chance makes people mad though else if(ran < 0) ran = round(ran) //negative, so floor it else @@ -537,10 +860,6 @@ //Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3 //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove switch(action) - if(SCANNER_ACTION_SE) - if(buffer_slot["SE"]) - viable_occupant.dna.struc_enzymes = buffer_slot["SE"] - viable_occupant.domutcheck() if(SCANNER_ACTION_UI) if(buffer_slot["UI"]) viable_occupant.dna.uni_identity = buffer_slot["UI"] @@ -562,15 +881,54 @@ viable_occupant.dna.blood_type = buffer_slot["blood_type"] /obj/machinery/computer/scan_consolenew/proc/on_scanner_close() - if(delayed_action && connected) + if(delayed_action && get_viable_occupant()) to_chat(connected.occupant, "[src] activates!") apply_buffer(delayed_action["action"],delayed_action["buffer"]) delayed_action = null //or make it stick + reset button ? +/obj/machinery/computer/scan_consolenew/proc/get_valid_mutation(mutation) + var/mob/living/carbon/C = get_viable_occupant() + if(C) + var/datum/mutation/human/HM = C.dna.get_mutation(mutation) + if(HM) + return HM + for(var/datum/mutation/human/A in stored_mutations) + if(A.type == mutation) + return A + + +/obj/machinery/computer/scan_consolenew/proc/get_mutation_list(include_storage) //Returns a list of the mutation index types and any extra mutations + var/mob/living/carbon/viable_occupant = get_viable_occupant() + var/list/paths = list() + if(viable_occupant) + for(var/A in viable_occupant.dna.mutation_index) + paths += A + for(var/datum/mutation/human/A in viable_occupant.dna.mutations) + if(A.class == MUT_EXTRA) + paths += A.type + if(include_storage) + for(var/datum/mutation/human/A in stored_mutations) + paths += A.type + return paths + +/obj/machinery/computer/scan_consolenew/proc/get_valid_gene_string(mutation) + var/mob/living/carbon/C = get_viable_occupant() + if(C && (mutation in C.dna.mutation_index)) + return GET_GENE_STRING(mutation, C.dna) + else if(C && (LAZYLEN(C.dna.mutations))) + for(var/datum/mutation/human/A in C.dna.mutations) + if(A.type == mutation) + return GET_SEQUENCE(mutation) + for(var/datum/mutation/human/A in stored_mutations) + if(A.type == mutation) + return GET_SEQUENCE(mutation) + +/obj/machinery/computer/scan_consolenew/proc/discover(mutation) + if(stored_research && !(mutation in stored_research.discovered_mutations)) + stored_research.discovered_mutations += mutation + return TRUE /////////////////////////// DNA MACHINES #undef INJECTOR_TIMEOUT -#undef REJUVENATORS_INJECT -#undef REJUVENATORS_MAX #undef NUMBER_OF_BUFFERS #undef RADIATION_STRENGTH_MAX diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm index 25e5948b51..d5388035bb 100644 --- a/code/game/machinery/exp_cloner.dm +++ b/code/game/machinery/exp_cloner.dm @@ -9,7 +9,7 @@ internal_radio = FALSE //Start growing a human clone in the pod! -/obj/machinery/clonepod/experimental/growclone(ckey, clonename, ui, se, datum/species/mrace, list/features, factions) +/obj/machinery/clonepod/experimental/growclone(clonename, ui, mutation_index, mindref, last_death, blood_type, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance) if(panel_open) return FALSE if(mess || attempting) @@ -20,15 +20,15 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) - H.hardset_dna(ui, se, H.real_name, null, mrace, features) + H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features) if(efficiency > 2) var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) H.dna.remove_mutation_group(unclean_mutations) if(efficiency > 5 && prob(20)) - H.randmutvg() + H.easy_randmut(POSITIVE) if(efficiency < 3 && prob(50)) - var/mob/M = H.randmutb() + var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) if(ismob(M)) H = M @@ -42,18 +42,17 @@ icon_state = "pod_1" //Get the clone body ready maim_clone(H) - ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") + ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") + ADD_TRAIT(H, TRAIT_MUTE, "cloning") + ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") H.Unconscious(80) - var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE) + var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H) if(LAZYLEN(candidates)) var/mob/dead/observer/C = pick(candidates) - C.transfer_ckey(H) + H.key = C.key if(grab_ghost_when == CLONER_FRESH_CLONE) H.grab_ghost() @@ -293,6 +292,7 @@ temp = "Cloning cycle already in progress." playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) else - pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction) + pod.growclone(mob_occupant.real_name, dna.uni_identity, dna.mutation_index, null, null, dna.blood_type, clone_species, dna.features, mob_occupant.faction) temp = "[mob_occupant.real_name] => Cloning data sent to pod." playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index a8ba9850ff..9632943c19 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -284,12 +284,12 @@ if(equip_ready) //disabled return var/area/A = get_area(chassis) - var/pow_chan = get_power_channel(A) + var/pow_chan = get_MUTATION_POWER_channel(A) if(pow_chan) return 1000 //making magic -/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A) +/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_MUTATION_POWER_channel(var/area/A) var/pow_chan if(A) for(var/c in use_channels) diff --git a/code/game/objects/items/chromosome.dm b/code/game/objects/items/chromosome.dm new file mode 100644 index 0000000000..1340e7f35b --- /dev/null +++ b/code/game/objects/items/chromosome.dm @@ -0,0 +1,92 @@ +/obj/item/chromosome + name = "blank chromosome" + icon = 'icons/obj/chromosomes.dmi' + icon_state = "" + desc = "A tube holding chromosomic data." + force = 0 + w_class = WEIGHT_CLASS_SMALL + + var/stabilizer_coeff = 1 //lower is better, affects genetic stability + var/synchronizer_coeff = 1 //lower is better, affects chance to backfire + var/power_coeff = 1 //higher is better, affects "strength" + var/energy_coeff = 1 //lower is better. affects recharge time + + var/weight = 5 + +/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM) + if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE)) + return FALSE + if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry + return TRUE + if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1)) + return TRUE + if((power_coeff != 1) && (HM.power_coeff != -1)) + return TRUE + if((energy_coeff != 1) && (HM.energy_coeff != -1)) + return TRUE + +/obj/item/chromosome/proc/apply(datum/mutation/human/HM) + if(HM.stabilizer_coeff != -1) + HM.stabilizer_coeff = stabilizer_coeff + if(HM.synchronizer_coeff != -1) + HM.synchronizer_coeff = synchronizer_coeff + if(HM.power_coeff != -1) + HM.power_coeff = power_coeff + if(HM.energy_coeff != -1) + HM.energy_coeff = energy_coeff + HM.can_chromosome = 2 + HM.chromosome_name = name + HM.modify() + qdel(src) + +/proc/generate_chromosome() + var/static/list/chromosomes + if(!chromosomes) + chromosomes = list() + for(var/A in subtypesof(/obj/item/chromosome)) + var/obj/item/chromosome/CM = A + if(!initial(CM.weight)) + break + chromosomes[A] = initial(CM.weight) + return pickweight(chromosomes) + + +/obj/item/chromosome/stabilizer + name = "stabilizer chromosome" + desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%." + icon_state = "stabilizer" + stabilizer_coeff = 0.8 + weight = 1 + +/obj/item/chromosome/synchronizer + name = "synchronizer chromosome" + desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%." + icon_state = "synchronizer" + synchronizer_coeff = 0.5 + +/obj/item/chromosome/power + name = "power chromosome" + desc = "A power chromosome for boosting certain mutation's power by 50%." + icon_state = "power" + power_coeff = 1.5 + +/obj/item/chromosome/energy + name = "energetic chromosome" + desc = "A chromosome that reduces cooldown on action based mutations by 50%." + icon_state = "energy" + energy_coeff = 0.5 + +/obj/item/chromosome/reinforcer + name = "reinforcement chromosome" + desc = "Renders the mutation immune to mutadone." + icon_state = "reinforcer" + weight = 3 + +/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM) + if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE)) + return FALSE + return !HM.mutadone_proof + +/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM) + HM.mutadone_proof = TRUE + ..() \ No newline at end of file diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm index 10a2b2c807..2b942b36ec 100644 --- a/code/game/objects/items/circuitboards/machine_circuitboards.dm +++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm @@ -66,7 +66,7 @@ build_path = /obj/machinery/dna_scannernew req_components = list( /obj/item/stock_parts/scanning_module = 1, - /obj/item/stock_parts/manipulator = 1, + /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/micro_laser = 1, /obj/item/stack/sheet/glass = 1, /obj/item/stack/cable_coil = 2) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 00381b9838..29009a88f7 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -150,7 +150,10 @@ SLIME SCANNER msg += "\n\tSubject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage." if(advanced) msg += "\n\tCellular Damage Level: [M.getCloneLoss()]." - + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(advanced && H.has_dna()) + to_chat(user, "\tGenetic Stability: [H.dna.stability]%.") to_chat(user, msg) msg = "" @@ -777,3 +780,62 @@ SLIME SCANNER var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE) if(!response) to_chat(user, "No nanites detected in the subject.") + +/obj/item/sequence_scanner + name = "genetic sequence scanner" + icon = 'icons/obj/device.dmi' + icon_state = "gene" + item_state = "healthanalyzer" + lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' + desc = "A hand-held scanner able to swiftly scan someone for potential mutations. Hold near a DNA console to update from their database." + flags_1 = CONDUCT_1 + item_flags = NOBLUDGEON + slot_flags = ITEM_SLOT_BELT + throwforce = 3 + w_class = WEIGHT_CLASS_TINY + throw_speed = 3 + throw_range = 7 + materials = list(MAT_METAL=200) + var/list/discovered = list() //hit a dna console to update the scanners database + +/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user) + user.visible_message("[user] has analyzed [M]'s genetic sequence.") + + add_fingerprint(user) + + gene_scan(M, user, src) + +/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity) + . = ..() + if(!istype(O) || !proximity) + return + + if(istype(O, /obj/machinery/computer/scan_consolenew)) + var/obj/machinery/computer/scan_consolenew/C = O + if(C.stored_research) + to_chat(user, "[name] database updated.") + discovered = C.stored_research.discovered_mutations + else + to_chat(user,"No database to update from.") + +/proc/gene_scan(mob/living/carbon/C, mob/living/user, obj/item/sequence_scanner/G) + if(!iscarbon(C) || !C.has_dna()) + return + to_chat(user, "[C.name]'s potential mutations.") + for(var/A in C.dna.mutation_index) + var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(A) + var/mut_name + if(G && (A in G.discovered)) + mut_name = "[HM.name] ([HM.alias])" + else + mut_name = HM.alias + var/temp = GET_GENE_STRING(HM.type, C.dna) + var/display + for(var/i in 0 to length(temp) / DNA_MUTATION_BLOCKS-1) + if(i) + display += "-" + display += copytext(temp, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1) + + + to_chat(user, "- [mut_name] > [display]") \ No newline at end of file diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm index 10c81e9dbb..125c356a7f 100644 --- a/code/game/objects/items/dna_injector.dm +++ b/code/game/objects/items/dna_injector.dm @@ -14,33 +14,25 @@ var/list/add_mutations = list() var/list/remove_mutations = list() - var/list/add_mutations_static = list() - var/list/remove_mutations_static = list() - var/used = 0 /obj/item/dnainjector/attack_paw(mob/user) return attack_hand(user) -/obj/item/dnainjector/proc/prepare() - for(var/mut_key in add_mutations_static) - add_mutations.Add(GLOB.mutations_list[mut_key]) - for(var/mut_key in remove_mutations_static) - remove_mutations.Add(GLOB.mutations_list[mut_key]) - /obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user) - prepare() - if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE)) M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" - for(var/datum/mutation/human/HM in remove_mutations) - HM.force_lose(M) - for(var/datum/mutation/human/HM in add_mutations) - if(HM.name == RACEMUT) + for(var/HM in remove_mutations) + M.dna.remove_mutation(HM) + for(var/HM in add_mutations) + if(HM == RACEMUT) message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] (MONKEY)") log_msg += " (MONKEY)" - HM.force_give(M) + if(M.dna.mutation_in_sequence(HM)) + M.dna.activate_mutation(HM) + else + M.dna.add_mutation(HM, MUT_EXTRA) if(fields) if(fields["name"] && fields["UE"] && fields["blood_type"]) M.real_name = fields["name"] @@ -90,123 +82,123 @@ /obj/item/dnainjector/antihulk name = "\improper DNA injector (Anti-Hulk)" desc = "Cures green skin." - remove_mutations_static = list(HULK) + remove_mutations = list(HULK) /obj/item/dnainjector/hulkmut name = "\improper DNA injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." - add_mutations_static = list(HULK) + add_mutations = list(HULK) /obj/item/dnainjector/xraymut name = "\improper DNA injector (X-ray)" desc = "Finally you can see what the Captain does." - add_mutations_static = list(XRAY) + add_mutations = list(XRAY) /obj/item/dnainjector/antixray name = "\improper DNA injector (Anti-X-ray)" desc = "It will make you see harder." - remove_mutations_static = list(XRAY) + remove_mutations = list(XRAY) ///////////////////////////////////// /obj/item/dnainjector/antiglasses name = "\improper DNA injector (Anti-Glasses)" desc = "Toss away those glasses!" - remove_mutations_static = list(BADSIGHT) + remove_mutations = list(BADSIGHT) /obj/item/dnainjector/glassesmut name = "\improper DNA injector (Glasses)" desc = "Will make you need dorkish glasses." - add_mutations_static = list(BADSIGHT) + add_mutations = list(BADSIGHT) /obj/item/dnainjector/epimut name = "\improper DNA injector (Epi.)" desc = "Shake shake shake the room!" - add_mutations_static = list(EPILEPSY) + add_mutations = list(EPILEPSY) /obj/item/dnainjector/antiepi name = "\improper DNA injector (Anti-Epi.)" desc = "Will fix you up from shaking the room." - remove_mutations_static = list(EPILEPSY) + remove_mutations = list(EPILEPSY) //////////////////////////////////// /obj/item/dnainjector/anticough name = "\improper DNA injector (Anti-Cough)" desc = "Will stop that awful noise." - remove_mutations_static = list(COUGH) + remove_mutations = list(COUGH) /obj/item/dnainjector/coughmut name = "\improper DNA injector (Cough)" desc = "Will bring forth a sound of horror from your throat." - add_mutations_static = list(COUGH) + add_mutations = list(COUGH) /obj/item/dnainjector/antidwarf name = "\improper DNA injector (Anti-Dwarfism)" desc = "Helps you grow big and strong." - remove_mutations_static = list(DWARFISM) + remove_mutations = list(DWARFISM) /obj/item/dnainjector/dwarf name = "\improper DNA injector (Dwarfism)" desc = "It's a small world after all." - add_mutations_static = list(DWARFISM) + add_mutations = list(DWARFISM) /obj/item/dnainjector/clumsymut name = "\improper DNA injector (Clumsy)" desc = "Makes clown minions." - add_mutations_static = list(CLOWNMUT) + add_mutations = list(CLOWNMUT) /obj/item/dnainjector/anticlumsy name = "\improper DNA injector (Anti-Clumsy)" desc = "Apply this for Security Clown." - remove_mutations_static = list(CLOWNMUT) + remove_mutations = list(CLOWNMUT) /obj/item/dnainjector/antitour name = "\improper DNA injector (Anti-Tour.)" desc = "Will cure Tourette's." - remove_mutations_static = list(TOURETTES) + remove_mutations = list(TOURETTES) /obj/item/dnainjector/tourmut name = "\improper DNA injector (Tour.)" desc = "Gives you a nasty case of Tourette's." - add_mutations_static = list(TOURETTES) + add_mutations = list(TOURETTES) /obj/item/dnainjector/stuttmut name = "\improper DNA injector (Stutt.)" desc = "Makes you s-s-stuttterrr." - add_mutations_static = list(NERVOUS) + add_mutations = list(NERVOUS) /obj/item/dnainjector/antistutt name = "\improper DNA injector (Anti-Stutt.)" desc = "Fixes that speaking impairment." - remove_mutations_static = list(NERVOUS) + remove_mutations = list(NERVOUS) /obj/item/dnainjector/antifire name = "\improper DNA injector (Anti-Fire)" desc = "Cures fire." - remove_mutations_static = list(COLDRES) + remove_mutations = list(SPACEMUT) /obj/item/dnainjector/firemut name = "\improper DNA injector (Fire)" desc = "Gives you fire." - add_mutations_static = list(COLDRES) + add_mutations = list(SPACEMUT) /obj/item/dnainjector/blindmut name = "\improper DNA injector (Blind)" desc = "Makes you not see anything." - add_mutations_static = list(BLINDMUT) + add_mutations = list(BLINDMUT) /obj/item/dnainjector/antiblind name = "\improper DNA injector (Anti-Blind)" desc = "IT'S A MIRACLE!!!" - remove_mutations_static = list(BLINDMUT) + remove_mutations = list(BLINDMUT) /obj/item/dnainjector/antitele name = "\improper DNA injector (Anti-Tele.)" desc = "Will make you not able to control your mind." - remove_mutations_static = list(TK) + remove_mutations = list(TK) /obj/item/dnainjector/telemut name = "\improper DNA injector (Tele.)" desc = "Super brain man!" - add_mutations_static = list(TK) + add_mutations = list(TK) /obj/item/dnainjector/telemut/darkbundle name = "\improper DNA injector" @@ -215,100 +207,171 @@ /obj/item/dnainjector/deafmut name = "\improper DNA injector (Deaf)" desc = "Sorry, what did you say?" - add_mutations_static = list(DEAFMUT) + add_mutations = list(DEAFMUT) /obj/item/dnainjector/antideaf name = "\improper DNA injector (Anti-Deaf)" desc = "Will make you hear once more." - remove_mutations_static = list(DEAFMUT) + remove_mutations = list(DEAFMUT) /obj/item/dnainjector/h2m name = "\improper DNA injector (Human > Monkey)" desc = "Will make you a flea bag." - add_mutations_static = list(RACEMUT) + add_mutations = list(RACEMUT) /obj/item/dnainjector/m2h name = "\improper DNA injector (Monkey > Human)" desc = "Will make you...less hairy." - remove_mutations_static = list(RACEMUT) + remove_mutations = list(RACEMUT) /obj/item/dnainjector/antichameleon name = "\improper DNA injector (Anti-Chameleon)" - remove_mutations_static = list(CHAMELEON) + remove_mutations = list(CHAMELEON) /obj/item/dnainjector/chameleonmut name = "\improper DNA injector (Chameleon)" - add_mutations_static = list(CHAMELEON) + add_mutations = list(CHAMELEON) /obj/item/dnainjector/antiwacky name = "\improper DNA injector (Anti-Wacky)" - remove_mutations_static = list(WACKY) + remove_mutations = list(WACKY) /obj/item/dnainjector/wackymut name = "\improper DNA injector (Wacky)" - add_mutations_static = list(WACKY) + add_mutations = list(WACKY) /obj/item/dnainjector/antimute name = "\improper DNA injector (Anti-Mute)" - remove_mutations_static = list(MUT_MUTE) + remove_mutations = list(MUT_MUTE) /obj/item/dnainjector/mutemut name = "\improper DNA injector (Mute)" - add_mutations_static = list(MUT_MUTE) + add_mutations = list(MUT_MUTE) /obj/item/dnainjector/antismile name = "\improper DNA injector (Anti-Smile)" - remove_mutations_static = list(SMILE) + remove_mutations = list(SMILE) /obj/item/dnainjector/smilemut name = "\improper DNA injector (Smile)" - add_mutations_static = list(SMILE) + add_mutations = list(SMILE) /obj/item/dnainjector/unintelligiblemut name = "\improper DNA injector (Unintelligible)" - add_mutations_static = list(UNINTELLIGIBLE) + add_mutations = list(UNINTELLIGIBLE) /obj/item/dnainjector/antiunintelligible name = "\improper DNA injector (Anti-Unintelligible)" - remove_mutations_static = list(UNINTELLIGIBLE) + remove_mutations = list(UNINTELLIGIBLE) /obj/item/dnainjector/swedishmut name = "\improper DNA injector (Swedish)" - add_mutations_static = list(SWEDISH) + add_mutations = list(SWEDISH) /obj/item/dnainjector/antiswedish name = "\improper DNA injector (Anti-Swedish)" - remove_mutations_static = list(SWEDISH) + remove_mutations = list(SWEDISH) /obj/item/dnainjector/chavmut name = "\improper DNA injector (Chav)" - add_mutations_static = list(CHAV) + add_mutations = list(CHAV) /obj/item/dnainjector/antichav name = "\improper DNA injector (Anti-Chav)" - remove_mutations_static = list(CHAV) + remove_mutations = list(CHAV) /obj/item/dnainjector/elvismut name = "\improper DNA injector (Elvis)" - add_mutations_static = list(ELVIS) + add_mutations = list(ELVIS) /obj/item/dnainjector/antielvis name = "\improper DNA injector (Anti-Elvis)" - remove_mutations_static = list(ELVIS) + remove_mutations = list(ELVIS) /obj/item/dnainjector/lasereyesmut name = "\improper DNA injector (Laser Eyes)" - add_mutations_static = list(LASEREYES) + add_mutations = list(LASEREYES) /obj/item/dnainjector/antilasereyes name = "\improper DNA injector (Anti-Laser Eyes)" - remove_mutations_static = list(LASEREYES) + remove_mutations = list(LASEREYES) + +/obj/item/dnainjector/thermalmut + name = "\improper DNA injector (Thermal Vision)" + add_mutations = list(THERMAL) + +/obj/item/dnainjector/antithermal + name = "\improper DNA injector (Anti-Thermal Vision)" + remove_mutations = list(THERMAL) + +/obj/item/dnainjector/telepathymut + name = "\improper DNA injector (Telepathy)" + add_mutations = list(TELEPATHY) + +/obj/item/dnainjector/antitelepathy + name = "\improper DNA injector (Anti-Telepathy)" + remove_mutations = list(TELEPATHY) + +/obj/item/dnainjector/voidmut + name = "\improper DNA injector (Void Magnet)" + add_mutations = list(VOID) + +/obj/item/dnainjector/antivoid + name = "\improper DNA injector (Anti-Void Magnet)" + remove_mutations = list(VOID) + +/obj/item/dnainjector/firebreathmut + name = "\improper DNA injector (Firebreath)" + add_mutations = list(FIREBREATH) + +/obj/item/dnainjector/antifirebreath + name = "\improper DNA injector (Anti-Firebreath)" + remove_mutations = list(FIREBREATH) + +/obj/item/dnainjector/insulatedmut + name = "\improper DNA injector (Insulated)" + add_mutations = list(INSULATED) + +/obj/item/dnainjector/antiinsulated + name = "\improper DNA injector (Anti-Insulated)" + remove_mutations = list(INSULATED) + +/obj/item/dnainjector/shocktouchmut + name = "\improper DNA injector (Shock Touch)" + add_mutations = list(SHOCKTOUCH) + +/obj/item/dnainjector/antishocktouch + name = "\improper DNA injector (Anti-Shock Touch)" + remove_mutations = list(SHOCKTOUCH) + +/obj/item/dnainjector/antenna + name = "\improper DNA injector (Antenna)" + add_mutations = list(ANTENNA) + +/obj/item/dnainjector/antiantenna + name = "\improper DNA injector (Anti-Antenna)" + remove_mutations = list(ANTENNA) + +/obj/item/dnainjector/paranoia + name = "\improper DNA injector (Paranoia)" + add_mutations = list(PARANOIA) + +/obj/item/dnainjector/antiparanoia + name = "\improper DNA injector (Anti-Paranoia)" + remove_mutations = list(PARANOIA) + +/obj/item/dnainjector/mindread + name = "\improper DNA injector (Mindread)" + add_mutations = list(MINDREAD) + +/obj/item/dnainjector/antimindread + name = "\improper DNA injector (Anti-Mindread)" + remove_mutations = list(MINDREAD) /obj/item/dnainjector/timed var/duration = 600 /obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user) - prepare() if(M.stat == DEAD) //prevents dead people from having their DNA changed to_chat(user, "You can't modify [M]'s DNA while [M.p_theyre()] dead.") return FALSE @@ -317,23 +380,22 @@ M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" var/endtime = world.time+duration - for(var/datum/mutation/human/HM in remove_mutations) - if(HM.name == RACEMUT) + for(var/mutation in remove_mutations) + if(mutation == RACEMUT) if(ishuman(M)) continue - M = HM.force_lose(M) + M = M.dna.remove_mutation(mutation) else - HM.force_lose(M) - for(var/datum/mutation/human/HM in add_mutations) - if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name])) + M.dna.remove_mutation(mutation) + for(var/mutation in add_mutations) + if(M.dna.get_mutation(mutation)) continue //Skip permanent mutations we already have. - if(HM.name == RACEMUT && ishuman(M)) + if(mutation == RACEMUT && ishuman(M)) message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] (MONKEY)") log_msg += " (MONKEY)" - M = HM.force_give(M) + M = M.dna.add_mutation(mutation, MUT_OTHER, endtime) else - HM.force_give(M) - M.dna.temporary_mutations[HM.name] = endtime + M.dna.add_mutation(mutation, MUT_OTHER, endtime) if(fields) if(fields["name"] && fields["UE"] && fields["blood_type"]) if(!M.dna.previous["name"]) @@ -361,9 +423,41 @@ /obj/item/dnainjector/timed/hulk name = "\improper DNA injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." - add_mutations_static = list(HULK) + add_mutations = list(HULK) /obj/item/dnainjector/timed/h2m name = "\improper DNA injector (Human > Monkey)" desc = "Will make you a flea bag." - add_mutations_static = list(RACEMUT) + add_mutations = list(RACEMUT) + +/obj/item/dnainjector/activator + name = "\improper DNA activator" + desc = "Activates the current mutation on injection, if the subject has it." + var/doitanyway = FALSE + var/research = FALSE //Set to true to get expended and filled injectors for chromosomes + var/filled = FALSE + +/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user) + if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE)) + M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) + var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" + for(var/mutation in add_mutations) + var/datum/mutation/human/HM = mutation + if(istype(HM, /datum/mutation/human)) + mutation = HM.type + if(!M.dna.activate_mutation(HM)) + if(!doitanyway) + log_msg += "(FAILED)" + else + M.dna.add_mutation(HM, MUT_EXTRA) + name = "expended [name]" + else if(research && M.client) + filled = TRUE + name = "filled [name]" + else + name = "expended [name]" + log_msg += "([mutation])" + log_attack("[log_msg] [loc_name(user)]") + return TRUE + return FALSE + diff --git a/code/modules/antagonists/changeling/powers/chameleon_skin.dm b/code/modules/antagonists/changeling/powers/chameleon_skin.dm index b7545353b2..03f3aab473 100644 --- a/code/modules/antagonists/changeling/powers/chameleon_skin.dm +++ b/code/modules/antagonists/changeling/powers/chameleon_skin.dm @@ -13,17 +13,14 @@ var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1 if(!istype(H)) // req_human could be done in can_sting stuff. return - var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON] - if(HM in H.dna.mutations) - HM.force_lose(H) + if(H.dna.get_mutation(CHAMELEON)) + H.dna.remove_mutation(CHAMELEON) else - HM.force_give(H) + H.dna.add_mutation(CHAMELEON) return TRUE /obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user) action.Remove(user) if(user.has_dna()) var/mob/living/carbon/C = user - var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON] - if(HM in C.dna.mutations) - HM.force_lose(C) \ No newline at end of file + C.dna.remove_mutation(CHAMELEON) \ No newline at end of file diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm index 21cab26d1e..67359b28d3 100644 --- a/code/modules/antagonists/wishgranter/wishgranter.dm +++ b/code/modules/antagonists/wishgranter/wishgranter.dm @@ -25,5 +25,5 @@ return H.dna.add_mutation(HULK) H.dna.add_mutation(XRAY) - H.dna.add_mutation(COLDRES) + H.dna.add_mutation(SPACEMUT) H.dna.add_mutation(TK) \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 4971d82053..af0ddd3357 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -94,7 +94,7 @@ to_chat(user, "Your wish is granted, but at a terrible cost...") to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.") user.dna.add_mutation(LASEREYES) - user.dna.add_mutation(COLDRES) + user.dna.add_mutation(SPACEMUT) user.dna.add_mutation(XRAY) user.set_species(/datum/species/shadow) if("Wealth") diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm index 643d072469..88db23e05c 100644 --- a/code/modules/client/asset_cache.dm +++ b/code/modules/client/asset_cache.dm @@ -679,3 +679,10 @@ GLOBAL_LIST_EMPTY(asset_datums) Insert(initial(D.id), I) return ..() + +/datum/asset/simple/genetics + assets = list( + "dna_discovered.gif" = 'html/dna_discovered.gif', + "dna_undiscovered.gif" = 'html/dna_undiscovered.gif', + "dna_extra.gif" = 'html/dna_extra.gif' +) \ No newline at end of file diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index 07a399a1b6..9573bcf519 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -57,7 +57,7 @@ var/datum/disease/dnaspread/DS = D DS.strain_data["name"] = H.real_name DS.strain_data["UI"] = H.dna.uni_identity - DS.strain_data["SE"] = H.dna.struc_enzymes + DS.strain_data["SE"] = H.dna.mutation_index else D = new virus_type() else diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm index d7f59ff883..6efa95cd91 100644 --- a/code/modules/jobs/job_types/geneticist.dm +++ b/code/modules/jobs/job_types/geneticist.dm @@ -32,4 +32,5 @@ backpack = /obj/item/storage/backpack/genetics satchel = /obj/item/storage/backpack/satchel/gen duffelbag = /obj/item/storage/backpack/duffelbag/med + l_pocket = /obj/item/sequence_scanner diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index ab3b20ac9f..b79cbd846a 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -463,30 +463,45 @@ if(cooldown < world.time) SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1) cooldown = world.time + 600 - user.visible_message("[user] vanishes from reality, leaving a hole in [user.p_their()] place!") - var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc)) - Z.name = "hole in reality" - Z.desc = "It's shaped an awful lot like [user.name]." - Z.setDir(user.dir) - user.forceMove(Z) - user.notransform = 1 - user.status_flags |= GODMODE - addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100) + new /obj/effect/immortality_talisman(get_turf(user), user) else to_chat(user, "[src] is not ready yet!") -/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z) - user.status_flags &= ~GODMODE - user.notransform = 0 - user.forceMove(get_turf(Z)) - user.visible_message("[user] pops back into reality!") - Z.can_destroy = TRUE - qdel(Z) - /obj/effect/immortality_talisman + name = "hole in reality" + desc = "It's shaped an awful lot like a person." icon_state = "blank" icon = 'icons/effects/effects.dmi' - var/can_destroy = FALSE + var/vanish_description = "vanishes from reality" + var/can_destroy = TRUE + +/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user) + . = ..() + if(new_user) + vanish(new_user) + +/obj/effect/immortality_talisman/proc/vanish(mob/user) + user.visible_message("[user] [vanish_description], leaving a hole in [user.p_their()] place!") + + desc = "It's shaped an awful lot like [user.name]." + setDir(user.dir) + + user.forceMove(src) + user.notransform = TRUE + user.status_flags |= GODMODE + + can_destroy = FALSE + + addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS) + +/obj/effect/immortality_talisman/proc/unvanish(mob/user) + user.status_flags &= ~GODMODE + user.notransform = FALSE + user.forceMove(get_turf(src)) + + user.visible_message("[user] pops back into reality!") + can_destroy = TRUE + qdel(src) /obj/effect/immortality_talisman/attackby() return @@ -503,6 +518,9 @@ else . = ..() +/obj/effect/immortality_talisman/void + vanish_description = "is dragged into the void" + //Shared Bag diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 52cf82a06a..0ffa299b0b 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -181,7 +181,7 @@ if(HAS_TRAIT(src, TRAIT_PACIFISM)) to_chat(src, "You gently let go of [throwable_mob].") return - + adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors var/turf/end_T = get_turf(target) @@ -623,7 +623,13 @@ if(M.name == XRAY) sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) see_in_dark = max(see_in_dark, 8) + if(HAS_TRAIT(src, TRAIT_THERMAL_VISION)) + sight |= (SEE_MOBS) + lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE) + if(HAS_TRAIT(src, TRAIT_XRAY_VISION)) + sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = max(see_in_dark, 8) if(see_override) see_invisible = see_override . = ..() diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 8bf6b4ad3a..c22144f087 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -69,6 +69,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/siemens_coeff = 1 //base electrocution coefficient var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded? var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"] + var/inert_mutation = DWARFISM var/list/special_step_sounds //Sounds to override barefeet walkng var/grab_sound //Special sound for grabbing @@ -361,6 +362,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) else C.type_of_meat = initial(meat) + //If their inert mutation is not the same, swap it out + if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index)) + C.dna.remove_mutation(inert_mutation) + //keep it at the right spot, so we can't have people taking shortcuts + var/location = C.dna.mutation_index.Find(inert_mutation) + C.dna.mutation_index[location] = new_species.inert_mutation + C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation) + SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src) /datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour) @@ -1378,7 +1387,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(radiation > RAD_MOB_MUTATE) if(prob(1)) to_chat(H, "You mutate!") - H.randmutb() + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) H.emote("gasp") H.domutcheck() diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 9317a51050..23fcf2648b 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -23,6 +23,7 @@ exotic_bloodtype = "L" disliked_food = GRAIN | DAIRY liked_food = GROSS | MEAT + inert_mutation = FIREBREATH /datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H) H.grant_language(/datum/language/draconic) diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index f0dd48c6c1..172fa5a6c3 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -60,9 +60,9 @@ H.Knockdown(100) H.visible_message("[H] writhes in pain as [H.p_their()] vacuoles boil.", "You writhe in pain as your vacuoles boil!", "You hear the crunching of leaves.") if(prob(80)) - H.randmutb() + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) else - H.randmutg() + H.easy_randmut(POSITIVE) H.domutcheck() else H.adjustFireLoss(rand(5,15)) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 0061c7ed70..ec4e45a084 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -424,7 +424,6 @@ /mob/living/carbon/handle_mutations_and_radiation() if(dna && dna.temporary_mutations.len) - var/datum/mutation/human/HM for(var/mut in dna.temporary_mutations) if(dna.temporary_mutations[mut] < world.time) if(mut == UI_CHANGED) @@ -447,9 +446,9 @@ dna.previous.Remove("blood_type") dna.temporary_mutations.Remove(mut) continue - HM = GLOB.mutations_list[mut] - HM.force_lose(src) - dna.temporary_mutations.Remove(mut) + for(var/datum/mutation/human/HM in dna.mutations) + if(HM && HM.timed) + dna.remove_mutation(HM.type) radiation -= min(radiation, RAD_LOSS_PER_TICK) if(radiation > RAD_MOB_SAFE) diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 906e138b0a..1c4ca28c58 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -38,7 +38,7 @@ if(radiation > RAD_MOB_MUTATE) if(prob(1)) to_chat(src, "You mutate!") - randmutb() + easy_randmut(NEGATIVE+MINOR_NEGATIVE) emote("gasp") domutcheck() diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 6394b45aa7..2b6d1a7427 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -50,9 +50,8 @@ O.updateappearance(icon_update=0) if(tr_flags & TR_KEEPSE) - O.dna.struc_enzymes = dna.struc_enzymes - var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT] - O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive + O.dna.mutation_index = dna.mutation_index + O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT)) if(suiciding) O.suiciding = suiciding @@ -210,9 +209,8 @@ O.name = O.real_name if(tr_flags & TR_KEEPSE) - O.dna.struc_enzymes = dna.struc_enzymes - var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT] - O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active + O.dna.mutation_index = dna.mutation_index + O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT)) O.domutcheck() if(suiciding) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index d8ff084227..6adce8f204 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -983,7 +983,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M) M.jitteriness = 0 if(M.has_dna()) - M.dna.remove_all_mutations() + M.dna.remove_all_mutations(mutadone = TRUE) if(!QDELETED(M)) //We were a monkey, now a human ..() diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index f97204b45e..62f2da33ef 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -43,9 +43,9 @@ if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT) M.randmuti() if(prob(98)) - M.randmutb() + M.easy_randmut(NEGATIVE+MINOR_NEGATIVE) else - M.randmutg() + M.easy_randmut(POSITIVE) M.updateappearance() M.domutcheck() ..() diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index e70362553c..75b705fc35 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -162,6 +162,16 @@ category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL +/datum/design/genescanner + name = "Genetic Sequence Analyzer" + desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence." + id = "genescanner" + build_path = /obj/item/sequence_scanner + build_type = PROTOLATHE + materials = list(MAT_METAL = 1000, MAT_GLASS = 500) + category = list("Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + /datum/design/healthanalyzer_advanced name = "Advanced Health Analyzer" desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy." diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index 17294fe108..dc1add8e58 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -20,6 +20,7 @@ var/largest_bomb_value = 0 var/organization = "Third-Party" //Organization name, used for display. var/list/last_bitcoins = list() //Current per-second production, used for display only. + var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on /datum/techweb/New() diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 6877ba71f6..1a3601beba 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -71,7 +71,7 @@ display_name = "Biological Technology" description = "What makes us tick." //the MC, silly! prereq_ids = list("base") - design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen") + design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen","genescanner") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 diff --git a/code/modules/spells/spell_types/touch_attacks.dm b/code/modules/spells/spell_types/touch_attacks.dm index 794ed797ad..b4c236d150 100644 --- a/code/modules/spells/spell_types/touch_attacks.dm +++ b/code/modules/spells/spell_types/touch_attacks.dm @@ -1,6 +1,8 @@ /obj/effect/proc_holder/spell/targeted/touch var/hand_path = /obj/item/melee/touch_attack var/obj/item/melee/touch_attack/attached_hand = null + var/drawmessage = "You channel the power of the spell to your hand." + var/dropmessage = "You draw the power out of your hand." invocation_type = "none" //you scream on connecting, not summoning include_user = 1 range = -1 @@ -21,7 +23,7 @@ /obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr) if(!QDELETED(attached_hand)) remove_hand(TRUE) - to_chat(user, "You draw the power out of your hand.") + to_chat(user, "[dropmessage]") return for(var/mob/living/carbon/C in targets) @@ -43,7 +45,7 @@ remove_hand(TRUE) to_chat(user, "Your hands are full!") return FALSE - to_chat(user, "You channel the power of the spell to your hand.") + to_chat(user, "[drawmessage]") return TRUE diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 31f08f0e87..fdc7ac9fe9 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -108,7 +108,7 @@ for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept. var/datum/mutation/human/MT = X if(MT.limb_req && MT.limb_req == body_zone) - MT.force_lose(C) + C.dna.force_lose(MT) for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped. var/obj/item/organ/O = X diff --git a/html/browser/scannernew.css b/html/browser/scannernew.css index 0e809a6760..6746a61a0d 100644 --- a/html/browser/scannernew.css +++ b/html/browser/scannernew.css @@ -16,3 +16,24 @@ float: left; } +img.selected +{ + border: 1px solid blue; +} +img.unselected +{ + border: 2px solid black; +} +div>table { + float: left; +} +td +{ + text-align: center; +} +a.clean +{ + background: none; + border: none; + marging: none; +} \ No newline at end of file diff --git a/html/dna_discovered.gif b/html/dna_discovered.gif new file mode 100644 index 0000000000..bc6b75f2f9 Binary files /dev/null and b/html/dna_discovered.gif differ diff --git a/html/dna_extra.gif b/html/dna_extra.gif new file mode 100644 index 0000000000..c92218a661 Binary files /dev/null and b/html/dna_extra.gif differ diff --git a/html/dna_undiscovered.gif b/html/dna_undiscovered.gif new file mode 100644 index 0000000000..a3c182a4a1 Binary files /dev/null and b/html/dna_undiscovered.gif differ diff --git a/icons/effects/genetics.dmi b/icons/effects/genetics.dmi index a9f5f433d5..373a9de623 100644 Binary files a/icons/effects/genetics.dmi and b/icons/effects/genetics.dmi differ diff --git a/icons/mob/actions/actions_genetic.dmi b/icons/mob/actions/actions_genetic.dmi new file mode 100644 index 0000000000..72bd87f97e Binary files /dev/null and b/icons/mob/actions/actions_genetic.dmi differ diff --git a/icons/mob/actions/actions_spells.dmi b/icons/mob/actions/actions_spells.dmi index 072bfc8fe3..7798b85c43 100644 Binary files a/icons/mob/actions/actions_spells.dmi and b/icons/mob/actions/actions_spells.dmi differ diff --git a/icons/obj/chromosomes.dmi b/icons/obj/chromosomes.dmi new file mode 100644 index 0000000000..a8ff6186d8 Binary files /dev/null and b/icons/obj/chromosomes.dmi differ diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index f467da6fbf..60f15b5543 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/modular_citadel/code/game/machinery/wishgranter.dm b/modular_citadel/code/game/machinery/wishgranter.dm index 48024a2228..7758c0d613 100644 --- a/modular_citadel/code/game/machinery/wishgranter.dm +++ b/modular_citadel/code/game/machinery/wishgranter.dm @@ -17,7 +17,7 @@ to_chat(user, "Your head pounds for a moment, before your vision clears. The Wish Granter, sensing the darkness in your heart, has given you limitless power, and it's all yours!") user.dna.add_mutation(HULK) user.dna.add_mutation(XRAY) - user.dna.add_mutation(COLDRES) + user.dna.add_mutation(SPACEMUT) user.dna.add_mutation(TK) user.next_move_modifier *= 0.5 //half the delay between attacks! to_chat(user, "Things around you feel slower!") diff --git a/tgstation.dme b/tgstation.dme index 5526e5eaf0..744374b987 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -119,6 +119,7 @@ #include "code\__HELPERS\AStar.dm" #include "code\__HELPERS\cmp.dm" #include "code\__HELPERS\dates.dm" +#include "code\__HELPERS\dna.dm" #include "code\__HELPERS\donator_groupings.dm" #include "code\__HELPERS\files.dm" #include "code\__HELPERS\game.dm" @@ -444,6 +445,7 @@ #include "code\datums\diseases\advance\symptoms\fever.dm" #include "code\datums\diseases\advance\symptoms\fire.dm" #include "code\datums\diseases\advance\symptoms\flesh_eating.dm" +#include "code\datums\diseases\advance\symptoms\genetics.dm" #include "code\datums\diseases\advance\symptoms\hallucigen.dm" #include "code\datums\diseases\advance\symptoms\headache.dm" #include "code\datums\diseases\advance\symptoms\heal.dm" @@ -492,10 +494,14 @@ #include "code\datums\mood_events\generic_positive_events.dm" #include "code\datums\mood_events\mood_event.dm" #include "code\datums\mood_events\needs_events.dm" +#include "code\datums\mutations\actions.dm" +#include "code\datums\mutations\antenna.dm" #include "code\datums\mutations\body.dm" #include "code\datums\mutations\chameleon.dm" #include "code\datums\mutations\cold_resistance.dm" +#include "code\datums\mutations\combined.dm" #include "code\datums\mutations\hulk.dm" +#include "code\datums\mutations\radioactive.dm" #include "code\datums\mutations\sight.dm" #include "code\datums\mutations\speech.dm" #include "code\datums\mutations\telekinesis.dm" @@ -832,6 +838,7 @@ #include "code\game\objects\items\cardboard_cutouts.dm" #include "code\game\objects\items\cards_ids.dm" #include "code\game\objects\items\charter.dm" +#include "code\game\objects\items\chromosome.dm" #include "code\game\objects\items\chrono_eraser.dm" #include "code\game\objects\items\cigs_lighters.dm" #include "code\game\objects\items\clown_items.dm"