From 3e2ab66afa3763825ffa25c99b65749bdfc02097 Mon Sep 17 00:00:00 2001
From: silicons <2003111+silicons@users.noreply.github.com>
Date: Tue, 4 Aug 2020 21:34:59 -0700
Subject: [PATCH] Update shields.dm
---
code/game/objects/items/shields.dm | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm
index 992c173d3b..4952c93928 100644
--- a/code/game/objects/items/shields.dm
+++ b/code/game/objects/items/shields.dm
@@ -106,8 +106,8 @@
var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
if(shieldbash_stagger_duration || knockdown)
- target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balanace"]!",
- "You are knocked [knockdown? "to the floor" : "off balanace"]!")
+ target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balance"]!",
+ "You are knocked [knockdown? "to the floor" : "off balance"]!")
if(knockdown)
target.KnockToFloor(disarming)
else if(disarming)