From 865c56afbf452339765e000667b96bb8cd8723d6 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Tue, 15 Aug 2017 19:08:05 -0500 Subject: [PATCH] Update areas.dm --- code/game/area/areas.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 8e87ffe0c3..218cb59f41 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -439,7 +439,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) // Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE) L.client.ambience_playing = 1 - L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ) + SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)) if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE))) return //General ambience check is below the ship ambience so one can play without the other