Citadel's folder's end (#5828)
* ERP, miscreants, clothing * github pls * guns, dogborg, areas, vendor * finishes moving around the last of the stuffs * cleaned up shit. italics on subtle messages vore code to modular_citadel too * updates codeowners and recompiles tgui because it's a healthy thing to do * reee, I had that spawner set byond * cleans up a bad pipe does the thing I've been meaning to do for a while now as well. * bumps up xenobio console requirements inb4 reee * snowflake commenting
This commit is contained in:
@@ -1,57 +0,0 @@
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////////////Syndicate Cortical Borer
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obj/item/antag_spawner/syndi_borer
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name = "syndicate brain-slug container"
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desc = "Releases a modified cortical borer to assist the user."
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icon = 'icons/obj/device.dmi' //Temporary? Doesn't really look like a container for xenofauna... but IDK what else could work.
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icon_state = "locator"
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var/polling = FALSE
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obj/item/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
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var/mob/living/simple_animal/borer/syndi_borer/B = new /mob/living/simple_animal/borer/syndi_borer(T)
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B.key = C.key
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if (owner)
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B.owner = owner
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B.faction = B.faction | owner.faction.Copy()
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B.mind.assigned_role = B.name
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B.mind.special_role = B.name
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var/datum/objective/syndi_borer/new_objective
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new_objective = new /datum/objective/syndi_borer
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new_objective.owner = B.mind
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new_objective.target = owner.mind
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new_objective.explanation_text = "You are a modified cortical borer. You obey [owner.real_name] and must assist them in completing their objectives."
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B.mind.objectives += new_objective
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to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
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if(new_objective)
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to_chat(B, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
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/obj/item/antag_spawner/syndi_borer/proc/check_usability(mob/user)
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if(used)
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to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
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return 0
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if(polling == TRUE)
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to_chat(user, "<span class='warning'>[src] is busy activating!</span>")
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return 0
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return 1
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/obj/item/antag_spawner/syndi_borer/attack_self(mob/user)
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if(!(check_usability(user)))
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return
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polling = TRUE
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var/list/borer_candidates = pollCandidatesForMob("Do you want to play as a syndicate cortical borer?", ROLE_BORER, null, ROLE_BORER, 150, src)
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if(borer_candidates.len)
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polling = FALSE
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if(!(check_usability(user)))
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return
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used = 1
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var/mob/dead/observer/theghost = pick(borer_candidates)
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spawn_antag(theghost.client, get_turf(src), user)
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var/datum/effect_system/spark_spread/S = new /datum/effect_system/spark_spread
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S.set_up(4, 1, src)
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S.start()
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qdel(src)
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else
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polling = FALSE
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to_chat(user, "<span class='warning'>Unable to connect to release specimen. Please wait and try again later or use the container on your uplink to get your points refunded.</span>")
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@@ -1,106 +0,0 @@
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#define MIN_LATE_TARGET_TIME 600 //lower bound of re-rolled timer, 1 min
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#define MAX_LATE_TARGET_TIME 6000 //upper bound of re-rolled timer, 10 min
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#define LATE_TARGET_HIT_CHANCE 70 //How often would the find_target succeed, otherwise it re-rolls later and tries again.
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//Hit chance is here to avoid people checking github and then hovering around new arrivals within the max minute range every round.
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/datum/objective/assassinate/late
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martyr_compatible = FALSE
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/datum/objective/assassinate/late/find_target()
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var/list/possible_targets = list()
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for(var/mob/M in GLOB.latejoiners)
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var/datum/mind/possible_target = M.mind
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if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && is_unique_objective(possible_target))
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possible_targets += possible_target
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if(possible_targets.len > 0 && prob(LATE_TARGET_HIT_CHANCE))
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target = pick(possible_targets)
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martyr_compatible = TRUE //Might never matter, but I guess if an admin gives another random objective, this should now be compatible
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update_explanation_text()
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message_admins("[target] has been selected as the assassination target of [owner].")
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log_game("[target] has been selected as the assassination target of [owner].")
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to_chat(owner, "<span class='italics'>You hear a crackling noise in your ears, as a one-way syndicate message plays:</span>")
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to_chat(owner, "<span class='userdanger'><font size=5>You target has been located. To succeed, find and eliminate [target], the [!target_role_type ? target.assigned_role : target.special_role].</font></span>")
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return target
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else
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update_explanation_text()
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addtimer(CALLBACK(src, .proc/find_target),rand(MIN_LATE_TARGET_TIME, MAX_LATE_TARGET_TIME))
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return null
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/datum/objective/assassinate/late/find_target_by_role(role, role_type=0, invert=0)
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var/list/possible_targets = list()
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for(var/mob/M in GLOB.latejoiners)
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var/datum/mind/possible_target = M.mind
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if((possible_target != owner) && ishuman(possible_target.current))
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var/is_role = 0
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if(role_type)
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if(possible_target.special_role == role)
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is_role++
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else
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if(possible_target.assigned_role == role)
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is_role++
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if(invert)
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if(is_role)
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continue
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possible_targets += possible_target
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//break
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else if(is_role)
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possible_targets += possible_target
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//break
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if(possible_targets && prob(LATE_TARGET_HIT_CHANCE))
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target = pick(possible_targets)
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update_explanation_text()
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message_admins("[target] has been selected as the assassination target of [owner].")
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log_game("[target] has been selected as the assassination target of [owner].")
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to_chat(owner, "<span class='italics'>You hear a crackling noise in your ears, as a one-way syndicate message plays:</span>")
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to_chat(owner, "<span class='userdanger'><font size=5>You target has been located. To succeed, find and eliminate [target], the [!target_role_type ? target.assigned_role : target.special_role].</font></span>")
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else
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update_explanation_text()
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addtimer(CALLBACK(src, .proc/find_target_by_role, role, role_type, invert),rand(MIN_LATE_TARGET_TIME, MAX_LATE_TARGET_TIME))
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/datum/objective/assassinate/late/check_completion()
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if(target && target.current) //If target WAS assigned
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if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
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return TRUE
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return FALSE
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else //If no target was ever given
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if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
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return FALSE
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if(!is_special_character(owner.current))
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return FALSE
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return TRUE
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/datum/objective/assassinate/late/update_explanation_text()
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//..()
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if(target && target.current)
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explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Stay alive until your target arrives on the station, you will be notified when the target has been identified."
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//BORER STUFF
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//Because borers didn't use to have objectives
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/datum/objective/normal_borer //Default objective, should technically never be used unmodified but CAN work unmodified.
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explanation_text = "You must escape with at least one borer with host on the shuttle."
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target_amount = 1
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martyr_compatible = 0
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/datum/objective/normal_borer/check_completion()
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var/total_borer_hosts = 0
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for(var/mob/living/carbon/C in GLOB.mob_list)
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var/mob/living/simple_animal/borer/D = C.has_brain_worms()
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var/turf/location = get_turf(C)
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if(is_centcom_level(location.z) && D && D.stat != DEAD)
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total_borer_hosts++
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if(target_amount <= total_borer_hosts)
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return TRUE
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else
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return FALSE
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@@ -1,769 +0,0 @@
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/datum/action/innate/cult/blood_magic //Blood magic handles the creation of blood spells (formerly talismans)
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name = "Prepare Blood Magic"
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button_icon_state = "carve"
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desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
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var/list/spells = list()
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var/channeling = FALSE
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/datum/action/innate/cult/blood_magic/Grant()
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..()
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button.screen_loc = "6:-29,4:-2"
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button.moved = "6:-29,4:-2"
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button.locked = TRUE
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/datum/action/innate/cult/blood_magic/Remove()
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for(var/X in spells)
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qdel(X)
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..()
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/datum/action/innate/cult/blood_magic/IsAvailable()
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if(!iscultist(owner))
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return FALSE
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return ..()
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/datum/action/innate/cult/blood_magic/proc/Positioning()
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for(var/datum/action/innate/cult/blood_spell/B in spells)
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var/pos = -29+spells.Find(B)*31
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B.button.screen_loc = "6:[pos],4:-2"
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B.button.moved = B.button.screen_loc
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B.button.locked = TRUE
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/datum/action/innate/cult/blood_magic/Activate()
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var/rune = FALSE
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var/limit = RUNELESS_MAX_BLOODCHARGE
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for(var/obj/effect/rune/empower/R in range(1, owner))
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rune = TRUE
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break
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if(rune)
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limit = MAX_BLOODCHARGE
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if(spells.len >= limit)
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if(rune)
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to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, you cannot store more than [MAX_BLOODCHARGE] spells at once. <b>Pick a spell to nullify.</b></span>")
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else
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to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, <b><u>you cannot have more than [RUNELESS_MAX_BLOODCHARGE] spells at once without an empowering rune! Pick a spell to nullify.</b></u></span>")
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var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
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if(nullify_spell)
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qdel(nullify_spell)
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return
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var/entered_spell_name
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var/datum/action/innate/cult/blood_spell/BS
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var/list/possible_spells = list()
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for(var/I in subtypesof(/datum/action/innate/cult/blood_spell))
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var/datum/action/innate/cult/blood_spell/J = I
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var/cult_name = initial(J.name)
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possible_spells[cult_name] = J
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possible_spells += "(REMOVE SPELL)"
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entered_spell_name = input(owner, "Pick a blood spell to prepare...", "Spell Choices") as null|anything in possible_spells
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if(entered_spell_name == "(REMOVE SPELL)")
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var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
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if(nullify_spell)
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qdel(nullify_spell)
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return
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BS = possible_spells[entered_spell_name]
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if(QDELETED(src) || owner.incapacitated() || !BS)
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return
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to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
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SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
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if(!channeling)
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channeling = TRUE
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else
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to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
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return
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if(do_after(owner, 100 - rune*65, target = owner))
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.bleed(30 - rune*25)
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var/datum/action/innate/cult/blood_spell/new_spell = new BS(owner)
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new_spell.Grant(owner, src)
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spells += new_spell
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Positioning()
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to_chat(owner, "<span class='warning'>Your wounds glows with power, you have prepared a [new_spell.name] invocation!</span>")
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channeling = FALSE
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/datum/action/innate/cult/blood_spell //The next generation of talismans
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name = "Blood Magic"
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button_icon_state = "telerune"
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desc = "Fear the Old Blood."
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var/charges = 1
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var/magic_path = null
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var/obj/item/melee/blood_magic/hand_magic
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var/datum/action/innate/cult/blood_magic/all_magic
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var/base_desc //To allow for updating tooltips
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var/invocation
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var/health_cost = 0
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/datum/action/innate/cult/blood_spell/Grant(mob/living/owner, datum/action/innate/cult/blood_magic/BM)
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if(health_cost)
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desc += "<br>Deals <u>[health_cost] damage</u> to your arm per use."
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base_desc = desc
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desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
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all_magic = BM
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..()
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/datum/action/innate/cult/blood_spell/Remove()
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if(all_magic)
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all_magic.spells -= src
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if(hand_magic)
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qdel(hand_magic)
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hand_magic = null
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..()
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/datum/action/innate/cult/blood_spell/IsAvailable()
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if(!iscultist(owner) || owner.incapacitated() || !charges)
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return FALSE
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return ..()
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/datum/action/innate/cult/blood_spell/Activate()
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if(magic_path) //If this spell flows from the hand
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if(!hand_magic)
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hand_magic = new magic_path(owner, src)
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if(!owner.put_in_hands(hand_magic))
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qdel(hand_magic)
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hand_magic = null
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to_chat(owner, "<span class='warning'>You have no empty hand for invoking blood magic!</span>")
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return
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to_chat(owner, "<span class='notice'>Your old wounds glow again as you invoke the [name].</span>")
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return
|
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if(hand_magic)
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qdel(hand_magic)
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hand_magic = null
|
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to_chat(owner, "<span class='warning'>You snuff out the spell with your hand, saving its power for another time.</span>")
|
||||
|
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|
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//Cult Blood Spells
|
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/datum/action/innate/cult/blood_spell/stun
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name = "Stun"
|
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desc = "A potent spell that will stun and mute victims upon contact."
|
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button_icon_state = "hand"
|
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magic_path = "/obj/item/melee/blood_magic/stun"
|
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health_cost = 10
|
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|
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/datum/action/innate/cult/blood_spell/teleport
|
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name = "Teleport"
|
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desc = "A useful spell that teleport cultists to a chosen destination on contact."
|
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button_icon_state = "tele"
|
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magic_path = "/obj/item/melee/blood_magic/teleport"
|
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health_cost = 7
|
||||
|
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/datum/action/innate/cult/blood_spell/emp
|
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name = "Electromagnetic Pulse"
|
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desc = "A large spell that immediately disables all electronics in the area."
|
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button_icon_state = "emp"
|
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health_cost = 10
|
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invocation = "Ta'gh fara'qha fel d'amar det!"
|
||||
|
||||
/datum/action/innate/cult/blood_spell/emp/Activate()
|
||||
owner.visible_message("<span class='warning'>[owner]'s hand flashes a bright blue!</span>", \
|
||||
"<span class='cultitalic'>You speak the cursed words, emitting an EMP blast from your hand.</span>")
|
||||
empulse(owner, 3, 6)
|
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owner.whisper(invocation, language = /datum/language/common)
|
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charges--
|
||||
if(charges<=0)
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/cult/blood_spell/shackles
|
||||
name = "Shadow Shackles"
|
||||
desc = "A stealthy spell that will handcuff and temporarily silence your victim."
|
||||
button_icon_state = "cuff"
|
||||
charges = 4
|
||||
magic_path = "/obj/item/melee/blood_magic/shackles"
|
||||
|
||||
/datum/action/innate/cult/blood_spell/construction
|
||||
name = "Twisted Construction"
|
||||
desc = "<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>25 metal into a construct shell<br>Cyborgs directly into constructs<br>Cyborg shells into construct shells<br>Airlocks into runed airlocks (harm intent)"
|
||||
button_icon_state = "transmute"
|
||||
magic_path = "/obj/item/melee/blood_magic/construction"
|
||||
|
||||
/datum/action/innate/cult/blood_spell/equipment
|
||||
name = "Summon Equipment"
|
||||
desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
|
||||
button_icon_state = "equip"
|
||||
magic_path = "/obj/item/melee/blood_magic/armor"
|
||||
|
||||
/datum/action/innate/cult/blood_spell/equipment/Activate()
|
||||
var/choice = alert(owner,"Choose your equipment type",,"Combat Equipment","Ritual Dagger","Cancel")
|
||||
if(choice == "Ritual Dagger")
|
||||
var/turf/T = get_turf(owner)
|
||||
owner.visible_message("<span class='warning'>[owner]'s hand glows red for a moment.</span>", \
|
||||
"<span class='cultitalic'>Red light begins to shimmer and take form within your hand!</span>")
|
||||
var/obj/O = new /obj/item/melee/cultblade/dagger(T)
|
||||
if(owner.put_in_hands(O))
|
||||
to_chat(owner, "<span class='warning'>A ritual dagger appears in your hand!</span>")
|
||||
else
|
||||
owner.visible_message("<span class='warning'>A ritual dagger appears at [owner]'s feet!</span>", \
|
||||
"<span class='cultitalic'>A ritual dagger materializes at your feet.</span>")
|
||||
SEND_SOUND(owner, sound('sound/effects/magic.ogg',0,1,25))
|
||||
charges--
|
||||
desc = base_desc
|
||||
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
|
||||
if(charges<=0)
|
||||
qdel(src)
|
||||
else if(choice == "Combat Equipment")
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/blood_spell/horror
|
||||
name = "Hallucinations"
|
||||
desc = "A <u>ranged yet stealthy</u> spell that will break the mind of the victim with nightmarish hallucinations."
|
||||
button_icon_state = "horror"
|
||||
var/obj/effect/proc_holder/horror/PH
|
||||
charges = 4
|
||||
|
||||
/datum/action/innate/cult/blood_spell/horror/New()
|
||||
PH = new()
|
||||
PH.attached_action = src
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/blood_spell/horror/Destroy()
|
||||
var/obj/effect/proc_holder/horror/destroy = PH
|
||||
. = ..()
|
||||
if(destroy && !QDELETED(destroy))
|
||||
QDEL_NULL(destroy)
|
||||
|
||||
/datum/action/innate/cult/blood_spell/horror/Activate()
|
||||
PH.toggle(owner) //the important bit
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/horror
|
||||
active = FALSE
|
||||
ranged_mousepointer = 'icons/effects/cult_target.dmi'
|
||||
var/datum/action/innate/cult/blood_spell/attached_action
|
||||
|
||||
/obj/effect/proc_holder/horror/Destroy()
|
||||
var/datum/action/innate/cult/blood_spell/AA = attached_action
|
||||
. = ..()
|
||||
if(AA && !QDELETED(AA))
|
||||
QDEL_NULL(AA)
|
||||
|
||||
/obj/effect/proc_holder/horror/proc/toggle(mob/user)
|
||||
if(active)
|
||||
remove_ranged_ability("<span class='cult'>You dispel the magic...</span>")
|
||||
else
|
||||
add_ranged_ability(user, "<span class='cult'>You prepare to horrify a target...</span>")
|
||||
|
||||
/obj/effect/proc_holder/horror/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated() || !iscultist(caller))
|
||||
remove_ranged_ability()
|
||||
return
|
||||
var/turf/T = get_turf(ranged_ability_user)
|
||||
if(!isturf(T))
|
||||
return FALSE
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
if(!ishuman(target) || iscultist(target))
|
||||
return
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.hallucination = max(H.hallucination, 240)
|
||||
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
|
||||
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
|
||||
addtimer(CALLBACK(H,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), 2400, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
to_chat(ranged_ability_user,"<span class='cult'><b>[H] has been cursed with living nightmares!</b></span>")
|
||||
attached_action.charges--
|
||||
attached_action.desc = attached_action.base_desc
|
||||
attached_action.desc += "<br><b><u>Has [attached_action.charges] use\s remaining</u></b>."
|
||||
attached_action.UpdateButtonIcon()
|
||||
if(attached_action.charges <= 0)
|
||||
remove_mousepointer(ranged_ability_user.client)
|
||||
remove_ranged_ability("<span class='cult'>You have exhausted the spell's power!</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/cult/blood_spell/veiling
|
||||
name = "Conceal Presence"
|
||||
desc = "A multi-function spell that alternates between hiding and revealing nearby cult runes, structures, turf, and airlocks."
|
||||
invocation = "Kla'atu barada nikt'o!"
|
||||
button_icon_state = "gone"
|
||||
charges = 10
|
||||
var/revealing = FALSE //if it reveals or not
|
||||
|
||||
/datum/action/innate/cult/blood_spell/veiling/Activate()
|
||||
if(!revealing)
|
||||
owner.visible_message("<span class='warning'>Thin grey dust falls from [owner]'s hand!</span>", \
|
||||
"<span class='cultitalic'>You invoke the veiling spell, hiding nearby runes.</span>")
|
||||
charges--
|
||||
SEND_SOUND(owner, sound('sound/magic/smoke.ogg',0,1,25))
|
||||
owner.whisper(invocation, language = /datum/language/common)
|
||||
for(var/obj/effect/rune/R in range(5,owner))
|
||||
R.conceal()
|
||||
for(var/obj/structure/destructible/cult/S in range(5,owner))
|
||||
S.conceal()
|
||||
for(var/turf/open/floor/engine/cult/T in range(5,owner))
|
||||
T.realappearance.alpha = 0
|
||||
for(var/obj/machinery/door/airlock/cult/AL in range(5, owner))
|
||||
AL.conceal()
|
||||
revealing = TRUE
|
||||
name = "Reveal Runes"
|
||||
button_icon_state = "back"
|
||||
else
|
||||
owner.visible_message("<span class='warning'>A flash of light shines from [owner]'s hand!</span>", \
|
||||
"<span class='cultitalic'>You invoke the counterspell, revealing nearby runes.</span>")
|
||||
charges--
|
||||
owner.whisper(invocation, language = /datum/language/common)
|
||||
SEND_SOUND(owner, sound('sound/magic/enter_blood.ogg',0,1,25))
|
||||
for(var/obj/effect/rune/R in range(7,owner)) //More range in case you weren't standing in exactly the same spot
|
||||
R.reveal()
|
||||
for(var/obj/structure/destructible/cult/S in range(6,owner))
|
||||
S.reveal()
|
||||
for(var/turf/open/floor/engine/cult/T in range(6,owner))
|
||||
T.realappearance.alpha = initial(T.realappearance.alpha)
|
||||
for(var/obj/machinery/door/airlock/cult/AL in range(6, owner))
|
||||
AL.reveal()
|
||||
revealing = FALSE
|
||||
name = "Conceal Runes"
|
||||
button_icon_state = "gone"
|
||||
if(charges<= 0)
|
||||
qdel(src)
|
||||
desc = base_desc
|
||||
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/cult/blood_spell/manipulation
|
||||
name = "Blood Rites"
|
||||
desc = "A complex spell that allows you to gather blood and use it for healing or other powerful spells."
|
||||
invocation = "Fel'th Dol Ab'orod!"
|
||||
button_icon_state = "manip"
|
||||
charges = 5
|
||||
magic_path = "/obj/item/melee/blood_magic/manipulator"
|
||||
|
||||
|
||||
// The "magic hand" items
|
||||
/obj/item/melee/blood_magic
|
||||
name = "\improper magical aura"
|
||||
desc = "Sinister looking aura that distorts the flow of reality around it."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "disintegrate"
|
||||
item_state = null
|
||||
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
throwforce = 0
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
var/invocation
|
||||
var/uses = 1
|
||||
var/health_cost = 0 //The amount of health taken from the user when invoking the spell
|
||||
var/datum/action/innate/cult/blood_spell/source
|
||||
|
||||
/obj/item/melee/blood_magic/New(loc, spell)
|
||||
source = spell
|
||||
uses = source.charges
|
||||
health_cost = source.health_cost
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/Destroy()
|
||||
if(!QDELETED(source))
|
||||
if(uses <= 0)
|
||||
source.hand_magic = null
|
||||
qdel(source)
|
||||
source = null
|
||||
else
|
||||
source.hand_magic = null
|
||||
source.charges = uses
|
||||
source.desc = source.base_desc
|
||||
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
|
||||
source.UpdateButtonIcon()
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/attack_self(mob/living/user)
|
||||
afterattack(user, user, TRUE)
|
||||
|
||||
/obj/item/melee/blood_magic/attack(mob/living/M, mob/living/carbon/user)
|
||||
if(!iscarbon(user) || !iscultist(user))
|
||||
uses = 0
|
||||
qdel(src)
|
||||
return
|
||||
add_logs(user, M, "used a cult spell on", source.name, "")
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(invocation)
|
||||
user.whisper(invocation, language = /datum/language/common)
|
||||
if(health_cost)
|
||||
if(user.active_hand_index == 1)
|
||||
user.apply_damage(health_cost, BRUTE, "l_arm")
|
||||
else
|
||||
user.apply_damage(health_cost, BRUTE, "r_arm")
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
else if(source)
|
||||
source.desc = source.base_desc
|
||||
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
|
||||
source.UpdateButtonIcon()
|
||||
|
||||
//Stun
|
||||
/obj/item/melee/blood_magic/stun
|
||||
color = "#ff0000" // red
|
||||
invocation = "Fuu ma'jin!"
|
||||
|
||||
/obj/item/melee/blood_magic/stun/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(!isliving(target) || !proximity)
|
||||
return
|
||||
var/mob/living/L = target
|
||||
if(iscultist(target))
|
||||
return
|
||||
if(iscultist(user))
|
||||
user.visible_message("<span class='warning'>[user] holds up their hand, which explodes in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'>You stun [L] with the spell!</span>")
|
||||
var/obj/item/nullrod/N = locate() in L
|
||||
if(N)
|
||||
target.visible_message("<span class='warning'>[L]'s holy weapon absorbs the light!</span>", \
|
||||
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
|
||||
else
|
||||
L.Knockdown(180)
|
||||
L.flash_act(1,1)
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = L
|
||||
S.emp_act(EMP_HEAVY)
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 6
|
||||
C.stuttering += 15
|
||||
C.cultslurring += 15
|
||||
C.Jitter(15)
|
||||
if(is_servant_of_ratvar(L))
|
||||
L.adjustBruteLoss(15)
|
||||
uses--
|
||||
..()
|
||||
|
||||
//Teleportation
|
||||
/obj/item/melee/blood_magic/teleport
|
||||
color = RUNE_COLOR_TELEPORT
|
||||
desc = "A potent spell that teleport cultists on contact."
|
||||
invocation = "Sas'so c'arta forbici!"
|
||||
|
||||
/obj/item/melee/blood_magic/teleport/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(!iscultist(target) || !proximity)
|
||||
to_chat(user, "<span class='warning'>You can only teleport adjacent cultists with this spell!</span>")
|
||||
return
|
||||
if(iscultist(user))
|
||||
var/list/potential_runes = list()
|
||||
var/list/teleportnames = list()
|
||||
for(var/R in GLOB.teleport_runes)
|
||||
var/obj/effect/rune/teleport/T = R
|
||||
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
|
||||
|
||||
if(!potential_runes.len)
|
||||
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
|
||||
log_game("Teleport talisman failed - no other teleport runes")
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(is_away_level(T.z))
|
||||
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
|
||||
log_game("Teleport spell failed - user in away mission")
|
||||
return
|
||||
|
||||
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
|
||||
return
|
||||
var/turf/dest = get_turf(actual_selected_rune)
|
||||
if(is_blocked_turf(dest, TRUE))
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
var/mob/living/L = target
|
||||
L.forceMove(dest)
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
..()
|
||||
|
||||
//Shackles
|
||||
/obj/item/melee/blood_magic/shackles
|
||||
name = "Shadow Shackles"
|
||||
desc = "Allows you to bind a victim and temporarily silence them."
|
||||
invocation = "In'totum Lig'abis!"
|
||||
color = "#000000" // black
|
||||
|
||||
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(iscultist(user) && iscarbon(target) && proximity)
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
|
||||
CuffAttack(C, user)
|
||||
else
|
||||
user.visible_message("<span class='cultitalic'>This victim doesn't have enough arms to complete the restraint!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/shackles/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
|
||||
if(!C.handcuffed)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
|
||||
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
|
||||
if(do_mob(user, C, 30))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
|
||||
C.update_handcuffed()
|
||||
C.silent += 5
|
||||
to_chat(user, "<span class='notice'>You shackle [C].</span>")
|
||||
add_logs(user, C, "shackled")
|
||||
uses--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult //For the shackling spell
|
||||
name = "shadow shackles"
|
||||
desc = "Shackles that bind the wrists with sinister magic."
|
||||
trashtype = /obj/item/restraints/handcuffs/energy/used
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
|
||||
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
|
||||
. = ..()
|
||||
|
||||
|
||||
//Construction: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal
|
||||
/obj/item/melee/blood_magic/construction
|
||||
name = "Twisted Construction"
|
||||
desc = "Corrupts metal and plasteel into more sinister forms."
|
||||
invocation = "Ethra p'ni dedol!"
|
||||
color = "#000000" // black
|
||||
|
||||
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(proximity_flag && iscultist(user))
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(target, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/candidate = target
|
||||
if(candidate.use(50))
|
||||
uses--
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 50 metal to produce a construct shell!</span>")
|
||||
else if(istype(target, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/candidate = target
|
||||
var/quantity = min(candidate.amount, uses)
|
||||
uses -= quantity
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
candidate.use(quantity)
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/candidate = target
|
||||
if(candidate.mmi)
|
||||
user.visible_message("<span class='danger'>A dark cloud eminates from [user]'s hand and swirls around [candidate]!</span>")
|
||||
playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
|
||||
var/prev_color = candidate.color
|
||||
candidate.color = "black"
|
||||
if(do_after(user, 90, target = candidate))
|
||||
candidate.emp_act(EMP_HEAVY)
|
||||
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
user.visible_message("<span class='danger'>The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!</span>")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
|
||||
if("Wraith")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
|
||||
if("Artificer")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
uses--
|
||||
candidate.mmi = null
|
||||
qdel(candidate)
|
||||
else
|
||||
candidate.color = prev_color
|
||||
else
|
||||
uses--
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around [candidate] - twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/obj/machinery/door/airlock))
|
||||
target.narsie_act()
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
|
||||
..()
|
||||
|
||||
//Armor: Gives the target a basic cultist combat loadout
|
||||
/obj/item/melee/blood_magic/armor
|
||||
name = "Sinister Armaments"
|
||||
desc = "A spell that will equip the target with cultist equipment if there is a slot to equip it to."
|
||||
color = "#33cc33" // green
|
||||
|
||||
/obj/item/melee/blood_magic/armor/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(iscarbon(target) && proximity)
|
||||
uses--
|
||||
var/mob/living/carbon/C = target
|
||||
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
|
||||
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
|
||||
if(C == user)
|
||||
qdel(src) //Clears the hands
|
||||
C.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator
|
||||
name = "Blood Rite"
|
||||
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
|
||||
color = "#7D1717"
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
|
||||
if(proximity)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
to_chat(user,"<span class='warning'>Blood rites do not work on species with no blood!</span>")
|
||||
return
|
||||
if(iscultist(H))
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
|
||||
return
|
||||
if(H.blood_volume < BLOOD_VOLUME_SAFE)
|
||||
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
|
||||
if(uses*2 < restore_blood)
|
||||
H.blood_volume += uses*2
|
||||
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
|
||||
uses = 0
|
||||
return ..()
|
||||
else
|
||||
H.blood_volume = BLOOD_VOLUME_SAFE
|
||||
uses -= round(restore_blood/2)
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "their"] blood to safe levels!</span>")
|
||||
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
|
||||
if(overall_damage == 0)
|
||||
to_chat(user,"<span class='cult'>That cultist doesn't require healing!</span>")
|
||||
else
|
||||
var/ratio = uses/overall_damage
|
||||
if(H == user)
|
||||
to_chat(user,"<span class='cult'><b>Your blood healing is far less efficient when used on yourself!</b></span>")
|
||||
ratio *= 0.35 // Healing is half as effective if you can't perform a full heal
|
||||
uses -= round(overall_damage) // Healing is 65% more "expensive" even if you can still perform the full heal
|
||||
if(ratio>1)
|
||||
ratio = 1
|
||||
uses -= round(overall_damage)
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "their":"[H]'s"]'s blood magic!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "their":"[H]'s"] blood magic.</span>")
|
||||
uses = 0
|
||||
ratio *= -1
|
||||
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
|
||||
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
|
||||
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
|
||||
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
|
||||
H.updatehealth()
|
||||
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
|
||||
user.Beam(H,icon_state="sendbeam",time=15)
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Their blood has stopped flowing, you'll have to find another way to extract it.</span>")
|
||||
return
|
||||
if(H.cultslurring)
|
||||
to_chat(user,"<span class='danger'>Their blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
return
|
||||
if(H.blood_volume > BLOOD_VOLUME_SAFE)
|
||||
H.blood_volume -= 100
|
||||
uses += 50
|
||||
user.Beam(H,icon_state="drainbeam",time=10)
|
||||
playsound(get_turf(H), 'sound/magic/enter_blood.ogg', 50)
|
||||
H.visible_message("<span class='danger'>[user] has drained some of [H]'s blood!</span>")
|
||||
to_chat(user,"<span class='cultitalic'>Your blood rite gains 50 charges from draining [H]'s blood.</span>")
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
|
||||
else
|
||||
to_chat(user,"<span class='danger'>They're missing too much blood - you cannot drain them further!</span>")
|
||||
return
|
||||
if(isconstruct(target))
|
||||
var/mob/living/simple_animal/M = target
|
||||
var/missing = M.maxHealth - M.health
|
||||
if(missing)
|
||||
if(uses > missing)
|
||||
M.adjustHealth(-missing)
|
||||
M.visible_message("<span class='warning'>[M] is fully-healed by [user]'s blood magic!</span>")
|
||||
uses -= missing
|
||||
else
|
||||
M.adjustHealth(-uses)
|
||||
M.visible_message("<span class='warning'>[M] is healed by [user]'sblood magic!</span>")
|
||||
uses = 0
|
||||
playsound(get_turf(M), 'sound/magic/staff_healing.ogg', 25)
|
||||
user.Beam(M,icon_state="sendbeam",time=10)
|
||||
if(istype(target, /obj/effect/decal/cleanable/blood))
|
||||
blood_draw(target, user)
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/proc/blood_draw(atom/target, mob/living/carbon/human/user)
|
||||
var/temp = 0
|
||||
var/turf/T = get_turf(target)
|
||||
if(T)
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
|
||||
if(B.blood_state == "blood")
|
||||
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
|
||||
temp += 30
|
||||
else
|
||||
temp += max((B.bloodiness**2)/800,1)
|
||||
new /obj/effect/temp_visual/cult/turf/floor(get_turf(B))
|
||||
qdel(B)
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/TH in view(T, 2))
|
||||
qdel(TH)
|
||||
var/obj/item/clothing/shoes/shoecheck = user.shoes
|
||||
if(shoecheck && shoecheck.bloody_shoes["blood"])
|
||||
temp += shoecheck.bloody_shoes["blood"]/20
|
||||
shoecheck.bloody_shoes["blood"] = 0
|
||||
if(temp)
|
||||
user.Beam(T,icon_state="drainbeam",time=15)
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(user))
|
||||
playsound(T, 'sound/magic/enter_blood.ogg', 50)
|
||||
to_chat(user, "<span class='cultitalic'>Your blood rite has gained [round(temp)] charge\s from blood sources around you!</span>")
|
||||
uses += round(temp)
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/attack_self(mob/living/user)
|
||||
if(iscultist(user))
|
||||
var/list/options = list("Blood Spear (200)", "Blood Bolt Barrage (400)", "Blood Beam (600)")
|
||||
var/choice = input(user, "Choose a greater blood rite...", "Greater Blood Rites") as null|anything in options
|
||||
if(!choice)
|
||||
to_chat(user, "<span class='cultitalic'>You decide against conducting a greater blood rite.</span>")
|
||||
return
|
||||
switch(choice)
|
||||
if("Blood Spear (200)")
|
||||
if(uses < 200)
|
||||
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
|
||||
else
|
||||
uses -= 200
|
||||
var/turf/T = get_turf(user)
|
||||
qdel(src)
|
||||
var/datum/action/innate/cult/spear/S = new(user)
|
||||
var/obj/item/twohanded/cult_spear/rite = new(T)
|
||||
S.Grant(user, rite)
|
||||
rite.spear_act = S
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cultitalic'>A [rite.name] appears in your hand!</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>A [rite.name] appears at [user]'s feet!</span>", \
|
||||
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
|
||||
if("Blood Bolt Barrage (400)")
|
||||
if(uses < 400)
|
||||
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
|
||||
uses -= 400
|
||||
qdel(src)
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cult'><b>Your hands glow with power!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
if("Blood Beam (600)")
|
||||
if(uses < 600)
|
||||
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
|
||||
uses -= 600
|
||||
qdel(src)
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
@@ -0,0 +1,500 @@
|
||||
// Dogborg Sleeper units
|
||||
|
||||
/obj/item/device/dogborg/sleeper
|
||||
name = "hound sleeper"
|
||||
desc = "nothing should see this."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeper"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/mob/living/carbon/patient = null
|
||||
var/mob/living/silicon/robot/hound = null
|
||||
var/inject_amount = 10
|
||||
var/min_health = -100
|
||||
var/cleaning = FALSE
|
||||
var/cleaning_cycles = 10
|
||||
var/patient_laststat = null
|
||||
var/list/injection_chems = list("antitoxin", "epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane")
|
||||
var/eject_port = "ingestion"
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 300
|
||||
var/list/items_preserved = list()
|
||||
var/static/list/important_items = typecacheof(list(
|
||||
/obj/item/hand_tele,
|
||||
/obj/item/card/id,
|
||||
/obj/item/device/aicard,
|
||||
/obj/item/gun,
|
||||
/obj/item/pinpointer,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/reagent_containers/hypospray/CMO,
|
||||
/obj/item/tank/jetpack/oxygen/captain,
|
||||
/obj/item/clothing/accessory/medal/gold/captain,
|
||||
/obj/item/clothing/suit/armor,
|
||||
/obj/item/documents,
|
||||
/obj/item/nuke_core,
|
||||
/obj/item/nuke_core_container,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/documents/syndicate,
|
||||
/obj/item/disk/nuclear,
|
||||
/obj/item/bombcore,
|
||||
/obj/item/grenade,
|
||||
/obj/item/storage
|
||||
))
|
||||
|
||||
// Bags are prohibited from this due to the potential explotation of objects, same with brought
|
||||
|
||||
/obj/item/device/dogborg/sleeper/New()
|
||||
..()
|
||||
update_icon()
|
||||
flags_1 |= NOBLUDGEON_1 //No more attack messages
|
||||
|
||||
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
|
||||
return 0
|
||||
|
||||
/obj/item/device/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
if(!proximity)
|
||||
return
|
||||
if(!iscarbon(target))
|
||||
return
|
||||
if(!(target.client && target.client.prefs && target.client.prefs.toggles && (target.client.prefs.toggles & MEDIHOUND_SLEEPER)))
|
||||
to_chat(user, "<span class='warning'>This person is incompatible with our equipment.</span>")
|
||||
return
|
||||
if(target.buckled)
|
||||
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
|
||||
return
|
||||
testing("using sleeper/afterattack")
|
||||
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src.name].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
|
||||
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 50, target = target))
|
||||
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
|
||||
if(patient) return //If you try to eat two people at once, you can only eat one.
|
||||
|
||||
else //If you don't have someone in you, proceed.
|
||||
if(!isjellyperson(target) && ("toxin" in injection_chems))
|
||||
injection_chems -= "toxin"
|
||||
injection_chems += "antitoxin"
|
||||
if(isjellyperson(target) && !("toxin" in injection_chems))
|
||||
injection_chems -= "antitoxin"
|
||||
injection_chems += "toxin"
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
update_gut()
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up and expands as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
|
||||
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/container_resist(mob/living/user)
|
||||
hound = loc
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
return
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the expanded material of [hound.name]'s gut!</span>", \
|
||||
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [hound.name].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [hound.name]!</span>")
|
||||
go_out()
|
||||
|
||||
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
|
||||
hound = src.loc
|
||||
testing("go_out activated")
|
||||
hound.setClickCooldown(50)
|
||||
if(length(contents) > 0)
|
||||
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their release port.</span>", "<span class='notice'>You empty your contents via your release port.</span>")
|
||||
if(target)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/person = target
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = target
|
||||
T.loc = hound.loc
|
||||
else
|
||||
for(var/C in contents)
|
||||
if(iscarbon(C))
|
||||
var/mob/living/carbon/person = C
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = C
|
||||
T.loc = hound.loc
|
||||
items_preserved.Cut()
|
||||
update_gut()
|
||||
cleaning = FALSE
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
hound.visible_message("<span class='warning'>[hound.name] belches, torso flexing.</span>")
|
||||
update_gut()
|
||||
|
||||
/obj/item/device/dogborg/sleeper/attack_self(mob/user)
|
||||
if(..())
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/dogborg/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = patient ? 1 : 0
|
||||
|
||||
if(cleaning && length(contents - items_preserved))
|
||||
data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
|
||||
data["cleaning"] = cleaning
|
||||
if(injection_chems != null)
|
||||
data["chem"] = list()
|
||||
for(var/chem in injection_chems)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
|
||||
data["chem"] += list(list("name" = R.name, "id" = R.id))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = patient
|
||||
if(mob_occupant)
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
return data
|
||||
|
||||
/obj/item/device/dogborg/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("eject")
|
||||
go_out()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
if(!patient)
|
||||
return
|
||||
inject_chem(chem)
|
||||
. = TRUE
|
||||
if("cleaning")
|
||||
testing("cleaning attempted")
|
||||
if(!contents)
|
||||
testing("cleaning has no contents")
|
||||
to_chat(src, "Your [src] is already cleaned.")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
|
||||
testing("clean_cycle activated")
|
||||
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
|
||||
clean_cycle()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/device/dogborg/sleeper/proc/update_gut()
|
||||
testing("update_gut proc fired")
|
||||
//Well, we HAD one, what happened to them?
|
||||
if(patient in contents)
|
||||
if(patient_laststat != patient.stat)
|
||||
if(patient.stat & DEAD)
|
||||
hound.sleeper_r = 1
|
||||
hound.sleeper_g = 0
|
||||
patient_laststat = patient.stat
|
||||
else
|
||||
hound.sleeper_r = 0
|
||||
hound.sleeper_g = 1
|
||||
patient_laststat = patient.stat
|
||||
//Update icon
|
||||
hound.update_icons()
|
||||
//Return original patient
|
||||
return(patient)
|
||||
//Check for a new patient
|
||||
else
|
||||
for(var/mob/living/carbon/human/C in contents)
|
||||
patient = C
|
||||
if(patient.stat & DEAD)
|
||||
hound.sleeper_r = 1
|
||||
hound.sleeper_g = 0
|
||||
patient_laststat = patient.stat
|
||||
else
|
||||
hound.sleeper_r = 0
|
||||
hound.sleeper_g = 1
|
||||
patient_laststat = patient.stat
|
||||
//Update icon and return new patient
|
||||
hound.update_icons()
|
||||
return(C)
|
||||
|
||||
//Cleaning looks better with red on, even with nobody in it
|
||||
if(cleaning && !patient)
|
||||
hound.sleeper_r = 1
|
||||
hound.sleeper_g = 0
|
||||
//Couldn't find anyone, and not cleaning
|
||||
else if(!cleaning && !patient)
|
||||
hound.sleeper_r = 0
|
||||
hound.sleeper_g = 0
|
||||
|
||||
patient_laststat = null
|
||||
patient = null
|
||||
hound.update_icons()
|
||||
return
|
||||
|
||||
//Gurgleborg process
|
||||
/obj/item/device/dogborg/sleeper/proc/clean_cycle()
|
||||
testing("clean_cycle activated")
|
||||
//Sanity
|
||||
for(var/I in items_preserved)
|
||||
if(!(I in contents))
|
||||
items_preserved -= I
|
||||
var/list/touchable_items = contents - items_preserved
|
||||
if(cleaning_cycles)
|
||||
testing("clean_cycle being used")
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/human/T in (touchable_items))
|
||||
if((T.status_flags & GODMODE) || !T.digestable)
|
||||
src.items_preserved += T
|
||||
else
|
||||
T.adjustBruteLoss(2)
|
||||
T.adjustFireLoss(3)
|
||||
update_gut()
|
||||
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
var/mob/living/carbon/T = target
|
||||
if(T.stat == DEAD && T.digestable) //Mob is now dead
|
||||
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
|
||||
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
|
||||
src.hound.cell.give(30000) //Fueeeeellll
|
||||
T.stop_sound_channel(CHANNEL_PRED)
|
||||
playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
|
||||
T.stop_sound_channel(CHANNEL_PRED)
|
||||
T.playsound_local("death_prey",60)
|
||||
for(var/belly in T.vore_organs)
|
||||
var/obj/belly/B = belly
|
||||
for(var/atom/movable/thing in B)
|
||||
thing.forceMove(src)
|
||||
if(ismob(thing))
|
||||
to_chat(thing, "As [T] melts away around you, you find yourself in [hound]'s [name]")
|
||||
for(var/obj/item/W in T)
|
||||
if(!T.dropItemToGround(W))
|
||||
qdel(W)
|
||||
qdel(T)
|
||||
update_gut()
|
||||
//Handle the target being anything but a mob
|
||||
else if(isobj(target))
|
||||
var/obj/T = target
|
||||
if(T.type in important_items) //If the object is in the items_preserved global list
|
||||
src.items_preserved += T
|
||||
//If the object is not one to preserve
|
||||
else
|
||||
qdel(T)
|
||||
src.update_gut()
|
||||
src.hound.cell.give(10)
|
||||
else
|
||||
testing("clean_cycle finished and reset")
|
||||
cleaning_cycles = initial(cleaning_cycles)
|
||||
cleaning = FALSE
|
||||
to_chat(hound, "<span class='notice'>Your [src.name] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
|
||||
update_gut()
|
||||
|
||||
if(!length(contents))
|
||||
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
return
|
||||
|
||||
//sound effects
|
||||
for(var/mob/living/M in contents)
|
||||
if(prob(50))
|
||||
M.stop_sound_channel(CHANNEL_PRED)
|
||||
playsound(get_turf(hound),"digest_pred",35,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
|
||||
M.stop_sound_channel(CHANNEL_PRED)
|
||||
M.playsound_local("digest_prey",60)
|
||||
|
||||
if(cleaning)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
||||
return is_type_in_typecache(I, important_items)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/proc/inject_chem(chem)
|
||||
testing("inject chem triggered, checking power")
|
||||
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
||||
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
||||
return
|
||||
testing("Has power, checking for overdose")
|
||||
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
|
||||
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
|
||||
return
|
||||
testing("isn't overdosing, attempting to add_reagent")
|
||||
patient.reagents.add_reagent(chem, 10)
|
||||
testing("add_reagent")
|
||||
src.hound.cell.use(750) //-750 charge per injection
|
||||
testing("draining power")
|
||||
var/units = round(patient.reagents.get_reagent_amount(chem))
|
||||
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
||||
|
||||
/obj/item/device/dogborg/sleeper/medihound //Medihound sleeper
|
||||
name = "Mobile Sleeper"
|
||||
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
|
||||
name = "Mobile Brig"
|
||||
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeperb"
|
||||
inject_amount = 0
|
||||
min_health = -100
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
|
||||
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/K9, mob/user, proximity)
|
||||
K9.afterattack(src, user ,1)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(isobj(target))
|
||||
to_chat(user, "You are above putting such trash inside of yourself.")
|
||||
return
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/brigman = target
|
||||
if (!brigman.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src.name].")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
|
||||
return
|
||||
if(brigman.buckled)
|
||||
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src.name].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
||||
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
brigman.forceMove(src)
|
||||
brigman.reset_perspective(src)
|
||||
update_gut()
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/dogborg/sleeper/compactor //Janihound gut.
|
||||
name = "garbage processor"
|
||||
desc = "A mounted garbage compactor unit with fuel processor."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "compactor"
|
||||
inject_amount = 0
|
||||
min_health = -100
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
var/max_item_count = 30
|
||||
|
||||
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
||||
compactor.afterattack(src, user ,1)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
hound = loc
|
||||
var/obj/item/target_obj = target
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(length(contents) > (max_item_count - 1))
|
||||
to_chat(user,"<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>")
|
||||
return
|
||||
if(isobj(target))
|
||||
testing("Checking target type")
|
||||
if(CheckAccepted(target))
|
||||
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
|
||||
return
|
||||
testing("Target not on the important list")
|
||||
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
|
||||
return
|
||||
testing("Target not too large.")
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
||||
target.forceMove(src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
||||
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
||||
if(length(contents) > 11) //grow that tum after a certain junk amount
|
||||
hound.sleeper_r = 1
|
||||
hound.update_icons()
|
||||
else
|
||||
hound.sleeper_r = 0
|
||||
hound.update_icons()
|
||||
return
|
||||
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/trashman = target
|
||||
if (!trashman.devourable)
|
||||
to_chat(user, "<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
|
||||
return
|
||||
if(trashman.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_perspective(src)
|
||||
update_gut()
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
return
|
||||
@@ -1,13 +0,0 @@
|
||||
/mob/var/skincmds = list()
|
||||
/obj/proc/SkinCmd(mob/user as mob, var/data as text)
|
||||
|
||||
/proc/SkinCmdRegister(mob/user, name as text, obj/O)
|
||||
user.skincmds[name] = O
|
||||
|
||||
/mob/verb/skincmd(data as text)
|
||||
set hidden = 1
|
||||
|
||||
var/ref = copytext(data, 1, findtext(data, ";"))
|
||||
if (src.skincmds[ref] != null)
|
||||
var/obj/a = src.skincmds[ref]
|
||||
a.SkinCmd(src, copytext(data, findtext(data, ";") + 1))
|
||||
Reference in New Issue
Block a user