Citadel's folder's end (#5828)
* ERP, miscreants, clothing * github pls * guns, dogborg, areas, vendor * finishes moving around the last of the stuffs * cleaned up shit. italics on subtle messages vore code to modular_citadel too * updates codeowners and recompiles tgui because it's a healthy thing to do * reee, I had that spawner set byond * cleans up a bad pipe does the thing I've been meaning to do for a while now as well. * bumps up xenobio console requirements inb4 reee * snowflake commenting
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/obj/effect/spawner/lootdrop/keg
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name = "random keg spawner"
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lootcount = 1
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loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
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/obj/structure/reagent_dispensers/keg/aphro = 1,
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/obj/structure/reagent_dispensers/keg/aphro/strong = 1,
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/obj/structure/reagent_dispensers/keg/gargle = 1)
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@@ -0,0 +1,21 @@
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//Will include consumable gene mods in the future.
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/obj/item/genemod
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name = "genetic modifier"
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desc = "Microbodies which can grow, morph, or otherwise change an organism into something else."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "dnainjector"
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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var/applied_region = "chest"
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var/list/add_mutations = list()
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var/list/remove_mutations = list()
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var/list/add_mutations_static = list()
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var/list/remove_mutations_static = list()
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var/used = 0
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/obj/item/genemod/proc/use(mob/living/carbon/human/target)
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return
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