Citadel's folder's end (#5828)

* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
This commit is contained in:
Poojawa
2018-03-06 17:40:48 -06:00
committed by GitHub
parent a1416622d2
commit 86b11050b6
140 changed files with 2963 additions and 9703 deletions
@@ -0,0 +1,3 @@
//Disables the custom emote blacklist from TG that normally applies to slimes.
/datum/emote/living/custom
mob_type_blacklist_typecache = list(/mob/living/brain)
@@ -0,0 +1,76 @@
/obj/item/robot_module/loader
name = "loader robot module"
/obj/item/robot_module/loader/New()
..()
emag = new /obj/item/borg/stun(src)
modules += new /obj/item/extinguisher(src)
modules += new /obj/item/weldingtool/largetank/cyborg(src)
modules += new /obj/item/screwdriver(src)
modules += new /obj/item/wrench(src)
modules += new /obj/item/crowbar(src)
modules += new /obj/item/wirecutters(src)
modules += new /obj/item/device/multitool(src)
modules += new /obj/item/device/t_scanner(src)
modules += new /obj/item/device/analyzer(src)
modules += new /obj/item/device/assembly/signaler
modules += new /obj/item/soap/nanotrasen(src)
fix_modules()
/obj/item/robot_module/k9
name = "Security K-9 Unit module"
/obj/item/robot_module/k9/New()
..()
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog(src)
modules += new /obj/item/dogborg/jaws/big(src)
modules += new /obj/item/dogborg/pounce(src)
modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
modules += new /obj/item/soap/tongue(src)
modules += new /obj/item/device/analyzer/nose(src)
modules += new /obj/item/storage/bag/borgdelivery(src)
//modules += new /obj/item/device/assembly/signaler(src)
//modules += new /obj/item/device/detective_scanner(src)
modules += new /obj/item/gun/energy/disabler/cyborg(src)
emag = new /obj/item/gun/energy/laser/cyborg(src)
fix_modules()
/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
if(T)
if(T.power_supply.charge < T.power_supply.maxcharge)
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
T.power_supply.give(S.e_cost * coeff)
T.update_icon()
else
T.charge_tick = 0
fix_modules()
/obj/item/robot_module/borgi
name = "Borgi module"
/obj/item/robot_module/borgi/New()
..()
modules += new /obj/item/dogborg/jaws/small(src)
modules += new /obj/item/storage/bag/borgdelivery(src)
modules += new /obj/item/soap/tongue(src)
modules += new /obj/item/device/healthanalyzer(src)
modules += new /obj/item/device/analyzer/nose(src)
emag = new /obj/item/dogborg/pounce(src)
fix_modules()
/obj/item/robot_module/medihound
name = "MediHound module"
/obj/item/robot_module/medihound/New()
..()
modules += new /obj/item/dogborg/jaws/small(src)
modules += new /obj/item/storage/bag/borgdelivery(src)
modules += new /obj/item/device/analyzer/nose(src)
modules += new /obj/item/soap/tongue(src)
modules += new /obj/item/device/healthanalyzer(src)
modules += new /obj/item/dogborg/sleeper(src)
modules += new /obj/item/twohanded/shockpaddles/hound(src)
modules += new /obj/item/device/sensor_device(src)
emag = new /obj/item/dogborg/pounce(src)
fix_modules()
@@ -0,0 +1,401 @@
/*
DOG BORG EQUIPMENT HERE
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
*/
/obj/item/dogborg/jaws/big
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
/obj/item/dogborg/jaws/small
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 6
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
else
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 5
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
update_icon()
//Cuffs
/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 60))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(0)
to_chat(user,"<span class='notice'>You handcuff [C].</span>")
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
add_logs(user, C, "handcuffed")
else
to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
//Boop
/obj/item/device/analyzer/nose
name = "boop module"
icon = 'icons/mob/dogborg.dmi'
icon_state = "nose"
desc = "The BOOP module"
flags_1 = CONDUCT_1
force = 0
throwforce = 0
attack_verb = list("nuzzled", "nosed", "booped")
w_class = 1
/obj/item/device/analyzer/nose/attack_self(mob/user)
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>")
/obj/item/device/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
//Delivery
/obj/item/storage/bag/borgdelivery
name = "fetching storage"
desc = "Fetch the thing!"
icon = 'icons/mob/dogborg.dmi'
icon_state = "dbag"
//Can hold one big item at a time. Drops contents on unequip.(see inventory.dm)
w_class = 5
max_w_class = 2
max_combined_w_class = 2
storage_slots = 1
collection_mode = 0
can_hold = list() // any
cant_hold = list(/obj/item/disk/nuclear)
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
cleanspeed = 80
/obj/item/soap/tongue/scrubpup
cleanspeed = 25 //slightly faster than a mop.
/obj/item/soap/tongue/New()
..()
flags_1 |= NOBLUDGEON_1 //No more attack messages
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
name = "hacked tongue of doom"
desc = "Your tongue has been upgraded successfully. Congratulations."
icon = 'icons/mob/dogborg.dmi'
icon_state = "syndietongue"
cleanspeed = 10 //(nerf'd)tator soap stat
else
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
cleanspeed = initial(cleanspeed)
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot.R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(is_cleanable(target))
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
qdel(target)
R.cell.give(50)
else if(isobj(target)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(target)
R.cell.give(250)
return
if(istype(target,/obj/item/stock_parts/cell))
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
if(do_after(R, 50, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell.C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
if(!I.anchored && R.emagged)
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
if(do_after(R, 100, target = I)) //Nerf dat time yo
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
return //If they moved away, you can't eat them.
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(I)
R.cell.give(500)
return
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(target))
if(R.emagged)
var/mob/living/L = target
if(R.cell.charge <= 666)
return
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
L.Knockdown(80)
L.apply_effect(STUTTER, 4)
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.use(666)
else
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
return
else if(istype(target, /obj/structure/window))
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
target.color = initial(target.color)
else
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
return
//Defibs
/obj/item/twohanded/shockpaddles/cyborg/hound
name = "Paws of Life"
desc = "MediHound specific shock paws."
icon = 'icons/mob/dogborg.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
// Pounce stuff for K-9
/obj/item/dogborg/pounce
name = "pounce"
icon = 'icons/mob/dogborg.dmi'
icon_state = "pounce"
desc = "Leap at your target to momentarily stun them."
force = 0
throwforce = 0
/obj/item/dogborg/pounce/New()
..()
flags_1 |= NOBLUDGEON_1
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
var/pounce_spoolup = 3
var/leap_at
var/disabler
var/laser
var/sleeper_g
var/sleeper_r
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R && !R.pounce_cooldown)
R.pounce_cooldown = !R.pounce_cooldown
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
spawn(R.pounce_cooldown_time)
R.pounce_cooldown = !R.pounce_cooldown
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(leaping || stat || buckled || lying)
return
if(!has_gravity(src) || !has_gravity(A))
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
//It's also extremely buggy visually, so it's balance+bugfix
return
if(cell.charge <= 500)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
leaping = 1
weather_immunities += "lava"
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
if(!leaping)
return ..()
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(45)
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
Knockdown(45, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(45, 1, 1)
if(leaping)
leaping = 0
pixel_y = initial(pixel_y)
update_icons()
update_canmove()
@@ -0,0 +1,306 @@
//Sprites are trademarks of Gamefreak, Nintendo, The Pokemon Company, and Spike Chunsoft.
#define ispokemon(A) (istype(A, /mob/living/simple_animal/pokemon))
//POKEBALL
/obj/item/pokeball
name = "pokeball"
icon = 'icons/obj/pokeball.dmi'
icon_state = "pokeball"
force = 0
throwforce = 0
var/success_chance = 25
var/pokemon
/obj/item/pokeball/great
name = "great ball"
icon_state = "pokeball_great"
success_chance = 50
/obj/item/pokeball/ultra
icon_state = "pokeball_ultra"
name = "ultra ball"
success_chance = 75
/obj/item/pokeball/master
icon_state = "pokeball_master"
name = "master ball"
success_chance = 100
/* //WIP
/obj/item/pokeball/throw_impact(atom/hit_atom)
if(ispokemon(hit_atom))
var/mob/living/simple_animal/pokemon/pmon = hit_atom
var/initial_success_chance = success_chance
pmon.resize = 0.1
pmon.color = "RED"
pmon.canmove = 0
sleep(15)
if(pmon.pokeball == src)
pmon.loc = src
pokemon = pmon
return 1
if(pmon.pokeball && pmon.pokeball !=src)
return ..()
var/bonus_chance = ((pmon.maxHealth - pmon.health) / 2)
if(bonus_chance > 100)
bonus_chance = 100
success_chance = (success_chance + bonus_chance)
if(success_chance > 100)
success_chance = 100
if(success_chance < 0)//just in case
success_chance = 0
sleep(15)
if(prob(success_chance))
visible_message("<span class='warning'>[src] shakes...</span>")
else
escape()
sleep(15)
if(prob(success_chance))
visible_message("<span class='warning'>[src] shakes...</span>")
else
escape()
sleep(15)
if(prob(success_chance))
visible_message("<span class='warning'>[src] shakes...</span>")
else
escape()
else
..()
/obj/item/pokeball/proc/capture(mob/living/simple_animal/pokemon/pmon, mob/living/user)
/obj/item/pokeball/proc/escape(mob/living/simple_animal/pokemon/pmon, mob/living/user)
if(!pokemon)
return
pmon.resize = 10
pmon.color = null
pmon.canmove = 1
pmon.loc = src.loc
if(pmon.pokeball != src)
visible_message("<span class='warning'>[pmon] breaks free from [src]</span>")
PoolOrNew(/obj/effect/particle_effect/sparks, loc)
playsound(src.loc, "sparks", 50, 1)
qdel(src)
else
/obj/item/pokeball/proc/recall
/obj/item/pokeball/proc/release
*/
/mob/living/simple_animal/pokemon
name = "eevee"
icon_state = "eevee"
icon_living = "eevee"
icon_dead = "eevee_d"
desc = "Gotta catch 'em all!"
icon = 'icons/mob/pokemon.dmi'
var/pokeball
pixel_x = -16
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 5)
ventcrawler = 2
health = 100
maxHealth = 100
layer = 4
response_help = "pets"
wander = 1
turns_per_move = 2
pass_flags = PASSTABLE | PASSMOB
/mob/living/simple_animal/pokemon/proc/simple_lay_down()
set name = "Rest"
set category = "IC"
resting = !resting
src << "<span class='notice'>You are now [resting ? "resting" : "getting up"].</span>"
update_canmove()
update_icon()
/mob/living/simple_animal/pokemon/proc/update_icon()
if(lying || resting || sleeping)
icon_state = "[icon_state]_rest"
else
icon_state = "[icon_living]"
/mob/living/simple_animal/pokemon/New()
..()
verbs += /mob/living/simple_animal/pokemon/proc/simple_lay_down
/*
/////TEMPLATE/////
/mob/living/simple_animal/pokemon/
name = ""
icon_state = ""
icon_living = ""
icon_dead = ""
*/
/mob/living/simple_animal/pokemon/leg
icon = 'icons/mob/legendary.dmi'
pixel_x = -32
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 12)
health = 200
maxHealth = 200
/mob/living/simple_animal/pokemon/leg/articuno
name = "Articuno"
icon_state = "articuno"
icon_living = "articuno"
icon_dead = "articuno_d"
flying = 1
/mob/living/simple_animal/pokemon/leg/rayquaza
name = "Rayquaza"
icon_state = "rayquaza"
icon_living = "rayquaza"
icon_dead = "rayquaza_d"
flying = 1
//ALPHABETICAL PLEASE
/mob/living/simple_animal/pokemon/absol
name = "absol"
icon_state = "absol"
icon_living = "absol"
icon_dead = "absol_d"
speak = list("Absol!", "Ab-Absol!")
/mob/living/simple_animal/pokemon/aggron
name = "aggron"
icon_state = "aggron"
icon_living = "aggron"
icon_dead = "aggron_d"
/mob/living/simple_animal/pokemon/ampharos
name = "ampharos"
icon_state = "ampharos"
icon_living = "ampharos"
icon_dead = "ampharos_d"
/mob/living/simple_animal/pokemon/charmander
name = "charmander"
icon_state = "charmander"
icon_living = "charmander"
icon_dead = "charmander_d"
/mob/living/simple_animal/pokemon/ditto
name = "ditto"
icon_state = "ditto"
icon_living = "ditto"
icon_dead = "ditto_d"
/mob/living/simple_animal/pokemon/dratini/dragonair
name = "dragonair"
desc = "A Dragonair stores an enormous amount of energy inside its body. It is said to alter the weather around it by loosing energy from the crystals on its neck and tail."
icon_state = "dragonair"
icon_living = "dragonair"
icon_dead = "dragonair_d"
/mob/living/simple_animal/pokemon/dratini/dragonair/dragonite
name = "dragonite"
desc = "It can circle the globe in just 16 hours. It is a kindhearted Pokémon that leads lost and foundering ships in a storm to the safety of land."
icon_state = "dragonite"
icon_living = "dragonite"
icon_dead = "dragonite_d"
/mob/living/simple_animal/pokemon/dratini
name = "dratini"
desc = "A Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels."
icon_state = "dratini"
icon_living = "dratini"
icon_dead = "dratini_d"
/mob/living/simple_animal/pokemon/eevee
name = "eevee"
desc = "Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various stones causes this Pokémon to evolve."
icon_state = "eevee"
icon_living = "eevee"
icon_dead = "eevee_d"
speak = list("Eevee!", "Ee-Eevee!")
response_help = "pets"
response_harm = "hits"
/mob/living/simple_animal/pokemon/eevee/espeon
name = "espeon"
desc = "Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm."
icon_state = "espeon"
icon_living = "espeon"
icon_dead = "espeon_d"
/mob/living/simple_animal/pokemon/flaaffy
name = "flaaffy"
icon_state = "flaaffy"
icon_living = "flaaffy"
icon_dead = "flaaffy_d"
/mob/living/simple_animal/pokemon/eevee/flareon
name = "flareon"
desc = "Flareon's fluffy fur releases heat into the air so that its body does not get excessively hot. Its body temperature can rise to a maximum of 1,650 degrees F."
icon_state = "flareon"
icon_living = "flareon"
icon_dead = "flareon_d"
speak = list("Flare!", "Flareon!")
/mob/living/simple_animal/pokemon/eevee/glaceon
name = "glaceon"
desc = "By controlling its body heat, it can freeze the atmosphere around it to make a diamond-dust flurry."
icon_state = "glaceon"
icon_living = "glaceon"
icon_dead = "glaceon_d"
speak = list("Glace!", "Glaceon!")
/mob/living/simple_animal/pokemon/eevee/jolteon
name = "jolteon"
desc = "Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles."
icon_state = "jolteon"
icon_living = "jolteon"
icon_dead = "jolteon_d"
speak = list("Jolt!", "Jolteon!")
/mob/living/simple_animal/pokemon/larvitar
name = "larvitar"
desc = "It is born deep underground. It can't emerge until it has entirely consumed the soil around it."
icon_state = "larvitar"
icon_living = "larvitar"
icon_dead = "larvitar_d"
/mob/living/simple_animal/pokemon/mareep
name = "mareep"
icon_state = "mareep"
icon_living = "mareep"
icon_dead = "mareep_d"
/mob/living/simple_animal/pokemon/poochyena/mightyena
name = "mightyena"
icon_state = "mightyena"
icon_living = "mightyena"
icon_dead = "mightyena"
/mob/living/simple_animal/pokemon/miltank
name = "miltank"
icon_state = "miltank"
icon_living = "miltank"
icon_dead = "miltank_d"
/mob/living/simple_animal/pokemon/poochyena
name = "poochyena"
icon_state = "poochyena"
icon_living = "poochyena"
icon_dead = "poochyena_d"
/mob/living/simple_animal/pokemon/eevee/sylveon
name = "Sylveon"
desc = "Sylveon, the Intertwining Pokémon. Sylveon affectionately wraps its ribbon-like feelers around its Trainer's arm as they walk together."
icon_state = "sylveon"
icon_living = "sylveon"
icon_dead = "sylveon_d"
speak = list("Sylveon!", "Syl!")
response_help = "pets"
response_harm = "hits"
/mob/living/simple_animal/pokemon/eevee/umbreon
name = "umbreon"
icon_state = "umbreon"
icon_dead = "umbreon_d"
icon_living = "umbreon"
/mob/living/simple_animal/pokemon/vulpix
name = "vulpix"
icon_state = "vulpix"
icon_living = "vulpix"
icon_dead = "vulpix_d"