Merge branch 'master' into kevinz000-patch-64
This commit is contained in:
@@ -353,7 +353,7 @@
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/datum/antagonist/changeling/greet()
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if (you_are_greet)
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to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
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to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
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to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
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to_chat(owner.current, "<b>You must complete the following tasks:</b>")
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
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@@ -1,8 +1,8 @@
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//HIVEMIND COMMUNICATION (:g)
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//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
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/obj/effect/proc_holder/changeling/hivemind_comms
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name = "Hivemind Communication"
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desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
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helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
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helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
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dna_cost = 1
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chemical_cost = -1
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action_icon = 'icons/mob/actions/actions_xeno.dmi'
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@@ -20,7 +20,7 @@
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..()
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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changeling.changeling_speak = 1
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to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
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to_chat(user, "<i><font color=#800080>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.</font></i>")
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var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
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if(!changeling.has_sting(S1))
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changeling.purchasedpowers+=S1
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@@ -56,8 +56,8 @@
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if(M.lingcheck() == LINGHIVE_LING)
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to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
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target.mind.linglink = 1
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target.say(":g AAAAARRRRGGGGGHHHHH!!")
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to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
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target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
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to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!</span>")
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target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
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sleep(1800)
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SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
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@@ -161,11 +161,13 @@
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throwforce = 0 //Just to be on the safe side
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throw_range = 0
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throw_speed = 0
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armour_penetration = 20
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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var/can_drop = FALSE
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var/fake = FALSE
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
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. = ..()
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@@ -244,6 +246,7 @@
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lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
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slot_flags = NONE
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flags_1 = NONE
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = /obj/item/ammo_casing/magic/tentacle
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@@ -5,7 +5,7 @@
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name = "Strained Muscles"
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desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
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helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
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chemical_cost = 0
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chemical_cost = 15
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dna_cost = 1
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req_human = 1
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var/stacks = 0 //Increments every 5 seconds; damage increases over time
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@@ -15,13 +15,16 @@
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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active = !active
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if(active)
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to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
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changeling.chem_recharge_slowdown += 0.5
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else
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REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
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to_chat(user, "<span class='notice'>Our muscles relax.</span>")
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if(stacks >= 10)
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changeling.chem_recharge_slowdown -= 0.5
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if(stacks >= 20)
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to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
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user.Knockdown(60)
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user.emote("gasp")
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@@ -42,9 +45,9 @@
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stacks++
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//user.take_bodypart_damage(stacks * 0.03, 0)
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user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
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user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
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if(stacks == 11) //Warning message that the stacks are getting too high
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if(stacks == 10) //Warning message that the stacks are getting too high
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to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
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sleep(40)
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@@ -62,13 +62,13 @@
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/obj/effect/proc_holder/changeling/sting/transformation
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name = "Transformation Sting"
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desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
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helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
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name = "Temporary Transformation Sting"
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desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
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helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
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sting_icon = "sting_transform"
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chemical_cost = 50
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dna_cost = 3
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loudness = 2
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chemical_cost = 10
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dna_cost = 2
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loudness = 1
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var/datum/changelingprofile/selected_dna = null
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_sting_transform"
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@@ -97,19 +97,19 @@
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return 1
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/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
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log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
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var/datum/dna/NewDNA = selected_dna.dna
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if(ismonkey(target))
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to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
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var/mob/living/carbon/C = target
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. = TRUE
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if(istype(C))
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C.real_name = NewDNA.real_name
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NewDNA.transfer_identity(C)
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if(ismonkey(C))
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C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
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C.updateappearance(mutcolor_update=1)
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if(C.reagents.has_reagent("changeling_sting_real"))
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C.reagents.add_reagent("changeling_sting_real",120)
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log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
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else
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C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
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log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
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/obj/effect/proc_holder/changeling/sting/false_armblade
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@@ -230,24 +230,23 @@
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/obj/effect/proc_holder/changeling/sting/LSD
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name = "Hallucination Sting"
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desc = "Causes terror in the target."
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helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
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desc = "Causes terror in the target and deals a minor amount of toxin damage."
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helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
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sting_icon = "sting_lsd"
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chemical_cost = 10
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dna_cost = 1
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loudness = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_sting_lsd"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
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/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
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log_combat(user, target, "stung", "LSD sting")
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addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
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if(target.reagents)
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target.reagents.add_reagent("regenerative_materia", 5)
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target.reagents.add_reagent("mindbreaker", 5)
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return TRUE
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/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
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if(target)
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target.hallucination = max(90, target.hallucination)
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/obj/effect/proc_holder/changeling/sting/cryo
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name = "Cryogenic Sting"
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desc = "We silently sting a human with a cocktail of chemicals that freeze them."
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@@ -133,6 +133,9 @@
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return FALSE
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if(!uses)
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return FALSE
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if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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visible_message("<span class='warning'>[A] bounces off [src]!</span>")
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return FALSE
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if(isliving(A))
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var/mob/living/user = A
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to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
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@@ -141,7 +144,6 @@
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playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
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transform = matrix() * 1.5
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linked_gateway.transform = matrix() * 1.5
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A.forceMove(get_turf(linked_gateway))
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if(!no_cost)
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uses = max(0, uses - 1)
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linked_gateway.uses = max(0, linked_gateway.uses - 1)
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@@ -67,6 +67,7 @@
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name = "replicant manacles"
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desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
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icon_state = "brass_manacles"
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item_state = "brass_manacles"
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item_flags = DROPDEL
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/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
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@@ -69,7 +69,7 @@
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heat_protection = CHEST|GROIN|LEGS
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/holyoil)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
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/obj/item/clothing/suit/armor/clockwork/Initialize()
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. = ..()
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@@ -27,7 +27,7 @@
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to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
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return
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return ..()
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//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
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/datum/clockwork_scripture/create_object/integration_cog
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@@ -224,12 +224,14 @@
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. = ..()
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/datum/clockwork_scripture/abscond/scripture_effects()
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var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
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var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
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var/turf/T
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if(GLOB.ark_of_the_clockwork_justiciar)
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T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
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else
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T = get_turf(pick(GLOB.servant_spawns))
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if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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return
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invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
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"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
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T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
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@@ -237,10 +239,9 @@
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playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
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do_sparks(5, TRUE, invoker)
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do_sparks(5, TRUE, T)
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if(take_pulling)
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if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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adjust_clockwork_power(-special_power_cost)
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invoker.pulling.forceMove(T)
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invoker.forceMove(T)
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invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
|
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if(invoker.client)
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animate(invoker.client, color = client_color, time = 25)
|
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|
||||
|
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+2
-4
@@ -131,10 +131,8 @@
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if(!M || !M.current)
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continue
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if(isliving(M.current) && M.current.stat != DEAD)
|
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if(isAI(M.current))
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M.current.forceMove(get_step(get_step(src, NORTH),NORTH)) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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else
|
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M.current.forceMove(get_turf(src))
|
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var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
|
||||
|
||||
@@ -490,11 +490,12 @@
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
var/turf/origin = get_turf(user)
|
||||
var/mob/living/L = target
|
||||
L.forceMove(dest)
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
|
||||
origin.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
..()
|
||||
|
||||
//Shackles
|
||||
@@ -654,15 +655,15 @@
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
|
||||
return
|
||||
if(H.blood_volume < BLOOD_VOLUME_SAFE)
|
||||
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
|
||||
if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
|
||||
var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
|
||||
if(uses*2 < restore_blood)
|
||||
H.blood_volume += uses*2
|
||||
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
|
||||
uses = 0
|
||||
return ..()
|
||||
else
|
||||
H.blood_volume = BLOOD_VOLUME_SAFE
|
||||
H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
|
||||
uses -= round(restore_blood/2)
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
|
||||
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
|
||||
@@ -697,7 +698,7 @@
|
||||
if(H.cultslurring)
|
||||
to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
return
|
||||
if(H.blood_volume > BLOOD_VOLUME_SAFE)
|
||||
if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
|
||||
H.blood_volume -= 100
|
||||
uses += 50
|
||||
user.Beam(H,icon_state="drainbeam",time=10)
|
||||
@@ -798,4 +799,4 @@
|
||||
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
qdel(rite)
|
||||
|
||||
@@ -105,7 +105,6 @@
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
actions_types = list()
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/datum/action/innate/dash/cult/jaunt
|
||||
var/datum/action/innate/cult/spin2win/linked_action
|
||||
var/spinning = FALSE
|
||||
@@ -568,7 +567,7 @@
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.pulling)
|
||||
var/atom/movable/pulled = C.pulling
|
||||
pulled.forceMove(T)
|
||||
do_teleport(pulled, T, channel = TELEPORT_CHANNEL_CULT)
|
||||
. = pulled
|
||||
|
||||
/obj/item/cult_shift/attack_self(mob/user)
|
||||
@@ -593,13 +592,12 @@
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir)
|
||||
|
||||
var/atom/movable/pulled = handle_teleport_grab(destination, C)
|
||||
C.forceMove(destination)
|
||||
if(pulled)
|
||||
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
|
||||
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
|
||||
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(destination, "sparks", 50, 1)
|
||||
if(do_teleport(C, destination, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(pulled)
|
||||
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
|
||||
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(destination, "sparks", 50, 1)
|
||||
|
||||
else
|
||||
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
var/mob/living/simple_animal/M = L
|
||||
if(M.health < M.maxHealth)
|
||||
M.adjustHealth(-3)
|
||||
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
|
||||
L.blood_volume += 1.0
|
||||
CHECK_TICK
|
||||
if(last_corrupt <= world.time)
|
||||
|
||||
@@ -244,13 +244,14 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cult italic'>Do you wish to embrace the Geometer of Blood? <a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie.</a> Or you could choose to continue resisting and suffer a fate worse than death...</span>")
|
||||
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
|
||||
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
|
||||
INVOKE_ASYNC(src, .proc/optinalert, convertee)
|
||||
currentconversionman = convertee
|
||||
conversiontimeout = world.time + (10 SECONDS)
|
||||
convertee.Stun(100)
|
||||
conversiontimeout = world.time + (14 SECONDS)
|
||||
convertee.Stun(140)
|
||||
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
|
||||
conversionresult = FALSE
|
||||
while(world.time < conversiontimeout && convertee && !conversionresult)
|
||||
stoplag(1)
|
||||
@@ -283,6 +284,17 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
|
||||
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
|
||||
if(alert == "Join the Blood Cult")
|
||||
signmeup(convertee)
|
||||
|
||||
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
|
||||
if(currentconversionman == usr)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='cult italic'>Your fate has already been set in stone.</span>")
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
@@ -335,11 +347,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
/obj/effect/rune/convert/Topic(href, href_list)
|
||||
if(href_list["signmeup"])
|
||||
if(currentconversionman == usr)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='cult italic'><b>Your fate has already been set in stone.</b></span>")
|
||||
|
||||
signmeup(usr)
|
||||
|
||||
/obj/effect/rune/empower
|
||||
cultist_name = "Empower"
|
||||
@@ -414,6 +422,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
var/movedsomething = FALSE
|
||||
var/moveuserlater = FALSE
|
||||
var/movesuccess = FALSE
|
||||
for(var/atom/movable/A in T)
|
||||
if(ishuman(A))
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
|
||||
@@ -424,20 +433,26 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
continue
|
||||
if(!A.anchored)
|
||||
movedsomething = TRUE
|
||||
A.forceMove(target)
|
||||
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movedsomething)
|
||||
..()
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
|
||||
if(moveuserlater)
|
||||
user.forceMove(target)
|
||||
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movesuccess)
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs briefly, but nothing happens":" try send everything above the rune away, but the teleportation fails"].</span>")
|
||||
if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
|
||||
actual_selected_rune.handle_portal("lava")
|
||||
else
|
||||
var/area/A = get_area(T)
|
||||
if(A.map_name == "Space")
|
||||
actual_selected_rune.handle_portal("space", T)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
if(movesuccess)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
else
|
||||
fail_invoke()
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(cures.len)
|
||||
return
|
||||
var/list/not_used = advance_cures.Copy()
|
||||
cures = list(pick_n_take(not_used), pick_n_take(not_used))
|
||||
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/antagonist/greybois
|
||||
name = "Emergency Assistant"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
var/mission = "Assist the station."
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/greybois
|
||||
|
||||
/datum/antagonist/greybois/greygod
|
||||
outfit = /datum/outfit/ert/greybois/greygod
|
||||
|
||||
/datum/antagonist/greybois/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
|
||||
|
||||
/datum/antagonist/greybois/on_gain()
|
||||
equipERT()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/greybois/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(outfit)
|
||||
@@ -5,6 +5,7 @@
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
@@ -61,8 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
|
||||
D.jammed = TRUE
|
||||
|
||||
GLOB.war_declared = TRUE
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * GLOB.player_list.len, 1))
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
@@ -72,7 +78,10 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return FALSE
|
||||
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
|
||||
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
if(actual_players < CHALLENGE_MIN_PLAYERS)
|
||||
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
|
||||
return FALSE
|
||||
if(!user.onSyndieBase())
|
||||
|
||||
@@ -373,6 +373,11 @@
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
set_security_level("delta")
|
||||
|
||||
if(GLOB.war_declared)
|
||||
var/area/A = get_area(src)
|
||||
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
|
||||
|
||||
else
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
|
||||
@@ -488,7 +488,7 @@
|
||||
S.set_up(4,0,get_turf(target))
|
||||
S.start()
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
do_teleport(target, F, 0)
|
||||
do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
|
||||
if(!tesla_shock)
|
||||
|
||||
@@ -244,10 +244,12 @@
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/mob/living/L = owner
|
||||
L.remove_status_effect(STATUS_EFFECT_INLOVE)
|
||||
|
||||
|
||||
/datum/antagonist/valentine/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
@@ -42,4 +43,21 @@
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
//Just so it's distinct, basically.
|
||||
/datum/antagonist/valentine/chem/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
/datum/antagonist/valentine/chem/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
@@ -385,9 +385,11 @@
|
||||
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
if(!T)
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
|
||||
user.canmove = FALSE
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
@@ -402,9 +404,15 @@
|
||||
return
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
user.forceMove(potential_T)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
T = potential_T
|
||||
break
|
||||
|
||||
Reference in New Issue
Block a user