lol
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@@ -321,11 +321,12 @@
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/obj/structure/falsewall/plastitanium
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name = "wall"
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desc = "An evil wall of plasma and titanium."
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "wall3"
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icon = 'icons/turf/walls/plastitanium_wall.dmi'
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icon_state = "shuttle"
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mineral = /obj/item/stack/sheet/mineral/plastitanium
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walltype = /turf/closed/wall/mineral/plastitanium
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smooth = SMOOTH_FALSE
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/closed/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater)
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/obj/structure/falsewall/brass
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name = "clockwork wall"
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@@ -588,10 +588,10 @@
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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explosion_block = 1
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explosion_block = 3
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level = 3
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glass_type = /obj/item/stack/sheet/rglass
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glass_amount = 2
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@@ -602,6 +602,26 @@
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/obj/structure/window/shuttle/tinted
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opacity = TRUE
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/obj/structure/window/plastitanium
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name = "plastitanium window"
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desc = "An evil looking window of plasma and titanium."
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icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
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icon_state = "plastitanium_window"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 100
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wtype = "shuttle"
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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explosion_block = 3
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level = 3
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glass_type = /obj/item/stack/sheet/rglass
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glass_amount = 2
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/obj/structure/window/reinforced/clockwork
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name = "brass window"
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desc = "A paper-thin pane of translucent yet reinforced brass."
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