lol
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@@ -170,11 +170,14 @@
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explosion_block = 3
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canSmoothWith = list(/turf/closed/wall/mineral/abductor, /obj/structure/falsewall/abductor)
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/////////////////////Titanium walls/////////////////////
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/turf/closed/wall/mineral/titanium //has to use this path due to how building walls works
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name = "wall"
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desc = "A light-weight titanium wall used in shuttles."
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icon = 'icons/turf/walls/shuttle_wall.dmi'
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icon_state = "map-shuttle"
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explosion_block = 3
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flags_1 = CAN_BE_DIRTY_1 | CHECK_RICOCHET_1
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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@@ -230,14 +233,31 @@
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/turf/closed/wall/mineral/titanium/survival/pod
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canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
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/////////////////////Plastitanium walls/////////////////////
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/turf/closed/wall/mineral/plastitanium
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name = "wall"
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desc = "An evil wall of plasma and titanium."
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "wall3"
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icon = 'icons/turf/walls/plastitanium_wall.dmi'
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icon_state = "map-shuttle"
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explosion_block = 4
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sheet_type = /obj/item/stack/sheet/mineral/plastitanium
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
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/turf/closed/wall/mineral/plastitanium/nodiagonal
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smooth = SMOOTH_MORE
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icon_state = "map-shuttle_nd"
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/turf/closed/wall/mineral/plastitanium/nosmooth
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "wall"
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smooth = SMOOTH_FALSE
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/turf/closed/wall/mineral/plastitanium/overspace
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icon_state = "map-overspace"
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fixed_underlay = list("space"=1)
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//have to copypaste this code
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/turf/closed/wall/mineral/plastitanium/interior/copyTurf(turf/T)
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if(T.type != type)
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