Hello darkness my old friend.
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@@ -51,11 +51,7 @@
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. = ..()
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to_chat(C, "[info_text]")
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C.real_name = "[pick(GLOB.nightmare_names)]"
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C.name = C.real_name
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if(C.mind)
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C.mind.name = C.real_name
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C.dna.real_name = C.real_name
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C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
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/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
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var/turf/T = H.loc
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@@ -127,8 +123,8 @@
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/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
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respawn_progress = 0
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if(blade && special != HEART_SPECIAL_SHADOWIFY)
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QDEL_NULL(blade)
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M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
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QDEL_NULL(blade)
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..()
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/obj/item/organ/heart/nightmare/Stop()
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@@ -183,15 +179,21 @@
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. = ..()
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if(!proximity)
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return
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if(isopenturf(AM)) //So you can actually melee with it
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return
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if(isliving(AM))
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if(isopenturf(AM))
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var/turf/open/T = AM
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if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
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to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
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T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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else if(isliving(AM))
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var/mob/living/L = AM
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if(iscyborg(AM))
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var/mob/living/silicon/robot/borg = AM
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if(!borg.lamp_cooldown)
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if(borg.lamp_intensity)
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borg.update_headlamp(TRUE, INFINITY)
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to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
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for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
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if(!F.crit_fail)
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F.burn_out()
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else
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for(var/obj/item/O in AM)
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if(O.light_range && O.light_power)
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