Merge pull request #4615 from Citadel-Station-13/upstream-merge-33570
[MIRROR] Explosions now cause camera shake based on distance
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@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
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var/orig_heavy_range = heavy_impact_range
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var/orig_light_range = light_impact_range
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var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
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//Zlevel specific bomb cap multiplier
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var/cap_multiplier = 1
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switch(epicenter.z)
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@@ -119,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
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// If inside the blast radius + world.view - 2
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
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shake_camera(M, 25, min(orig_max_distance - dist, 100))
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
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shake_camera(M, 10, min(orig_max_distance - dist, 50))
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EX_PREPROCESS_CHECK_TICK
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//postpone processing for a bit
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