Changes repair value
0.5% per process tick ~ 1sec, so ~200sec to fully heal it without outside interference if on clockie floor.
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@@ -75,7 +75,7 @@
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cell.charge += delta
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adjust_clockwork_power(-delta)
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if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
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obj_integrity += min(max_integrity - obj_integrity, max_integrity / 100)
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obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
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CHECK_TICK
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/obj/mecha/combat/neovgre/Initialize()
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