diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index 66f5960d98..8c8b360497 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -41,6 +41,7 @@
// Subsystem init_order, from highest priority to lowest priority
// The numbers just define the ordering, they are meaningless otherwise.
+#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_JOBS 15
#define INIT_ORDER_EVENTS 14
#define INIT_ORDER_TICKER 13
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index 43b657dd9c..6a4ec3456e 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -340,20 +340,20 @@ Proc for attack log creation, because really why not
qdel(progbar)
-//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
-/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
- if(check_clicks && next_move > world.time)
- return FALSE
- return TRUE
-
-//pass a list in the format list("health" = mob's health var) to check health during this
-/mob/living/break_do_after_checks(list/checked_health, check_clicks)
- if(islist(checked_health))
- if(health < checked_health["health"])
- return FALSE
- checked_health["health"] = health
- return ..()
-
+//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
+/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
+ if(check_clicks && next_move > world.time)
+ return FALSE
+ return TRUE
+
+//pass a list in the format list("health" = mob's health var) to check health during this
+/mob/living/break_do_after_checks(list/checked_health, check_clicks)
+ if(islist(checked_health))
+ if(health < checked_health["health"])
+ return FALSE
+ checked_health["health"] = health
+ return ..()
+
/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
if(!user)
return 0
diff --git a/code/_globalvars/game_modes.dm b/code/_globalvars/game_modes.dm
index 806ac576d4..f5b0d8a041 100644
--- a/code/_globalvars/game_modes.dm
+++ b/code/_globalvars/game_modes.dm
@@ -1,4 +1,4 @@
-GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
+GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode
GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name
diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm
index 285746cbd7..fbe9584262 100644
--- a/code/_globalvars/misc.dm
+++ b/code/_globalvars/misc.dm
@@ -8,7 +8,7 @@ GLOBAL_VAR_INIT(fileaccess_timer, 0)
GLOBAL_VAR_INIT(TAB, " ")
-GLOBAL_DATUM(data_core, /datum/datacore)
+GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
GLOBAL_VAR_INIT(CELLRATE, 0.002) // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index ad4a84529b..4a4c441edc 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -92,9 +92,9 @@
if(next_move > world.time) // in the year 2000...
return
- if(A.IsObscured())
- return
-
+ if(A.IsObscured())
+ return
+
if(istype(loc,/obj/mecha))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
@@ -144,24 +144,24 @@
else
RangedAttack(A,params)
-//Is the atom obscured by a PREVENT_CLICK_UNDER object above it
-/atom/proc/IsObscured()
- if(!isturf(loc)) //This only makes sense for things directly on turfs for now
- return FALSE
- var/turf/T = get_turf_pixel(src)
- if(!T)
- return FALSE
- for(var/atom/movable/AM in T)
- if(AM.flags & PREVENT_CLICK_UNDER && AM.density && AM.layer > layer)
- return TRUE
- return FALSE
-
-/turf/IsObscured()
- for(var/atom/movable/AM in src)
- if(AM.flags & PREVENT_CLICK_UNDER && AM.density)
- return TRUE
- return FALSE
-
+//Is the atom obscured by a PREVENT_CLICK_UNDER object above it
+/atom/proc/IsObscured()
+ if(!isturf(loc)) //This only makes sense for things directly on turfs for now
+ return FALSE
+ var/turf/T = get_turf_pixel(src)
+ if(!T)
+ return FALSE
+ for(var/atom/movable/AM in T)
+ if(AM.flags & PREVENT_CLICK_UNDER && AM.density && AM.layer > layer)
+ return TRUE
+ return FALSE
+
+/turf/IsObscured()
+ for(var/atom/movable/AM in src)
+ if(AM.flags & PREVENT_CLICK_UNDER && AM.density)
+ return TRUE
+ return FALSE
+
/atom/movable/proc/CanReach(atom/target,obj/item/tool,view_only = FALSE)
if(isturf(target) || isturf(target.loc) || DirectAccess(target)) //Directly accessible atoms
if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.reach))) //Adjacent or reaching attacks
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index 43e5817db0..574c31a0b0 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -83,6 +83,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
sortTim(subsystems, /proc/cmp_subsystem_init)
reverseRange(subsystems)
for(var/datum/controller/subsystem/ss in subsystems)
+ testing("Shutdown [ss.name] subsystem")
ss.Shutdown()
// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
diff --git a/code/controllers/subsystem/blackbox.dm b/code/controllers/subsystem/blackbox.dm
index b30bc41759..fa0b86a908 100644
--- a/code/controllers/subsystem/blackbox.dm
+++ b/code/controllers/subsystem/blackbox.dm
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(blackbox)
name = "Blackbox"
wait = 6000
flags = SS_NO_TICK_CHECK
-
+
var/list/msg_common = list()
var/list/msg_science = list()
var/list/msg_command = list()
@@ -42,7 +42,6 @@ SUBSYSTEM_DEF(blackbox)
msg_cargo = SSblackbox.msg_cargo
msg_other = SSblackbox.msg_other
-
feedback = SSblackbox.feedback
//no touchie
@@ -55,6 +54,8 @@ SUBSYSTEM_DEF(blackbox)
return FALSE
/datum/controller/subsystem/blackbox/Shutdown()
+ set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
+
var/pda_msg_amt = 0
var/rc_msg_amt = 0
@@ -84,20 +85,16 @@ SUBSYSTEM_DEF(blackbox)
if (!SSdbcore.Connect())
return
-
- var/sqlrowlist = ""
+
+ var/list/sqlrowlist = list()
for (var/datum/feedback_variable/FV in feedback)
- if (sqlrowlist != "")
- sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
+ sqlrowlist += list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'")
- sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
-
- if (sqlrowlist == "")
+ if (!length(sqlrowlist))
return
- var/datum/DBQuery/query_feedback_save = SSdbcore.NewQuery("INSERT DELAYED IGNORE INTO [format_table_name("feedback")] VALUES " + sqlrowlist)
- query_feedback_save.Execute()
+ SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
/datum/controller/subsystem/blackbox/proc/LogBroadcast(blackbox_msg, freq)
switch(freq)
diff --git a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm
index a0ca6a7b67..2abd8b1c25 100644
--- a/code/controllers/subsystem/server_maint.dm
+++ b/code/controllers/subsystem/server_maint.dm
@@ -5,6 +5,7 @@ SUBSYSTEM_DEF(server_maint)
wait = 6
flags = SS_POST_FIRE_TIMING
priority = 10
+ init_order = INIT_ORDER_SERVER_MAINT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
@@ -16,7 +17,7 @@ SUBSYSTEM_DEF(server_maint)
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
-
+
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
@@ -37,4 +38,11 @@ SUBSYSTEM_DEF(server_maint)
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
-#undef PING_BUFFER_TIME
+/datum/controller/subsystem/server_maint/Shutdown()
+ kick_clients_in_lobby("The round came to an end with you in the lobby.", TRUE) //second parameter ensures only afk clients are kicked
+ for(var/thing in GLOB.clients)
+ var/client/C = thing
+ if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
+ C << link("byond://[config.server]")
+
+#undef PING_BUFFER_TIME
\ No newline at end of file
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index e8d575a517..a54c74966a 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(ticker)
var/login_music //music played in pregame lobby
var/round_end_sound //music/jingle played when the world reboots
+ var/round_end_sound_sent = TRUE //If all clients have loaded it
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
@@ -63,6 +64,7 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
/datum/controller/subsystem/ticker/Initialize(timeofday)
+ load_mode()
var/list/music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
login_music = pick(music)
@@ -637,9 +639,9 @@ SUBSYSTEM_DEF(ticker)
sleep(50)
if(mode.station_was_nuked)
- world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
+ Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
else
- world.Reboot("Round ended.", "end_proper", "proper completion")
+ Reboot("Round ended.", "end_proper", "proper completion")
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m
@@ -806,3 +808,69 @@ SUBSYSTEM_DEF(ticker)
start_at = world.time + newtime
else
timeLeft = newtime
+
+/datum/controller/subsystem/ticker/proc/load_mode()
+ var/mode = trim(file2text("data/mode.txt"))
+ if(mode)
+ GLOB.master_mode = mode
+ else
+ GLOB.master_mode = "extended"
+ log_game("Saved mode is '[GLOB.master_mode]'")
+
+/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
+ var/F = file("data/mode.txt")
+ fdel(F)
+ F << the_mode
+
+/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
+ set waitfor = FALSE
+ round_end_sound_sent = FALSE
+ round_end_sound = fcopy_rsc(the_sound)
+ for(var/thing in GLOB.clients)
+ var/client/C = thing
+ if (!C)
+ continue
+ C.Export("##action=load_rsc", round_end_sound)
+ round_end_sound_sent = TRUE
+
+/datum/controller/subsystem/ticker/proc/Reboot(reason, feedback_c, feedback_r, delay)
+ set waitfor = FALSE
+ if(usr && !check_rights(R_SERVER, TRUE))
+ return
+
+ if(!delay)
+ delay = config.round_end_countdown * 10
+
+ if(delay_end)
+ to_chat(world, "An admin has delayed the round end.")
+ return
+
+ to_chat(world, "Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]")
+
+ var/start_wait = world.time
+ UNTIL(round_end_sound_sent && (world.time - start_wait) > (delay * 2)) //don't wait forever
+ sleep(delay - (world.time - start_wait))
+
+ if(delay_end)
+ to_chat(world, "Reboot was cancelled by an admin.")
+ return
+
+ SSblackbox.set_details("[feedback_c]","[feedback_r]")
+
+ log_game("Rebooting World. [reason]")
+
+ world.Reboot()
+
+/datum/controller/subsystem/ticker/Shutdown()
+ if(!round_end_sound)
+ round_end_sound = pick(\
+ 'sound/roundend/newroundsexy.ogg',
+ 'sound/roundend/apcdestroyed.ogg',
+ 'sound/roundend/bangindonk.ogg',
+ 'sound/roundend/leavingtg.ogg',
+ 'sound/roundend/its_only_game.ogg',
+ 'sound/roundend/yeehaw.ogg',
+ 'sound/roundend/disappointed.ogg'\
+ )
+
+ world << sound(round_end_sound)
\ No newline at end of file
diff --git a/code/controllers/subsystem/title.dm b/code/controllers/subsystem/title.dm
index d9f4ef9938..6c5466d8d9 100644
--- a/code/controllers/subsystem/title.dm
+++ b/code/controllers/subsystem/title.dm
@@ -55,6 +55,12 @@ SUBSYSTEM_DEF(title)
var/F = file("data/previous_title.dat")
F << file_path
+ for(var/thing in GLOB.clients)
+ if(!thing)
+ continue
+ var/obj/screen/splash/S = new(thing, FALSE)
+ S.Fade(FALSE,FALSE)
+
/datum/controller/subsystem/title/Recover()
icon = SStitle.icon
splash_turf = SStitle.splash_turf
diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm
index 99234b05ed..deea959c00 100644
--- a/code/controllers/subsystem/vote.dm
+++ b/code/controllers/subsystem/vote.dm
@@ -2,9 +2,9 @@ SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
- flags = SS_KEEP_TIMING|SS_NO_INIT
-
- runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
+ flags = SS_KEEP_TIMING|SS_NO_INIT
+
+ runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/initiator = null
var/started_time = null
@@ -120,13 +120,13 @@ SUBSYSTEM_DEF(vote)
if(SSticker && SSticker.mode)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = .
- world.save_mode(.)
+ SSticker.save_mode(.)
to_chat(world, "The mode is now: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if("gamemode")
if(GLOB.master_mode != .)
- world.save_mode(.)
- if(SSticker.HasRoundStarted())
+ SSticker.save_mode(.)
+ if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .
@@ -137,7 +137,7 @@ SUBSYSTEM_DEF(vote)
active_admins = 1
break
if(!active_admins)
- world.Reboot("Restart vote successful.", "end_error", "restart vote")
+ SSticker.Reboot("Restart vote successful.", "end_error", "restart vote")
else
to_chat(world, "Notice:Restart vote will not restart the server automatically because there are active admins on.")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index 1f01b38860..5964983b09 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -459,8 +459,7 @@
var/datum/game_mode/nuclear/NM = SSticker.mode
NM.nukes_left --
if(!SSticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
- spawn()
- world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
+ SSticker.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
/*
diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm
index c50ef26b81..f0fd4947f2 100644
--- a/code/game/objects/items/weapons/dna_injector.dm
+++ b/code/game/objects/items/weapons/dna_injector.dm
@@ -50,7 +50,7 @@
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
M.updateappearance(mutations_overlay_update=1)
log_attack(log_msg)
- return TRUE
+ return TRUE
/obj/item/weapon/dnainjector/attack(mob/target, mob/user)
if(!user.IsAdvancedToolUser())
@@ -77,9 +77,9 @@
add_logs(user, target, "injected", src)
- if(!inject(target, user)) //Now we actually do the heavy lifting.
- to_chat(user, "It appears that [target] does not have compatible DNA.")
-
+ if(!inject(target, user)) //Now we actually do the heavy lifting.
+ to_chat(user, "It appears that [target] does not have compatible DNA.")
+
used = 1
icon_state = "dnainjector0"
desc += " This one is used up."
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index a5f5eb6133..81ccd127c8 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -48,27 +48,27 @@
/obj/item/weapon/grenade/attack_self(mob/user)
if(!active)
if(clown_check(user))
- preprime(user)
+ preprime(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
-/obj/item/weapon/grenade/proc/preprime(mob/user)
- if(user)
- to_chat(user, "You prime the [name]! [det_time/10] seconds!")
- playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
- active = TRUE
- icon_state = initial(icon_state) + "_active"
- add_fingerprint(user)
- var/turf/bombturf = get_turf(src)
- var/area/A = get_area(bombturf)
- if(user)
- var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
- GLOB.bombers += message
- message_admins(message)
- log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
-
- addtimer(CALLBACK(src, .proc/prime), det_time)
+/obj/item/weapon/grenade/proc/preprime(mob/user)
+ if(user)
+ to_chat(user, "You prime the [name]! [det_time/10] seconds!")
+ playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
+ active = TRUE
+ icon_state = initial(icon_state) + "_active"
+ add_fingerprint(user)
+ var/turf/bombturf = get_turf(src)
+ var/area/A = get_area(bombturf)
+ if(user)
+ var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
+ GLOB.bombers += message
+ message_admins(message)
+ log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
+
+ addtimer(CALLBACK(src, .proc/prime), det_time)
/obj/item/weapon/grenade/proc/prime()
@@ -108,4 +108,4 @@
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")
prime()
- return 1 //It hit the grenade, not them
+ return 1 //It hit the grenade, not them
diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm
old mode 100755
new mode 100644
index 4ffa4a9b89..97548b97d6
--- a/code/game/objects/items/weapons/tanks/tank_types.dm
+++ b/code/game/objects/items/weapons/tanks/tank_types.dm
@@ -140,8 +140,8 @@
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
- volume = 3
- w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
+ volume = 3
+ w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
..()
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index ac8162bc08..f8329b1f69 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -419,13 +419,18 @@
set desc="Restarts the world immediately"
if (!usr.client.holder)
return
- var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
- if(confirm == "Cancel")
- return
- if(confirm == "Yes")
- SSticker.delay_end = 0
+
+ var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
+ var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
+ if(result)
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
- world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
+ switch(result)
+ if("Regular Restart")
+ SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
+ if("Hard Restart (No Delay, No Feeback Reason)")
+ world.Reboot()
+ if("Hardest Restart (No actions, just reboot)")
+ world.Reboot(fast_track = TRUE)
/datum/admins/proc/end_round()
set category = "Server"
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index c1780e4a34..ebc95436c0 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1206,7 +1206,7 @@
message_admins("[key_name_admin(usr)] set the mode as [GLOB.master_mode].")
to_chat(world, "The mode is now: [GLOB.master_mode]")
Game() // updates the main game menu
- world.save_mode(GLOB.master_mode)
+ SSticker.save_mode(GLOB.master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm
index 2397f6c4a5..f359085941 100644
--- a/code/modules/admin/verbs/playsound.dm
+++ b/code/modules/admin/verbs/playsound.dm
@@ -52,10 +52,7 @@
if(!check_rights(R_SOUNDS))
return
- if(SSticker)
- SSticker.round_end_sound = fcopy_rsc(S)
- else
- return
+ SSticker.SetRoundEndSound(S)
log_admin("[key_name(src)] set the round end sound to [S]")
message_admins("[key_name_admin(src)] set the round end sound to [S]")
diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm
index 0d5e93fba7..d236558ddf 100644
--- a/code/modules/client/client_procs.dm
+++ b/code/modules/client/client_procs.dm
@@ -672,3 +672,7 @@ GLOBAL_LIST(external_rsc_urls)
CRASH("change_view called without argument.")
view = new_size
+
+/client/proc/AnnouncePR(announcement)
+ if(prefs && prefs.chat_toggles & CHAT_PULLR)
+ to_chat(src, announcement)
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm
index b938e399df..b3e55f2423 100644
--- a/code/modules/projectiles/guns/energy/pulse.dm
+++ b/code/modules/projectiles/guns/energy/pulse.dm
@@ -5,7 +5,7 @@
item_state = null
w_class = WEIGHT_CLASS_BULKY
force = 10
- modifystate = TRUE
+ modifystate = TRUE
flags = CONDUCT
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
@@ -40,7 +40,7 @@
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
icon_state = "pulse_carbine"
- item_state = null
+ item_state = null
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
can_flashlight = 1
flight_x_offset = 18
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index cceb77bee1..4e85ee3299 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -190,7 +190,7 @@
name = "dart"
icon_state = "cbbolt"
damage = 6
- var/piercing = FALSE
+ var/piercing = FALSE
/obj/item/projectile/bullet/dart/New()
..()
@@ -201,15 +201,15 @@
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
- if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
+ if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.reaction(M, INJECT)
reagents.trans_to(M, reagents.total_volume)
- return TRUE
+ return TRUE
else
blocked = 100
- target.visible_message("\The [src] was deflected!", \
- "You were protected against \the [src]!")
+ target.visible_message("\The [src] was deflected!", \
+ "You were protected against \the [src]!")
..(target, blocked)
reagents.set_reacting(TRUE)
@@ -240,28 +240,28 @@
nodamage = 1
. = ..() // Execute the rest of the code.
-/obj/item/projectile/bullet/dnainjector
- name = "\improper DNA injector"
- icon_state = "syringeproj"
- var/obj/item/weapon/dnainjector/injector
-
-/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
- if(iscarbon(target))
- var/mob/living/carbon/M = target
- if(blocked != 100)
- if(M.can_inject(null, FALSE, def_zone, FALSE))
- if(injector.inject(M, firer))
- QDEL_NULL(injector)
- return TRUE
- else
- blocked = 100
- target.visible_message("\The [src] was deflected!", \
- "You were protected against \the [src]!")
- return ..()
-
-/obj/item/projectile/bullet/dnainjector/Destroy()
- QDEL_NULL(injector)
- return ..()
+/obj/item/projectile/bullet/dnainjector
+ name = "\improper DNA injector"
+ icon_state = "syringeproj"
+ var/obj/item/weapon/dnainjector/injector
+
+/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
+ if(iscarbon(target))
+ var/mob/living/carbon/M = target
+ if(blocked != 100)
+ if(M.can_inject(null, FALSE, def_zone, FALSE))
+ if(injector.inject(M, firer))
+ QDEL_NULL(injector)
+ return TRUE
+ else
+ blocked = 100
+ target.visible_message("\The [src] was deflected!", \
+ "You were protected against \the [src]!")
+ return ..()
+
+/obj/item/projectile/bullet/dnainjector/Destroy()
+ QDEL_NULL(injector)
+ return ..()
//// SNIPER BULLETS
diff --git a/code/world.dm b/code/world.dm
index b8fbd4eddf..566c9e213c 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -16,6 +16,33 @@
/world/New()
log_world("World loaded at [time_stamp()]")
+ SetupExternalRSC()
+
+ GLOB.config_error_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
+
+ make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
+
+ config = new
+
+ SetRoundID()
+
+ SetupLogs()
+
+ GLOB.revdata.DownloadPRDetails()
+
+ load_motd()
+ load_admins()
+// load_mentors()
+ load_menu()
+ if(config.usewhitelist)
+ load_whitelist()
+ LoadBans()
+
+ GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
+
+ Master.Initialize(10, FALSE)
+
+/world/proc/SetupExternalRSC()
#if (PRELOAD_RSC == 0)
external_rsc_urls = world.file2list("config/external_rsc_urls.txt","\n")
var/i=1
@@ -25,10 +52,8 @@
else
external_rsc_urls.Cut(i,i+1)
#endif
- GLOB.config_error_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
- make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
- config = new
- GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
+
+/world/proc/SetRoundID()
if(config.sql_enabled)
if(SSdbcore.Connect())
log_world("Database connection established.")
@@ -38,10 +63,14 @@
query_feedback_max_id.Execute()
if(query_feedback_max_id.NextRow())
GLOB.round_id = query_feedback_max_id.item[1]
- GLOB.log_directory += "[GLOB.round_id]"
else
log_world("Your server failed to establish a connection with the database.")
- if(!GLOB.round_id)
+
+/world/proc/SetupLogs()
+ GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
+ if(GLOB.round_id)
+ GLOB.log_directory += "[GLOB.round_id]"
+ else
GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
GLOB.world_game_log = file("[GLOB.log_directory]/game.log")
GLOB.world_attack_log = file("[GLOB.log_directory]/attack.log")
@@ -54,27 +83,10 @@
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
-
+
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
- GLOB.revdata.DownloadPRDetails()
- load_mode()
- load_motd()
- load_admins()
- load_menu()
- if(config.usewhitelist)
- load_whitelist()
-//disabled to prevent runtimes until it's fixed
-// load_mentors()
- LoadBans()
-
- GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
-
- GLOB.data_core = new /datum/datacore()
-
- Master.Initialize(10, FALSE)
-
#define IRC_STATUS_THROTTLE 50
/world/Topic(T, addr, master, key)
if(config && config.log_world_topic)
@@ -200,99 +212,21 @@
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
-#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
+ var/final_composed = "PR: [announcement]"
for(var/client/C in GLOB.clients)
- if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
- C << "PR: [announcement]"
-#undef CHAT_PULLR
+ C.AnnouncePR(final_composed)
-#define WORLD_REBOOT(X) log_world("World rebooted at [time_stamp()]"); ..(X); return;
-
-/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
- if (reason == 1) //special reboot, do none of the normal stuff
+/world/Reboot(reason = 0, fast_track = FALSE)
+ if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "Rebooting World immediately due to host request")
- WORLD_REBOOT(1)
- var/delay
- if(time)
- delay = time
else
- delay = config.round_end_countdown * 10
- if(SSticker.delay_end)
- to_chat(world, "An admin has delayed the round end.")
- return
- to_chat(world, "Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]")
- var/round_end_sound_sent = FALSE
- if(SSticker.round_end_sound)
- round_end_sound_sent = TRUE
- for(var/thing in GLOB.clients)
- var/client/C = thing
- if (!C)
- continue
- C.Export("##action=load_rsc", SSticker.round_end_sound)
- sleep(delay)
- if(SSticker.delay_end)
- to_chat(world, "Reboot was cancelled by an admin.")
- return
- OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
- WORLD_REBOOT(0)
-#undef WORLD_REBOOT
-
-/world/proc/OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
- SSblackbox.set_details("[feedback_c]","[feedback_r]")
- log_game("Rebooting World. [reason]")
- SSblackbox.set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
- Master.Shutdown() //run SS shutdowns
- RoundEndAnimation(round_end_sound_sent)
- kick_clients_in_lobby("The round came to an end with you in the lobby.", 1) //second parameter ensures only afk clients are kicked
- to_chat(world, "Rebooting world...")
- for(var/thing in GLOB.clients)
- var/client/C = thing
- if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
- C << link("byond://[config.server]")
-
-/world/proc/RoundEndAnimation(round_end_sound_sent)
- set waitfor = FALSE
- var/round_end_sound
- if(SSticker.round_end_sound)
- round_end_sound = SSticker.round_end_sound
- if (!round_end_sound_sent)
- for(var/thing in GLOB.clients)
- var/client/C = thing
- if (!C)
- continue
- C.Export("##action=load_rsc", round_end_sound)
- else
- round_end_sound = pick(\
- 'sound/roundend/newroundsexy.ogg',
- 'sound/roundend/apcdestroyed.ogg',
- 'sound/roundend/bangindonk.ogg',
- 'sound/roundend/leavingtg.ogg',
- 'sound/roundend/its_only_game.ogg',
- 'sound/roundend/yeehaw.ogg',
- 'sound/roundend/disappointed.ogg'\
- )
-
- for(var/thing in GLOB.clients)
- var/obj/screen/splash/S = new(thing, FALSE)
- S.Fade(FALSE,FALSE)
-
- world << sound(round_end_sound)
-
-/world/proc/load_mode()
- var/mode = trim(file2text("data/mode.txt"))
- if(mode)
- GLOB.master_mode = mode
- else
- GLOB.master_mode = "extended"
- log_game("Saved mode is '[GLOB.master_mode]'")
-
-/world/proc/save_mode(the_mode)
- var/F = file("data/mode.txt")
- fdel(F)
- F << the_mode
+ to_chat(world, "Rebooting world...")
+ Master.Shutdown() //run SS shutdowns
+ log_world("World rebooted at [time_stamp()]");
+ ..()
/world/proc/load_motd()
GLOB.join_motd = file2text("config/motd.txt") + "
" + GLOB.revdata.GetTestMergeInfo()
@@ -346,4 +280,4 @@
if (features)
s += ": [jointext(features, ", ")]"
- status = s
+ status = s
\ No newline at end of file
diff --git a/tools/tgstation-server/Start Server.bat b/tools/tgstation-server/Start Server.bat
index 80efb9444b..0312a22a5c 100644
--- a/tools/tgstation-server/Start Server.bat
+++ b/tools/tgstation-server/Start Server.bat
@@ -3,37 +3,37 @@
call config.bat
call bin\findbyond.bat
-echo Welcome to the start server watch dog script, This will start the server and make sure it stays running. To continue, press any key or wait 30 seconds.
-timeout 30
+echo Welcome to the start server watch dog script, This will start the server and make sure it stays running. To continue, press any key or wait 30 seconds.
+timeout 30
if not exist gamedata\data\logs\runtimes mkdir gamedata\data\logs\runtimes\
-@call python bot\nudge.py "WATCHDOG" "Watch Dog online. Starting server" >nul 2>nul
+@call python bot\nudge.py "WATCHDOG" "Watch Dog online. Starting server" >nul 2>nul
:START
-
+
call bin\getcurdate.bat
-
-call bin\getunixtime.bat UNIXTIME
-
-echo %UNIXTIME%
-
-set STARTTIME=%UNIXTIME%
-
+
+call bin\getunixtime.bat UNIXTIME
+
+echo %UNIXTIME%
+
+set STARTTIME=%UNIXTIME%
+
cls
echo Watch Dog.
echo Server Running. Watching for server exits.
-start /WAIT /ABOVENORMAL "" dreamdaemon.exe gamefolder\%PROJECTNAME%.dmb -port %PORT% -trusted -close -public -verbose
+start /WAIT /ABOVENORMAL "" dreamdaemon.exe gamefolder\%PROJECTNAME%.dmb -port %PORT% -trusted -close -public -verbose
cls
-
-call bin\getunixtime.bat UNIXTIME
-
-SET /A Result=%UNIXTIME% - %STARTTIME%
-SET /A Result=180 - (%Result%/3)
-if %Result% LSS 0 set /A Result=0
-
+
+call bin\getunixtime.bat UNIXTIME
+
+SET /A Result=%UNIXTIME% - %STARTTIME%
+SET /A Result=180 - (%Result%/3)
+if %Result% LSS 0 set /A Result=0
+
echo Watch Dog.
-echo Server exit detected. Restarting in %Result% seconds.
-@python bot\nudge.py "WATCHDOG" "Server exit detected. Restarting server in %Result% seconds." >nul 2>nul
-timeout %Result%
+echo Server exit detected. Restarting in %Result% seconds.
+@python bot\nudge.py "WATCHDOG" "Server exit detected. Restarting server in %Result% seconds." >nul 2>nul
+timeout %Result%
goto :START