stamcrit check for fireaxe afterattack() (#11426)
* Update twohanded.dm * Update twohanded.dm
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@@ -246,11 +246,11 @@
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user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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return (BRUTELOSS)
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
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. = ..()
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. = ..()
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if(!proximity)
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if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
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return
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return
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if(wielded) //destroys windows and grilles in one hit
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if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
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if(istype(A, /obj/structure/window))
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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W.take_damage(200, BRUTE, "melee", 0)
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