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@@ -100,6 +100,10 @@
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var/impact_light_intensity = 3
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var/impact_light_range = 2
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var/impact_light_color_override
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// Normal lighting effects
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var/fired_light_intensity = 1
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var/fired_light_range = 0
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var/fired_light_color = rgb(255, 255, 255)
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//Homing
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var/homing = FALSE
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@@ -506,6 +510,7 @@
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transform = M
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trajectory_ignore_forcemove = TRUE
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forceMove(starting)
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set_light(fired_light_range, fired_light_intensity, fired_light_color)
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trajectory_ignore_forcemove = FALSE
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if(isnull(pixel_increment_amount))
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pixel_increment_amount = SSprojectiles.global_pixel_increment_amount
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