Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -35,7 +35,7 @@
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/obj/item/proc/attack(mob/living/M, mob/living/user)
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if(flags & NOBLUDGEON)
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if(flags_1 & NOBLUDGEON_1)
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return
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if(!force)
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playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
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@@ -54,7 +54,7 @@
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//the equivalent of the standard version of attack() but for object targets.
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/obj/item/proc/attack_obj(obj/O, mob/living/user)
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if(flags & NOBLUDGEON)
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if(flags_1 & NOBLUDGEON_1)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(O)
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