Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -0,0 +1,10 @@
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diff a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm (rejected hunks)
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@@ -136,7 +136,7 @@
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/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
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- if(!(flags & NODECONSTRUCT))
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+ if(!(flags_1 & NODECONSTRUCT_1))
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if(state == 4)
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new /obj/item/shard(loc)
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new /obj/item/shard(loc)
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