Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -15,7 +15,7 @@
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throw_speed = 4
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throw_range = 20
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origin_tech = "syndicate=1;engineering=3"
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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var/obj/machinery/camera/current = null
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