Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -8,7 +8,7 @@
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w_class = WEIGHT_CLASS_SMALL
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throw_range = 4
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throw_speed = 1
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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force = 3
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attack_verb = list("blown up", "exploded", "detonated")
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materials = list(MAT_METAL=50, MAT_GLASS=30)
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