Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -10,7 +10,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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singular_name = "metal rod"
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_NORMAL
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force = 9
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throwforce = 10
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@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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@@ -192,7 +192,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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@@ -9,7 +9,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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flags_1 = CONDUCT_1
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max_amount = 60
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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icon_state = "sheet-metal"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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throwforce = 10
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flags = CONDUCT
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flags_1 = CONDUCT_1
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origin_tech = "materials=1"
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resistance_flags = FIRE_PROOF
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merge_type = /obj/item/stack/sheet/metal
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@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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item_state = "sheet-metal"
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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throwforce = 10
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flags = CONDUCT
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flags_1 = CONDUCT_1
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origin_tech = "materials=2"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
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resistance_flags = FIRE_PROOF
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@@ -6,7 +6,7 @@
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icon_state = "telecrystal"
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w_class = WEIGHT_CLASS_TINY
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max_amount = 50
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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origin_tech = "materials=6;syndicate=1"
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/obj/item/stack/telecrystal/attack(mob/target, mob/user)
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@@ -3,7 +3,7 @@
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singular_name = "light floor tile"
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desc = "A floor tile, made out of glass. It produces light."
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icon_state = "tile_e"
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flags = CONDUCT
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flags_1 = CONDUCT_1
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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turf_type = /turf/open/floor/light
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var/state = 0
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@@ -211,7 +211,7 @@
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force = 6
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materials = list(MAT_METAL=500)
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throwforce = 10
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flags = CONDUCT
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flags_1 = CONDUCT_1
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turf_type = /turf/open/floor/plasteel
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mineralType = "metal"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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@@ -0,0 +1,19 @@
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diff a/code/game/objects/items/stacks/wrap.dm b/code/game/objects/items/stacks/wrap.dm (rejected hunks)
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@@ -9,7 +9,7 @@
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desc = "Wrap packages with this festive paper to make gifts."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "wrap_paper"
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- flags = NOBLUDGEON
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+ flags_1 = NOBLUDGEON_1
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amount = 25
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max_amount = 25
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resistance_flags = FLAMMABLE
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@@ -30,7 +30,7 @@
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desc = "You can use this to wrap items in."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "deliveryPaper"
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- flags = NOBLUDGEON
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+ flags_1 = NOBLUDGEON_1
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amount = 25
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max_amount = 25
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resistance_flags = FLAMMABLE
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