Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -3,7 +3,7 @@
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singular_name = "light floor tile"
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desc = "A floor tile, made out of glass. It produces light."
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icon_state = "tile_e"
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flags = CONDUCT
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flags_1 = CONDUCT_1
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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turf_type = /turf/open/floor/light
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var/state = 0
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