Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -139,7 +139,7 @@
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item_state = "gun"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=10, MAT_GLASS=10)
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@@ -334,7 +334,7 @@
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item_state = "katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 5
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throwforce = 5
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